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I'm not sure if it can be just anyone. The Scythians, from what little we know, had tributaries in the form of Kurgans, which are graves for their Khans and great heroes. Those points are supposedly what direct the energies. I wonder if the individual's power and importance is essential, just like how you can't turn any regular person into a Wight. Only the ancient Chieftains, Kings and great Heroes can be turned to Wights. The world has some sort of arbitrary "you need to be this good" clause in some scenarios, perhaps as a result of cultural belief.

EDIT: Shit. I got Weber'd.
I agree that you probably can't just take any dead volunteer to use for this purpose, but it seems more likely to me that the stopping point is that it's much easier to immortalise a great Khan into a spirit capable of doing things than it is for Joe Bloggs. But Niedzwenka's spirits would then sidestep this problem by already being such... beings.
 
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Only the ancient Chieftains, Kings and great Heroes can be turned to Wights. The world has some sort of arbitrary "you need to be this good" clause in some scenarios, perhaps as a result of cultural belief.
Is it that only they could be turned into Wights, or that they were the only ones deemed to have the honor of receiving the burial rites that produced Wights?

Graveguard are Wights themselves, so it's not a matter of "you need to be at least Hero-tier".

I think it's just that the ancient tribes didn't perform those rites on just anyone, but that was purely a cultural practice, rather than something more metaphyisical.

(Good thing they didn't perform them on everyone, the Vampire Wars would have been even worse if the VC could call up entire legions of Wights instead of just the elites)
 
On the topic of Wights, this is how they are raised according to Page 120 of Night's Dark Masters, the Spell of Awakening:

"As re-animate, but you create Wights instead. The remains used must be those of a Character with an advanced career"

In the RPG, your "career" refers to your class. It's your job/vocation, it determines your specialties, your progression, your abilities, your skills etc. etc. There are Basic Careers and Advanced Careers, and in order to enter an Advanced Career you need to complete a Basic Career corresponding to the Advanced Career in question. All Basic Careers give you an option to which Advanced Career you want to advance to. The gist of it is that Wights can only be Characters with Advanced abilities, and not just some no name. Interestingly, this description says nothing about martial ability, which is probably just an abstraction. You could theoretically make a Guildmaster with no combat ability into a Wight.

This is the description of Wights from page 127 of the same book:
Here is necromancy at its peak—a creature with the dark will of the Spectre combined with the bodily strength and unflagging discipline of the Skeleton. Though their flesh may rot, their bones remain strong, and their minds retain their mastery of the art of combat and their lust for slaughter. As the Skeleton is to the Empire's foot soldiers, the Wight is to its great generals and heroes.

However, the creation of a Wight requires the deepest study of the black art. As such, it is typically only done for those whose mortal existences marked them as worthy of such immortality. Vampire lords may occasionally bestow the gift on close friends or family, but in the main, the honour goes to their greatest warriors and generals, so they may continue their martial careers in death. There are also Wights that come to life through some magical accident or ancient curse. The races that lived in the Old World before the coming of Humans buried their dead in barrows entwined with ancient magic. Their Skeletons have been known to rise up to defend their resting grounds or respond to a summons from a powerful Vampire.

Regardless of their origin, they are skilled in the ways of war, and all have an eternal thirst for battle and warfare. Most carry terrifying Wight Blades that cut through armour like the cold talons of a Spectre, and many are mounted on hideous skeletal Nightmares. The image of the Wight riding into battle with lance and sword is so common that, amongst the Vampire armies, Wights are often known as "Black Knights."

Their personalities are not as complete as that of a Vampire, but their intelligence is deep and their goals often extensive. Wight lords are sometimes found ruling small duchies or necropolises or harnessing armies of Skeletons, just as their Vampire masters do. They also lack the great charisma and noble bearing of the Vampires, but since Wights have little taste for political machinations anyway, they are quite happy to leave such things to their masters. Like any good warrior, the Wight knows his station and seldom exceeds it.
Most of this information is interesting but not really relevant here. Here, the implication seems to be that you can turn anyone into a Wight, it's just usually reserved for those who are worth it, but I prefer the idea that Wights can only be formed from those who are capable of withstanding the process.
I agree that you probably can't just take any dead volunteer to use for this purpose, but it seems more likely to me that the stopping point is that it's much easier to immortalise a great Khan into a spirit capable of doing things than it is for Joe Bloggs. But Niedzwenka's spirits would then sidestep this problem by already being such... beings.
That is probably the case. But then you run into another problem, and that is the fact that strong spirits are rare. They require a specific environment that nurtures them and allows them to exist without being corrupted, and they also tend to be extremely localised. One could argue that it's more likely for us to gather "worthy humans" than it is to collect spirits capable of performing these tasks.

Obviously, we're operating on complete speculation since we don't know how much theoretical strength is needed. Can a Spite handle a tributary? I feel like if that was the case the Grey Lords would have attempted it. It's certainly more efficient than Lornalim, which requires a deposit of silver and/or gold.

I'm not too optimistic about spirits picking up the slack, but we'll see how it turns out. Niedzwenka is certainly one of the best options for that field at least.
 
Clearly, we need to teach our Wisdom Asp how to be a guiding beacon in the waystones and plug it in there, to generate even more AV, by consuming all the waylines energies, there is no way this could possible go wrong :V
 
"I got great news Patriach! The Chaos Gods are dead!"

"W-what how"

"Now for the bad news, is that we may or may not have a Wisdom Asp who's consumed the four Chaos Gods"
 
You could theoretically make a Guildmaster with no combat ability into a Wight.
That implies that a sufficiently functional and organizational minded vampire might create an "army" of the Wights of the most talented and competent of all fields each generation, slowly accumulating a huge amounts of artisans that have been practicing their arts for millennia and are capable of feats to match.

The (arguable) immortality awaiting those with great skill might even push more people into attaining skill levels high enough to qualify.

The resulting polity would have such an incredible level of expertise…
 
In fairness to Mathilde, lots of religions have creation stories. Even if they've got the common element of silver ships, she doesn't have a particular reason to think that the draconic story is just straightforwardly correct rather than being partially based in reality and partially based in the teller's embellishments like the rest of them.

Already responded to this, but having slept on it I got an idea. In our irl mythology yeah tons of places had creation stories, but is it the same in warhammer fantasy? Admittedly I've hardly read every warhammer fantasy novel, but off the top of my head I can't think of any

Adding to what has already been said, even with knowledge of space and space travel, there is a good chance of coming to the conclusion she did:

They came from the west, and just got flown over in a landing craft. Or flew themselves over in a landing craft.

Yeah as I said before I can see this possibility, but considering that we only have a few scraps of half translated words and those scraps match up pretty well with the story that Deathfang told us with stuff like 'came from beyond', I would expect there to at least be some consideration there. I don't think it definitively claims that the Ulthaun story is wrong or misinterpreted at all, but I do think that it implies theres more going there to research before accepting it wholesale.
 
So, I just got a half formed idea. Given Halatath's likely abysmal Intrigue score, we could try to use the coin with The Deceiver to make him somehow confess about Albion?
 
Already responded to this, but having slept on it I got an idea. In our irl mythology yeah tons of places had creation stories, but is it the same in warhammer fantasy? Admittedly I've hardly read every warhammer fantasy novel, but off the top of my head I can't think of any

I think the elves have a creation myth, but nearly everyone else has either a "we were always here" or a "we came from the north/east/south/west" myth.
 
So, I just got a half formed idea. Given Halatath's likely abysmal Intrigue score, we could try to use the coin with The Deceiver to make him somehow confess about Albion?
I cannot stress how bad of an idea it is to try to trick Hatalath into revealing something he doesn't want to reveal using a Divine Artifact. He might have bad Intrigue, but if there's one thing we can never underestimate, it's his magic. He is one of our most valuable assets and we cannot risk it with him for our curiosity. Either we figure Albion out or we don't, I am not going to try to put the screws on Hatalath.
 
Under Tochter's nervous eye you scrutinize the two that the Jades didn't want to lay too strong a claim to, and while the carvings are faint and damaged in places, the depiction of a human stretched out upon an altar is hard to mistake for anything else.

I get the concern about human sacrifice, but I can think of at least one other reason why a fertility cult might have a ritual that involves someone laying down on their back on an altar. :V
 
That implies that a sufficiently functional and organizational minded vampire might create an "army" of the Wights of the most talented and competent of all fields each generation, slowly accumulating a huge amounts of artisans that have been practicing their arts for millennia and are capable of feats to match.

The (arguable) immortality awaiting those with great skill might even push more people into attaining skill levels high enough to qualify.

The resulting polity would have such an incredible level of expertise…

Eh sounds likes a soul of sufficient metaphysical weight is transformed into a specific creature that's a good martial unit vs keeping the mind and skills intact. Could definitely see this being something a vampire would try to cultivate though, undead NCOs
 
Eh sounds likes a soul of sufficient metaphysical weight is transformed into a specific creature that's a good martial unit vs keeping the mind and skills intact. Could definitely see this being something a vampire would try to cultivate though, undead NCOs
Wights specifically keep a greater portion of their skills and knowledge intact. Krell was not only a powerful soldier, he was a military strategist who did things like check for chokepoints, scout out positions, create fallback points, and performed complex formations despite not being able to speak. Someone who's more organisationally literate could probably retain what they excelled at in life, even if they're somewhat worse at it. To maximise that sort of thing you'd turn them to a Vampire, but that has its own issues.
 
To maximise that sort of thing you'd turn them to a Vampire, but that has its own issues.
I figured a vampire might have some issues with creating a massive host of highly skilled fellow vampires. On account of how stabby vampire succession tends to be.

A Wight is noted for a lack of ambition, no matter who they were in life, which would sound great to a paranoid dhar user.
 
So what are the odds that Teclis was right and the druids turned instructions on how to use magic from Old Ones into religion?
If Deathfang is to be believed there were no gods while Old Ones were around, and the Belthani records mention their ships.

In the end, the greatest creation of the cunning beings were those they created by accident. With the great machines sealing the world against the Ruinous Powers, the combined beliefs of their creations had accumulated and grown into an entirely new form of life. When the cunning beings finally fled, we fought alongside the Gods instead.
 
So what are the odds that Teclis was right and the druids turned instructions on how to use magic from Old Ones into religion?
If Deathfang is to be believed there were no gods while Old Ones were around, and the Belthani records mention their ships.
Whether Teclis was right or not, religion is powered by the belief. All gods (well, most) are fiction until they aren't, because people believe them to exist. That's the warp. Teclis saying the Earth Mother is just the Jade Wind and they've been confusing what they're worshipping could be viewed as incorrect from a certain viewpoint. We don't really have all the facts. Teclis did have, as Mathilde put it, a "blindspot when it came to Divine Magic".
 
So what are the odds that Teclis was right and the druids turned instructions on how to use magic from Old Ones into religion?
If Deathfang is to be believed there were no gods while Old Ones were around, and the Belthani records mention their ships.
That quote very much implies that the gods and the Old Ones coexisted. After all, by the time the Old Ones ditched this world, the Gods were already fully there and ready to throw down to save it.
 
Whether Teclis was right or not, religion is powered by the belief. All gods (well, most) are fiction until they aren't, because people believe them to exist. That's the warp. Teclis saying the Earth Mother is just the Jade Wind and they've been confusing what they're worshipping could be viewed as incorrect from a certain viewpoint. We don't really have all the facts. Teclis did have, as Mathilde put it, a "blindspot when it came to Divine Magic".

We also do not know if Teclis actually said that or if someone misunderstood him. He was presumably speaking Elathrin or Lingua Prestigigita, which can mean opposing things depending on the context of the word and he was also referring to gods when the elven conception of gods would be very alien to humans.
 
Not the issue. Even if you begin with a perfect sphere, once you set it spinning there's no getting around the fact that the mass at highest radial distance from the axis of rotation is going to be experiencing more forces than the mass closer to the axis of rotation.

...part of me wonders if you could deliberately overengineer a planet to be asymmetrically spheroid in the other direction, bulging at the poles, such that once you set it spinning those forces that caused it to redistribute its mass made it become a perfect sphere, but my five minutes of staring at the wall and thinking about the physics suggests no. The reason why this happens is that the gravitational force and the centrifugal force are not in equilibrium, and I don't think they can be in any configuration apart from the equatorial bulge, because otherwise there would still be potential energy available to be realized as kinetic energy by bulging some more.

(Also, even if I'm wrong and this were possible, it would not stay true forever, because tidal forces from the sun will cause the planet's rotation to slow down over time, changing the centrifugal forces acting on the mass of the planet and lowering the equatorial bulge over time, so unless the Old Ones come back and do routine maintenance it is a lost cause. So all the cosmic lathe would do is cause the planet to just get consistently smaller over time, there's no indefinite-equilibrium rotating sphere option.)
Possible, but you'd need materials of arbitrary physical durability in amounts significant to a planetary body...
 
We also do not know if Teclis actually said that or if someone misunderstood him. He was presumably speaking Elathrin or Lingua Prestigigita, which can mean opposing things depending on the context of the word and he was also referring to gods when the elven conception of gods would be very alien to humans.
Again, we've covered this before. He was lecturing an entire hall of human students. Either Teclis is an incredibly dumb teacher who's willing to let the entire class misunderstand him, or he said it.
 
It's one thing if it had been an idle comment from Teclis, but this was like him, going up to a cult and saying "Your God is false". Imagen if Teclis had gone up to some Sigmarites and said "You actually just worship the Ayzr wind". That wouldn't be something they would just nod their head at and accept. They would have a lot of questions, a lot of repeated questions.

Regardless of the actual vadality of the fact, i think we could take it as a pretty certain factor that Teclis did in fact say that the earth mother was the Jade wind. Though, the fact that there are still Jades worshipping the Earth Mother, does mean that whatever Teclis agrement was, they weren't sufficent to convince everyone.
 
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