When you have magical side effects the last thing you want is to add more magicLuckily for potions having some unwanted effects the Seed of Regrowth should take care of the vast majority of them
When you have magical side effects the last thing you want is to add more magicLuckily for potions having some unwanted effects the Seed of Regrowth should take care of the vast majority of them
concern...oh god what's happening i was just going to write a celebratory scene and now they're fighting
Now you're just bullying us, saying stuff like thatoh god what's happening i was just going to write a celebratory scene and now they're fighting
BoneyM. What Did You Do?oh god what's happening i was just going to write a celebratory scene and now they're fighting
You misunderstand me, I know that, I was arguing that there is a good possibility the axe would have better runes than a sword.
I'm not really sure why it'd matter.You misunderstand me, I know that, I was arguing that there is a good possibility the axe would have better runes than a sword.
Oh, that makes sense. Thank you, now I feel better.
Sounds like it would hurt more than anything, given their style of magic, aka runes, is diametrically opposed to channeling,I suspect he was actually talking about the "Magic" side of a Wizard Tower, rather than just the physical construction.
Oh yeah, an axe most likely would be able to take much stronger runes than a sword, by being much better made.You misunderstand me, I know that, I was arguing that there is a good possibility the axe would have better runes than a sword.
Because we have WOG that Dwarves don't make swords unless its apprentices? Like, as Boney said it, a Human Blacksmith could have +10 for Blacksmithing and +10 for Swords, a Dwarf Blacksmith will have +15 Blacksmithing and +0 for Swords, because they focus on making Axes and Hammers. Heck someone, might have been the OP might have been someone else, posted a segment of a rulebook about only Apprentices making Swords because its not worth a fully qualified dwarven smiths time or efforts.
We have WoG that there will be no interference.
So, your argument is that a Dwarven King, and the thousands upon thousands of dwarves in K8P, lack experience in masonry? That he needs to spend favor to commission dwarves?
You better have ironclad WoG on that buddy, because that's absurd.
To say nothing of thinking Belegar would feel the expense. He is likely cruising on eight digits right now.
A single wizard's tower, no matter how built up, is little more than a rounding error on the monthly budget.
Or how, the higher our reputation and the least onerous the task, the less favor it costs. Do you think Mathilde can't just hire the new Mason Ckan herself, at this point? We can pay just fine in gold.
Not that Belegar wouldn't see the blindingly obvious use in having his chief wizard and spy having a secure lab and office.
Well, Alaric was neither an average smith in skill nor was he of average mindset.
Alaric The Mad was not called "The Mad" by the rest of his race for nothing.
I honestly don't know why we would even want a Grounding Axe since a quick draw mechanism for a rod is easy to make and losing the shaft mid battle would suck, if anything we should go for the Magic Axe, way more convenient and we wante the staff to also be weapon since the beggining anyway.I'm not really sure why it'd matter.
Better runes =/= better for its role. We only really use the Greatsword in a narrow spread of circumstances and a runeaxe would be even narrower.
And one of these roles is using it when theres no reason to risk miscasts, which if we're using the Grounding Axe...is precisely when we have no axe.
If dwarfs really ARE that bad at swords I'm not sure if we lose anything but patience waiting for Max.
He earned that epithet because of something entirely different that came after the Runefangs, something that was properly worthy of 'the Mad'.Alaric The Mad was not called "The Mad" by the rest of his race for nothing.