Kragg has called the blade 'Branithune', and though as a verb it could be interpreted straightforwardly as 'practicing Branulhune', as a noun it is very easy to interpret it along the lines of 'precocious beardling who's up past their bedtime'. You suppose that's what you get for coming to Kragg with a job he feels unworthy of his skills, and there's not many on the continent who'd get off so lightly if they did so.
I love you too, grandpa.
- The option 'Experiment with integrating the Vitae into enchantments' has been removed, as Mathilde is now familiar enough with the substance and its reactions to be confident that there's no useful applications or new information to be found by pursuing it.
Oh, fantastic, one less thing to worry about.
Anyway, so many options...
It's very neat that we can include as many or as few project members as we want on specific votes. On the other hand, it'll make voting
really complex - with a good chunk of these we straight up
shouldn't use WEB-MAT exclusively, so we'll need to be very careful with our action economy. If we're focusing only on the making of the waystones themselves, we'd need 5 actions, and while we really won't need to do every single thing in there, there's 17 actions' worth of stuff to do among nexuses, mapping, tributaries, and networks. We're gonna be
busy.
My preliminary idea:
[] Plan WEB-MAT Waystones, Preparing For the Future
-No Overwork
-[] COIN: The Gambler
-[] Travel to the Grey College and attend lessons there: (paid in gold)
-On the Education of Apprentices
-Power Stones and their Creation
-[] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[] Waystone: Mapping (Empire, Border Princes) (Web-Mat, with Johann)
-[] Waystone: Capstone (Web-Mat, with Max)
-[] Waystone: Foundation (Web-Mat, with Egrimm)
--The Gambler
-[] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
-[] KAU: Go about recruiting an army of scribes so you can start copying entire libraries of material.
-[] SERENITY: Write a book: Windsoak Mushrooms (2/2)
Does that look alright to y'all? This is my reasoning:
-We prepare for Eike's arrival, we take power-stone creation lessons for the gigaflex, we continue/maybe finish Branulhune because grandpa just gave us a sword and we're
nearly there.
-The Waystone options I've chosen
should be alright without making Waystone members feel unincluded. Johann's windsight is likely to be of great help in mapping, the Capstone is likely in safe hands with Max, and with Egrimm and the Gambler we should be able to handle the Foundation.
Does that seem reasonable, or am I vastly underestimating how much effort it might take to handle those last two, and they should be better studied with a bunch of more people?
If we wanted to create a seviroscope or seviroshades or something ese for observing primordial wind creation, how would we go about it? I know Egrimm has/had some interest with windsight back during the Karag Dum expedition, so it would probably be a WEB-MAT action.
I'm kind of hoping that if the Orbs of Sorcery gigaflex works out we'll get a Boon-equivalent benefit from the Colleges, much like when we asked the Golds for the secret of Gehenna's Golden Hounds. And hopefully, based on that, we could ask for them to make the seviroscope, among maybe other things.