Voted best in category in the Users' Choice awards.
Stylistically, I can entirely see why you would refuse the concept out of respect for the audience's engagement. I don't believe you're very fond of writing incredibly brief "and Mathilde turned a Staff during the process of a few weeks". It's perfectly valid to do that for routine tasks, but different authors have different standards for what they allow. You've made it perfectly clear that AP is as much a currency for time spent by the GM to write something as much as it is a currency to spend on actions.

I can think of a few ways to make Staff Turning interesting, but all of them requires a level of investment that would be out of the question for a free action. I don't think it's worth it to build a character, have Mathilde get to know them and their quirks, determine what materials would be most suitable, experiment what combinations would suit them best, and craft some unique artifact. That sounds like the basis for a Quest of its own making.

If we decide to spend an AP on making a Staff for Reiner Starke though, that would probably be a different story.
I feel like an update about tuning a staff for Starke would be focusing on "what sort of wizard is he and what materials/runes/etc fit that?"
 
That's the training action. The staff of mystery action had a crit, and left Mathilde much more positively inclined. I think @Jyn Ryvia was talking about WoB in the aftermath of that.

Ah, you mean when we actually made it. Such as here.

Dragons, as demonstrated by them appearing in as many varieties as they do, are inherently mutable creatures, and the same applies to their remains. A few months stashed inside the inner workings of the Grey Tower gives the bone ample opportunity to acclimate to Ulgu exposure, and from there all that remains is business with a lathe and a chisel. If it weren't for having Runecraft to apply to break up the monotony, the next few weeks would promise to be interminable, instead of merely dull. You sit yourself down at a lathe you got Adela to scrounge up for you and get to work.

...okay, you suppose it's not so bad. It's actually kind of peaceful, since you're doing it out on the balcony in the fresh mountain air with the songs of the choughs and Wolf's presence in the back of your mind for company. As the sun rises and sets over the Karak, you whittle your way gradually and carefully through the dragonbone, blunting a number of chisels in the process as you carefully reduce the bone into the shape most conducive to the flow of Ulgu. When weeks later you remove an infinitesimal sliver and can't find anything more that needs removing, you're almost disappointed.

The next stage is inside, as you need the controlled conditions of magical and unvarying lighting to ensure the Runes you carve into the bone are as exact as possible. The Runes that have proven through decades of trial and error performed by College Wizards to be suitable for the flow of Shadow Magic are a varied bunch borrowing heavily from Eltharin and Thieves Cant, but also heavy with Runes affiliated with various Gods - including Ranald, but also including Renbaeth, Loec, Sokth, Qu'aph, Ptra, Halétha, Uxmac, and Anath Raema. The theory is that these aren't so much invocations to those Gods, but symbols that resonate with concepts that those Gods are affiliated with, and don't directly draw their attention. You hope that's true - the one God in your life is more than enough.

When you finally finish the minute engravings weeks later, you blow off the last of the shavings and look upon your creation. It seems like a simple ivory staff adorned with a spiralling pattern of interconnected Runes. You smile, take a deep breath, and properly grasp your staff for the first time. The sensation as ambient Ulgu is drawn from the air, through the staff and into you is nothing short of exhilarating, like the first clear breath of fresh air after having lived your whole life in a smoky city. And as you gaze upon your staff, each of the etched runes begins to leak wisps of vapour, and as soon as you focus on it the effect grows hugely until billowing clouds of mist are exuding from your staff. It takes some time and concentration to figure out how to consciously stop it, but careful experimentation teaches you how to turn it on and off at will, and how to work it into your spellcasting. Pall of Darkness and Cloud of Confusion are much easier to cast and have a much wider effect, far beyond what you'd expect from simply more magic to work with.

[Staff of Mists: +1 Magic, spells that create mists, fogs, vapours and miasmas are one category easier and have enhanced effects.]

She does find it peaceful and enjoyable than expected as you noted albert with some reservation though. Admittedly the likely reason for why staff turning is not done often is that it is very difficult to make it lively unless it is being done for important people such as Starke.
 
I feel like an update about tuning a staff for Starke would be focusing on "what sort of wizard is he and what materials/runes/etc fit that?"
Yeah that was what I was referring to. If we're spending the effort to craft a Staff for a Lord Magister, which is a pretty big deal, I assume we would put more effort than make something mundane.
 
Ah, you mean when we actually made it. Such as here.



She does find it peaceful and enjoyable than expected as you noted albert with some reservation though. Admittedly the likely reason for why staff turning is not done often is that it is very difficult to make it lively unless it is being done for important people such as Starke.
No, I'm pretty sure it was ether a WoB after that or there was an upgrade for the tower for awhile.

I'll look into it when I have time, not as a 'got ya' to Boney, if they changed their mind they changed their mind.

just making sure I'm not going nuts.
 
I was sure that after the first staff making action Boney made it an possible serenity action as part of the crit…

Or maybe it was that we could buy an add on that would make it so?

There deff was something.
No, I'm pretty sure it was ether a WoB after that or there was an upgrade for the tower for awhile.

I'll look into it when I have time, not as a 'got ya' to Boney, if they changed their mind they changed their mind.

just making sure I'm not going nuts.
You're thinking of this:
Has the idea of a staff turning tower been brought up yet?
[ ] [TOWER] Staff Turning
Staff turning, it turns out, is both relaxing and an excellent way to while away idle hours. Build an extension to the White Tower to accommodate your newfound hobby.

I think Mathilde would really like a low-stakes, low-effort hobby given how high-energy most of her actions are. Sadly I don't think this is mechanically viable, since even a very slow way to get 'free' staffs would take up the same gameplay slot that the Room of Serenity gives us for paper writing. But I just really like the idea of Mathilde doing more staff turning simply because she found doing so fun.
I intend to add a workshop to the list of possible rooms. Tower would be overkill, the environment you make it in doesn't matter so much, what matters is whether you made it right. So a workshop or balcony works fine.
The idea was brought up, but not by Boney (who explicitly rejected the idea of Tower mechanics for turning). It's been two years; it's easy for stuff to be muddled in recollection since then.

By the way, Boney, bump to this question from earlier:
*Three if Cooking and Fungi library bonuses stack. Boney, I assume they don't stack, but it's worth checking.
(Parabola posted a quotation which made it sound like they do, and if that's the case I apologize for being niggly about it, but that particular question was ambiguous about whether it meant "do both Cooking and Fungi library bonuses work for these purposes (but only one applies at a time)" vs "can both Cooking and Fungi library bonuses apply simultaneously")
 
By the way, Boney, bump to this question from earlier:

(Parabola posted a quotation which made it sound like they do, and if that's the case I apologize for being niggly about it, but that particular question was ambiguous about whether it meant "do both Cooking and Fungi library bonuses work for these purposes (but only one applies at a time)" vs "can both Cooking and Fungi library bonuses apply simultaneously")

I don't know if both would end up being applied to the exact same roll in the final version of how I write the update, and it's possible I end up deciding that the way it will work is multiple rolls but then you get a nat 100 for the first one and the second roll never ends up actually being rolled so one of those bonuses is never actually used in the update or something like that, but it is more likely than not that having both sets of bonuses available will be more useful than just having just one or the other.
 
Turn 39 Social - 2489 - Part 4
It was, perhaps, inevitable that the branches of the Council of Manhorak would begin jostling for position amongst each other. On one hand, the village of Bylorhof has remained true to Bylorak throughout the centuries, so some argue that this demonstrates the faith and strength of will that makes it worthy of being the heart of the resurgent faith. But others argue that the reason Bylorak survived is not due to any inherent virtue of its believers, but because of the simple fact that it is far from all of the other population centers of Sylvania, making it not worth the trouble for the Vampires to subjugate. The same remoteness that saved it also makes it an impractical location for any sort of centralized bastion of faith.

"I think it's going to end up being Drakenhof more or less by default," Kasmir says to you. He's met you in a tavern by the Tempelhof docks, and the two of you sit outside as you watch the bustle of Sylvania tentatively connecting itself with the rest of the Empire's economy, bland Ostermark ales in hand. "It's the largest town in Sylvania, and it's been the administrative centre of it since the time of the Von Draks, so it's going to be where the Markgraf operates out of. Having the heart of the faith be somewhere it can easily access the ears of those that will be ruling Sylvania makes too much sense not to. But that puts Bylorhof's nose out of joint, because Drakenhof is harder to access for them than it would be for representatives from Waldenhof or Tempelhof."

"It does back up the argument that the reason that faith in Bylorak survived was geographical," you say, measuring distances on a mental map. "It almost makes more sense for Bylorhof to be part of southern Stirland than Sylvania."

"It probably would have ended up that way if Abelhelm had been less ambitious," Kasmir says with a sigh. "If he'd only cleansed the Hills, then the western half would have ended up being folded into Leicheberg, Bylorhof included. That or spin off Swartzhafen as a new barony with all the fresh farmland reclaimed from what had been the Ghoul Wood. In either case, within a generation or two they would have been completely assimilated, and Bylorak probably would have been declared an aspect of Taal or Manann."

"It's a pity the waterways don't link together anywhere closer than Nuln," you observe.

"Funny you should say that," Kasmir says with a laugh. "Some of them actually want to build a temple to Manhorak on the banks of the Black Water, since that's upstream of all of them."

"Is that really so crazy? The paths have been improved a fair bit these days, and once the canal's been completed there's going to be plenty of traffic going back and forth."

"That's what I thought at first, but the Dwarves say that while it's mostly safe to travel on or beside it, anything permanent needs a permanent garrison to fend off raids from the residents of Karak Varn."

"Clan Ferrik," you say with a nod.

"No, the Yellow Eye Tribe. We know a fair bit about them since they regularly launch raids into Averland and ambush travellers in Black Fire Pass."

You give Kasmir a sideways look. "What are the odds of that temple actually being built?"

"Fairly low, but there'll probably end up being pilgrimages and maybe a shrine of some sort once the canal's done. Why?"

"Do you know of any other enemies that might be an issue in the area?"

He starts giving you the same sideways look, then nods in understanding. "Oh, of course you'd know about them. Clan Ferrik are rats, then?"

You relax, glad you're not going to have to do the full reading in. "Yes, a Warlord Clan that was rival to Clan Mors, and either closely tied to Clan Skryre or a Thrall Clan to them. So given the circumstances they'd probably be even more active and ambitious than usual."

"Ah. I'll try to dissuade the idea of establishing a presence up there, then. One of the very few mercies of Sylvania is that they don't have to deal with the ratmen." He frowns and nods towards the waterfront. "Speaking of rats..."

Among those disembarking a nearby ferry is a man whose appearance is aggressively bland, dressed in well-worn breeches and slacks in faded greys and browns with a leather scabbard on his hip. But as you turn your full attention to him, you note that there is no dull weight of Chamon lurking within the scabbard, only more traces of Ghur. Bone, then, and from something exotic for it to be able to serve as a long blade. Now that you're looking for it, you also spot the ivory buckle to his belt and the polished wooden toggles on his tunic. A Taalite, then, and one of particular zealousness, as mainstream Taalite strictures only frowned upon metal armour.

You say as much, and Kasmir nods. "There was a Stormguard last month, and what I think was an Amarite before that." Kasmir raises his tankard in greeting to the man, who turns at the movement, halts mid-step as he takes in the two of you observing him, and after a moment of thought he turns around and walks back aboard the ferry. "They're a practical lot, the Taalites."

"You knew he was coming?"

He nods. "There's not a boatman or docker on the Stir who would lightly invite Manhorak's displeasure, so they've been tipping the Council off about unusual travelers. Some of them go right into the Fenn, but others need a more measured response." He gives a half-smile. "Part of me wishes things were still simple - see Vampire, smite Vampire. But they weren't actually simple, were they? The complicated stuff was still there, it just wasn't getting done."

You nod in commiseration. "The reward for digging the best holes is to be taught about a new kind of shovel."

---

Reports from the EIC, like most streams of news and gossip in the Empire right now, are dominated by the matter of Nuln. You flick through the conflicting early reports until you get to ones written after the dust had settled and the damage tallied: what appears to have been a massive sinkhole opened up in the southeastern end of the Universität quarter of the Neuestadt district, and the Town Hall, the Hall of Archives, and the Imperial Gunnery School have collapsed into the cavern below. The death toll is not as high as it could have been if it opened up under a residential area, but those that were lost were several dormitories of what would have been the next generation of the Empire's siege engineers and artillerymen.

Unmentioned in any of these reports, but unmistakable to anyone who knows of the War Below, is those to blame for all of this. By all accounts Under-Nuln was absolutely flooded with soldiers and mercenaries, ostensibly to search for survivors, and that they all seem to have emerged again indicates that this was a parting shot from the Skaven as they withdrew from Under-Nuln, rather than the opening shot of a whole new war. Either Clan Skab did very poorly out of the civil war and felt unwilling or unable to fight a war with Nuln, or they did very well and were able to claim more prestigious and less contested territory, and have shifted their seat of power there. Whoever has taken up the Spymaster role for Wissenland seems to be a deft hand, because official blame was levelled against shoddy maintenance of the sewers below Nuln and unofficial blame against the city's mythical 'Night Market', a supposed secret city of mutants that is said to exist far below the city. Now the undercity is being flooded with engineers, architects, cavers, and regular patrols, with the Elector Count Konstantin von Liebwitz promising that the sewer system, famously dating back to the time of Sigmar, will never again be allowed to become a threat to the city above. Very neatly phrased, too neat for you to credit it to the plain-spoken man you encountered previously. Permanently shutting the Skaven out of Under-Nuln might be a poor compensation for the lives and records lost, but it would have to do.

Seriously, it would have to. The Empire doesn't need a vengeance-obsessed Elector Count dragging it into all-out war with the Under-Empire.

As you try to put the possibility out of your mind, you recall the Imperial Gunnery School sprouting off its new branch in Karag Nar, and the vast amount of institutional knowledge that had to be very laboriously taught and copied over to make it work. In the years to come it will all be copied back as the original is rebuilt, and you wonder how much would have been lost altogether if it hadn't all been so recently duplicated. You recall the words of the Magister Matriarch of the Celestial College, warning you to take good care of the Karag Nar branch. Very needed, indeed.

You do your best to turn your attention away from the matter. These were matters of concern to the Spymistress of Wissenland, and also theoretically to a Loremistress-at-Large of Karak Eight Peaks or a secret catspaw of the Empress, but not to someone trying to manage a research project on the other side of the Empire. Besides, a more pressing problem for you is your encounter in the northern wastes of Kislev, and your decision to remind Borek of your outstanding debt to him. When you did, he looked confused, then surprised, then thoughtful. 'I pass the debt to Gotrek's remaining kin,' he'd said. 'Poor recompense for the loss of a husband and a father, but there is no other I can make.'

Your current liquid funds, if converted from Imperial and Kislevite coinage to Dwarven, comes in at a little over 2,200 gold coins, which came from various windfalls and if exhausted would take half a decade of frugality to replace. It is just capable of repaying the 2,000 gold coins of the debt you now owe to Gotrek's widow. You'd found, to your surprise, that she'd ended up in Karak Eight Peaks, but instead of moving in to Karag Rhyn she'd joined the small community of Imperial Dwarves that have made a home in Karag Nar. This raises an interesting possibility, as with most of the economy of Karag Nar dominated by the EIC, there is what might be thought of as a more elegant way to repay the debt - credit her with that sum at EIC-backed establishments and allow it to disappear into the ledgers as just another operating expense. This could be classified as a form of embezzlement, but could also be classified as a good way to strengthen the EIC's good name and to gain influence over an unexpected but influential minority among Karag Nar's community. And besides, two thousand crowns in retail credit will cost the EIC significantly less than that in wholesale acquisitions.

Or you could abrogate the matter altogether, let them know that a debt you owed has been passed to them and let them decide how to use it. The ephemeral economy of boons is one very familiar to the Dwarves, and there could be services you could do for the two of them that money could not buy.

Or you could just... keep the gold. You did remind Borek about it when you could have not done that, but perhaps part of you thought he'd just wave it off and then you'd have done the right thing for free. And Borek is doing his best to die on the other side of the continent, he's not going to be dropping by to audit you.

Is this what we have become? one corner of your mind asks. Robbing the widow of a comrade in arms?
This is what we have always been,
another counters. We have done worse to achieve a fraction of the good that much gold could accomplish, and will do so again.
To at least consider it is what we seek to be,
a third muses. A Grey Wizard weighs all possibilities, not just the nice ones.

You absently push a gold coin around the table, your attention turned inwards as you observe in fascination as parts of your mind war against each other.

[ ] [DEBT] Pay in coin
[ ] [DEBT] Pay in credit
[ ] [DEBT] Owe a boon
[ ] [DEBT] Don't pay



Library Purchases:
[ ] [LIBRARY] Colleges of Magic
Name four magical, non-divine topics to acquire all available Empire books on.
[ ] [LIBRARY] Barak Varr booksellers
Name three public topics to acquire all available Empire and Dwarven books on.
[ ] [LIBRARY] Library of Mournings
Name two non-magical topics to hire Cityborn scribes to copy all available Laurelorn books on.
[ ] [LIBRARY] Back-fill.
Instead of seeking books on specific topics, give a very broad direction and have your bookselling contacts grab everything on it that you don't already have, with special attention to existing but incomplete topics. Possible categories: Dwarven religion, human religion, geography, war and combat, social science, natural science, applied science.

Dwarf Favour Purchases
Aethyric Vitae can be spent instead of favour at an exchange rate of 3 favour per gallon; for Rune-related purchases, this will also guarantee the cooperation of Runelords who may otherwise be disinterested. To use this, simply add 'paid by Vitae' or similar to an item you are voting for.
[ ] [DWARF] No purchase.
[ ] [DWARF] Write-in.

College Favour Purchases
[ ] [COLLEGE] No purchase.
[ ] [COLLEGE] Write-in.

Other Purchases
[ ] [PURCHASE] No purchase.
[ ] [PURCHASE] Write-in.



- There will be a twelve hour moratorium as various purchase plans are dug back up and I get a night's sleep.
- This kind of is a relitigation of a previous vote, but I did see an awful lot of people speculating that Borek was going to shrug and say 'keep it'. I want an explicit answer before I write it into Mathilde's psyche.
- Don't worry too much about trying to work expenses around each other, if you end up going into the negatives a bit as a cumulative result of this set of votes I'll allow you to repay it with future income without penalty.
 
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You flick through the conflicting early reports until you get to ones written after the dust had settled and the damage tallied: what appears to have been a massive sinkhole opened up in the southeastern end of the Universität quarter of the Neuestadt district, and the Town Hall, the Hall of Archives, and the Imperial Gunnery School have collapsed into the cavern below.
Fuck! There's a library just fucking gone, that we could have saved something from if we'd followed up on the notion that the things in Nuln were in danger of being lost soon. God dammit.
 
That's what I thought at first, but the Dwarves say that while it's mostly safe to travel on or beside it, anything permanent needs a permanent garrison to fend off raids from the residents of Karak Vlag
Damn you Slaanesh!
(@Boney pretty sure that's meant to be Karak Azgal)
Is this what we have become? one corner of your mind asks. Robbing the widow of a comrade in arms?
This is what we have always been,
another counters. We have done worse to achieve a fraction of the good that much gold could accomplish, and will do so again.
To at least consider it is what we seek to be,
a third muses. A Grey Wizard weighs all possibilities, not just the nice ones.
Is this our brain on Druchii diplomacy?
We're giving Gotrek's family the money. Obviously. I mean, really now.
Just to be clear, if we give Gotrek's widow a boon she could still just ask for the gold, right?
 
[] [DEBT] Pay in coin

Sounds like the most straightforward and probably helpful solution. 2000 gold is no small amount of money and it will be of great help. No need to really embezzle. Favours owed is interesting and i am honestly also inclined to it very much, but i kind of want to go with simple more.
 
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Fuck! There's a library just fucking gone, that we could have saved something from if we'd followed up on the notion that the things in Nuln were in danger of being lost soon. God dammit.
It's Archives. Likely less library and more tax records and censuses and meeting minutes. Historically valuable, but not useful to most people.
 
I don't want to annihilate our money pile just yet, so perhaps boon would be the best option if we choose to pay... wait, what did it say about paying with the EIC?

This could be classified as a form of embezzlement,
Ah, it's about time our old friend from Stirland made its return. I might even vote for it, just on that connection alone. Still prefer boon though.
 
[ ] [DEBT] Pay in coin
[ ] [DEBT] Owe a boon

Boon or Coin, either is acceptable, but the idea that we would not pay at all at this juncture is not something i am willing to even contemplate.
 
I don't want to annihilate our money pile just yet, so perhaps boon would be the best option if we choose to pay... wait, what did it say about paying with the EIC?


Ah, it's about time our old friend from Stirland made its return. I might even vote for it, just on that connection alone. Still prefer boon though.

A boon means AP, I do not think that money, which is just books waiting to be bought and which gets refreshed every turn, is worth an indeterminate amount of AP
 
We should own a Boon. It's a very fun option, and more importantly it will finally be an opportunity for Mathilde to be on the other side of the Boon economy for once.
 
Mathilde is not personally responsibile for the whole Empire. Moreover stuff like this happens regularly with human repositories of knowledge, that is what gave us the impetus for K8P to begin with.
I'm not saying she is. I'm saying that it's gone and that we could have potentially saved it if we'd followed up on a hint that something was going to go wrong. I'm not saying that we should have, either, given how many other possible things it could have done, but it's frustrating nonetheless. Or is it not permissible to express frustration here? I always seem to fall on the wrong side of that particular issue according to others.
 
Man, that gunnery school sinkhole is going to be a pain. I'm sort of wary that we allowed some institutional nepotism when we got the Karag Nar copy, but hopefully it'll be ironed out.
I do wonder if they made any improvements in the copy with all the Dawi knowledge that likely has been assimilated over the years.

On the debt, I'm partial to writing to them and owe a boon reflecting the money's worth, however they would prefer it.
 
Well, that's a few loose ends tied up. The Gunnery School indeed turned out to be of importance, though I dont think Mathilde really needed to do anything with the warning.

Good to know Kasmir knows about the ratties, too.

Gotrek's widow, of course. I should have considered that possibility. I'd say pay in coin or in boon. Possibly the boon could be of more use to her than the coin... Though I suppose it could indeed be seen as a self-serving way of keeping the money.

As for the books, we'll see. I'm still undecided between Metallurgy, Cooking and Fungi, or Rituals, Forest Spirits, Liminal Realms and Runes.

As for out-of-pocket expenses, possibly we may want Imperial books on Druchii... Or maybe not, given our debt.
 
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