Voted best in category in the Users' Choice awards.
Voting is open
I just imagine this a tidbit of lore in the Warhammer Negaverse.

Like, Mathilde participating in the expedition and then Mathilde meeting Borek again later to give him a haircut, essentially, and everyone reading that would be like, whaaat, fucking Mathilde, she's everywhere.
You know what's really freaky? He had the pot ready and going right when Mathilde walked up. Despite having apparently been at this long enough for word to have gotten around, Mathilde to take an interest, and then track him down, he still hadn't cut his hair, but just happened to be preparing for it at the exact moment when another living legend—who has reason to help—for the dwarves walks up for a talk?

I'm fairly certain Grimnir just asked Ranald for a favor, right there. Which actually reminds me deeply of the parallels between that story about Morgrim and Grimnir, and the one about Ulric and Ranald.
Now that seems very likely. Between Morghur's bestial nature, Hashut being explicitly a bull, and the tusks his followers grow, I wonder if the old pantheon was much more animalistic on the whole?
There is that Nehekaharan snake god who may or may not be Ranald. And Ranald was able to convince the dwarven priests that Mathilde was a dwarven soul, or at least created enough reasonable doubt for them to accept it. And then there's the whole kerfuffle with Ranald possibly being Loec. If he's not entirely a human god, it might make sense…
 
Im following the thought up to this point that Karak Dum's general disagreement of the other Karak's mountain selection blew into another wedge. But what are the significance of these two names?
Borek's implication is that both Hashut and the Horned Rat were once gods of the dwarves who took on new roles over time.

If that's true, yeah, no kidding that fucking Morghur could conceivably be the least bad option.
 
Borek's implication is that both Hashut and the Horned Rat were once gods of the dwarves who took on new roles over time.

If that's true, yeah, no kidding that fucking Morghur could conceivably be the least bad option.
There's actually a canon story about the Skaven being connected to Dwarf gods (one of the half-dozen suggested origins of the Skaven)

"There's a legend that the Skaven are all descended from Skavor, the son of Gazul, cousin to Grimnir. Skavor, like Gazul, was younger than his brothers and lacked the skill for working stone or shaping metal. He was rightly exiled for this, so he went away into the deep-earth and learnt how to shape his flesh instead of shaping metal, turning himself into a hideous rat-beast and swearing revenge on his blood-kin. And this is why the Dwarfs fight the Skaven as hard as we fight the Greenskins, though the Ratmen have wreaked far less damage upon us: because many of us believe that the Skaven came from our blood. We fight them not just to settle our grudges, but to shed our shame."
From Children of the Horned Rat, page 11.

I missed that the Horned Rat is a strong candidate for being an old dwarven god. That's 3 for 3 for animalistic gods too.
It would certainly emphasize what Borek said about Tylos being a betrayal.
 
"They're not likely to, as their leaders are Night Goblins, as are most of the greenskins within Gunbad and Silverspear. They'll cede the surface and plot by day and raid by night. But that'll cause a rift between them and the Urks and other Grobi, especially the ones living south of the Silver Road. In time they'll be forced to either send forces across the Silver Road anyway to crack down on dissenters or start losing territory and respect. Best case scenario, they either have a full-blown civil war or they have some rebel Warboss draw away their biggest and boldest to go Waaagh somewhere else. But even if they don't, we'll have cut off communication enough between north and south that they'll be unable to coordinate a response when we march east, and the southern half might stay out altogether."

"Any idea when the marching will begin?"

"Depends on the Watchtower-Clans. We want to use the watchtowers as staging and supply points, but the High King refuses to march forces into a tower unless the Clan that has claim to it is leading it, or has given up all claim on it. So there's a limit on how far east we can go until all the Grey Dwarves commit one way or the other."
And the airborne front, you think as you thank the Thane for his time, is making preparations that won't pay dividends for years to come. This is a campaign on Dwarven terms, and that means reliable, iterative progress with each foothold properly secured and fortified before moving on to the next, with a constant, patient toll being bled off the enemy at every step. Greenskins don't have the patience to wait out that sort of campaign, they'll either decide to stop mucking about and throw themselves into the teeth of Dwarven defences or they'll seek out a proper scrap elsewhere.

It's also a campaign that might have taken a note or two from the Karak Eight Peaks campaign, as it shows an awareness and willingness to take advantage of fracture points in the enemy ranks instead of treating them all as a unified force. It's not quite what Dwarves would call Ranger tactics, but it is a step closer to it than you'd normally expect from the heart of traditional Dwarven orthodoxy.
... Dangit you know what, I am really darn tempted by this sort of campaign.

Like... this is like the Karak Eight Peaks expedition in reverb. And they're even mentioning that they learned lessons from Karak Eight Peaks!

There are so many enemy strongpoints and watch towers and commanders to scout and assassinate and turn against another and learn from and spy upon.

The opportunities for the Night Prowler facet alone are huge; we could stroll right into the various Greenskin cities and eavesdrop on them. We could learn their plans for responding to the Dwarf offensive. We could learn about any attempts of their's to seek out foreign allies... or be sought out by foreign allies. We've already seen one set of Greenskins making deals with Skaven for some stuff. Why couldn't it happen again?

And Mathilde would be perfectly positioned to be able to spy out and learn of such attempts.

And if we involved ourselves in Thorgrim's campaign, we would also have an opportunity to get closer to him and his confidence. Or perhaps just make ourselves useful enough to him that we'd be able to suss out more what he is like. Get a feel for what he is like and how he's feeling and acting. We could perhaps even try to bridge the divide between Belegar and Thorgrim.

Also, there's a lot of good that Mathilde or whatever Empire aid she recruits or brings in, might be able to do. Maybe Celestial Wizards would be able to map out and/or predict the airways that result in harsh flying conditions for the Gyrocopter hangars? Thus making it possible to create more staging bases for Gyrocopters, because the Dwarfs would be able to know what mountains and zones have winds too ungainly for hangars, and which ones are safe for hangars.

This is a battle we could spend years fighting on; what's more, this is a battle we could have years of stuff to busy ourselves which. By which I mean, there would be a ton of work available for us to do. Rewarding work. Work that would directly help save a lot of lives or a lot of gold and materiel.

And, it would echo the campaigns we have been on.

Goddang, this is so tempting to get involved in. I want to do this. I want to go on campaign again. I want to put our stealth skills to work again. I want to use the Night Prowler to really spy on Greenskins in ways other Greys would be unable to.

... Fortunately?

This is all going to be taking years and years. Because it's a bite-and-hold strategy being done at the pace of Dwarf.

Which means we have enough time to finish the Waystone Project first.

But, after we finish it, I want to head in here!
He looks at you, takes in your expectant expression, and sighs. "You're not going to leave me be until I give you answers, are you?"

"I blazed a trail through mountains and wastelands, through Daemons and Fire Dwarves and Skaven and Kurgan, to get at those answers, then you took them and left. The Karaz Ankor might be content to leave it at 'Karag Dum has fallen', but I'm not."
We did NOT recruit 2 knightly orders, a bunch of wizards a few of who have battle magic, Ice Witch assistance, a fucking Dragonlord and Dragon, get some Runes on those steam-wagons, learn a Battle Magic spell, create an entirely new Battle Magic in just one year that, due to a lucky fluke, we could use continuously and constantly. And then after all that, wrest an entire Dwarf Karak from the Warp, fight some Daemons, figure out a way to avoid starving by packing in cows on top of a steam-wagon, then cast our Battle Magic for hours... only to NOT get answers about Karag Fucking Dum. :V
He nods, and turns back to the fire. "We call the Ancestor Gods the Ancestor Gods, because we once had gods who were not our Ancestors," he says in an oddly detached tone as he stares at the fire. "Long ago, far to the south, the old gods were our teachers and our wardens. But their numbers dwindled over time, and when the time was right we escaped, thanks to Grungni and Valaya and Grimnir. But some of those that followed did so not because they desired freedom or venerated our three leaders, but because they mourned their teachers who one day had stopped visiting, and remembered their Names, and knew that such things never truly die and must linger on somewhere. Karag Dum was founded by those who most mistrusted the old gods, and claimed a home with its back to the Chaos Wastes, as Chaos was the only force that could rival the old gods. We watched with suspicion as the Dawi turned their backs on a mountain range that could be mined for a thousand thousand years to spread to all corners of the Old World. Why Ekrund, pinned between the Badlands and the sea? Why Norsca, the shattered remnants of another prison? Why the Middle Mountains, desolate and cursed? Why risk everything to travel across the Dark Lands and the Great Ocean, often never to be heard from again?

"The southern Holds called us paranoid, even as history gave the horrible answers to our other two suspicions: Why Uzkulak? Why Tylos?
Huh. So they did have Gods other than Ancestor Gods.

And... it's implying that Hashut may have been one of those Gods?

Also: "Why risk everything to travel across the Dark Lands and the Great Ocean, often never to be heard from again?"

Over the Great Ocean??? The heck? ... Is this implying something about a Lustrian Dwarf Hold or something? I've heard some people mention it as obscure lore here and there, as an obscure legend or possibly fake myth or something. Is Borek saying that that really happened? That somebody did go all the way over the Great Ocean? Also: holy hell, they did so by going across the Dark Lands and Cathay first? That's crazy. To do that instead of just going west from the World's Edge Mountains.
"One of the names we remembered was reshaped into Khsar, blowing across the deserts we had once fled across, feeding on the faith of the desert tribes of the Umgi as they built themselves into a great civilization. Then Elgi sorcery in Umgi hands carved corpses from the desert gods to be receptacles for the prayers of the dead, and the name sought refuge across the seas as Kavzar. But there it was betrayed, a betrayal that birthed a race of betrayers, and what was left of it after being thrice ripped from its domains was as close to death as such things can ever be. In pain and madness it found a fourth family in beings as broken as it was, and walked the world as Morghur, a meaningless bleat from the throat of a beast.
... Well now it just turns tragic.

So, one of the Old Gods, or maybe one of their creations in the Aethyr, was a teacher of the Dwarfs. (Maybe others taught other races.) Then it became a God of Nehekhara. Then Nehekhara met calamity, and so it fled to Kavzar... where its essence and powers were plundered as it was betrayed, and its betrayer became or created the Great Horned Rat. And all that was left was an outcast, Trinimac turned Malacath.

And yet apparently, something of its memory remained and it remembered, because the Dwarfs could call upon it.

Also, this is fascinating lore about Gods and the history of Gods. I wonder of the Gods of Order, if the prison referred to in Norsca, was the prison of some Gods of Order? If that is what Kislev, The Land, is imprisoning?
"Chaos has swallowed Karag Dum, but every step down its gullet will extract a price in blood." He sighs, and glances at the axe he has still not relinquished his hold on. "I couldn't find it in myself to judge whether that was a grim victory to support, or a betrayal to condemn. Nor could I go down the path of the few Elders that still linger in Karag Dum, doing nothing but watching with hollow eyes and still tongues as their grandchildren go about their lives never knowing that their very souls have been reforged into weapons of spite against the Chaos Gods.
When he says that their souls have been reforged into weapons of spite, is that poetic metaphor or literal? Does it just refer to my theory that they turned the Karak-Runes from "protect us from Chaos" to "burn off Morghur's taint", thus meaning Dawi souls aren't so safe from the Winds of Magic but in return lets Morghur defend the Karak and spite Chaos by transforming the land into sand or trees or something? Or, are their souls now aligned with pre-Khsar rather than the Ancestor Gods or something? Or, does Morghur get reborn from Dawi in Dum now?

Wait, no, the protection from the Winds of Magic comes from the rites of Valaya performed on Dawi. Every Dwarf has defenses against the tiny Winds of Magic present in the world. The Karak-Runes are for more heavy-duty defenses and for Storms of Magic and probably for enemy wizardry. So... maybe their kids don't get the Rites of Valaya performed on them or something? Hrm.

Also, damn, that's a bleak existence. For the elders. For the kids. When this sort of thing happens, when you don't see any good future for your kids or grandkids, do you even pass down knowledge or teachings or hope? Do you have kids? The kids or grandkids might have kids, because they are more ignorant, perhaps. And if some elders still remain, if Karag Dum ever manages to get rescued from its terrible position, and their kids no longer subject to... whatever it is... maybe some of the elders will start passing on their knowledge and secrets and masteries again. If they don't just succumb to despair and/or shame.

Still, where there's life there's hope? And maybe Grimnir has a plan, or an idea?

In canon, there were two expeditions, the second happening 20 years later or so. Perhaps the same will happen again? If so, I would definitely want to get involved!
 
I wonder how cross-compatible Apparition-binding is with whatever nonsense Dum did to capture Morghur? Forget grabbing some Red Riders for a band of discount Nazgul, imagine what we could do with the remains of an Old One duck-taped to our soul. We'd need to get access to whatever records Dum has on the Dawi's old gods to find something relatively compatible, but....
Not very. Morghur is a very physical being, even if he appears to get a new body every so often. The method we know applies specifically to Apparitions by coating it with our Wind. On top of that, Karag Dum clearly appears to have had secret lore on Morghur in the first place, because he was one of their original gods and the knew one of his original names.

That said, now we know more of the nature of how this happened in the first place, which is... something.

It occurs to me that this particular division of loyalty has never actually been tested. I have to wonder if Mathilde would find herself far more reluctant to break her sworn word than might be expected of a Grey Wizard.
Definitely something to consider. I don't think Mathilde has broken personal promises before. Back at the beginning of her career she was willing to embezzle some money and lie to Abelhelm when it would benefit Stirland, but none of that was personal.

Like I said earlier though, we wouldn't be able to really verify this anyway. It's in the same category as Deathfang's story. And who would we tell, anyway? I don't think Belegar or Thorgrim would be happy at all to know this, and it serves them no practical purpose.

Borek's implication is that both Hashut and the Horned Rat were once gods of the dwarves who took on new roles over time.

If that's true, yeah, no kidding that fucking Morghur could conceivably be the least bad option.
...I wonder what is it with the corruption of Chaos that it has made the original gods of the dwarves all animal-themed?
 
Last edited:
Well, this is cool as hell.

Where on Earth did you get the idea for this revelation about the original gods of the Dwarves, Boney, if it's not too much of a spoiler? Never seen anything like it.

If you lay out all the pieces and look at them for long enough, patterns and commonalities, either real or imagined, begin to emerge.

@Boney I love the things like this where you take things that happen in real life and apply it to the Warhammer world. Like of course people don't bother to write down common knowledge when most people can't write or read, it's common knowledge. And then it gets lost to time.

From an early dictionary:
Horse: Everyone knows what a horse is.

That's a bit surprising. I was sort of expecting a plea for Mathilde to cause the Night Goblins to just decide to mysteriously kill each other off or something else equally lucridious considering her track record.

That Thane isn't in charge of the war, he's in charge of wrangling the manlings and miscellaneous other beings that are killing greenskins for money. Mathilde entering his world has a lot of potential to complicate his job immensely.

Don't dwarves believe that items have a fixed, natural price? Is it because the metals are sourced from humans?

Yes, but once the demand for a certain metal outstrips the Dwarf-mined (and thus fixed-price) supply, they have to get metal or ore from other races, which means being exposed to price volatility.

Also @Boney how does it feel to drop such a bomb in your story and then see your readers mind explode?

Sublime.
 
Hey, actually, Khsar was notably one of the few Nehekaran gods without an animal form. (There's nothing for Kazvar either, but we literally know nothing about that guise besides "patron god of Tylos"). So I guess Morghur's bestial features might be a later addition, rather than something it originally had.
 
I would very much like to look into the original dwarven gods in a library vote at some point. Knowing the original names of Morghur, maybe Hashut, and maybe the Horned Rat feels like the sort of thing that could come up again later.

I wonder what the loss of the initial gods implies for Karak Zorn?
 
Last edited:
[] Yes

And we are so telling Cython.

Also I'm leaning towards Secrets.

She is first and foremost Mathilde's, one day she will inherit all our Dark Lore, that which could bring the empire to it's knees but will instead prop it up when it falters, that is the most important legacy she can be expected to shoulder and that is what we should prepare her for.
 
Karag Dum called the being that was Shadowgave, that was city-father, and that was the desert wind, because the first thing it was, was the teacher and warden of the Dawi. So once more it teaches and it wards, and the skulls of Kurgan and the essence of Daemons sink into the sands that it rules.
...

Oh holy shit, so my plan from waaaaaaaay back then when I first caught up to the quest in the middle of the dum vote would have worked? Using the protector side of the coin to fight Kurgan raiders in defense of Dum would have 200% put us on Cor-Dum's nice list, exactly as enforced by Karag Dum's fuckery that they used to bind him to the place.

Shit, I did not expect to ever get confirmation on that.
 
Oh my *GOD* boney you slamm the answers on us out of nowhere holy SHIT


Im following the thought up to this point that Karak Dum's general disagreement of the other Karak's mountain selection blew into another wedge. But what are the significance of these two names?
It's noteworthy, I think, that both Tylos and Uzkulak had Dwarven populations at one time. One wholly, the other living alongside humans.

Jokes on you, we were the ones who found him.

So, really, if this vote shapes out the way it might, it should be Mathilde walking down those stairs. Specifically, threatening to return said funds.
 
…Did Mathilde not notice any divine energies around the axe? Or did I miss the mention of them? Best I can see is her considering just what sort of enemy a diplomat with a found axe could have, which seems to imply recognition that it's kind of an important axe, but not necessarily a divine artifact.
 
There's another bit of Children of the Horned Rat's 'potential skaven origins' that boney's drawing from here. One "ancient scrap of parchment" mentions that the Wanderer that created the Skaven was from an "Older Race," or words to that effect (it's been a while since I read it). And now it turns out that the Horned Rat was apparently one of the city-gods created by the Old Ones.
 
Wait would the elves have knowledge about the dawi gods? We do have access to the library but may need to go deeper.Because that would be a great social activity to ask the Grey lords next turn just to see what happens.
 
Last edited:
…Did Mathilde not notice any divine energies around the axe? Or did I miss the mention of them? Best I can see is her considering just what sort of enemy a diplomat with a found axe could have, which seems to imply recognition that it's kind of an important axe, but not necessarily a divine artifact.

We've already seen it, if a Dwarf Ancestor doesn't want to be recognized as such, they're not, even by the keenest senses.

Their relics are likely much the same.
 
We've already seen it, if a Dwarf Ancestor doesn't want to be recognized as such, they're not, even by the keenest senses.

Their relics are likely much the same.
Fair, though it's interesting that Grimnir would bother here, unless it's just the default state of the axe. Especially if my theory on the timing of Borek's haircut preparations is correct.
 
…Did Mathilde not notice any divine energies around the axe? Or did I miss the mention of them? Best I can see is her considering just what sort of enemy a diplomat with a found axe could have, which seems to imply recognition that it's kind of an important axe, but not necessarily a divine artifact.

Ancestor Gods and their artefacts are not 'normal' forms of divinity.

Wait would the elves have knowledge about the dawi gods? We do have access to the library but may need to go deeper.Because that would be a great social activity to ask the Grey lords next turn just to see what happens.

The first recorded encounter between the two races was in the Old World during the time of the Ancestor Gods.
 
[ ] Wizard
Modify the induction oaths of the Grey Order into something fitting her promotion, to emphasize her progress within the Grey Order.
[ ] Stirlandian
Induct her in the same way that any quickened child of the Empire would be taken on as an Apprentice, emphasizing her status as a citizen of the Empire.

Traditional, and relatively stable, though of course, it does pose some stickyness if we ever reveal some of the deeper secrets. Divided Loyalties ho.

[ ] Dwarven
Induct her in the same way that a Dwarf would be taken on as an Apprentice, building her ties to and familiarity of the Karaz Ankor.

I'm...not sure we want to actually apprentice her in the dwarf style. Its kind of a brutal way of life for an apprentice.

[ ] Religious
Induct her as your Apprentice within your shrine to Ranald and Shallya, acknowledging her faith.

Common faith, and probably approaching the issue of being devoted to a god that dislikes violence while in a trade that sometimes involves vast quantities of violence.

[ ] Secrets
Read her in to a number of minor but exciting secrets to emphasize her duties as a knower and uncoverer of secrets.

This one would probably appeal to her the most - she's stated to possess a strongly inquisitive mind, and we have a fair number of cool research topics to impress her with without actually being illegal.

[ ] Swordswoman
Present her with a training blade to emphasize her duties as a warrior.
[ ] Blood (Greenskins)
Take her out to give her her first taste of combat in a controlled environment, against the greenskins of the Badlands.
[ ] Blood (Sylvania)
Take her out to give her her first taste of combat in a controlled environment, against the ambient undead of Sylvania.

Blooding is an old tradition, but I think I'd want a better idea of how prepared she is to fight before doing it, and certainly not on initiation.
 
Voting is open
Back
Top