Here: Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy
While looking, I also found this one: Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy
Here: Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy
Gunndred and HeyndrichHmm. Other than Ulric and Ranald, what do you think the other religions in Eight Peaks will be?
I don't know much about the Dwarven take on religion, are any of their gods likely to get special prominence here, or would it be the usual mix?
I can see Mathilde setting up a temple to Shallya, and Myrmidia is likely to have a sizeable contingent of worshippers among the incoming mercenaries. And yes, the Cult of Sigmar will probably eventually get its act in gear and send some representatives. Who else?
Gunndred is unironically the god of mobsters, you may as well call him Fat Tony, that's not good company to have, also Ranald already serves as the god of mercantilism so there is no need for Heynrich.
Probably not. Runesmiths are, well, smiths. They put the Runes in while they're making the object. You don't smith a pistol. You need a Rune-Engineer, and they don't exist.
I forget how much Favor we spent building a dwarf-grade niter factory, but I'm pretty sure it was less than 15.
The OP asked what others gods might make its presence known in the K8P settlement so i mentioned the two most likely to show up, Gunndred for rustling, banditry, intimidation, and riding stuff while Heyndrich for banking and other merchant stuffGunndred is unironically the god of mobsters, you may as well call him Fat Tony, that's not good company to have, also Ranald already serves as the god of mercantilism so there is no need for Heynrich.
No they know how, it's more a 'my great grandfather a thousand years ago didn't make this sort of thing, so he didn't invent any techniques to pass down about it' sort of problem.Speaking of dwarven institutional knowledge, I expect that the dwarves are going to be making the equipment the Deathwatch are going to be using.
Now, maybe that means the Deathwatch ends up training in and using Dwarven equipment styles long-term - but in the short term, I'd be surprised if there aren't a bunch of dwarven smiths getting practice in making swords in the near future.
The answer to "but where are we going to find dwarven smiths who know how to make swords?" might well be "just wait a bit."
Yeah, I've been championing a sniper rifle for a while.If we want a supercharged ranged weapon? The real game would be to grab a Hochland Long Rifle (Or a dwarfen equivilant), and then give it a silencer enchantment, which should be quite easy as it's Petty Magic.
... No? You think they won't provide the very best security they can already?Yeah, absolutely, the majority of our winnings and Favors needs to be spent on our Tower here to guarantee security.
That hideous thing is best left forgotten.I would also point out that the Coat of Arms we chose is a Greatsword.
From Turn 8:
What's a waste is stopping Kragg from making a true masterpiece.I still find learning greataxe a waste of perfectly good action slots
What's your argument, exactly?What problem is that exactely? because I don't see one at all, just a want for shinies its own sake
It's also determined by the weapon's sheer ability to hold powerful runes.However, most of the work of the weapon is going to be carried by the runes, for either of them; who's going to notice that one is sharper than the other when both make you explode?
I think the discussion's moved on, but does using a grounding rod to, well, ground risk damaging the rod, @BoneyM?
I think the biggest selling point of the axe at this point is that if we provide the right wood the shaft can be our magic staff, but we also have to consider that runes are extremely finicky things to make so we can't discount the possibility an axe would have better runes.However, most of the work of the weapon is going to be carried by the runes, for either of them; who's going to notice that one is sharper than the other when both make you explode?
One big up-front payment, then it settled down into 50g per 6 month turn, as I recall.2. Just 2 favors. And it's making hand-over-whatever the expression was in profits.
Yeah, I've been championing a sniper rifle for a while.
Silent, and with a scope enchanted with our lens spells.
... No? You think they won't provide the very best security they can already?
We'd be Belebro's spymaster. I am pretty fudging sure having masons remodel the penthouse to our specifications will be trivial.
That hideous thing is best left forgotten.
What's a waste is stopping Kragg from making a true masterpiece.
What's your argument, exactly?
Should Mathilde leave everything behind and go live in the wild in search of enlightenment? Because you are implying simply desiring anything is wrong.
It's also determined by the weapon's sheer ability to hold powerful runes.
Anyone who tries worshiping Gunndred is likely going to be hanged. The Dwarves aren't going to tolerate banditry.The OP asked what others gods might make its presence known in the K8P settlement so i mentioned the two most likely to show up, Gunndred for rustling, banditry, intimidation, and riding stuff while Heyndrich for banking and other merchant stuff
I'm not even sure where the idea of Dwarfs not making swords comes from, honestly. Like, it may not be the most traditional of weapons, but one of their Ancestor God's carried one, and they are traditional for his priesthood, so there must be some kind of Dwarf swordsmith tradition. And a good one, too; no dwarf is going to accept shoddy work.Speaking of dwarven institutional knowledge, I expect that the dwarves are going to be making the equipment the Deathwatch are going to be using.
Now, maybe that means the Deathwatch ends up training in and using Dwarven equipment styles long-term - but in the short term, I'd be surprised if there aren't a bunch of dwarven smiths getting practice in making swords in the near future.
The answer to "but where are we going to find dwarven smiths who know how to make swords?" might well be "just wait a bit."
Because we have WOG that Dwarves don't make swords unless its apprentices? Like, as Boney said it, a Human Blacksmith could have +10 for Blacksmithing and +10 for Swords, a Dwarf Blacksmith will have +15 Blacksmithing and +0 for Swords, because they focus on making Axes and Hammers. Heck someone, might have been the OP might have been someone else, posted a segment of a rulebook about only Apprentices making Swords because its not worth a fully qualified dwarven smiths time or efforts.I'm not even sure where the idea of Dwarfs not making swords comes from, honestly. Like, it may not be the most traditional of weapons, but one of their Ancestor God's carried one, and they are traditional for his priesthood, so there must be some kind of Dwarf swordsmith tradition. And a good one, too; no dwarf is going to accept shoddy work.
[ ] The best counterspell is, in fact, a blackpowder projectile to the face.
Sure, but Gunndred can be subtle though its the reason why according to 2ed WFRP his cult is spreading in the border princes and averland. though some worshippers believe Gunndred is just another aspect of Ranald, the same way Heyndrich is supposedly another aspect of his. Though personally from what i can infer in the books, both gods are separate entities from Ranald.Anyone who tries worshiping Gunndred is likely going to be hanged. The Dwarves aren't going to tolerate banditry.
@BoneyM how much college favour/GP is an earthing rod? Also can you release a list of potions and such we can buy? Drooling over shiny bonuses that GP can buy is always fun.
Not to bother you at this time, but would you say Thorgrim is the exception to that given he acknowledges the issue of being too free in issuing grudges and too obstinate to accept lesser settlements, or the epitome in his desire to wipe clean the whole book in his lifetime?The entire Dwarven civilization is on a 'die with honour' kick with their Age of Vengeance, and I'm glad Mathilde has been able to allow a sliver of hope for a Second Silver Age - and a large part of that was not just allowing Belegar to succeed, but connecting him with younger Holds and races that still know the meaning of hope.)