- Location
- Utrecht
... There's probably a more appropriate thread for this subject.
There is indeed, but I won't begrudge people making conversation about something within the Warhammer IP consdiering the lack of activity as of late. There certainly isn't any conversation being drowned out here.... There's probably a more appropriate thread for this subject.
There's an entire thread for talking about the Warhammer Total War games, and discussions about them should go there.There is indeed, but I won't begrudge people making conversation about something within the Warhammer IP consdiering the lack of activity as of late. There certainly isn't any conversation being drowned out here.
I know. The post you replied to said it right there. I was merely saying that I don't begrudge people making conversation during a lull, even if it's offtopic. Policing off topic chatter is ok when the thread is active, but less significant when there's literally nothing being said. I should know becasue I tried to start conversations about the story around three times or so over the last few days and got barely anything.There's an entire thread for talking about the Warhammer Total War games, and discussions about them should go there.
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Total War: Warhammer Discussion
http://forums.totalwar.com/showthread.php/154948-New-game-announced-Total-War-WARHAMMER?p=1369832#post1369832 Sourceforums.sufficientvelocity.com
We've extracted and discussed the latest update to death such that a cursory look over it again only brings up one minor detail that I don't think we talked about:Yeah, quest is in a lull right now because the last update closed pretty well in one area and the next update starts something we have absolutely no idea about (bookmining) so speculation died down.
I always wondered what the Denga she was talking about was. Turns out it's an old monetary unit. It's half a Kopek, and a Kopek is 1/100th of a Ruble. That's 1/200th of a Ruble for a Denga. That's.... pretty small."When rope is a denga a yard?" Zlata says. "It might be safer with the Grobi."
I'm pretty sure this is supposed to be strength of the dwarves instead of clan mors?and though this battle played to the strengths of Clan Mors, the one down there in a maze of dark, cramped tunnels will play to the strengths of the Skaven.
The emissary jumps from them to he to them.perhaps the Emissary has just that much faith in their pistols, perhaps he somehow notices your presence. With Branulhune already in mid-swing, he has barely a second to react, and if they had a second more things might have gone for you the same they
Its gotten smaller in recent months.That's 1/200th of a Ruble for a Denga. That's.... pretty small.
I googled a bit in russian and apparently in XVI century, you could buy a live chicken or 2 kilos of rye flour for a kopek. And it was even more valueable earlier. Even in XIX after substantial inflation, a ruble would buy 10 kilos of bread, so a denga would be 50 gramms of bread. It was after WW1 and Russian civil war when the inflation started kicking in.We've extracted and discussed the latest update to death such that a cursory look over it again only brings up one minor detail that I don't think we talked about:
I always wondered what the Denga she was talking about was. Turns out it's an old monetary unit. It's half a Kopek, and a Kopek is 1/100th of a Ruble. That's 1/200th of a Ruble for a Denga. That's.... pretty small.
Its saying the battle that was just had played to Clan Mors strengths, but the battle in the trenches plays to skaven as a species strengths.I'm pretty sure this is supposed to be strength of the dwarves instead of clan mors?
I am pretty sure we had this conversation before but just in case anybody missed it I would like to reitarate, there are narrative tools to deal with this.A similar thing applies to Gotrek's death. It was a tight turn on the side of a mountain with a gigantic landship. Of course there was a chance that the ground crumbles. It wasn't narratively satisfying, but it wasn't supposed to be either. It's just a consequence of Boney's design philosophy, which I think is pretty solid imo.
Honestly if it weren't for the fact we know the fate of Dum was rolled for I'd suggest that, that might describe what was up with the exhibition leader.I am pretty sure we had this conversation before but just in case anybody missed it I would like to reitarate, there are narrative tools to deal with this.
I mean letting Gotrek die is an option and should be used from time to time but if Dm wants to have a satisfying end to a character the option is there. I suggest is from World of Darkness, dark fate flaw is mean to mark somebody for death at the end of the current adventure.
If Boney wanted to extent Gotreks time he could mark him as such and I think thread would be fine with it. Hell he could put it up to a vote even. It might have gone eitherway in that case imo.
I don't disagree but this should be a choice not necessity caused by lack of percived options.I think the "no, seriously, someone might just straight-up die and that's it for them" approach is fine and Boney need not change anything. It adds tension to our decisions, because just because something wouldn't be a cool way to die doesn't mean it can't kill us.
When Gotrek died, suddenly and out of nowhere, because the dice screwed him despite Boney giving multiple chances for things to go some other way or for Mathilde to save him, it was incredibly impactful even if it wasn't conventionally narratively structured. Nobody is safe, and Boney isn't going to fudge things to suit the pacing of a novel or TV show. This is a quest, and we or our allies might straight-up die if we choose to do dangerous things, because the fundamental conceit of the quest is our agency in what happens.
Honest question: why? It's not like we didn't know a journey through the Chaos Wastes was potentially lethal, it's not a surprise that at some point people would be rolling dice to not die. It's a surprise that that specific moment was such a time, sure, but I don't see why questers should* get to decide the negative consequences of their actions experiencing difficulty.I don't disagree but this should be a choice not necessity caused by lack of percived options.
Honestly, that sounds like it'd be more unsatisfying.I am pretty sure we had this conversation before but just in case anybody missed it I would like to reitarate, there are narrative tools to deal with this.
I mean letting Gotrek die is an option and should be used from time to time but if Dm wants to have a satisfying end to a character the option is there. I suggest is from World of Darkness, dark fate flaw is mean to mark somebody for death at the end of the current adventure.
If Boney wanted to extent Gotreks time he could mark him as such and I think thread would be fine with it. Hell he could put it up to a vote even. It might have gone eitherway in that case imo.
... I'll admit, I was not expecting to ever be a happy to learn that an ancient and powerful artifact from the dawn of time works on The One Ring rules.And Grimnir's Axe is not the sort of artefact that reacts to a butterflying by shrugging and going 'well, I tried, guess I'll just sit here and rust for the rest of eternity, then'.
I don't want it. That's not an Axe you want to find.I think k we need to start worshipping the dawi gods so we can find that axe.