- Location
- Actually pretty lost
You know, the Dawi probably have the names of their previous gods recorded somewhere. I smell a new topic for our library!
More likely it appears to be something like a pre built Dwarf deity that they made rather than an actual old one. Or at least from what I read.
I wonder what exactly all of this means? Morghur has been bound to Dum such that the very souls of the Dawi are changing? And he's teaching them the corrupt knowledge that has built up in him?"But even after it had forgotten, we remembered its true name. As Chaos crept closer and threatened us with extinction, the founding truth of Karag Dum was reversed. The old gods are the only force that could rival Chaos, so Karag Dum called the least terrible of those known to it. Karag Dum called the being that was Shadowgave, that was city-father, and that was the desert wind, because the first thing it was, was the teacher and warden of the Dawi. So once more it teaches and it wards, and the skulls of Kurgan and the essence of Daemons sink into the sands that it rules.
"Chaos has swallowed Karag Dum, but every step down its gullet will extract a price in blood." He sighs, and glances at the axe he has still not relinquished his hold on. "I couldn't find it in myself to judge whether that was a grim victory to support, or a betrayal to condemn. Nor could I go down the path of the few Elders that still linger in Karag Dum, doing nothing but watching with hollow eyes and still tongues as their grandchildren go about their lives never knowing that their very souls have been reforged into weapons of spite against the Chaos Gods.
All right, the Old Ones set up 5 cities on the world. One of them was called Cd- Cor-Dum? I think Cor-Dum was one of a set of 5 city-spirits more-or-less, created by the Old Ones to, as Borek said, ward and teach.The continents were reshaped into five, and five cities were founded and our five leaders each joined with one. Draugnir with the city of Qt, Abraxas with the city of Iz, Radixashen with the city of Cd, Urmskaladrak with the city of Zl, and Kalgalanos with the city of Cl.
Alright, anything with more than five votes got merged into anything it was close enough to. Please no questions about what exactly got merged into what.
Adhoc vote count started by BoneyM on Jan 8, 2021 at 8:28 PM, finished with 2777 posts and 243 votes.
[X] ACTION: Gain more information.... and 103 more.
- LilyWitch
- WorldSlayer
- killfr3nzy
- 10ebbor10
- Ambit
- DXCS
- D.Rockstar
- Nix's Warden
- Unstorpable
- TheOmnimercurial
- zxzx24
- bigbow
- PurposefulZephyr
- Prompt Critical
- Pyran
- SCO
- In_lurk_shadow
- tapkomet
- Varano
- Asheram
- BelligerentGnu
- nothingtoseehere
- Sir_Travelsalot
- Woltaire
- Horium
- Enerael
- NeonLights
- Verdom
- TripleG316
- Akasha
- FantasticMsFox
- Decado
- Illusion of Eris
- Derpmind
- gwendolyn
- jjffjhjf
- Taut_Templar
- Teal
- Shard
- Nickan
[x] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.... and 77 more.
- IronFist
- LilyWitch
- WorldSlayer
- Pyran
- ChronOblivion
- MonkeyTypewriter
- Ganurath
- SBence
- Smartphone
- NukeDaSun
- SpaceSloth
- Valmond
- Nerowolf
- Interesting
- TimEd
- Abhorsen
- Asheram
- In_lurk_shadow
- BelligerentGnu
- nothingtoseehere
- Sir_Travelsalot
- Woltaire
- Horium
- Enerael
- NeonLights
- Verdom
- TripleG316
- Akasha
- FantasticMsFox
- Decado
- Illusion of Eris
- Derpmind
- gwendolyn
- jjffjhjf
- Taut_Templar
- Teal
- Shard
- Nickan
- ALanos
- Tasoli
[X] ACTION: Turn back... and 30 more.
- IronFist
- No7sHere
- 10moorem II
- Khepri14
- Deamen1989
- mc2rpg
- hcvquizibo
- Klaus Wulfenback
- Shovern
- UniqueName
- Historyman14
- silvanknight
- JamesShazbond
- Raikazin
- soul ice
- DarknessSmiles
- Lucker13
- Pempelune
- Mopman43
- Shinji117
- SuperSonicSound
- Ithuriel
- HavocKeeper
- Abhorsen
- LightLan
- EternityWarrior
- Mr Apollo
- Chiperninerm
- TaliesinSkye
- Travler66
- Drasis
- JowKeen
- tryingtobewitty
- Azais
- Zedman7054
- Alliterate
- jgalue1
- MRoy
- Dusk2020
- Clay101
[X] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.... and 28 more.
- Prompt Critical
- Pyran
- tapkomet
- Varano
- SpaceSloth
- Andmeuths
- EternityWarrior
- storryeater
- A_Somebody
- picklepikkl
- Nurgle
- unmatchingsocks
- Mortis
- DragonParadox
- Phalfpipe
- The Phoenixian
- Leonidas333
- Luxon
- tygerbright
- HeWhoAdds
- Night_stalker
- Gingganz
- wildwill
- Fehu
- Briefvoice
- Derkan
- Ericwinter
- Brogatar
- kfrar
- Voikirium
- Hunter531
- Techmarine
- Godwinson
- TempestK
- Fayhem
- Byzantine
- Abby Normal
- ctulhuslp
- CornyBones
- Ol' Tin Knight
[X] THEORY: Karag Dum is using a fake Morghur to make the real beastmen fight for them.... and 4 more.
- T_of_A
- LilyWitch
- WorldSlayer
- killfr3nzy
- NuclearConsensus
- Pyran
- tapkomet
- Varano
- pucflek
- In_lurk_shadow
- Harried
- Emissary
- storryeater
- A_Somebody
- Deathbybunnies
- Gingganz
- Some_guy_161
- WhiteNights
- Angelform
- Fayhem
- Chopak
- kingreaper
- Exmorri
- R Besque
- 065tdsa
- Andmeuths
- Sovereign Hunt
- Fehu
- AzuraNyx
- DevilsAdvocate
- Jrin
- veekie
- King Arthur
- Artemis1992
- Luxon
- Fanhunter696
- carterhall
- SuperSonicSound
- Ithuriel
- HavocKeeper
[X] THEORY: Karag Dum has somehow tricked or compelled Morghur to fight the Kurgan tribes.
- IronFist
- No7sHere
- 10moorem II
- Khepri14
- Deamen1989
- mc2rpg
- hcvquizibo
- Klaus Wulfenback
- Shovern
- T_of_A
- LilyWitch
- killfr3nzy
- NuclearConsensus
- tapkomet
- Burned_Cookie
- SuperSonicSound
- Ithuriel
- HavocKeeper
- Valarauko
- NukeDaSun
- LightLan
- SpaceSloth
- storryeater
- A_Somebody
- picklepikkl
- Nurgle
- Valmond
- Abby Normal
- CornyBones
- Ol' Tin Knight
- NexusEye
- Exmorri
- R Besque
- Chlof
- Sovereign Hunt
- AzuraNyx
- Dalmity
- Belkar
[X] ACTION: Infiltrate Karag Dum to gather information.
- LilyWitch
- agumentic
- NuclearConsensus
- Pyran
- SCO
- In_lurk_shadow
- tapkomet
- Andmeuths
- JackOfAll
- Sib
- storryeater
- A_Somebody
- Fanhunter696
- Deathbybunnies
- Sovereign Hunt
- carterhall
- Portec
- WhiteNights
- Angelform
- Novi
- Rafin
- Siual
- MooseHowl
- wrecksalot
- Kian
- Elbrasch
- tenchifew
- Retrueno
- 13th Bee
- R Besque
- Varano
- Jrin
[X] THEORY: Omegahugger
- Pyran
- Varano
- Burned_Cookie
- Omegahugger
- Sovereign Hunt
- HungryHamadryad
- Belkar
- Sparsebeard
- TotallyNotEvil
- NukeDaSun
- DarianAmell
- storryeater
- A_Somebody
- picklepikkl
- Nurgle
- tygerbright
- Fanhunter696
- QTesseract
- AzuraNyx
- Fayhem
- NexusEye
- wrecksalot
- Chopak
- LockedMind
- R Besque
- Max Uristwell
- SpaceSloth
- Valmond
- Gap
- Exmorri
- King Arthur
- Katahiraga
[X] THEORY: The dwarves of Karag Dum are alive and uncorrupted by Chaos, but have resorted to truly drastic measures to survive, probably undertaken by their controversial "Rune Masters", which involves having these beastmen or beastmen-appearing creatures defending the karak for the dwarves. We can assume that this is all in favour of the dwarves by Morghur's easy acceptance and non-destruction of Borek as well as Borek's mutual acceptance of the beastman. The idea of Rune Masters being critically involved is the certainty that some form of magic was used to create this whole situation, including the odd weather, and the Rune Masters' lack of corruption is supported by the lesser level of ambient dark magic in the area, even directly around Morghur himself.
- Pyran
- In_lurk_shadow
- Harried
- picklepikkl
- Nurgle
- ReImagined
- Fanhunter696
- fictionfan
- Deathbybunnies
- Gingganz
- Some_guy_161
- Sovereign Hunt
- Angelform
- AzuraNyx
- Fayhem
- Belkar
- Argent Citadel
- DevilsAdvocate
- Jrin
- veekie
- kingreaper
- Katahiraga
- R Besque
- WorldSlayer
- flotter
- Mark21800
- Luxon
- WhiteNights
- King Arthur
- Exmorri
- Varano
[x] ACTION: Politely ask Morghur to be granted entrance into Karak Dum.
- Pyran
- Varano
- Trickster314
- picklepikkl
- Nurgle
- Andres
- ReImagined
- Strange9
- Luxon
- tygerbright
- Fanhunter696
- Deathbybunnies
- Gingganz
- Some_guy_161
- Sovereign Hunt
- QTesseract
- WhiteNights
- Angelform
- Rafin
- Belkar
- me.me.here
- MooseHowl
- Jrin
- Katahiraga
- Exmorri
- R Besque
- kingreaper
- King Arthur
- WinterLantern
- Bucarcar
[X] THEORY: Karag Dum has turned to forbidden arts, and Borek left in shame.
[X] THEORY: Things are not what they appear as at the first look. Nothing Mathilde knows allows for what they are witnessing to be the reality.
[X] [Theory] All we know is that it is friendly and non chaotic. That is enough for now.
[X] THEORY: Karag Dum is fallen, and has made a pact with Morghur.
[X] ACTION: Attempt to contact the nearby Kurgan tribes for information.
[X] ACTION: Persuade the Expedition to stay put for a day while you sneak to the gates of the Karak and try to have a chat about it.
[X] Action: Pray for guidance. In this realm reality is more malleable, perhaps our gods will be able to reach us more easily here.
[X] THEORY: Karag Dum may have found a way to create and control beastmen.
[X] ACTION: Wait for at least two days and see if Karag Dum sends out an emissary. Borek will report back, and perhaps someone inside will feel less ashamed than he does.
[X] THEORY: Karag Dum converted their Rune of Valaya into a Rune of Valaya's Vengeance, and used it to burn away all of the surrounding Dhar, causing a cataclysmic explosion and presumably wiping out whatever threat they were facing. But having lost their Rune of Valaya, they no longer had a defence against the Winds of Chaos, and they knew it. They could not simply die, for they had a critical duty to protect their hold, for reasons that are secrets of my Guild and Karak Eight Peaks, and so they decided that if they could not survive to defend it as Dwarves they would no longer be Dwarves. They found a way for dwarves to become beastmen, and know that they must defend their Karak as though it were their herdstone. Pity them.
[X] ACTION: Project a message in the air: What the fuck Borek (but more politely worded.)
[X] THEORY: I think I still owe Borek like 1800 gold.
[X] THEORY: Morghur has been linked to Karag Dum's waystone, which is acting as a psudo-herdstone that is burning away Dhar instead of creating it. Morghur is possibly cleansed of Dhar, and sees dwarfs of Karag Dum as family. The waystone may have been the cause of the weird geography via Geomancy, and might be weaponized. Based on Boreks last words, this was a longstanding contingency plan held by the dwarfs of Karag Dum. He is ashamed because it's a desecration of one of the greatest relics of the Ancestor Gods, as well as binding the fate of Karag Dum to a Beastmen Demi-God.
[X] THEORY: The Dwarfs have control over Cor-Dum and is likely being controlled by Karak Dum's King or Leader, They are doing this to protect Dum and keep Chaos from getting hold of it, there is an ongoing siege to break this defense with a nearby source providing power to the desert to weaken the defenders.
[X] THEORY: Karag Dum converted the hold's Rune of Valaya into a Rune of Valaya's Vengeance, which ignites Dhar and protects the user from flames. The resulting explosion blew up the other mountains and created the desert around it. The hot wind we're feeling is the result of that same rune still burning up Dhar - which means that the hold is still without a Rune of Valaya.
[x] THEORY: Physical signs point to Morghur having been holding the area against nomad raiders for a very long time, and history implies that he's not been seen in the old world since approximately when Karag Dum would have come under attack during the Great War against Chaos. He's been here this whole time.
[X] THEORY: The Beastmen and Morghur are illusions and runic trickery, The only evidence is that Morghur is not acting like his/her normal self, for instance, he/she is nonhostile, did not radiate chaos and Dhar aura, Borek is not mutated despite, Morghur supposed possesses a chaotic aura that can easily mutate, people. Morghur did not act hostile and aggressive enouch, he/she looks sane, he/she did not attack Borek, did not mutate the ground with he/she area of effect aura.
[X] Theory - There are no Beastmen, only Dryads and illusions.
[X] Theory - There are no Beastmen, only Dryads, Elgi and illusions
[x] ACTION: Form up the steam-wagons for defence.
[X] ACTION: We need information. The Yusak have been in this area for long enough, they must know something of what happened. The wagons will pull back to their territory, and while they are en-route I will attempt to directly ask Morghur (From a distance, using a spell) what has become of Karag Dum. If the worst comes to worst we will already be retreating and I will be fast enough to catch up. We will figure out our further course of action once we know more.
[X] THEORY: The burning of Dhar or purifying it by whatever process Karag Dum has makes the temperature higher, could potentially be the reason why the desert exist.
[X] ACTION: The cure for confusion is curiosity, and there are two other fronts attacking Dum. The rest of the Expedition should pull clear for now, though. You can catch up.
[X] ACTION: Project a message in the air with magic asking for a Parley.
[X] ACTION: Enlist Journeyman Cyrston's help in identifying flora.
[X] THEORY: Morghur has been bound to Karak Dum's waystone, which is acting as a psudo-herdstone. Morghur now sees dwarfs of Karak Dum as allies. This waystone manipulation may also be the cause of the weird geography. Based on Boreks last words, this was a longstanding contingency plan held by the dwarfs of Karak Dum. He is ashamed because it's a desecration of one of the greatest works of the Ancestor Gods.
[x] THEORY: Theory continued: Borek expected Morghur, Morghur favors Borek, Borek isn't chaos-aligned(he had the chance to prevent us from acting on Vlag, but he didn't, and was, in fact, happy about the result). Obvious conclusion, Morghur is aligned with Borek in some way apart from alignment to chaos.
[x] THEORY: Karag Dum is intact, and has a vast illusion of Morghur for protection.
[x] Theory: The Dwarfs have control over Cor-Dum and is likely being controlled by Karak Dum's King or Leader, They are doing this to protect the Waystone and keep the Karak Ankor safe, there is an ongoing siege to take control of the waystone with a nearby source providing power to the desert to weaken the defenders.
[X] THEORY: When Karak Dum warned the others about Chaos, the other holds instead chose to freak out about the elven army that had just landed upon the shores of the old world. The elves were later revealed to have been chasing Cor-Dum. What if K-Dum tried to remove C-Dum so the elves would go away and the dwarves could send reinforcments up north. However, they bound the demigod to their waystone instead—possibly by accident, possibly on purpose, definitly with forbidden knowledge. They weren't able to prevent the great war in time, so they chose to double down and make Cor-Dum their protector.
[x] -[X] [Action] Expedition: Digs in; Mathilde: Investigates
[X] Theory: Borek needs to be punched in the face
[X] THEORY: I. Don't. Know. What. The. Fuck. Is. Going. On.
[x] THEORY: Garlak (with Redshirt Army corollary)
[X] THEORY: Karag Dum is under an illusion.
[X] THEORY: Plotter Demons came out of the rift at Karag Vlag and they found and burned our cashes in front of us. We've seen neither hide nor hair of them since. I think this might be them. I've reason to believe, from my investigations around Karag Vlag, that Karag Dum, at least at its core, is still standing, and uncorrupted. Or at least, not fully corrupted. This may not be Morghur, but rather a Lord of Change or other Greater Demon of the Plotter, pretending to be him to send us away. I think the Karag may still stand, in some form, either fighting on or as a trap/test for those who come here. The shimmer and shift as Borek went certainly seems to indicate some kind of magical effect, either rune, or more likely, Sorcery or Illusion.
[X] THEORY: This is a mass hallucination.
[x] ACTION: First, before any council shout at Borek that he owes us some anwsers before he leaves and that we are ready to hear him despite whatever is happening here. If it doesn't work. Send a volunteer to try and enter the forest as Borek did : 1. If the volunter is attacked or mutates turn back. 2. If the volunter is denied access but doesn't mutate or get attacked, try to ask an audience somehow : ask to the beastmen, scream to the forest, creative solutions. If no anwser, turn back. 3. If the volunter is let though unharmed, have him come back do go investigate ourselves.
[X] ACTION: Call out to Dun for a parley.
[X] THEORY: Karag Dum has built magical flesh golems, and Morghur is one.
Urmskaladrak was the dragon associated with the Dwarves though. (Not to say your theory is incorrect for that alone, but you'd expect it to be the city of Zl that was relevant to the dawi.)I wonder what exactly all of this means? Morghur has been bound to Dum such that the very souls of the Dawi are changing? And he's teaching them the corrupt knowledge that has built up in him?
Also, further speculation- Boney said that he'd come up with a lore-important reason why Cor-Dum is Cor-Dum, and I think I have it.
All right, the Old Ones set up 5 cities on the world. One of them was called Cd- Cor-Dum? I think Cor-Dum was one of a set of 5 city-spirits more-or-less, created by the Old Ones to, as Borek said, ward and teach.
So Cor-Dum is known as Cor-Dum because Cor-Dum is his true name.
(Also raises the possibility that the others are gods themselves in the world- the only real data-point we have is that the Elves came from Qt)
We don't necessarily have to tell him where we got the knowledge, or Dum's thing in particular. Mathilde's Grey enough to dance around the subject.I desperately want to discuss this with Cython, but don't think I could stomach breaking that vow just for curiosity's sake.
It might be that the ancient Dwarfs knew of all the city-gods, though, even the ones not of their own.Urmskaladrak was the dragon associated with the Dwarves though. (Not to say your theory is incorrect for that alone, but you'd expect it to be the city of Zl that was relevant to the dawi.)
Backup character, ho!I'm actually seriously considering religious, but I'm not sure it's a good idea.
Just as much as I'm not sure if dwarven is a good idea.
It's working for Mathilde, clearly, but Eike shouldn't just become a smol Mathilde without a hat.
Besides, it would leave her with some… Divided Loyalties.
*dramatic sting*
Im following the thought up to this point that Karak Dum's general disagreement of the other Karak's mountain selection blew into another wedge. But what are the significance of these two names?"The southern Holds called us paranoid, even as history gave the horrible answers to our other two suspicions: Why Uzkulak? Why Tylos?
Also, I do have to say it's interesting that Mathilde helped him with his Slayer haircut. From what I remember she's always really disliked that custom, so even if she was fulfilling her promise it had to suck.
On the other hand, it also pretty intimately ties her to another—eventual—dwarven legend, which will be hilarious in the future, even if nobody ever actually hears of her involvement there. Or at least, ties her to Borek as a Slayer, not just through the expedition that led him to it.
Well, Tylos is where Cor-Dum went...Im following the thought up to this point that Karak Dum's general disagreement of the other Karak's mountain selection blew into another wedge. But what are the significance of these two names?
Now that seems very likely. Between Morghur's bestial nature, Hashut being explicitly a bull, and the tusks his followers grow, I wonder if the old pantheon was much more animalistic on the whole?Well, Tylos is where Cor-Dum went...
I'd say the implication is that Hashut is kin to Cor-Dum. Another of the old gods.
Those were places that later "fell" in various ways, so to speak. The Dawi of Uzkulak later turned to Hashut and became the Chaos Dwarves (we've actually visited that place during the Dum expedition, and it's in fact where we racked up those 2000 coins of debt), and Tylos is better known as Skavenblight nowadays, after whatever it was that led to the doom of its old human and dwarf residents.Im following the thought up to this point that Karak Dum's general disagreement of the other Karak's mountain selection blew into another wedge. But what are the significance of these two names?
Hey, I called it too. (And like, 2 posts ahead of you)
My best bet is that this is Borek, who thought that he could live with the state of Dum, but found he's just as much a stranger there as he is anywhere else.
So he goes south again, finds the Axe, and the rest is (making monsters) history.