- Location
- Utrecht
HOW COULD YOU BE SO CRUEL!
HOW COULD YOU BE SO CRUEL!
I don't dislike him. His death was simply too important to the story. It was powerful, evocative and central to the narrative and Mathilde's character, and the Quest turned out the better for it. The Stirland Arc was not bad by any means, but I enjoyed everything after it far more, which is why I usually start my rereads at the beginning of the K8P Expedition. I also really like Roswita and her character arc and it's highly doubtful we would have gotten that without Abelhelm's death.
Job-wise, Belegar gave Mathilde a much longer leash, even before she got the Loremaster title hung on her. "General troubleshooter" is vague and nebulous, while "spymistress" is a very clear remit, with sharply defined limits on what she can and can't (or, at the very least, shouldn't) do.I think Abelhelm overshadowed Mathilde in many ways, whilst Belegar very much didn't. Abel was also our boss, whilst Belegar is our friend, and I find that I like that dynamic more.
Abelhelm was also solidly placed in a mentor role, with him giving her advice and treating her like a student with her learning from him. The most memorable scenes that I remember with Abelhelm are the ones where he's teaching or lecturing her on something, like that one time with the organisation proposal, or that one time he told her that she was one of the strongest people in Stirland and that she should act like it. Mathilde even had constant scenes where she would debrief him in private and they would discuss things and how she would go about things.Job-wise, Belegar gave Mathilde a much longer leash, even before she got the Loremaster title hung on her. "General troubleshooter" is vague and nebulous, while "spymistress" is a very clear remit, with sharply defined limits on what she can and can't (or, at the very least, shouldn't) do.
helm.
request for a small clarification I was never certain on, is this saying:Clan Redbeard of Karak Kadrin watched the mountains to their north, and Clan Grimsteel of Karak Vlag watched them to their south.
That's certainly my interpretation. Meaning Redbeard had to stretch their range further north when Vlag and Grimsteel disappeared.request for a small clarification I was never certain on, is this saying:
"Clan Redbeard of Karak Kadrin watched the mountains to [Karak Kadrin's] north, and Clan Grimsteel of Karak Vlag watched [the mountains] to [Karak Vlag's] south."?
So I remembered that Transformation of Kadon let you turn into a Great Fire Dragon, which made me wanna go check the books to see if the Amber Order had somehow managed to work with multiple winds, since I remember fire dragons were the Aqshy dragons. Turns out they didn't, it's just a case of bad naming.You grimace at the thought. "What sort of dragon? Great Fire? Horned?"
request for a small clarification I was never certain on, is this saying:
"Clan Redbeard of Karak Kadrin watched the mountains to [Karak Kadrin's] north, and Clan Grimsteel of Karak Vlag watched [the mountains] to [Karak Vlag's] south."?
It's part of Boney's philosophy that he doesn't value a satisfying narrative as much as he does the integrity of the Quest. Gotrek's death was not satisfying at all, but if you think about it, most of Karag Dum was not narratively satisfying. It was a matter of logistics and fighting against the environment rather than actual combat that made the whole thing a struggle. That's because Boney valued making things feel logical and make sense than he did with a satisfying narrative.Drakenhof is fascinating to reread. It's a fantastic example of how a string of bad rolls can feel like an actual preordained narrative. The doomed charge, trying desperately to hold back the enemy horde, being rescued by the dwarves. Kasmir being unable to heal Abelhelm, then the Light Magister blowing himself up in a horrific miscast, then Kasmir failing to heal again, then Mathilde desperately praying and failing to really do anything. And even then there was a final roll to determine whether Abelhelm would live or die.
Then, Hexensohn died meddling with... something, that we still don't know about. Markus died trying to take the town hall.
It all lent this feel that Sylvania really is cursed, reaching out through the screen and cursing the dice with bad luck too. And that only with cannons and dwarven artifice and a very old dragon, one of the greatest strongholds of that curse was decimated.
Honestly, that's kinda why I don't entirely like Gotrek dying during the KD expedition, and how in the Skull River ambush there was a 1 in 100 chance of instantly dying due to using Substance of Shadow - it's just not terribly narratively satisfying to die due to random chance so suddenly, and 1 in 100 chances are a lot more common than you'd think. If Mathilde had died to that Substance of Shadow and the quest ended right there, I'd think it would have been a real waste.
Yeah, it makes everything feel more logical and coherent. I also like the fact that Boney rolls for things that make sense. For example, in our duel with Boris we didn't skewer each other despite rolling badly, because there's no chance that 2 elite fighters would fail so badly.It's just a consequence of Boney's design philosophy, which I think is pretty solid imo.
Technically speaking, the chance of instant death was for when Mathilde went through the door- if there was a light on the other end, she'd have had very big problems.The instant death thing with Substance of Shadow was a consequence of the terrifyingly dangerous nature of magic. Magic is not some simple thing that we can just dabble in with no consequences. We were chaincasting a Fiendishly Complex spell in an unknown environment to save hundreds of people individually. Of course there should have been a risk of death, or the integrity of the quest would have taken a hit because apparently chaincasting isn't that dangerous.
Total Warhammer has been doing this thing for the game 3 map where they slowly reveal more faction start positions.
Not particularly relevant to the thread overall, but today was Greenskins, and there's now a suspiciously Rotgut-shaped hole in the map- Grimgor used to start at Black Crag, but now he's way over past the Dark Lands.
Might come up given that Gorfang is the Warboss that took over after Birdmuncha got iced.
View: https://twitter.com/totalwar/status/1544637979897085953?s=20&t=bzkNwJIj6o0kVPWDAK-6Rg
Immortal Empires probably has the capacity to brick your computer if it's lacking. I really don't think it's fair to criticise the squishing.It looks like you could swim to Ulthuan from Bretonnia.
So much for the great ocean
If it's a choice between map with stuff on it (land) or map without (ocean), I'll take the former.It looks like you could swim to Ulthuan from Bretonnia.
So much for the great ocean
I'd actually love it if Warhammer had Sealanes and an army sent over one would take like, a specific number of turns depending on where it's going.They already needed to make sealanes (pretty much teleports on water) a thing so that you can get armies anywhere in a reasonable time, if they did the oceans to scale it would be soon much worse...
They do in Immortal Empires. It's an advertised feature, with each Sea Lane having a name. The AI can't use it, and it takes a static two turns to traverse any Sea Lane with the exception of Naval expert factions who take one turn, so it's not exactly ideal, but it's functional.I'd actually love it if Warhammer had Sealanes and an army sent over one would take like, a specific number of turns depending on where it's going.
They do in Immortal Empires. It's an advertised feature, with each Sea Lane having a name. The AI can't use it, and it takes a static two turns to traverse any Sea Lane with the exception of Naval expert factions who take one turn, so it's not exactly ideal, but it's functional.