- Pronouns
- He/Him
Scarred and Blooded: Edda has both shed and drawn blood in battle, winning the renewed respect of her Clan.
Good for her.
Good for her.
there was a rant from Boney at one point on how she acts like a cat.
When Mathilde leaves her tower she tends to present belegar with the carcasses of warbosses or vampires. Just like a cat will sometimes leave mice bodies for their owners.
We know that previously unknown story elements are in part decided by their rolls; if you roll well you're a threat, but if you roll badly you must be new, that sort of thing. It's there so that crits don't get treated as random flukes, but as things that the character can reasonably replicate, most of the time.
Wouldn't have made a difference, artillery can't be part of an attack, they can only be used to set up defences, presumably the mixture of time sensitive deployment and underground tunnels means that moving artillery as part of an attack simply isn't feasibleTBH, I'm more worried about the Warp-Lightining Cannon, even though it's broken now. I don't think we brought any artillery with us to the Under-Caldera, and I'm worried about how many Dwarves died to it before it misfired.
A plan can also move siege weapons around, but be aware that they cannot be part of an attack, they can only defend wherever they are.
Wouldn't have made a difference, artillery can't be part of an attack, they can only be used to set up defences, presumably the mixture of time sensitive deployment and underground tunnels means that moving artillery as part of an attack simply isn't feasible
So on average, Marhilde has spent 4.5 actions per turn helping K8P, and an average of 2.5 actions per turn on her actual assigned tasks.
That puts her above what even the most dedicated council member would be expected to put in for overall time spent, but close to bare minimum when it comes to executing orders.
Really building up evidence for the 'Mathilde is Belegar's cat' theory.
"Listen, Belegar, I know we spent a lot of time staring at the wall for what seemed like no reason, but in fact we were monitoring MYSTICAL ENERGIES to keep you safe. You're welcome. What? No, I don't have that report for you. Have these carcasses of your enemies instead. I love you."
These might help.
You know, this goes back to that 'Mathilde doesn't really do her direct task' thing. As in, the one where we get whatever we're told to do done, but also do a lot of other stuff, like a wizardy cat.
So on this turn where Belegar told us to get Queekish, we put the bare minimum into getting the language, and then, as far as he was concerned, proceeded to spend the rest of our time kicking off round four in the Karak ThunderDome.
We didn't even mean to do it this time.
Also, I cannot believe nobody has posted this yet, regarding Mathilde-as-cat.
Clan Skryre: *has lab equipment all set up*
Mathilde: *sneak sneak*
Mathilde: *considers the extremely fragile glassware full of interesting and dangerous things*
Mathilde: *pushes everything off the table*
Mathilde: *licks paw in satisfaction*
We need art of Mathilde as a grey tabby with a giant hat.
We've been joking about Mathilde as Belegar's cat. Little did we know, Mathilde has always been a cat: prone to wandering off, getting into trouble, and bringing home murderpresents. I PRESENT:
THE ADVENTURES OF MEOWTHILDE WEBEROur story begins with the first meeting of the Council of Stirland: Abelhelm van Hal, the new Elector-Count; Anton Kiesinger, his Diplomat and heir to the Barony of Blutdorf; Lucrecio de Verezzo, his Marshal and Professor of Military History at the University of Altdorf (forcibly ret.); Wilhelmina Hochschild, his Steward, old friend, and trusted ally; Kasmir Henz, his Chaplain and a Warrior-Priest of Sigmar; Detlef Schultz, his head architect and a coward; and Meowthilde Weber, his Spymistress, a Journeycat of the Grey College. Meowthilde is assigned to track down the intelligence infrastructure left behind by her predecessor, and so she applies the investigative tactics that have made the Grey College of Wizardry an intelligence force par excellence: she wanders around until something attempts to murder her, and then kills it single-pawedly. E.C. van Hal finds her primly cleaning gore from her claws, perched over the body of a gribbly.
Episode One
van Hal: You have been on the job for three months. Three months.
Weber: *wide-eyed innocent look*
van Hal: ...and aren't you supposed to be a wizard? Why did you kill it with stabbing, of all things?
Weber: *purrs smugly while batting the skull around with her paws*
Alright so I leave for work and come back to seeing everything in spoilers what has happened?
Alright so I leave for work and come back to seeing everything in spoilers what has happened?
Spoken queekish is very important. It allows you to interrogate prisoners and listen to what skaven are saying, both of which are useful. The skaven don't keep all of their important or relevant information in written documents.Personally I don't think spoken Queekish is really that important in the grand scheme of things at least not worth delaying written the written Queekish books over since those are really important to get out while Eshin still has no idea we already know it.
Spoken queekish is very important. It allows you to interrogate prisoners and listen to what skaven are saying, both of which are useful. The skaven don't keep all of their important or relevant information in written documents.
I love you to Mr Beautiful Battleaxe Butterfly Bro.< Hmm. Kazok, Kazgal and Kazgrom like tall women. I wonder if she likes bearded lads? Sure, they say that manlings and Dwarves can't have children, but have any of them actually tried?
Written queekish can be used for interrogating the higher-ranking members. It's awkward, but as long as they're able to read and write it can work.Spoken queekish is very important. It allows you to interrogate prisoners and listen to what skaven are saying, both of which are useful. The skaven don't keep all of their important or relevant information in written documents.
We died
Or you could just read the spoilers. It may sound harsh but we can only speculate anyway, this is just pre-update spoiler editions
Thunderhorn probably means Kazador smashed that new lighting cannon we will be getting.
All the skaven assaults that our discovery of the civil war triggered are done. There's no current need for either, so waiting until we have spoken queekish will only let us save AP. It's fine. There's a lot of things that we have to worry about going to slow with and this thankfully isn't one of them.Sure, it's important, but is it important enough to delay publishing written queekish? I'm not convinced about that.
Not for the Karaz Ankor, which is as far as we know at constant war with the Skaven, when they're not particularly intrigue focused.All the skaven assaults that our discovery of the civil war triggered are done. There's no current need for either, so waiting until we have spoken queekish will only let us save AP. It's fine. There's a lot of things that we have to worry about going to slow with and this thankfully isn't one of them.
It's not. Orks are taking a long detour through the Badlands, that's why it takes a whole day. Direct path to the east gates is a lot shorter.Where the heck are you even getting that? Karak Drazh is a whole day
Yeah. I've been pushing for "publish the Khazalid dictionary next turn"; it will probably take several turns' worth of AP to learn spoken, assuming we convince Qrech to cooperate, so I want to get Khazalid-Queekish out the door ASAP. It will help the broader Karaz Ankor community starting basically immediately and win Belegar some cred with his fellow Kings.Not for the Karaz Ankor, which is as far as we know at constant war with the Skaven, when they're not particularly intrigue focused.