Voted best in category in the Users' Choice awards.
This may be a little off topic, but I would like to thank the thread for being a nice, safe space for me to explore my identity and being a part of my journey. I was officially diagnosed with gender dysphoria by a professional a short while ago, and a large part of why it didn't come as a surprise is because I had the space to explore my identity in a community that accepted me. So, yeah, that's about it.
Having been there myself on another forum long ago, I'm happy for you. I may not exactly be a major player in the thread or said journey, but past and now alike I'm glad to read you were able to explore these matters in comfort and fellowship; Likewise to hear I had the chance to pay all my old friends forward, in the form of whatever small part I played in your sense of community. ^_^
 
Nah, they have to play a board game with a really naive and guiless person, who's maybe a little dim.

Except it's cooperative, and so it can't betray him.
Are you implying that a demon of Tzeentch would balk at betraying someone just because it mean that it would lose the game? the demons of the chaos god who spend half his time plotting how to unravel it's own plots?

The pink horror will gleefully boast just as planned over an burning board game for shit and giggles, heck at this point it's another Tuesday at the chaos realm of the changer, not an eternal torment.
 
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In turn planning news, I find myself wondering how well codifying the Rite of Way, specifically, would serve to get Mathilde's College Favor to the point where she can purchase a set of power stones.

"Specifically" because I'm wondering if "introducing a new logistics/operations-focused battlemagic" might have a better bang-to-buck ratio than a lot of other things.
 
This may be a little off topic, but I would like to thank the thread for being a nice, safe space for me to explore my identity and being a part of my journey. I was officially diagnosed with gender dysphoria by a professional a short while ago, and a large part of why it didn't come as a surprise is because I had the space to explore my identity in a community that accepted me. So, yeah, that's about it.

A big part of why I write is to improve people's lives, but I never expected much more than providing however many minutes of entertainment it takes to read a given update. So I'm very glad to hear that your involvement in this thread has been able to help smooth the path on such a fundamental journey.
 
In turn planning news, I find myself wondering how well codifying the Rite of Way, specifically, would serve to get Mathilde's College Favor to the point where she can purchase a set of power stones.

"Specifically" because I'm wondering if "introducing a new logistics/operations-focused battlemagic" might have a better bang-to-buck ratio than a lot of other things.
There a chance that most of the favor will fall under "will be granted when prove useful" category like the skaven books and waaagh and peace, so the initial favor payout might be less than the thread hope for.
 
Are you implying that a demon of Tzeentch would balk at betraying someone just because it mean that it would lose the game? the demons of the chaos god who spend half his time plotting how to unravel it's own plots?

The pink horror will gleefully boast just as planned over an burning board game for shit and giggles, heck at this point it's another Tuesday at the chaos realm of the changer, not an eternal torment.
They don't get a choice, that's why it's a punishment.
 
There a chance that most of the favor will fall under "will be granted when prove useful" category like the skaven books and waaagh and peace, so the initial favor payout might be less than the thread hope for.
On the other hand new codified spells are always in demand by the collages so initial favor migth be good enough for our purposes. I mean MAP did well and we later got a second helping of favor when somebody else took it a step further so new spells look like good idea to me.
 
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On the other hand new codified spells are always in demand by the collages so initial favor migth be good enough for our purposes. I mean MAP did well and we later got a second helping of favor when somebody else took it a step further so new spells look like good idea to me.
I personally think the spell is too Specialized to give much favour. It's a difficult spell that is only really useful if you can cast it continuously and that needs a battle wizard or higher magister to perform.

And then it only makes roads not sucky.
 
I personally think the spell is too Specialized to give much favour. It's a difficult spell that is only really useful if you can cast it continuously and that needs a battle wizard or higher magister to perform.

And then it only makes roads not sucky.
Making the roads no sucky is such a logistical boon that its actually a very strong spell.
 
I personally think the spell is too Specialized to give much favour. It's a difficult spell that is only really useful if you can cast it continuously and that needs a battle wizard or higher magister to perform.

And then it only makes roads not sucky.
Make roads not sucky is a vast understatement of what RoW can in the right tactical situation, but yes, this is a highly specialized spell that is only useful in the right condition and with the right army to be deployed with. on the good new it offer a lot of marshals and knight orders something that is very valuable to them, so the moment it will be deployed in a proper imperal battle, not a dwaven expedition to the distant north, we might see an explosion in popularity.
 
Making the roads no sucky is such a logistical boon that its actually a very strong spell.
It's only a logistical boon if you can do it continuously and not randomly explode.

Edit: I'm not saying it's a bad spell but it's super situational and pretty much tailor made for mathy and her staff.
And another thing, more often then not grey's aren't the ones working super close with armies. If this spell was made by the brights it be more useful...
 
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A big part of why I write is to improve people's lives, but I never expected much more than providing however many minutes of entertainment it takes to read a given update. So I'm very glad to hear that your involvement in this thread has been able to help smooth the path on such a fundamental journey.
You certainly did a lot to change my life, and I would say definitely in a better way. I'm happy in my new identity and in my new hobby, and reading your updates is a highlight to my day.
 
I think it's too difficult to be a logistical boon- that'd require the sort of continuous use that I'm not sure anyone outside of Mathilde is capable of. Only way I see it being a logistical boon is if we set up some sort of enchanted version over an intractable logistical challenge- the swamps between Middenland and the Eonir might be a good target if we could manage it.

Mainly I think it'll see tactical use on the battlefield- a massed cavalry charge through terrain that was supposed to be impassable would be worth the BM.
 
Yeah same arguments keep poping out. I just want to do the option at this point so I can say I told you so when we get something decent.

Or at least get rid of this eternal limbo.
 
On the other hand new codified spells are always in demand by the collages so initial favor migth be good enough for our purposes. I mean MAP did well and we later got a second helping of favor when somebody else took it a step further so new spells look like good idea to me.
True, but you're assuming RoW can be codified well enough to be useable at all. And of course, unlike MAP, it can't be modified for other winds, which is what got the second round of favour IIRC.
 
I remember it being stated that if we ever codified Shadow Daggers mastery we would get a ton of favor from the Grey College, but codyfying masteries is a rough job, far from guaranteed.
 
True, but you're assuming RoW can be codified well enough to be useable at all.
I am secure in my assumption because Melkoth has taken one look at the precursor version of the spell and actually cast it. Headache nonwithstanding- we have spent a lot AP on this already since then so I think it is a very good bet.
 
I remember it being stated that if we ever codified Shadow Daggers mastery we would get a ton of favor from the Grey College, but codyfying masteries is a rough job, far from guaranteed.
Regimand said something to that effect, largely because his job benefits from it. Having something for a quick stealthy kill that doesn't involve throwing projectiles has its benefits.
 
For Rite of Way, a question that comes to my mind is: how often do BM-capable Grey Wizards get fielded alongside the sort of units that could gain immediate short-term benefits from such a spell? (seeing as continuous casting of it is a no-go for people who aren't Mathilde)

And how often do the scenarios where Rite of Way is useful actually show up, even in those scenarios?

My main concern is that Rite of Way might be too niche without continuous casting.
 
For Rite of Way, a question that comes to my mind is: how often do BM-capable Grey Wizards get fielded alongside the sort of units that could gain immediate short-term benefits from such a spell? (seeing as continuous casting of it is a no-go for people who aren't Mathilde)

And how often do the scenarios where Rite of Way is useful actually show up, even in those scenarios?

My main concern is that Rite of Way might be too niche without continuous casting.
Any time a Grey Battle Wizard participates in a campaign in rough terrain or with cavalry, there is some benefit to be had in a surprise charge that ignores terrain concerns.
 
This may be a little off topic, but I would like to thank the thread for being a nice, safe space for me to explore my identity and being a part of my journey. I was officially diagnosed with gender dysphoria by a professional a short while ago, and a large part of why it didn't come as a surprise is because I had the space to explore my identity in a community that accepted me. So, yeah, that's about it.
You are a good woman Codex, and we're here for you.
 
Actually, now that I think on it, we don't need to put Egrimm on a web-mat action if we can put him on a waystone action instead, and have Max on two web-mat actions instead—one for the waystone gold, and one for writing papers.

Revised draft:

  • Johann-Explore the wonders of Tor Lithanel
  • Max-Waystone Gold
  • (free action) Max-Write any two papers
  • Waystones-Tributaries
  • Waystones-anything, doesn't really matter. Should probably include Egrimm so he's not benched this turn.
  • AV-Powerstones
  • Serenity-Windshrooms
  • EIC-Eonir Charcoal market shenanigans (cough vow of poverty cough)
  • Library-Scribes
My one concern here: I don't think it's a good idea to do the capstone with Max alone. It's one of the four major parts necessary to make a waystone proper and if it was as simple as investigating with two Magisters, the Colleges may have seen more success with it. Part of the project is trying to see what insights disparate disciplines may have on given topics, too. At the very least, I would prefer to do it with Thorek and Johann, given that metals are their specialties.

We could also double up on Johann instead and map stuff out with him.

The rest looks solid, though.
 
On the other hand new codified spells are always in demand by the collages so initial favor migth be good enough for our purposes. I mean MAP did well and we later got a second helping of favor when somebody else took it a step further so new spells look like good idea to me.

The MAP is also ultimately 'just' a map. Immensely useful in certain situations (and particularly in 3 dimensional battlefields - Karaks, Skaven warrens, castles) but not directly a battle winner.

RoW? Not quite as flashy as BM spells that break regiments but it can absolutely make or break a battle since it effectively clears impassable terrain. Several Grey BWs - perhaps supported by some form of battle altar - could bring a small army across marshes or mountains; which is immensely useful (albeit situational).
 
There's basicly 3 uses for RoW i can think of from the top of my head.
1. Getting an army where an army should not be able to get to (in a given time limit).
2. Doing a cavalry charge where cavalry should not be able to charge.
3. Making enemy worry about 1 and 2 and potentially waste resources guarding against them.

Number 3 is great in that you don't even need to cast the spell for it to work.
 
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