Voted best in category in the Users' Choice awards.
If we take on chaos orks it will not be alone. There are several forces Mathilde can ask to join her. Like the bretonia forces, the ranger, dawi, a dragon with a elf, hippogriff Calvary, wolf Calvary, wizards, and wimore wizards. What Mathilde does for a army seems to be intrigue, information gathering, transportation of armies and assassination. Things that Bretonia and dawi seem do not be the best at.
 
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If we take on chaos orks it will not be alone. There are several forces Mathilde can ask to join her. Like the bretonia forces, the ranger, dawi, a dragon with a elf, hippogriff Calvary, wolf Calvary, wizards, and wimore wizards. What Mathilde does for a army seems to be intrigue, information gathering, transpooof armies and assassination. Things that Bretonia and dawi seem to not be the best at.
Mission with Cython? :V

I want to go sneaking around and try to find out how the four are stealing orcs from Gork and Mork so I can figure out how to do it again, but better, to make Ranald the Magician. But I need a BIG distraction...
 
So you're saying we need to Rite of Way some Kislevians over to Brettonia and wait for a suitably dramatic moment to make our entrance. :thonk:
That's exactly what I'm saying 😏 /j They'll surely turn the tide.


The Gryphon Legion operate as mercenaries in the Empire unless called by the Tzar. That's probably the only Winged Lancers outside Kislev in the Old World.
I was referencing a song from Sabaton called « The Winged Hussards »😉

Edit: Eshined
 
Hmmm clearing the major threat from the Irrana mountains would benefit Bretonia and several city states. Maybe the dawi too. There are passes to both Bretonia and Tilea, as well as a pass to the empire I think. That means a lot of money can be made from trade. As well as dealing with a threat to dawi. I think these may end up like the Ostermark adventure.
 
Hmmm clearing the major threat from the Irrana mountains would benefit Bretonia and several city states. Maybe the dawi too. There are passes to both Bretonia and Tilea, as well as a pass to the empire I think. That means a lot of money can be made from trade. As well as dealing with a threat to dawi. I think these may end up like the Ostermark adventure.
There are next to no Dwarfs in the Irrana Mountains. It's one of the more abandoned mountain ranges. There are also no passes to the Empire in the Irrana mountains, it's too far west. There is a pass in the Vaults, but that is where the Irrana mountains meets with the Black, Grey and Apuccini Mountain ranges, and it's not full of Iron Orcs. There are indeed passes between Bretonnia and Tilea, primarilly between Miragliano and Carcassonne, but while that's nice and all, the two states have their own problems with each other. Primarily a grudge built on fighting over a woman a couple hundred years ago.

Clearing the Iron Orcs will benefit Carcassonne, don't get me wrong, but it's not as big a deal for the Old World community as you seem to think it is.
 
Yeah, the Chaos orcs are a local problem, although it sounds like it's growing in severity over time, which makes it one of those problems you ignore until it becomes too big to deal with—hence why the damsels are asking Mathilde to Grey Wizard the problem away instead of dealing with it themselves.
 
Unlikely. The whole point of a machine gun is that you don't really need to aim, you just point the gun in the general direction of the enemy, and throw enough bulets that they die. A dwarf might be a better shot than a human gunner, but that's irrelevant because the design of the weapon is to remove human ability from the picture as much as possible.

No to mention your ratio of deaths to bullets will likely be worse against Orcs anyway, because they can take an enourmous amount of punishment and keep coming. It's kind of their thing. Skaven you'd probably get better ratios with, but that's because their tactics are "send in the disposable troops first". Depends on the clan of course, because Eshin, for example, would just never assault without stopping you being able to just chew through them like that if they have a commander with any sense at all.
I'm not at all sure that's an accurate description of how machine guns are meant to work. They take quite a bit of skill to use properly, and there is quite a lot of method to how they are used. The manual the U.S. military has on it is pretty extensive. You very much are expected to be able to aim with the things, its just that they are used for things beyond just hitting the target, covering fire or the like, where you simply shoot to keep the enemy's heads down while your own forces move from cover to cover. But against the kind of human wave tactics that are employed by the orcs or the skaven? Machine guns would do great work, especially the larger caliber varieties that would hit multiple enemies with a single bullet. Orcs in particular are able to be killed by a few thunderer rounds, a machine gunner should tear them apart with relative ease.
 
Aerial Drop Iron Hammer
Birdseye view of green forest. View shifts to over a Umgi peasant village. Zoom down to street level. It's farmer's market day, Umgi farmers selling their wares, younglings playing in the streets.

Suddenly a cry goes out. View jumps to young lad, clad in hunter's garb, running into the village from the forest. He cries "Greenskins!" before a brace of arrows strike him down. The view zooms past to show ranks of orcs, wearing shoddy armour and big choppas, marching from the trees. Shots of general confusion, men and women running around in panic, children crying. Orcs begin to cut people down, setting fire to buildings. The church bells begin to ring out.

Shot zooms straight up, bell rings echoing. Black shape resolves into a Gyrocarriage, shot moves to show side door. Opened by gromril clad dwarf, he pulls a large hammer from inside before stepping out and going into free-fall. As he falls, the shot rotates around him, showcasing the heavy shield slung across his back, narrow eye slits on the helm, the reinforced and runed gromil boots. The falling dwarf strikes a pose, hammer ready, feet first.

View changes to pack of orcs. They pause as a whistling sound is heard, looking around in confusion, before they look up. Shot of their horrified faces. Shot from behind them, the dwarf falls into their midst, and the shot slows down as it rotates around again. Shows the ground cracking as the dwarf impacts it, forced into a three-point crouch, as a shockwave of energy bursts out from him. The surrounding orcs are sent flying, their shoddy armour cracking.

Time resumes. The orcs closest are down, and the others turn to face the dwarf, hate evident. The dwarf unslings his shield and slams his hammer on it twice. "Come on then, Urk! Try me!" The orcs charge and the dwarf starts swinging his hammer as the view moves up. More silver blurs impact the ground, causing greenskin cries of pain, as a mountain range is shown beyond the forest, a fleet of low flying Gryocopters approaching in formation.

Film ends
Cousin Okri: "Well? What do you think?"
Karak-Eight-Peaks Council:
Cousin Okri: "It's only a proof of concept at the moment; having some trouble with the Runesmiths. But I reckon I can have a full squad of ADIH in a decade or two."
King Belegar: "...ah... A-D-I-H?"
Cousin Okri: "Aerial Drop Iron Hammer! The pick-edge for rapid force deployment! Once we have a good few veterans, we can see about some ADIDs, that's Aerial Drop Irondrakes."
Karak-Eight-Peaks Council:
Cousin Okri: "Had some ideas about getting them back up as well. Call em Blast-Packs; imagine a Drakegun, but has enough kick to lift a dawi into the air -"

Later, King Belegar writes a letter to Loremaster Weber: Come take back the position, please. I'd take your magic nonsense any day over this.
 
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To those curious, this is what I'm talking about. It's actually far more complicated than the glib explanation my memory came up with, but I do recommend reading it. GW were quite fond of dick jokes back in 5th Edition.
Honestly, it actually does a very good job of capturing the general feel of a national legend passed down in alehouses.

But also yes, Iron Orcs are almost solely Carcassonne issue, to a ridiculous and frankly suspicious degree. Their article talks about them being met exclusively by Carcassonne forcess. Noone outside those has ever seen them, and thus considers them a tall tale.
 
Birdseye view of green forest. View shifts to over a Umgi peasant village. Zoom down to street level. It's farmer's market day, Umgi farmers selling their wares, younglings playing in the streets.

Suddenly a cry goes out. View jumps to young lad, clad in hunter's garb, running into the village from the forest. He cries "Greenskins!" before a brace of arrows strike him down. The view zooms past to show ranks of orcs, wearing shoddy armour and big choppas, marching from the trees. Shots of general confusion, men and women running around in panic, children crying. Orcs begin to cut people down, setting fire to buildings. The church bells begin to ring out.

Shot zooms straight up, bell rings echoing. Black shape resolves into a Gyrocarriage, shot moves to show side door. Opened by gromril clad dwarf, he pulls a large hammer from inside before stepping out and going into free-fall. As he falls, the shot rotates around him, showcasing the heavy shield slung across his back, narrow eye slits on the helm, the reinforced and runed gromil boots. The falling dwarf strikes a pose, hammer ready, feet first.

View changes to pack of orcs. They pause as a whistling sound is heard, looking around in confusion, before they look up. Shot of their horrified faces. Shot from behind them, the dwarf falls into their midst, and the shot slows down as it rotates around again. Shows the ground cracking as the dwarf impacts it, forced into a three-point crouch, as a shockwave of energy bursts out from him. The surrounding orcs are sent flying, their shoddy armour cracking.

Time resumes. The orcs closest are down, and the others turn to face the dwarf, hate evident. The dwarf unslings his shield and slams his hammer on it twice. "Come on then, Urk! Try me!" The orcs charge and the dwarf starts swinging his hammer as the view moves up. More silver blurs impact the ground, causing greenskin cries of pain, as a mountain range is shown beyond the forest, a fleet of low flying Gryocopters approaching in formation.

Film ends
Cousin Okri: "Well? What do you think?"
Karak-Eight-Peaks Council:
Cousin Okri: "It's only a proof of concept at the moment; having some trouble with the Runesmiths. But I reckon I can have a full squad of ADIH in a decade or two."
King Belegar: "...ah... A-D-I-H?"
Cousin Okri: "Ariel Drop Iron Hammer! The pick-edge for rapid force deployment! Once we have a good few veterans, we can see about some ADIDs, that's Ariel Drop Irondrakes."
Karak-Eight-Peaks Council:
Cousin Okri: "Had some ideas about getting them back up as well. Call em Blast-Packs; imagine a Drakegun, but has enough kick to lift a dawi into the air -"

Later, King Belegar writes a letter to Loremaster Weber: Come take back the potion, please. I'd take your magic nonsense any day over this.
Unless the Dwarfs are being dropped by the Mage-Queen of Athel Loren, that's Aerial.
 
I see King Belegar has retained his taste for wunderwaffles.
Aw use of that term is a little uncharitable imo since the Burning Shadows Tower actually worked in a legit battle.

The full 'council' seems to be of Manhorak and His sons: Bylorak, Fennorak, Darmorak, and Grimorak. General response seems rather confused, but nobody seems all that unhappy about a cult who's really into drowning vampires.
Is Manhorak a variation of Manhavok, Drowny God who's rebuking of Stormfels eventually lead to Wolf?

I am a little sad there's little interest in sending Baba Brzeginias a present as thanks. She essentially did 100% of the work for us on Paranoth's request with a single spell.
I'm not sure about sending her a gift. She mostly seemed to want being left alone without colleges+potential Witch Hunters burning everything in sight. And not sure how useful specifically an axe would be. I got the impression all of the axes the village used were ritually made/prepared from scratch so rando Dwarf iron might not work with that.

Also everyone's noted the other cool parts of the update but awwww kinda glad to see Casmir mentioned and hope it means Mathilde's warmed back up to one of her oldest friends.
 
Is Manhorak a variation of Manhavok, Drowny God who's rebuking of Stormfels eventually lead to Wolf?
Boney explained:
The full 'council' seems to be of Manhorak and His sons: Bylorak, Fennorak, Darmorak, and Grimorak. General response seems rather confused, but nobody seems all that unhappy about a cult who's really into drowning vampires.
And not sure how useful specifically an axe would be. I got the impression all of the axes the village used were ritually made/prepared from scratch so rando Dwarf iron might not work with that.
This is an interesting point.
Every axe of the village has runes carved in the haft by thorns cut when Mannsleib was in wane.
So maybe a dwarf axe would not be appreciated. Going to drop my approval votes on that variant for now.
 
Aw use of that term is a little uncharitable imo since the Burning Shadows Tower actually worked in a legit battle.


Is Manhorak a variation of Manhavok, Drowny God who's rebuking of Stormfels eventually lead to Wolf?


I'm not sure about sending her a gift. She mostly seemed to want being left alone without colleges+potential Witch Hunters burning everything in sight. And not sure how useful specifically an axe would be. I got the impression all of the axes the village used were ritually made/prepared from scratch so rando Dwarf iron might not work with that.

Also everyone's noted the other cool parts of the update but awwww kinda glad to see Casmir mentioned and hope it means Mathilde's warmed back up to one of her oldest friends.
Mathilde is on good terms with Kasmir. Convinced him to become Roswita's spiritual advisor, and went to see his efforts to sponsor the Cult of Swamp Gods.
 
But also yes, Iron Orcs are almost solely Carcassonne issue, to a ridiculous and frankly suspicious degree. Their article talks about them being met exclusively by Carcassonne forcess. Noone outside those has ever seen them, and thus considers them a tall tale.

Huh, that's actually kind of concerning. Magical, chaos worshipping orcs that somehow are only present in battles featuring regional forces, and seemingly disappear whenever external reinforcements turn up.
 
I actually... really like Kasmir. Its weird how far that friendship went. Kinda want to spend more time with him tbh.

Huh, that's actually kind of concerning. Magical, chaos worshipping orcs that somehow are only present in battles featuring regional forces, and seemingly disappear whenever external reinforcements turn up.
Its not implied to be quite "Iron Ork disappears as soon as Tilean mercenary band enters the scene" but they don't seem to attack any other passer by's and noone but people from Carcasonna can claim they've seen one in person. So yeah, definitely suspicious.

Considering they are linked to Black Orks somewhat, and those rose from Tzeentchian plot, i would not be surprised if this is all somewhat connected. The good news is that the article might not be canon due to its source being pretty low on canon tier rung, and even if it is the plot hasn't blown out up for another forty years in canon. Bad news is it doesn't necessarily have to wait that long.
 
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I actually... really like Kasmir. Its weird how far that friendship went. Kinda want to spend more time with him tbh.
Hear hear. I've been voting for him every social turn since I've made my acount - which is twice, but still. I'm also pretty interested in the swamp God coalition he's apparently building, but honestly I would be voting just to hang out with Kasmir.
 
I actually... really like Kasmir. Its weird how far that friendship went. Kinda want to spend more time with him tbh.

Kasmir actually became a pretty cool person, and him involved with a group of swamp gods that drown vampires is kinda awesome. I'd love to follow up on that.

Edit:

Its not implied to be quite "Iron Ork disappears as soon as Tilean mercenary band enters the scene" but they don't seem to attack any other passer by's and noone but people from Carcasonna can claim they've seen one in person. So yeah, definitely suspicious.

Considering they are linked to Black Orks somewhat, and those rose from Tzeentchian plot, i would not be surprised if this is all somewhat connected. The good news is that the article might not be canon due to its source being pretty low on canon tier rung, and even if it is the plot hasn't blown out up for another forty years in canon. Bad news is it doesn't necessarily have to wait that long.

It certainly suggests that there's some sort of higher intelligence leading them with a specific plan and outcome, rather than just a bunch of violent raiders out for immediate gratification.
 
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Clearing the Iron Orcs will benefit Carcassonne, don't get me wrong, but it's not as big a deal for the Old World community as you seem to think it is.
Until they get strong enough to spread.

In which case a Lord magister going on a fact finding mission and the Empire getting enough information to decide, yep, we don't want those fuckers anywhere near us.
 
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