Voted best in category in the Users' Choice awards.
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two votes for a flying battle pony...

like, I know it wasn't going to win this round, but come on brother mad sisters, at least fly the flag!
Have we considered working out how to turn Shadowsteed into a Pegasus? That seems like the best option really. Maybe we can use it to check up on our Amber friends as well, see what they are up to.
 
Have we considered working out how to turn Shadowsteed into a Pegasus? That seems like the best option really. Maybe we can use it to check up on our Amber friends as well, see what they are up to.
We can't do that. Flying horse exists as a spell in the repertoire of the Shadow Wizard, it's a Battle Magic spell called "Steed of Shadows". If you want to fly with Ulgu, learn that spell.
 
Chaos Maruaders are mutated to be superhuman even before they get bonded to their chaos armour, so that doesn't really explain it.



The chaos gods can give anything, but it's almost never systematically reproducible, it's always random bullshit. A single orc in chaos armour could be the Ruinous Powers dicking around, but even small armies of them means infrastructure. That means a point of failure Mathilde can infiltrate and break.

We are talking about the combination of orcs and Chaos, two things that are really unpredictable. I would not be so sure the answer is anything we would recognize as industry. For all we know they could have a colony of mutant squids that shits chaos armor if fed steel. :V
 
Have we considered working out how to turn Shadowsteed into a Pegasus? That seems like the best option really. Maybe we can use it to check up on our Amber friends as well, see what they are up to.

Apart from the Battle Magic version of shadowsteed, the only way I see this happening is if we somehow developed a specific mastery for flight—and considering that we already have a mastery, and no way to force masteries to happen or direct them when they do, it seems deeply unlikely to happen at all.
 
Have we considered working out how to turn Shadowsteed into a Pegasus? That seems like the best option really. Maybe we can use it to check up on our Amber friends as well, see what they are up to.
@Boney , would it be possible for Mathilde to either modify her Shadow Steed so it could fly, or device a new "summon flying mount" spell?
No. Flight is pretty firmly Celestial territory, so Ulgu can only manage it briefly at Battle Magic levels.
 
If you absolutely have to get a living flying mount, either go for gryphon at least, because those are at least fierce and terrifying and intelligent enough that their antics could be interesting, or imho much better option, gain trust and loyalty of a dragon
As soon as another Headpat Shiny Gacha vote comes up, I'll be lobbying for Griffon vigorously. But here and now, Pegasus is what I could conceivably achieve.
 
The one magical transportation method I'm interested in is the Tower of Smoke and Mirrors, but our enchanting has a bit of a way to go before we can consider enchanting scaled up Battle Magic level spells.

And anyways, we already have the gyrocarriage. First of its kind, intended from the get-go for transport!
 
Is there any reason given anywhere as to why chaos plate mostly comes just from the chaos dwarves? It seems highly arbitrary, and therefore subject to revision.
 
Is there any reason given anywhere as to why chaos plate mostly comes just from the chaos dwarves? It seems highly arbitrary, and therefore subject to revision.
Chaos plate is magical armor bound to it's wearer that can't be removed. It allows it's wearer to see out of a helmet with no eyeholes, and to cast magic without any added difficulty.

It's got some mojo to it. For making magical, Chaotic, probably-daemon-infused armor, there's no one better than Chaos Dwarfs.
 
Chaos plate is magical armor bound to it's wearer that can't be removed. It allows it's wearer to see out of a helmet with no eyeholes, and to cast magic without any added difficulty.

It's got some mojo to it. For making magical, Chaotic, probably-daemon-infused armor, there's no one better than Chaos Dwarfs.

Ok, but that's by no means a reason it is exclusive to them. All it really seems to take is someone who can make plate and a strong connection to the chaos gods. Why assume there must be more going on? If anything, chaos seems like the faction least reliant on real infrastructure.
 
Ok, but that's by no means a reason it is exclusive to them. All it really seems to take is someone who can make plate and a strong connection to the chaos gods. Why assume there must be more going on? If anything, chaos seems like the faction least reliant on real infrastructure.
I don't recall arguing that only Chaos Dwarfs can make it.
 
Ok, but that's by no means a reason it is exclusive to them. All it really seems to take is someone who can make plate and a strong connection to the chaos gods. Why assume there must be more going on? If anything, chaos seems like the faction least reliant on real infrastructure.
It's not exclusive to them. The Chaos Gods also give it to their followers as a sign of favor. It's not exactly the kind of thing that's easy to make, so the Chaos Dwarves are the best mortal beings at making it. Good luck finding another mortal faction that is capable of doing so and actually spends their time making chaos plate.
 
Back again, headache-free and much more relaxed.

I might make another argument in favor of the College book acquisition, but if I do so I'll do so with the acceptance that it probably won't change much at this point. And that's okay! With quests one just has got to accept that one can't gain control of its direction just through sheer force of will. Sometimes things don't work out the way you would've liked, but that's okay. Getting too fixated on the way you want things to go can only screw up your enjoyment of it all.

Anyway, on the Iron Orc thing... If it is something we could pull off next turn, alongside the other Father recruitment stuff, then I think it'd be very entertaining how smug Mathilde could be about all the magical traditions she's just gone and spontaneously pulled out of her hat. Like as an outsider you've GOT to wonder how the hell Mathilde managed to diplomance all these magical traditions that normally keep to themselves, so damned quickly.

An argument against Iron Orcs next turn, in addition to the "adventure exhaustion" and "might be a multiple turn effort" points already mentioned, is that it might be better to do it after we've done our sword style. Like I already wanna do sword style training next turn, and from there we can just do the (probably, unless bad rolls?) final step the same turn we decide to go on another adventure containing combat.

Honestly, I think the thread tends to underestimate Mathilde's killability. There's been a number of times where just one or two more bad dice rolls could've spelled our doom.
 
According to the wiki chaos armour has three different origins: Forged by Chaos Dwarves, forged by Norscans, and forged within the chaos wastes, on the border between reality and the realm of chaos.

The Norscan version is said to equivalent to Bretonnian armour, and by my interpretation of the wiki article is the weakest version of chaos armour, whilst the chaos waste version consumes the soul of the smith that forged it, which is where it gets its strange powers from. Few smiths actually do this because a) your soul gets eaten and b) most believe that only the Chaos Gods have the right to make this type of armour. The Chaos Dwarf version seems to be the default version, is equivalent to gromril, and is often passed down through generations of Norscan warriors. The skin grafting thing seems to be a rare gift the Chaos Gods bless their most devout followers with, but the wiki doesn't cite which edition this is from, and I wouldn't be surprised if there are sources that have a different interpretation (it seems like one of those things that would be very inconsistent across the lore).

I think it's reasonable to assume that if the Norscans can make chaos armour, then the Iron Orcs should be able to make something like it, even if it's not quite as good as the stuff produced by Chaos Dwarves or insane smiths on the edge of reality.
 
I'm not sure about sending her a gift. She mostly seemed to want being left alone without colleges+potential Witch Hunters burning everything in sight. And not sure how useful specifically an axe would be. I got the impression all of the axes the village used were ritually made/prepared from scratch so rando Dwarf iron might not work with that.
This is an interesting point.
Every axe of the village has runes carved in the haft by thorns cut when Mannsleib was in wane.
So maybe a dwarf axe would not be appreciated. Going to drop my approval votes on that variant for now.
I'm not sure I see the logic here. The village's axes have runes carved in their hafts, right? That's the soft, carve-able wooden handle. I'd be very surprised if that isn't an enchantment added after the axe was made and/or purchased. So I don't see any obvious reason why a gifted (non-runed) dwarfen axe wouldn't be able to be enchanted the same way the normal axes are - if anything, the dwarfen steel and crafting precision will be a much better base for whatever magic's added on top.

We know that Hedgewise magic is big on rituals, but I find it kinda contrived to assume that every axe has to be enchanted right from its forging. There's no reason to assume that's how it's done instead of any other way. Plus, enchanting each and every axe of an entire village is a big ask for College-style enchanting; every single axe would be its own individual project for Mathilde. But with Hedgewise magic, well, who knows how it's done? Just off of what we saw in the village, I wouldn't doubt Baba Brzeginias's ability to do something useful with our gifted axe. It's a little bit of a flex to have your entire village's tools/weapons enchanted. That is a lot of magical axes. (Either that, or they're all perfectly mundane axes with a bit of traditional decoration added on top and all this is more than a bit silly. But then the dwarf axe is still going to be a useful axe.)

At the end of the day, Mathilde is a dwarf. A stranger did a big favor for her, but we unfortunately don't know her that well. So Mathilde is going to gift her an axe in gratitude. If it's not a perfectly fitting gift, that's ok; it's still a perfectly engineered dwarfen axe. (Dwarf axes are easy to get for Mathilde given her reputation and that she lives in a dwarf hold, but up in Gerdouen they don't really have any local dwarfs to trade with.)
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, The Karaz Ankor: Extensive and Esoteric Eonir, a
dwarven axe for Baba Brzeginias/Gerdouen
You have an extra line break here, making this its own vote in the vote tally. (With 1 vote.)
 
Actually @Boney what's the guess for when the Library opens?

Ultimately, a library is functional once the first archive room and the scriptorium is built and man'd (or halfling'd/dwarfed in this case)

So I guess the question is, how much the the archives is done and when is the scriptorium going to be started?

Construction is just about done and my current plan is that options for staffing is going to be voted on some time in the coming turn.

Is Manhorak a variation of Manhavok, Drowny God who's rebuking of Stormfels eventually lead to Wolf?

That seems plausible. I think it was Kasmir who brought up how it was odd that there was a god of dangerous waters native to Stirland, which is full of high ground, near the headwaters of the Stir and the Aver, and about as far inland as it's possible to be.

@Boney
1. Is making a one-use enchantment (significantly) easier to create than a multi-use one?
2. is it possible to commission a (or two or three) one-use bomb(s) from the Bright College?

Yes to both.
 
@Boney To clarify, does the Damsel mean we have to deal with the Iron Orcs AND have the Waystone Project produce results, or is just one of them enough?

The Damsel specified their main barriers to joining the project: they got their own shit to deal with and the Project isn't currently that tempting. Neither are binary states, the exact nature of problems solved or Project results will affect how much they might be willing to contribute. On one end of the scale the Project might just get permission to operate in Bretonnia, towards the middle there's various Damsels and Prophetesses, and on the other end the Fay Enchantress might kick in the door while 'X Gon' Give It to Ya' plays.
 
There are very few threats that require a flying combat mount, and for transportation we have a gyrocarriage already.
Furthermore, as I quoted earlier, the pegasus would require an up-front AP commitment from Mathilde to bond and train with it and then an ongoing AP commitment to maintain the relationship. I am deathly allergic to this.
I'm not sure I see the logic here. The village's axes have runes carved in their hafts, right? That's the soft, carve-able wooden handle. I'd be very surprised if that isn't an enchantment added after the axe was made and/or purchased. So I don't see any obvious reason why a gifted (non-runed) dwarfen axe wouldn't be able to be enchanted the same way the normal axes are - if anything, the dwarfen steel and crafting precision will be a much better base for whatever magic's added on top.

We know that Hedgewise magic is big on rituals, but I find it kinda contrived to assume that every axe has to be enchanted right from its forging. There's no reason to assume that's how it's done instead of any other way. Plus, enchanting each and every axe of an entire village is a big ask for College-style enchanting; every single axe would be its own individual project for Mathilde. But with Hedgewise magic, well, who knows how it's done? Just off of what we saw in the village, I wouldn't doubt Baba Brzeginias's ability to do something useful with our gifted axe. It's a little bit of a flex to have your entire village's tools/weapons enchanted. That is a lot of magical axes. (Either that, or they're all perfectly mundane axes with a bit of traditional decoration added on top and all this is more than a bit silly. But then the dwarf axe is still going to be a useful axe.)

At the end of the day, Mathilde is a dwarf. A stranger did a big favor for her, but we unfortunately don't know her that well. So Mathilde is going to gift her an axe in gratitude. If it's not a perfectly fitting gift, that's ok; it's still a perfectly engineered dwarfen axe. (Dwarf axes are easy to get for Mathilde given her reputation and that she lives in a dwarf hold, but up in Gerdouen they don't really have any local dwarfs to trade with.)
Solidly reasoned, and I've readded the axe to my votes, which I guess I'll post here just for recordkeeping ease.

[X] [LIBRARY] Back-fill.
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, A dwarven axe for Baba Brzeginias/Gerdouen
[ ] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir

Another quick question to Boney while you're around and answering: does the back-fill option include magical/restricted/divine topics that we have some but not all books for? For example, are things like Daemons, Aethyr, and Ulric valid topics that might get picked for Back-fill completion? Or is it strictly for more public-domain topics? Just trying to get a sense of what the possibilities are.
On one end of the scale the Project might just get permission to operate in Bretonnia, towards the middle there's various Damsels and Prophetesses, and on the other end the Fay Enchantress might kick in the door while 'X Gon' Give It to Ya' plays.
HEY YO WHERE MY MAGES AT
 
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