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Mathilde can steal from enemies of the Empire. From a certain POV it'd be better if she killed them first but stealing is more Ranaldian - I suppose it depends on the situation.
Yeah we can steal within a certain degree. I doubt anyone here is going to suggest we steal from the Tomb Kings or Lizardmen, but Greenskins have little to no use for money and Chaos is not worth the effort for ther monetary reward. Vampires might be the most efficient way to steal, but even then there is a chance whoever we end up robbing is secretly an Alkharad level monster and rips us apart.

There's too much risk associated with specifically seeking out enemies to steal from. I do support stealing from our enemies, but only if the opportunity arises. I certainly would never advocate to spending time actually scouting out targets for theft for the purpose of monetary gain. Artefacts is a whole different thing though.
 
She absolutely cannot steal for the purpose of profit. The Bursar told us that we don't need to throw fish that jumped into our ship overboard, but also to not bait hooks into the sea in search of more fish. You could make the argument that it's "for the benefit of the Empire", but I doubt the Bursar would be all that amused.

There is absolutely no reason we should use a Dwarf boon or steal to meet our needs. We can borrow from Belegar and pay him back later or do a job for him. And only then we'd only need it for incredibly urgent stuff. That's a much safer and efficient way of doing it.
That talk was back when we were a Magister though.

Now I'm not saying the order would approve of us stealing, or even that it would be a good idea.
I don't want to waste AP on that unless there's a real and pressing need.

But I think Matilde could get away with quite a lot, both due to her own skill and due to not really being under much internal scrutiny as one of the most trusted members of the order.
 
Yeah we can steal within a certain degree. I doubt anyone here is going to suggest we steal from the Tomb Kings or Lizardmen, but Greenskins have little to no use for money and Chaos is not worth the effort for ther monetary reward. Vampires might be the most efficient way to steal, but even then there is a chance whoever we end up robbing is secretly an Alkharad level monster and rips us apart.

There's too much risk associated with specifically seeking out enemies to steal from. I do support stealing from our enemies, but only if the opportunity arises. I certainly would never advocate to spending time actually scouting out targets for theft for the purpose of monetary gain. Artefacts is a whole different thing though.
Greenskins do love a good loot pile, though. Remember the pile the Warboss of Karag Nar had sitting where Mathilde's room is now.
 
There's too much risk associated with specifically seeking out enemies to steal from.
Eehh... there is always Zhufbar expeditions if we want to go that way. Safe enough with dwarf at her back and she "has to" take the money they offer because doing otherwise would insult dwarves.

Or something to that effect.
 
Hmm. Now I'm considering what Mathilde's Disco Elysium style skills would be. Instead of six skills under each of the Intellect/Psyche/Physique/Motorics categories, I'd imagine three skills under each of the CK2 skill categories.

Diplomacy
Disguise Kit: The desire to see things from other perspectives, to imagine yourself being someone else, and to act like you belong and know what you are doing no matter where you are. Likes spiders.
Linguistics: Your ability to speak multiple languages, your interest in phonemes and grammar structures, and your ability to play word games. Stickler for pronunciation.
Bodice Ripper: Your understanding of narrative structures and events, the ability to see tropes and cliches and patterns, and your drive to romance.

Martial
Branarhune: To hold the line against the endless onslaught of mindless oblivion - to toss every part of yourself into the onrushing void and declare "no further". Always reminds you that you have the option to have a sword in hand at any time.
Tough Git: You'ze 'bility to be a proppa tuff gal, da brutal strenf ta kome back stronga afta a scrap, anz da sneaky cunnin ta know ta kick 'em 'ere it urtz! Responsible for handling the Seed of Regrowth.
Lupine: The power of the pack in a hunt, the knowledge that you can call for aid and be answered, the ability to belong to a group and work for a common cause. Tied to Wolf.

Stewardship
Glukspiel: The urge to risk it all in exchange for an uncertain payoff, to roll the dice and come out on top despite the odds, to leave it all up to providence and chance.
Rigour Mortis: The cold calculus of death - the exchange rate of lives for lives, the deadly power of logistics, the knowledge of how fragile a system can be and how to make it all fall apart. Does counterspelling, but it would be so easy to do more...
Fog of War: To delight in the uncertainties of others and make use of their ignorance, to revel in knowledge you have and others do not, and to position yourself and others on the chaotic field of life. Controls an Arcane Mark.

Intrigue
Showmanship: The desire to be seen and recognized by everyone, to put out an unforgettable performance and light up the stage.
Flickers: To appear and disappear, to at once be somewhere and then to travel great lengths elsewhere, and to enter places where one is not wanted. Controls an Arcane Mark.
Tradecraft: Passwords and exchanges and ciphers, how to forge a document and cultivate an informant and pick a lock and interrogate a suspect. The spirit of the Grey College, and the responsibilities of a Shadowmancer.

Piety
Cattiness: The inner want to just lie down in a warm sunny spot, to stretch and be comfortable and sit where you please, and to go chase after small prey animals.
Heart of Gold: Your desire to amass wealth and luxuries, including the luxury of seeing yourself as a good person. Your drive to take the treasures of others.
Shadows: The darkness of the soul, the fundamental self-preserving urge - to run away to live another day. A shadow is intangible, impossible to catch. Controls an Arcane Mark.

Learning
Smugness: The desire to be the smartest in any room, to preen before the ignorance of others as they are enlightened, to assert your dominance over lesser scholars by lobbing yet another artillery shell into the academic landscape.
Librarian: The catalog of facts you have learned throughout your life, the brimming shelves of knowledge to be carefully pulled out and consulted as events occur, then safely stowed away with new notes.
Moth Lamp: The questions that lie unanswered, that may never be answered neither by you nor by any other being - about reality, about time and space and aether and divinity. The deep confusion that lies within the core of Ulgu.
I love the implication here that during the Divine Gambling, a miniscule bit of Mork got snuck its way in to the greenest magic item around.

And just... So much more of all the little odds and ends of how each of these is a way Mathilde was shaped by her experiences, but that one particularly.
 
If we're going to be stealing from anyone, it should be from the Druchii. They've literally (okay, not literally) invited us to do so. It just means we have to play a tiny bit of politics and then bam, slave ships on the sea floor and FÖRBIDDEN BÖÖK in our library. We're in a great position to absolutely fuck them over and profit from it at the same time.
 
...Maaaaaaybe someone from Albion if we uncover that it exists, make friends with them, and can convince them to join up, but that would probably be overshadowed by how the Empire would immediately want to establish formal contact with them.
I don't think it would be possible. The Empire doesn't even know that Albion exists, any diplomatic relationships would have to be build from scratch and no one even speak their language. Before there's even the tiniest chance of the Toothsayers (or whatever their name is) agreeing to give us their super secret waystone knowledge, years if not decades would pass.
 
If we're going to be stealing from anyone, it should be from the Druchii. They've literally (okay, not literally) invited us to do so. It just means we have to play a tiny bit of politics and then bam, slave ships on the sea floor and FÖRBIDDEN BÖÖK in our library. We're in a great position to absolutely fuck them over and profit from it at the same time.

I misread that as Dawi for a moment and was thrown for a loop for a minute.

Mathilde: It's all about the long con. Restoring Karak Eight Peaks? Facilitating the Ultimate Shadow Tower? Pulling a long lost tribe out of the ether? All part of the plan to be declared to have the soul of a Dawi. And you wanna know the best part? They'll NEVER see it coming.
 
Personally, I'll start worrying about not having a giant pile of money when we actually need a giant pile of money, instead of getting concerned over one less arrow in the quiver.
 
If Mathilde needs money, she can get it easily. Easily. We do not need to steal or beg. We might want to take out a loan, so that when we make the money back we can say 'don't like being in debt'.

How do we make money easily? Go on a hunt, get lots of meat and pelts to sell. We're a teleporting stealth wizard with guns and a wolf familiar, we'll get a good haul. It may be 'basic', it may not be fancy, but it's easy and legal, and might even be a fun camping trip with Eike.

That said? We don't need money. We still have a lot of money. We're living rent free in Laurelorn, and we straight up own a fucking death tower in a fortified Dwarfhold. We passively make a lot of money per turn. And even if we kept the 2k, I doubt we'd find a use for it -- and that, right there, would be bucking against the vow of poverty. Or for some of us, I suppose the ow of poverty.

Gold is just a tool, one of many. We don't need a get rich quick scheme, we're a Wizard Lord Dwarf-Souled Ranaldian Thane. Money is not an issue.
 
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I do like the fact that Mathilde has a habit of personally buying books despite having an effectively unlimited line of credit for them just because she's impatient/needs them for whatever's currently exploding. It's a habit that probably looks hilarious from the outside, especially if the person knows just how big a favor she spent to get the Library.
 
I do like the fact that Mathilde has a habit of personally buying books despite having an effectively unlimited line of credit for them just because she's impatient/needs them for whatever's currently exploding. It's a habit that probably looks hilarious from the outside, especially if the person knows just how big a favor she spent to get the Library.
I don't. We spend money on books because books are only thing we can spend money on. It is not like we need anything at all that we can buy with money instead of favors.
 
I want to buy more dragon materials for magic experiments, specifically two separate experiments. Attuning dragon materials to godly emissions, or growing a powerstone to engulf prepared dragon materials.
 
Only way to do that is with AV and we gave up on it.

I am pretty bummed about it.
IIRC we sacrificed analyzing the captured essence of gods, not utilizing replicated essence.

Although I can't find where that was said, though that could be because I'm on my phone about to go to bed.
 
IIRC we sacrificed analyzing the captured essence of gods, not utilizing replicated essence.

Although I can't find where that was said, though that could be because I'm on my phone about to go to bed.

And that's because it was intruding on the privacy of our Oldest Friend—and He let us into one of His most deeply held secrets in return.

I'm honestly intrigued and a little excited to see where this "faith" plotline leads. Ranald trusts us to an unheard of degree.

Also I wonder if the Halatha tributary ritual will be notable in any way.
 
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