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So, what would be the odds of us being able to yeet some knights at the orcs?
Out of all possible solutions, I'm reasonably confident that "yeet some knights at the problem" would be the most likely for the Bretonnians themselves to attempt. I imagine we'd have to supply rather a lot of them to move the needle on that front.
 
I wonder what would happen if we talked to Thorgrim about the waystone project. The Eonir jumped at the chance to join the project because they know some of the things the power can be used for.
All the other groups know less of the possible benefits except for Thorgrim but of course he wants to keep his secrets.
 
And the books we're picking up this turn will help us figure out if the Father will help us recruit them -- it would be nice (and theologically interesting) if the answer was yes, but I think Mathilde's native charm and winsome personality can skate by if it turns out the answer is no.
This might be premature as we haven't even bought the books yet, but...conditional on the books being very promising, I do think there's a place to consider recruiting the Damsels now. Mind you, I'm not saying it's a slam dunk, and I've gone over the reasons why not in my post - and the comments by the Damsel do seem to mostly confirm what I suspected regarding the terms of the Damsels - however: If it is true that the Damsels want our help with unrelated issues OR a show of results, and if the Father does work, then...would literal divine intervention count as something more tangible than dreams? I think it very well might. Trust and faith is the description of the coin. Trust implies taking Mathilde at her word, but faith implies believing that Mathilde can actually deliver on promises.

Will that be enough to get them for free? Almost certainly not. But it should be enough to get them on credit, like the Colleges of Magic were available to contribute to the foundations even before we paid their price, since they trusted Mathilde would eventually deliver. Again, I'm not sure this is the way to go, but I don't think it's a complete nonstarter.
 
Out of all possible solutions, I'm reasonably confident that "yeet some knights at the problem" would be the most likely for the Bretonnians themselves to attempt. I imagine we'd have to supply rather a lot of them to move the needle on that front.
They have also probably tried overwhelming magical might.
While Bretonnia no doubt has better knights thanthe Empire, and will have sent them against the orcs, they do not have infinite supply of them, so adding, i dunno, couple hundred knights, on top of ourselves and maybe a mage or two, might help tip the odds.
 
They have also probably tried overwhelming magical might.
While Bretonnia no doubt has better knights thanthe Empire, and will have sent them against the orcs, they do not have infinite supply of them, so adding, i dunno, couple hundred knights, on top of ourselves and maybe a mage or two, might help tip the odds.

They have more knights, better knights and more motivated knights because of the whole sacred duty thing. I think knights might be a dead end.
 
They have also probably tried overwhelming magical might.
While Bretonnia no doubt has better knights thanthe Empire, and will have sent them against the orcs, they do not have infinite supply of them, so adding, i dunno, couple hundred knights, on top of ourselves and maybe a mage or two, might help tip the odds.
It's possible the problem they're facing is not one that can be solved by their standard military doctrine. Mountain warfare is a bit difficult for horses, to say the least.
 
You know, While I would love double talk quest, I see that that not doing the Waystone project in Knightland(battle goat edition) was probably wise for the sake of the thread.
 
Actually @Boney what's the guess for when the Library opens?

Ultimately, a library is functional once the first archive room and the scriptorium is built and man'd (or halfling'd/dwarfed in this case)

So I guess the question is, how much the the archives is done and when is the scriptorium going to be started?
 
It's possible the problem they're facing is not one that can be solved by their standard military doctrine. Mountain warfare is a bit difficult for horses, to say the least.
Yeah pretty much. While their knights are still powerful combatants on foot, there probably isn't all that many of them and the "chaff" of their classic attending army is just not equipped to deal with heavily armed and armored Orcs. Who have chaos powers to boot.

Its also not an issue Mathilde is uniquelly equipped to solve much as it might seem however. These Orks probably don't subscribe to classic WAAAGH dynamics with which she is familiar, and while she is entirely capable of handling Dhar, daemonic corruption is something she still has relatively little experience with.

EDIT: honestly, the more i think about it, the more i think this would be the perfect battle to fight for "Justice for Mork" Mathilde.
 
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[X] [LIBRARY] Back-fill.
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, The Karaz Ankor: Extensive and Esoteric Eonir
 
Yeah pretty much. While their knights are still powerful combatants on foot, there probably isn't all that many of them and the "chaff" of their classic attending army is just not equipped to deal with heavily armed and armored Orcs. Who have chaos powers to boot.

Its also not an issue Mathilde is uniquelly equipped to solve much as it might seem however. These Orks probably don't subscribe to classic WAAAGH dynamics with which she is familiar, and while she is entirely capable of handling Dhar, daemonic corruption is something she still has relatively little experience with.

EDIT: honestly, the more i think about it, the more i think this would be the perfect battle to fight for "Justice for Mork" Mathilde.
A crack squad of Dwarven commandos leading a regiment of Carcassonne Shepherds using guerilla tactics with Mathilde as the leader of the operation might do the trick, but it requires some significant investment.
 
Is there a singular leader we can do a decapitation strike on?
Because if not, i don't really see a way to do much without a major AP expenditure.
Maybe it would be better to go with the project and approach damsels again once we have something concrete.
 
[X] [LIBRARY] Back-fill.
[X] [LIBRARY] Colleges of Magic: Apparitions, Power Stones, Forest Spirits, Liminal Realms
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, A dwarven axe for Baba Brzeginias/Gerdouen
 
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[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, A dwarven axe for Baba Brzeginias/Gerdouen
[X] [COLLEGE] No purchase.
 
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Yeah pretty much. While their knights are still powerful combatants on foot, there probably isn't all that many of them and the "chaff" of their classic attending army is just not equipped to deal with heavily armed and armored Orcs. Who have chaos powers to boot.

Its also not an issue Mathilde is uniquelly equipped to solve much as it might seem however. These Orks probably don't subscribe to classic WAAAGH dynamics with which she is familiar, and while she is entirely capable of handling Dhar, daemonic corruption is something she still has relatively little experience with.

EDIT: honestly, the more i think about it, the more i think this would be the perfect battle to fight for "Justice for Mork" Mathilde.
Wait, what? Where did them dealing with Chaos Orcs come from?
 
Wait, what? Where did them dealing with Chaos Orcs come from?
Iron Orcs are Black Orcs except Chaotic:
"Iron Orcs," the Duke says. "Like Black Orcs, but with the armour set into their skin, bearing runes of the Dark Gods. They come from the mountains in greater numbers every year." You grimace at that. Though the greenskins almost always stay true to their native Gods of Gork and Mork, that 'almost' covers more than enough nasty examples to give any ruler cause for concern, and motivation to seek esoteric answers - even if their societal rules prevent them from saying so outright.
 
That's human gunners against human targets. I feel confident in saying that the ratio of bullets to deaths would be significantly better for the dawi against skaven/greenskins.
Unlikely. The whole point of a machine gun is that you don't really need to aim, you just point the gun in the general direction of the enemy, and throw enough bulets that they die. A dwarf might be a better shot than a human gunner, but that's irrelevant because the design of the weapon is to remove human ability from the picture as much as possible.

No to mention your ratio of deaths to bullets will likely be worse against Orcs anyway, because they can take an enourmous amount of punishment and keep coming. It's kind of their thing. Skaven you'd probably get better ratios with, but that's because their tactics are "send in the disposable troops first". Depends on the clan of course, because Eshin, for example, would just never assault without stopping you being able to just chew through them like that if they have a commander with any sense at all.
 
No to mention your ratio of deaths to bullets will likely be worse against Orcs anyway, because they can take an enourmous amount of punishment and keep coming. It's kind of their thing.
Sure, but it's still going to hurt, it's still will need less manpower to use them, and orcs come in big blobs. They won't have the discipline to spread out and advance carefully.
 
If we do take on the chaos orcs (and I want to, but I understand that adventure fatigue is a thing) then we should bring Egrimm with us. He has the relevent combat and anti-chaos experience, which coupled with our own anti-greenskin experience makes us the ideal team.

I also suspect that part of the problem is that the chaos orcs are holed up in a place where knights can't reach them and oh look at that we have a spell that get knights across poor terrain. Not much can survive 500 holy knights charging down the side of a mountain.
 
[X] [LIBRARY] Back-fill.
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir
 
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Unlikely. The whole point of a machine gun is that you don't really need to aim, you just point the gun in the general direction of the enemy, and throw enough bulets that they die. A dwarf might be a better shot than a human gunner, but that's irrelevant because the design of the weapon is to remove human ability from the picture as much as possible.

No to mention your ratio of deaths to bullets will likely be worse against Orcs anyway, because they can take an enourmous amount of punishment and keep coming. It's kind of their thing.
On the other hand that very toughness and tendency to just keep coming may actually lead to more Orc casualties.

They'd be less likely to be suppressed or attempt to take cover and more likely to try simply charging through it and ignoring their friends getting mowed down than some human conscript who just wants to get home, resulting in them likely taking more bullets.

Anyway.
[X] [LIBRARY] Colleges of Magic: Apparitions, Power Stones, Forest Spirits, Liminal Realms
[X] [LIBRARY] Colleges of Magic: Apparitions, Power Stones, Forest Spirits, Aethyr
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, The Karaz Ankor: Extensive and Esoteric Eonir, a dwarven axe for Baba Brzeginias/Gerdouen
 
Sure, but it's still going to hurt, it's still will need less manpower to use them, and orcs come in big blobs. They won't have the discipline to spread out and advance carefully.
Oh, I wasn't saying there aren't advantages to using machine guns against Orcs, just that using less bullets than IRL is probably not one of them.

I think you might be surprised. Much as the image of Orcs is "staright charge" they're not actually morons. They are perfectly capable of understanding and utilising cover and so on. Thus far they haven't done so, but then thus far they haven't needed to. They fight in big blobs, sure, but so does everyone. Blocks clashing with blocks is how warfare works in this era.
 
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