Voted best in category in the Users' Choice awards.
Thread activity has inspired me to update one of my posts. This time, the World Events post:
I've added a number of things to the "New" section. You can peruse them under the spoiler:
This is Aksel's own words regarding the condition of the Nordlander Hedgewise who reside within the Forest of Shadows, indicating that things have been going well for them as of late:
"It's good times for my lot," he says to you as you settle down. "Most of the Ostland Blessed are dead, which is unfortunate, but it means that their families are coming out of the east for protection, joining with us. Old families with a lot of old secrets and a lot of proven wisdom. And the business in the west has people a lot more willing to face the dangers of the Forest, and having a lot more respect for those that protect them from those dangers. Word is you've a part in that."
Mathilde's conversation with the We reveals that they are in a very good position and are considering splitting, and she's managed to convince them to try out splitting their nest into Kvinn-Wyr to serve as KAU's librarians at the cost of Gold-Food:
"I hear that you're considering splitting," you say to the spokesspider inside what you take to be a meeting room within its nest, as the floor is free of webbing and they have acquired a few battered chairs from somewhere.

"Sufficient food, very good many-food. Black-Crag-green-four-legs hunting is four-eighths sufficient, small-food is one-eighths sufficient, gold-food is three-eighths sufficient. Gauntlet-We will be closer to Black-Crag-green-four-legs, can hunt deeper into their tunnels. Could also hunt in old tunnels of the smaller-not-green-four-legs, or in the above. Different nest in different place, will learn different hunts. Gold-food means can spend much time learning without no-food."
The room goes silent as the constant background noise of the hive's activity goes silent, as the entire attentions of the We are focused upon this decision. "Split-We will try book-nest," it eventually declares. "If many-food continues, split-We will build We-nest in book-nest. Otherwise must no-food to Black-Crag-tunnel."

You smile at the warning. "That is acceptable."

"We will lay eggs for split-We. Will be ready for split in..." It takes a while to think. Above-ground timekeeping has not come naturally to the We. "Six-eights above-fire."

Six weeks, then. Thankfully, the base-eight thinking of the We translates easy to an eight-day week. "I will have the masons ready to build a chamber or chambers for their nest to their specifications, and I will organize trainers to teach them how to maintain a book-nest."

That last bit is easier said than done, but the reputation of a Dwarven King is a useful thing. You smile to yourself as you picture the announcement soon to be distributed to scholarly guilds and learning institutions throughout the Old World. 'King Belegar of Karak Eight Peaks seeks Loremasters and Scholars to train a colony of large and non-hostile spiders in librarianship...'
Mathilde's donation of the Organ Vat has resulted in the discovery of the Skaven's adrenal gland cloning process and furthering the medical knowledge of anatomy. It has also resulted in the discovery of cures for at least two conditions:
Unfortunately for you and me, but fortunately for the advancement of knowledge, one of them blabbed to the Physicians Guild, and now those buggers are running around giving it to everyone for everything. I can't get them to stop - might be there's not a power in the world that could get them to stop selling the latest nostrums - but I can bully them into telling me what they've found, and I have."

She opens a drawer and pulls out a notebook and flips through it until she finds what she's looking for, and continues on. "Drinking it does nothing but make the physician richer, as expected, but things get interesting when you're a bit more creative with it. Applied as a vapour has proven very effective as a tonic against croup and anhelitus, but when injected it causes the subject to feel anxious and jittery, of all things."

You consider that. "That sounds like a perfectly reasonable reaction to being stabbed by a physician, regardless of the substance involved."

"I tried it myself. The heart beats faster, the body sweats, the hands shake, fatigue is banished. Rather similar to the feeling one gets during a confrontation."

"Might this be related to the phenomenon of 'Black Hunger' among the Skaven?"
Mathilde's village is currently prospering with a new sheep breed being introduced for its fine wool and intelligence and Mathilde approving another Sheep breed well known for its milk for crossbreeding. The quest for the ultimate sheep begins:
You learn that the headsman you knew is still given the respect due to a headsman, but over the years the unofficial authority has unofficially migrated to his son, Rolf, your Steward for these lands. You find him older, more confident, and now with a flock of his own and several children, one of whom is named Mathilde. He leaps straight to business, showing you a trio of rams kept in a fenced-in area of pasture just outside the keep. "Estalian mayor sheep, m'lady," Rolf says. "Imported from Averland, who imported them from Tilea, who stole them from Estalia. You did tell me that if I saw an opportunity to invest I should take it, and I had your EIC check the seller to make sure they were reputable." He pauses as if waiting for you to react, and continues on once he's sure you're not going to do so. "It has a reputation for very fine wool, but more important, they're smarter than the average sheep. Problem we're having up here is the ragwort, it springs up all over the place if other plants die off and leave room for it, like during drought or if you overgraze. So in bad times there's more ragwort than anything else, and it's poison if a beast eats enough of it, and sheep ain't got the sense to avoid it. The mayor sheep is smart enough not to eat too much of it, and almost as tough as the local breed, so we're breeding them in to the local flocks."

You give a thoughtful nod, as though you're at all qualified to pass judgement on animal husbandry. "I see. That seems a sensible idea."

"I'd also like to bring in some East Westerlander rams to try to improve milk production in our ewes. You said I could make improvements without asking, but problem with these is that they're a lowland sheep. I could let the mayor sheep out with the other flocks tomorrow and they'd be mostly fine, but lowland sheep don't do well up here, and it could take generations of crossbreeding them until we get something that does. Until then I'd need to bring in provender from Tarshof, that'd come to a shilling per head per month, more during the winter, so maybe as much as a crown per head per year. To maintain a breeding population until there's enough of the local blood in them to survive up here, without breeding out the extra milk..." He inhales through his teeth. "Could get as high as a hundred crowns, and no guarantee that it'd prove worth it in the end."
The Reiklander Hedgewise are currently in some sort of theological conflict with the Sigmarites, which caused them to lay low such that Aksel couldn't contact them. Something happened in Reikland:
After Marienburg you keep your eyes peeled for even a thin trickle of outbound energy which you presume to indicate a currently-unused 'backup' leyline, but you find nothing but the bright streams coming in from Talabheim and Nuln. Aksel tries to get in touch with his counterparts in Reikland, but with the Reikland Hedgewise engaged in some sort of theological conflict with the Sigmarites and therefore being especially hunted by the Templars, he's unable to do so.
I try to add events that could be easily missed into that post, rather than ones that are super prominent.
 
The third and, it seems, final stop on this unexpected relay is Castle Lenkster, the fortification guarding both the border with Hochland and one of the larger valleys leading into the Middle Mountains. Local legend has it that this is where the Dwarves of Karaz Ghumzul left the Middle Mountains for the last time, and on the way through they laid a curse upon the mountains.

Perhaps the fall of wherever was next in this chain of nexuses is either caused by or contributed to the abandonment of Karaz Ghumzul, and the 'curse' the locals remember was a severe uptick in nastiness crawling out of the Middle Mountains now that the ambient magic was no longer being drained away.

Is there a good chance that the said next in chain is one of the Karaz Ghumzul dwarfholds?

First, the descendants of ancient Dawi treason live fat, happy lives within Middenheim. There are many wrongs that must be punished before their own inherited sins are a priority for the Karaz Ankor, but they still hold the keys to Karaz Ghumzul. I need allies in the Empire to bring pressure to bear on them so they will surrender those keys, so that I might harvest a beginning of repayment from its ruins.

Perhaps there will be a good time to make good on that promise to Thorek then relatively soon. If we can restore another Karak-Waystone to some working condition then living next to Middle Mountains would become much easier, wouldn't it.

By the way, is The Keep of the First Slayer not canon at all or Mathilde just haven't heard of it?
 
I really want to know when Thorek is going to go on his expedition because I want to rite the way the throng he brings there and back. A lot of things in that mountain range that can kill him. Also help looting a Karak sounds like fun. Maybe we can find out Bony's interpretation of what happen to the dawi there and why they did what they did.
 
By the way, is The Keep of the First Slayer not canon at all or Mathilde just haven't heard of it?

Outside of End Times and 4e, the only information that existed on the Keep of the First Slayer was that something called that might exist somewhere in the Middle Mountains. And End Times and 4e aren't even compatible - in End Times it's an ancient legend that little is known of, in 4e it's an actively garrisoned slayer fortress. And both clash weirdly with the well-established history of the Ancestor Gods, since the established legend of Grimnir involves him departing from Karag Dum into the Chaos Wastes, but the Keep of the First Slayer legend has him entering a chaos portal in the Middle Mountains instead.

(also another bit of lore has it that the first Slayer was Gudrun, bodyguard of the son of High King Skorri Morgrimsson, Prince Furgil, who swore an oath of vengeance against all trolls after the Prince was killed by one during the failed reconquest of Karak Ungor in the Battle of a Thousand Woes in -975)
 
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Sudden horrifying thought: The Waystone Network was constructed before the Sundering. It may well extend to Naggaroth. Or the Druchii might have stolen enough Waystones to build a network later. Either way they are quite capable of rigging a network towards their own ends.

I can imagine a great many things that the Witch King could be doing with all that magic. None of them are good for the world in general or Mathilde in particular.
 
Outside of End Times and 4e, the only information that existed on the Keep of the First Slayer was that something called that might exist somewhere in the Middle Mountains. And End Times and 4e aren't even compatible - in End Times it's an ancient legend that little is known of, in 4e it's an actively garrisoned slayer fortress. And both clash weirdly with the well-established history of the Ancestor Gods, since the established legend of Grimnir involves him departing from Karag Dum into the Chaos Wastes, but the Keep of the First Slayer legend has him entering a chaos portal in the Middle Mountains instead.

(also another bit of lore has it that the first Slayer was Gudrun, bodyguard of the son of High King Skorri Morgrimsson, Prince Furgil, who swore an oath of vengeance against all trolls after the Prince was killed by one during the failed reconquest of Karak Ungor during the Battle of a Thousand Woes in -975)
Reading City of the White Wolf, there's not a lot there either. It's JUST rumours of a shrine full of Slayers from what I can read and a potential plot hook for the GM with not a lot to work with, but maybe I and CTRL F are missing something here Since the word Slayer, Keep, Nordberg and Grimnir go to like 2 excerpts.

The Middle Mountains are significant to the Dwarfs. There
are a number of lost holds amongst the mountain peaks, and
some say the Nordberg, the highest peak amongst the mountain
range, was the site of a heroic sacrifice performed by the Dwarf
god Grimnir.


Many Dwarf Slayers choose the Middle Mountains as a destination
on their quests to meet a notable doom. It is even said that
somewhere on the slopes of the Nordberg is a shrine to Grimnir
that is kept by a brotherhood of Slayer Priests. Dwarfs who are
asked about such rumours tend to laugh off the idea as unseemly
and impractical.


quite literally all I can find. Unless it's a different 4th ed book, in which case...fuck me of course it would be :^)
 
Reading City of the White Wolf, there's not a lot there either. It's JUST rumours of a shrine full of Slayers from what I can read and a potential plot hook for the GM with not a lot to work with, but maybe I and CTRL F are missing something here Since the word Slayer, Keep, Nordberg and Grimnir go to like 2 excerpts.

quite literally all I can find. Unless it's a different 4th ed book, in which case...fuck me of course it would be :^)

That would be a more sensible place to have that information, but instead it's in the Enemy Within campaign supplement dedicated to the Skaven.
 
Perhaps there will be a good time to make good on that promise to Thorek then relatively soon. If we can restore another Karak-Waystone to some working condition then living next to Middle Mountains would become much easier, wouldn't it.
Mathilde already made good on that promise. It just took some backroom politicking done mostly offscreen.
 
So... If we are able to get workable tributaries it does means that the relevant waystone sub-network (and controlling faction) will get a sizable boost in power.

So it's quite relevant to us which faction to empower first :

- Kislev is probably a good option since handing some results to Boris might mean official support from the Kislevian state since he was already quite interested and bringing tangible benefits would probably seal the deal. There is of course the fact that most benefits will go to the Ice Witches. We don't know exactly how the Ice Witches are using their power but it's probably beneficial to Kislev.

- Then there is Karaz Ankor. Lots of dangerous expeditions in the mountains and I don't know if our current tributary prototypes would be acceptable for Karaz Ankor and usable in the mountains. But if it does, it's our duty as a dwarf to try to get as much as possible power before the expedition. It would mean some great rep for Mathilde and Thorek with people in the know.

- Laurelorn fells kind of a waste since they already have a workable method, but they ARE our current employer and it would probably help with politics both local and international.

- The Empire might be even worst since the power goes to the elves AND it alerts them to what we are doing. On the other hand, maybe we could sell the magical energy to them... it's kind of a crucial ressource after all.
 
Laurelorn fells kind of a waste since they already have a workable method, but they ARE our current employer and it would probably help with politics both local and international.
Laurelorn would be very excited to have a method that didn't rely on precious metal deposits, and that Nordland peasants wouldn't try to steal, so any of the experimental tributaries working would still be a big win for them
 
There can be very little done to address or make sense of it because the plot is still moving forward, and there's just no time, in character or out, to waste. It gives it all a sense of unreality but at the same time that's just... kind of the point.

I love that you say "unreality" here because to me the main issue is that it is heartbreakingly *real* in it's arrival and consequences.

Nobody real gets foreshadowing, and we all have ongoing story arcs of our own, with the people around us. The sense of disconnect with reality reminds me a lot of grief. Ymmv.

There isn't really some kind of underlying thought that these characters need to bite it. They just have their dice rolled like everyone else. Its noones fault if it comes up one for them.

This exactly, which points to a parallel thing. I did, in retrospect, love the narrative effects of the author of Worm literally rolling a d4 on every character's survival in the first leviathan fight, because the broken and fractured storylines, the other characters trying to awkwardly close gaps in their own stories in the aftermath, really lent itself to a post-apocolyptic authenticity. The whole word broken- and the dice here give a similar vibe.

Is there a good chance that the said next in chain is one of the Karaz Ghumzul dwarfholds?

And now we have a WONDERFUL excuse to bring in any of the project people Thorek thinks are useful, under K8P's (our) authority as a faction in the waystone project, rather than as Lady Magister Mathilde, who might be obligated to politic on behalf of the empire. Dungeon delving adventure squad is a go!
 
This exactly, which points to a parallel thing. I did, in retrospect, love the narrative effects of the author of Worm literally rolling a d4 on every character's survival in the first leviathan fight, because the broken and fractured storylines, the other characters trying to awkwardly close gaps in their own stories in the aftermath, really lent itself to a post-apocolyptic authenticity. The whole word broken- and the dice here give a similar vibe.
Did Wildbrow really do that? If so that is really cool. I do know some worm fanfics have done that.
 
Did Wildbrow really do that? If so that is really cool. I do know some worm fanfics have done that.
I recall hearing that he considered his protagonist dying and switching to a different character, and ultimately reconsidering. The dice thing gets brought up a lot but I've never seen any citations on the matter.

There were ultimately very few characters actually explored by the narrative which died to Leviathan and I can't say that I have any trust in WB as an author for that sort of thing.
 
I recall hearing that he considered his protagonist dying and switching to a different character, and ultimately reconsidering. The dice thing gets brought up a lot but I've never seen any citations on the matter.

There were ultimately very few characters actually explored by the narrative which died to Leviathan and I can't say that I have any trust in WB as an author for that sort of thing.
Well, trust is still a factor as this is just post-facto statements on the matter (and secondhand at that), but here's a cite for at least a claim about the dice thing.
 
Alright, I've shotgunned this entire thread over the past week, and my only complaint is that we didn't appoint that dashingly handsome and mysterious Doctor of Chaos Dwarf Studies we know as our librarian.
 
So... If we are able to get workable tributaries it does means that the relevant waystone sub-network (and controlling faction) will get a sizable boost in power.

So it's quite relevant to us which faction to empower first :

- Kislev is probably a good option since handing some results to Boris might mean official support from the Kislevian state since he was already quite interested and bringing tangible benefits would probably seal the deal. There is of course the fact that most benefits will go to the Ice Witches. We don't know exactly how the Ice Witches are using their power but it's probably beneficial to Kislev.

- Then there is Karaz Ankor. Lots of dangerous expeditions in the mountains and I don't know if our current tributary prototypes would be acceptable for Karaz Ankor and usable in the mountains. But if it does, it's our duty as a dwarf to try to get as much as possible power before the expedition. It would mean some great rep for Mathilde and Thorek with people in the know.

- Laurelorn fells kind of a waste since they already have a workable method, but they ARE our current employer and it would probably help with politics both local and international.

- The Empire might be even worst since the power goes to the elves AND it alerts them to what we are doing. On the other hand, maybe we could sell the magical energy to them... it's kind of a crucial ressource after all.

Hrm few thoughts. We don't actually know how much more tributaries will help, like Boney said A) They mostly focus on Eartbound or non-wind magic and B) they're passive leaks as opposed to Waystones actively yoinking the winds and forcing them to stay down. Also related we don't know how many will be needed, how easily they can be created, etc etc.

For specific countries:

--Yeah Kislev as front door to Chaos really really could use some de-ambient-magicking. Though I think you're framing of it as "more power" is off when the point is "Less magic wandering around eventually creating daemons." Like the power boost is a side benefit

--For dwarfs I think we're gonna need a lot more than this to get some minds changed tbh,

--Laurelorn Uh no, not at all. I'd say the tributary action is amazing for Laurelorn since their tributaries are literally "here be riches" signs so being able to replace them with "the most boring, common rock ever" would be so great for them. Again provided they can actually get said boring tributaries out in sufficient quantities and time

--Empire: Try to upsell/blackmail the Asur over this? Hahahah no oh god no. The main point of the Waystone network is to funnel the bad shit out. Being able to then use it for fun things is like a side benefit/stretch goal for the empire right now. This would be like being pissy about someone coming over to clean up radioactive waste because they've found some way of reusing it while you have no way of safely dealing with it and the waste is actively causing malevolent cancer. Okay yes, Caedith did frame it to Mathilde as "oh the Asur are totally siphoning all this sweet, sweet magic away!" but like Empire currently has no great way of processing the Chaos Waste's ambient byproducts and Dhar/bad magic is an active problem. And I don't think the Asur have like super sensitive real-time updates on magic inflow to the Vortex/seems optimistic to think tributaries alone would cause such a massive spike that they'd notice.
 
I think Empire would be happy with having less magic by itself no need for anything else. Get the tribituaries going and they can use it to reclaim land from bunch of places full of gribblies.

In fact if we were to solve waystone question without figuring out any other use they would still like it. They are not big on magic after all.
 
I think Empire would be happy with having less magic by itself no need for anything else. Get the tribituaries going and they can use it to reclaim land from bunch of places full of gribblies.

In fact if we were to solve waystone question without figuring out any other use they would still like it. They are not big on magic after all.
Tributaries channel Earthbound Magic, they don't purify Dhar. That's something that the main network does. Tributaries can help make existing areas safer and works as a preventative measure, but I doubt it'll help in reclaiming areas that have already been corrupted.
 
Can Dhar turn into earthbound magic? I'd assumed so, but Dhar doesn't act like the other winds in several ways so its good to ask.
 
Can Dhar turn into earthbound magic? I'd assumed so, but Dhar doesn't act like the other winds in several ways so its good to ask.
Pretty sure that the answer is no unless you can turn Dhar into not-Dhar. When Dhar coalesces into something, it forms Warpstone. It's the only "naturally formed Powerstone" so to speak.
 
Pretty sure that the answer is no unless you can turn Dhar into not-Dhar. When Dhar coalesces into something, it forms Warpstone. It's the only "naturally formed Powerstone" so to speak.
Actually does Dhar form warpstone naturally? Is there a source for that? Because I'd think if it did the Skaven would do that more then look for every meteorite ever spit at Malus from morrslieb.
 
Actually does Dhar form warpstone naturally? Is there a source for that? Because I'd think if it did the Skaven would do that more then look for every meteorite ever spit at Malus from morrslieb.
This is a complicated subject, so let me bring a few choice quotes that may elucidate matters from Realm of Sorcery 2E pages 42-43:
"Whilst there are some naturally occurring areas that lead to the combination and stagnation of magic into True Dhar, these areas tend to be flukes and are generally temporary, lasting anywhere from just a couple years to a couple of centuries. However, if a Henge can be corrupted, magic continues to flow into it indefinitely, never leaving unless actively drawn out by a spellcaster. This would mean that the Henge would have an ever-growing and ever more stagnant and destructive supply of Dhar, killing all life within proximity to the Henge and perhaps even coalescing slowly over the millennia into Warpstone."

"Warpstone is solidified magic and is a hideously dangerous substance. Although it is solid and has density, mass, and dimension, Warpstone is not made of any of the elements of physical existence. It is entirely its own thing. The Orders of Magic believe that if left undisturbed in an area long enough, Warpstone, like magic, undergoes a transformation from the pure substance in first appears as, to an even more destructive and dangerous tainted form. Warpstone is rare and important because it is the bridge between the material and the immaterial—it is a stuff of both pure magic, and physical existence.

The extraordinarily rare substance of Warpstone was discovered by the Empire and was given the nickname "Wyrdstone" after the destruction of Mordheim by a large meteorite of the stuff around five centuries ago.

In Warpstone, all the colours of magic become temporally and physically manifest in such a way that any sentient creature can see it, touch it, and utilise its power simply by holding it or standing near to it and concentrating. But Warpstone is incredibly dangerous because it actually leaks magic into the surrounding environment, saturating everything around it with its energy.

This saturation manifests in the forms of spontaneous mutation, the warping of solid forms, the manifestation of dreams, memories, fears, various psychoses, and other random and supernatural happenings. In this way, the effects of the physical presence of Warpstone are the same as the ill effects that come from using Dark Magic, only much more acute. The presence of Warpstone always causes these manifestations, unless stored in a thick magically null box or some other magically null container.

No one is entirely sure how Warpstone came into existence. One theory offered by the Loremasters of Hoeth suggests Warpstone was a substance first created by the pre-historic Old Ones to power their inexplicable arcane devices, like the Chaos Gates. The Loremasters theorise that when whatever catastrophe overtook the Old Ones, the great power source was ejected from its place between both the material and immaterial universes.

Pure Warpstone, then, is thought to be all the Winds of Magic made into a solid with an extremely random and dangerous influence over all things it touches. In addition to leaking magic into the environment, Warpstone actually draws the Winds of Magic to itself so they swirl around it like a mini-vortex. Depending on the size, age, nature, and positioning of a chunk of Warpstone it can play all manner of tricks upon those with witchsight. Some Wizards have reported becoming blinded by the foul rock, while others claim the substance causes ripples in their visions.

Once Warpstone comes to rest upon the mortal world, it attracts to itself the Winds of Magic, sucking them into its core and crushing them together. The longer this goes on, the more dangerous and tainted the Warpstone becomes. The Golden Order regards Warpstone that has sat upon or within the mortal world for any length of time as tainted and increasingly dangerous. Such ancient and tainted Warpstone (as was used by Nagash the Black during his blasphemous experimentations so many millennia ago) cannot create any effect other than ones that are destructive or dominating in nature.

The longer Warpstone resides on the mortal world, the more it absorbs and crushes the Winds of Magic into itself, in essence becoming solidified Dhar instead of solidified High Magic. Such ancient and tainted Warpstone may have less facility to work bizarre and wondrous miracles than it would to manifest horrific and hideous change or mutation. Ancient Warpstone is very bad news and is sought after and used only by the most powerful and insane Human magic users. Terrible immortals and semi-immortals like vampires and Dark Elves, or the Chaos mutants known as Skaven, also pursue Warpstone for their own wicked ends. However, whether freshly arrived upon the mortal world in the form of a meteorite or whether it has rested deep in a mountain for millennia, Warpstone is best avoided at all costs."
Warpstone seems to take centuries or millenia to fully condense into a usable form. I don't think the Skaven have the patience to craft an industry around that timeframe.
 
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