Voted best in category in the Users' Choice awards.
I always wondered what the Denga she was talking about was. Turns out it's an old monetary unit. It's half a Kopek, and a Kopek is 1/100th of a Ruble. That's 1/200th of a Ruble for a Denga. That's.... pretty small.
Damn, assuming a ruble's a crown, that's nearly a tenth what rope costs in 4e, and items in 4e generally cost less than what they did in 2e, which I believe is the resource used for prices. Does Kislev have really efficient ropemaking?
 
2e's Old World Armoury, which is perhaps not the most intuitive place to go with numismatic questions, defines Kislev's coinage as being the golden ducat, the silver denga, and the copper pulo, which are worth only slightly less than their Imperial equivalents if you can find a fair money-changer.
 
On the other hand Gotrek is still alive, and his companion never had to worry about something as inane as time doing him in.
I'm not sure it's a life worth living if you spend eternity trying to end it.

…Should probably end the conversation here, Boney generally doesn't like getting into the weeds on Slayers.
 
I want to clarify that I don't dislike Gotrek's death per se, but rather its suddenness. It's also totally understandable that the team at the time didn't have the time to really mourn, and even if they did, Mathilde herself didn't really interact with him that much, but... honestly, I was really glad for all the little touches that noted Gotrek's absence - that Gotrek would have a slate with calculations ready or whatever, or that he'd have an answer to just how dangerous a given path would be. And the talk with Snorri about Gotrek's widow and daughter was great.

And thinking about it after the fact, we can at least assure ourselves that this Gotrek died in a way his canonical self might have been glad to... and that presumably, his wife and daughter will live on. There is a certain tragedy to that thought that is not unfitting - that in neither canon nor DL they can live together.

...The 1-in-100 SoS insta-quest-end chance, I can't really enjoy in the same way at all.
 
To my eye, the Head Engineer dying from their massive land-juggernauts succumbing to the undeniable call of gravity works on multiple levels. If they were an invented OC, I think those levels would be a lot easier for people to engage with. But what people get hung up on is that it's Gotrek, and they feel Gotrek meeting his fate is something that should have more substance. But this is not the Gotrek that was one of the few survivors of a doomed expedition and stumbled across one of the fated axes of Grimnir, this is the Gotrek that was torn between love and duty and who ended up giving his life for a society that he didn't fit into. Instead of being the tragic figure of the worst slayer, Gotrek died as a paragon of modern Dwarven engineering - riding the razor's edge between proven design and necessity-demanded invention and being willing to die with the compromise he created if that's what it comes to. And where the more conservative of Engineers might get hung up on a one-in-three failure rate, the rest will see that the Expedition that Gotrek made possible set off to solve one mystery of a lost Karak and ended up solving two.

This Gotrek died younger, but he died happier, and his legacy is a much healthier one for the Karaz Ankor. Snorri is going to have a long and productive career protecting the newly-recovered hold of Karak Vlag and teaching them how to survive in the open world once more, instead of being so burdened with guilt that he hammers nails into his living brain. Gotrek's daughter is going to reach adulthood. And Grimnir's Axe is not the sort of artefact that reacts to a butterflying by shrugging and going 'well, I tried, guess I'll just sit here and rust for the rest of eternity, then'.

...oh, damn. Zhufbar's Engineering Guild could turn out one Steam Wagon a year, and that was for an unpopular expedition bankrolled by Karak Kadrin.

I bet they're contributing to the impending Silver Road reclamation, and with Karaz-a-Karak funding them, it's going to be drowning in Steam Wagons.

The limiting factor won't be the number of Steam Wagons, it'll be fuel to run the things. Roswita is going to make an absolute killing selling peat-coal from Stirland's swamps to the Dwarves.
 
If Grimnir demands a Slayer. He shall have a Slayer
I mean, Grimnir is the dwarven god of Slayers and also of Warriors in general. On the topic of Gotrek's death potentially leading to happier consequences than his (canonical) life, the axe doesn't have to go to a Slayer in order to be wielded by a dwarf again.
 
Bad Things are also supposed to happen to people who read the Liber Mortis, but I haven't noticed anything going particularly wrong for Mathilde.
The Grand Theogonist who exploded Mannfred von Carstein's zombie army didn't seem to have anything bad happen to him either. So in this case it's more necromancy in general being dangerous, and the Liber Mortis being a particularly good source of necromantic knowledge. Just make sure you're using a non-booby-trapped copy and stick to the theoreticals, and you should be fine.
 
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...oh, damn. Zhufbar's Engineering Guild could turn out one Steam Wagon a year, and that was for an unpopular expedition bankrolled by Karak Kadrin.

I bet they're contributing to the impending Silver Road reclamation, and with Karaz-a-Karak funding them, it's going to be drowning in Steam Wagons.

The limiting factor won't be the number of Steam Wagons, it'll be fuel to run the things. Roswita is going to make an absolute killing selling peat-coal from Stirland's swamps to the Dwarves.

Unfortunately the steam wagons are unsuited for the terrain along the Silver Road. We had this conversation Snorri, and the only locations where they are viable are the Kurgan Steppe and the Southern Darklands, and there's no reason to visit either of those right now.
 
And Grimnir's Axe is not the sort of artefact that reacts to a butterflying by shrugging and going 'well, I tried, guess I'll just sit here and rust for the rest of eternity, then'.
INB4 Morghur Shadowgave takes it up. He is a staunch enemy of the elgi after all, so who better. And he is probably a dwarf in this iteration :V
 

I can only imagine the loooong stare the Bursar would give Mathilde after she ends up at the forefront of yet another ludicrously profitable business deal. :oops:

Unfortunately the steam wagons are unsuited for the terrain along the Silver Road. We had this conversation Snorri, and the only locations where they are viable are the Kurgan Steppe and the Southern Darklands, and there's no reason to visit either of those right now.

That was Snorri speculating on the ideal driving conditions for them.

"But not any further east," you note. "Black Fortress and Daemon's Stump along the River Ruin, they'd have the know-how and probably the firepower to handle small vessels."

"And I wouldn't want to try to tackle the river itself, it'd eat through anything you try to caulk the steam-wagons with. And the Ogre Kingdoms have taken to buying cannon from the Chaos Dwarves. So you could get anywhere within the Dark Lands themselves, but you couldn't get into the Mountains of Mourn or to Ind or Cathay."

"I can't think of anything that would be worth the effort or the expense," you conclude after a moment of thought. "Not if you couldn't get further east than River Ruin."

"Me neither," he says with a shrug, "so the steam-wagons are most likely bound to be converted into proper River Monitors when they get back to Karak Kadrin. Ancestors know we need all of those we can get, every shipyard and slipway in the Karaz Ankor has been at capacity ever since they broke ground on the canal project. Doubly so, now that Karak Vlag will need reconnecting." He leafs through the maps once more until he finds one of Kislev.

He clarifies afterwards that going anywhere in the Dark Lands is viable, but it's the Chaos Dwarves and their acid river that make going north or east dangerous (and pointless). Mount Silverspear is well outside of that danger zone.
 
The Axe will show up when it needs to.
And given what it does, its probably going to a Slayer because if things are bad enough to need the Axe, things are bad enough to want a wielder that'd use it 24/7 to the fullest extent, with no other life but to wield it well.

It'd be a holy act, but an utterly miserable one.

The Axe doesn't need to MAKE a Slayer. Theres more than enough Slayers around.

And when its done, the Slayer can die and the Axe fade into obscurity again.
 
Speaking of Grimnir, I recently left for the Warhammer shop in Tottenham Court Road to buy Warhammer stuff. They didn't sell any Warhammer Fantasy stuff, just AoS and 40K, but there's another store named Forbidden Planet that sold WFRP 4E material so I went there too. It was a pleasant and great experience and I can't help but thank @Boney for getting me into WHF.

And Dwarves in particular, because I absolutely love this painting:
There was also a Nagash art piece, but I had to choose between that and Grimnir, and that was barely a choice. I got a bunch of other stuff too.
 
Honest question: why? It's not like we didn't know a journey through the Chaos Wastes was potentially lethal, it's not a surprise that at some point people would be rolling dice to not die. It's a surprise that that specific moment was such a time, sure, but I don't see why questers should* get to decide the negative consequences of their actions experiencing difficulty.
I think you are missunderstanding me. GM should have options to deal with unexpected rolls without compromising the integrity of the quest mechanics and I suggested one that I like.

Gotrek's death was merely an example.
 
Gotrek's death wasn't an unexpected roll. When I made it, I made it in full knowledge and acceptance of the fact that it might lead to the death of one or more major characters. Taking risks needs to be able to lead to the foreseeable consequences of those risks, because if a QM isn't willing to follow through on them, it cheapens the entire decision-making process the players go through.

I know some people find sudden and abrupt death of major characters narratively unsatisfying, but the linear nature of time and the input of votes and dice make it impossible to properly foreshadow and build up to future events in a quest. Abelhelm's death might have ended up in something resembling that, but everything leading up to that fateful charge would have been exactly the same if the assault on Drakenhof had been a complete success. But I don't see this as a flaw of the format, I see it as a trade-off. Instead of carefully-crafted narrative arcs, the events that occur in quests being dictated as much by player agency and random chance as it is by author fiat adds genuine tension and stakes. Natural 100s and boxcars have dictated events in this quest that I would never have had the gall to write if I was in full control, and it has made it so that those events are amazing instead of contrived, but the cost of that is that the natural 1s must also be empowered.

And I don't see how this would be made better by having Gotrek survive but have some invisible OOC Final Destination doom mark hovering over his head. It might make it possible for me to layer on some pathos by having him look at a picture of his family and talk earnestly about how he just can't wait to get back to them, but it would add a weird and uncomfortable element to the period of time between him being doomed and it actually manifesting. 'We need to social Gotrek because he's going to die soon', 'can we get Gotrek to write down all his engineering knowledge?', 'who's the second most senior engineer, we should get to know them and make sure they're a safe distance from Gotrek', 'it's okay to risk Gotrek because he's going to die anyway'... I really don't see that working well at all.
 
Honestly, while Gotrek's abrupt and unceremonious death feels like a senseless tragedy and total waste, it works well for the story, precisely because it captures just how utterly pointless the entire expedition turned out to be after rescuing Karak Vlag.
 
I come to look at GM post notification waiting for update and what I find is once again damned reiteration of Gotrek's death after almost two years and four and a half thousand pages?
Do that much people really can't fit in their heads that there are more paradigms of creative writing than classic narrative-focused, maintaining Chekhov's gun principle, when nothing happens just because of pure chance?
That Boney is faithful to his principles and doesn't enforce The Holy Plot into inherently chaotic reality (even if only imaginary, quest reality) is part of what makes this quest what it is - what became one of most popular quests in this forum's history.
 
Honestly, while Gotrek's abrupt and unceremonious death feels like a senseless tragedy and total waste, it works well for the story, precisely because it captures just how utterly pointless the entire expedition turned out to be after rescuing Karak Vlag.
It wasn't a waste because to the Dwarven mind finding out the status of Karag Dum is incredibly important. Uncertainty and unknowns really get in the way of the Dwarf mind, and finding out what Karag Dum is like, even if it's fallen, is still a balm to the Dwarven psyche because it allows them to know. And that's what matters.

There's also a number of side benefits, like learning what Morghur is up to, removing a powerful artifact from the clutches of the Kul, and allowing Borek to go back to his people. If Borek didn't get to Karag Dum, he would have spent the rest of his life campaigning for another Expedition, taking up additiional resources so he could find out what happened to his people. He got his closure and now he's gone. And finally, Karag Dum's status is the spark that allows Thorek to reconstruct the Runesmith's Guild. Without Karag Dum, he wouldn't have the clout to push for reform.
 
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