Voted best in category in the Users' Choice awards.
Won't she? I mean look at Mathilde, when was the last time we interacted with anyone who dared show anti-magic hostility? Roswita whens he fired us right? But Eike is not Mathilde, her starting position is head of a wealthy company connected with the circles of high politics. Add to that the Grey College's tendency to be hands off as long as you are doing something useful and I think she could manage it is she wants.
And we are a lady magister with a very good track record. We also started out in stirland as a journeywomen.
 

Neat, thanks for answering.



My plan for next turn looks slightly different to those proposed so far:
  • Johann-Explore the wonders of Tor Lithanel
  • Max-Waystone Gold
  • (free action)Egrimm-Study an Artefact/Windherd/Investigate the Chaos Orcs (I'm still banging that drum, I know it's unpopular)
  • Waystones-Tributaries (it's unclear to me whether we can do all three types as an action, or if each one is it's own action. If possible, I'd like to try all three at once, even if that seems a bit riskier, shotgunning three untested rituals at the same time)
  • Waystones-anything, doesn't really matter. My preference is for rivers, but capstone or foundations is good too. Actually, might be able to attempt Rivers as an Egrimm action? Not sure if that's ideal though.
  • AV-Powerstones (I'd actually be happy delaying this a turn and do something else, but I know a lot of people are really keen to complete AV as soon as possible)
  • Serenity-Windshrooms
  • EIC-Eonir Charcoal market shenanigans (cough vow of poverty cough)
  • Library-Scribes
We get an overwork action on the following turn, rather than this turn, right (turn 41?).
 
Also personally I want Eike to have a connection to the empire that is more then just "i visit once a year for grandma's birthday."
Is it maybe not the most progressive state, sure. But it's ours.
 
Won't she? I mean look at Mathilde, when was the last time we interacted with anyone who dared show anti-magic hostility? Roswita whens he fired us right? But Eike is not Mathilde, her starting position is head of a wealthy company connected with the circles of high politics. Add to that the Grey College's tendency to be hands off as long as you are doing something useful and I think she could manage it is she wants.
Her starting position will be journeywoman, for one. And after being fired we fucked off to live with dwarfs then promptly took back one of their holds. Eike will not have those advantages, she will live surrounded by imperials.

She will have to meet powerful people to make deals, many of them could be sigmarites and hate witches. We know from Roswita that mage-phobic people can reach very high in society. People can refuse to do business with the EIC because the director a witch. Employees can be uneasy and afraid around her.
 
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Her starting position will be journeywoman, for one. And after being fired we fucked off to live with dwarfs then promptly took back one of their holds. Eike will not have those advantages, she will live surrounded by imperials.

She will have to meet powerful people to make deals, many of them could be sigmarites and hate witches. We know from Roswita that mage-phobic people can reach very high in society. People can refuse to do business with the EIC because the director a witch. Employees can be uneasy and afraid around her.

She can also fuck off to life with the dwarfs as part of her journeyman travels, or the elves for that matter, sure neither of them would treat her with the respect they do Mathilde but because she is Mathilde's apprentice it will certainly be better than the Empire. As long as she can find something useful enough to do that the Grey Order doesn't think she is wasting her time it's not like Wilhemina can force her to do deals with Sigmarites on behalf of the EIC, or indeed any deals.

Also personally I want Eike to have a connection to the empire that is more then just "i visit once a year for grandma's birthday."
Is it maybe not the most progressive state, sure. But it's ours.

Well that is up to her isn't it, I'm just pointing out what she can do not what she will do.
 
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  • Johann-Explore the wonders of Tor Lithanel
  • Max-Waystone Gold
  • (free action)Egrimm-Study an Artefact/Windherd/Investigate the Chaos Orcs (I'm still banging that drum, I know it's unpopular)
  • Waystones-Tributaries (it's unclear to me whether we can do all three types as an action, or if each one is it's own action. If possible, I'd like to try all three at once, even if that seems a bit riskier, shotgunning three untested rituals at the same time)
  • Waystones-anything, doesn't really matter. My preference is for rivers, but capstone or foundations is good too. Actually, might be able to attempt Rivers as an Egrimm action? Not sure if that's ideal though.
  • AV-Powerstones (I'd actually be happy delaying this a turn and do something else, but I know a lot of people are really keen to complete AV as soon as possible)
  • Serenity-Windshrooms
  • EIC-Eonir Charcoal market shenanigans (cough vow of poverty cough)
  • Library-Scribes

Actually, now that I think on it, we don't need to put Egrimm on a web-mat action if we can put him on a waystone action instead, and have Max on two web-mat actions instead—one for the waystone gold, and one for writing papers.

Revised draft:

  • Johann-Explore the wonders of Tor Lithanel
  • Max-Waystone Gold
  • (free action) Max-Write any two papers
  • Waystones-Tributaries
  • Waystones-anything, doesn't really matter. Should probably include Egrimm so he's not benched this turn.
  • AV-Powerstones
  • Serenity-Windshrooms
  • EIC-Eonir Charcoal market shenanigans (cough vow of poverty cough)
  • Library-Scribes
 

They are called Iron Orcs, and they live in the mountains of Bretonnia. Think Black Orcs, but stronger, dumber, and wearing chaos warrior armour. Bretonnia won't help us on the waystone project until we help get rid of them.

Edit:

Working on chaos orcs is the most likely way to get damsels on the boat.

Probably should get on that sooner rather then later…

I've been trying to push for that for a while now, but a few people really dislike the idea of it and it's really hard to fit it in with all the other actions we need to do.
 
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They are called Iron Orcs, and they live in the mountains of Bretonnia. Think Black Orcs, but stronger, dumber, and wearing chaos warrior armour. Bretonnia won't help us on the waystone project until we help get rid of them.

Edit:



I've been trying to push for that for a while now, but a few people really dislike the idea of it and it's really hard to fit it in with all the other actions we need to do.

Dealing with the Chaos Orcs was the reason given to use why Bretonia wanted to host us, it is that Norland/Laurelorn situation, the big ticket issue. I do not think we can solve that with lose actions from Laurelorn anymore than we could solve the Imperial/Eonir tensions from Carcasone. IMO the best way to get the Damsels on board is to show results.
 
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Dealing with the Chaos Orcs was the reason given to use why Bretonia wanted to host us, it is that Norland/Laurelorn situation, the big ticket issue. I do not think we can solve that with lose actions from Laurelorn anymore than we could solve the Imperial/Eonir tensions from Carcasone. IMo the best way to get the Damsels on board is to show results.

The damsel we met at the wedding was pretty explicit that they can't dedicate resources (including mages) to us until they know the Iron Orc threat is contained, and Boney made some follow up comments on it as well:

The Damsel specified their main barriers to joining the project: they got their own shit to deal with and the Project isn't currently that tempting. Neither are binary states, the exact nature of problems solved or Project results will affect how much they might be willing to contribute. On one end of the scale the Project might just get permission to operate in Bretonnia, towards the middle there's various Damsels and Prophetesses, and on the other end the Fay Enchantress might kick in the door while 'X Gon' Give It to Ya' plays.

There are essentially three things we have to do: Clean up the Iron Orc business, reassure Bretonnia that the Eonir are not politically linked to to Asrai, and show results. If we can make tributaries and get rid of the Iron Orcs, that's two conditions down and we can start asking for contributors to the project.
 
The damsel we met at the wedding was pretty explicit that they can't dedicate resources (including mages) to us until they know the Iron Orc threat is contained, and Boney made some follow up comments on it as well:



There are essentially three things we have to do: Clean up the Iron Orc business, reassure Bretonnia that the Eonir are not politically linked to to Asrai, and show results. If we can make tributaries and get rid of the Iron Orcs, that's two conditions down and we can start asking for contributors to the project.

Yeah, I am not disagreeing with that. My point was that fixing the orcs problem would most likely take more action that we can know loose from the project itself and other actions.
 
Yeah, I am not disagreeing with that. My point was that fixing the orcs problem would most likely take more action that we can know loose from the project itself and other actions.

Well, that depends on the scale of the Iron Orc problem, which is data we literally do not have at the moment. I mean, I'm perfectly happy with scouting out the mountains, finding their main stronghold, doing some light sabotage if the opportunity allows, and then passing the map coordinates to the nearest knight. That shouldn't take more than a single AP—it's just a scouting expedition. This isn't Mountain Vietnam 2.0, this is "there's an elite unit hidding in the mountains, our knights can't find it, please use your Grey Wizard powers to do... something".
 
Eh, if we think it's important we definitely could reserve an action or two. Right now we want to do 3 waystone actions a turn, it was never said we need to do 3.

Personally I do not think one or two AP will have a meaningful impact. There is such a thing as spreading one's self too thin and I think trying to solve a major problem in Bretonia from Laurelorn with no contacts and no real inherent advantages is one of those things. This isn't the dwarfs

Well, that depends on the scale of the Iron Orc problem, which is data we literally do not have at the moment. I mean, I'm perfectly happy with scouting out the mountains, finding their main stronghold, doing some light sabotage if the opportunity allows, and then passing the map coordinates to the nearest knight. That shouldn't take more than a single AP—it's just a scouting expedition. This isn't Mountain Vietnam 2.0, this is "there's an elite unit hidding in the mountains, our knights can't find it, please use your Grey Wizard powers to do... something".

I mean we know the scale is meaningful enough that it was the issue that drove the duke of Carcaosne to make the offer to the project. This is not 'an elite unit', this is a faction, IMO this is on the scale of getting rid of the orcs in Iron Rock.
 
Slaanesh to daemonette that miscast: I just painted this wall... you must watch it dry and let me know when it's done. Also, no touching.
Nurgle to plaguebearer: It's bath time!
Tzeentch to horror: ???
The horror must teach a class of students until they pass a standardized test. This will require explaining the course material in a clear and helpful manner. :D
 
I mean we know the scale is meaningful enough that it was the issue that drove the duke of Carcaosne to make the offer to the project. This is not 'an elite unit', this is a faction, IMO this is on the scale of getting rid of the orcs in Iron Rock.
I think how many actions it takes to solve depends on the nature of where they're getting the armor from.

The Iron Orcs themselves are supposed to be dumb as rocks, if the entity behind it is a singular Chaos Dwarf or something, than that's a 1-or-2 AP solvable problem. I don't think we'd need to kill every single Iron Orc- if we can prevent them from making more, I think the Damsels would consider that good enough.

If there's a portal to the Chaos Wastes or something in there, then that'd probably be more substantial.
 
I mean we know the scale is meaningful enough that it was the issue that drove the duke of Carcaosne to make the offer to the project. This is not 'an elite unit', this is a faction, IMO this is on the scale of getting rid of the orcs in Iron Rock.

In canon, the Iron Orcs are described as "reinforcing" the normal orc hordes, and are compared to Black Orcs, who, in gameplay rules, are an elite unit—you don't get an entire army of Black Orcs, the same way you don't get an entire army of Ironbreakers.

And again, I am not suggesting we purge the mountains of every greenskin in them, I am suggesting that we scout the area for actionable information—such as the location of their stronghold, the nature of their leadership etc—and then hand off the information to the Duke and maybe the local dwarf hold, who can then send an army to deal with them. This is exactly the same thing we did in Ostermark. Find out what's happening, find someone in authority, and make it their problem.

And please don't give me that "But Boney could have changed canon" excuse. The Iron Orcs are from a tier three canon source, and currently there are no tier two or one sources that contradict this.

And if the Iron Orcs are an entire faction, on the scale of a Greenskin tribe or a Skaven Clan, then frankly Bretonnia asking us to deal with them is a frank insult. "We'll only help you if you do this impossible task by yourself first" is a pretty rude way of saying "We'll never help you".

But either way, we'll never know this unless we spend that singular AP to scout and investigate—I am not demanding that we commit to a full extermination campaign, just to discover the basic facts and report them to someone who can orchestrate such a campaign.
 
Cleaning up the Necromancy college was, in fact, 1 AP.

It also almost killed us, but it was 1 AP.

Presumably, if we are not gearing up to literally solo the issue, just figuring out what is actually going on with Iron Orcs is also going to be 1 AP; unless some really weird shit is going on.
 
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I think how many actions it takes to solve depends on the nature of where they're getting the armor from.

The Iron Orcs themselves are supposed to be dumb as rocks, if the entity behind it is a singular Chaos Dwarf or something, than that's a 1-or-2 AP solvable problem. I don't think we'd need to kill every single Iron Orc- if we can prevent them from making more, I think the Damsels would consider that good enough.

If there's a portal to the Chaos Wastes or something in there, then that'd probably be more substantial.

We know Tzeench has been messing with Gork and Mork, I would not really bet on them staying dumb . Secondly I do not think they would need a portal, they would need corrupted smiths of their own. Given that daemons can posses material beings those smiths may well be orcs or other greenskins sworn to chaos.

In canon, the Iron Orcs are described as "reinforcing" the normal orc hordes, and are compared to Black Orcs, who, in gameplay rules, are an elite unit—you don't get an entire army of Black Orcs, the same way you don't get an entire army of Ironbreakers.

And again, I am not suggesting we purge the mountains of every greenskin in them, I am suggesting that we scout the area for actionable information—such as the location of their stronghold, the nature of their leadership etc—and then hand off the information to the Duke and maybe the local dwarf hold, who can then send an army to deal with them. This is exactly the same thing we did in Ostermark. Find out what's happening, find someone in authority, and make it their problem.

And please don't give me that "But Boney could have changed canon" excuse. The Iron Orcs are from a tier three canon source, and currently there are no tier two or one sources that contradict this.

And if the Iron Orcs are an entire faction, on the scale of a Greenskin tribe or a Skaven Clan, then frankly Bretonnia asking us to deal with them is a frank insult. "We'll only help you if you do this impossible task by yourself first" is a pretty rude way of saying "We'll never help you".

But either way, we'll never know this unless we spend that singular AP to scout and investigate—I am not demanding that we commit to a full extermination campaign, just to discover the basic facts and report them to someone who can orchestrate such a campaign.

I mean given the resources of Cracasone and whatever allies we would gather there we could well handle a major Greenskin tribe. They never asked us to deal with the Iron Orcs on our own. What they said was 'come to Bretonia to help with the Iron Orcs' and 'we do not have the resources help with the Project because of these here Iron Orcs'. The inference of 'dealing with the Iron Orcs on our own' would be all up to us
 
This may be a little off topic, but I would like to thank the thread for being a nice, safe space for me to explore my identity and being a part of my journey. I was officially diagnosed with gender dysphoria by a professional a short while ago, and a large part of why it didn't come as a surprise is because I had the space to explore my identity in a community that accepted me. So, yeah, that's about it.
 
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