Voted best in category in the Users' Choice awards.
I think I'd definitely prefer to take at least 3 Waystone actions this turn as a bare minimum, and really that's with the consideration that we need to take the Apprentice class this turn.

To everyone looking at mapping the network as an easy win, I'll remind you that the Amber College have at bare minimum a map of most of them in the Empire. They've probably mapped more, because I'd be surprised if the Ghur users were overly fussed about things like "borders". There's a good chance that they know more than that too, since Max was politely rebuffed and they didn't have a library for him to confirm.

So I think I'd prefer to look at literally anything else until they're on board.
 
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@Boney Just to check, Eike isn't allowed to go bookmining with us, right? (With her being a newly graduated apprentice not trusted with being too close to the bad books and whatnot.)
 
@Boney can we bring WEB-MAT members onto Waystone actions with other contributors to help, and have that count as keeping them busy (and useful) even if it doesn't count for the purposes of generating a "free" WEB-MAT action?
 
@Boney Just to check, Eike isn't allowed to go bookmining with us, right?

Not yet, as she's still a Junior Apprentice. As of next turn she is your Apprentice, and Mathilde will have the full and ungainsayable authority to drag a tiny child into the cold dead heart of Sylvania to mine for forbidden knowledge.

@Boney can we bring WEB-MAT members onto Waystone actions with other contributors to help, and have that count as keeping them busy (and useful) even if it doesn't count for the purposes of generating a "free" WEB-MAT action?

Yes.
 
@Boney Just to check, Eike isn't allowed to go bookmining with us, right? (With her being a newly graduated apprentice not trusted with being too close to the bad books and whatnot.)
We should keep her away from actually reading anything suspect but we can bring her. If the Grey College didn't trust Mathilde to not get duped by an apprentice they shouldn't have let her take an apprentice, or made her a LM.

Bigger problem is probably being far from a single wind environment.
 
Not yet, as she's still a Junior Apprentice. As of next turn she is your Apprentice, and Mathilde has the full and ungainsayable authority to drag a tiny child into the cold dead heart of Sylvania to mine for forbidden knowledge.
I meant next turn, as I'm concerned by the logistics of either bringing her along to something that isn't particularly apprentice-friendly (even without other dangers, there's still all the ambient Dhar to worry about, and Eike has just finished learning how not to Dhar-poison herself in regular multi-Wind environments, nevermind Sylvania. Even Journeywoman Mathilde had issues with emotional regulation there, and that's for someone with more experience and non-feeling-based Windsight), or leaving her alone for however long this is going to take. Sure, it's definitely less time than the Elfcation, but ditching an apprentice right after you get her is kind of rude.

TLDR: Another reason I'd like to do bookmining this turn rather than next turn.
 
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I meant next turn, as I'm concerned by the logistics of either bringing her along to something that isn't particularly apprentice-friendly (even without other dangers, there's still all the ambient Dhar to worry about, and Eike has just finished learning how not to Dhar-poison herself in regular multi-Wind environments, nevermind Sylvania. Even Journeywoman Mathilde had issues with emotional regulation, and that's for someone with more experience and non-feeling-based Windsight), or leaving her alone for however long this is going to take. Sure, it's definitely less time than the Elfcation, but ditching an apprentice right after you get her is kind of rude.

It's not like Mathilde would leave her in the car with the window cracked, she'd sort out something useful or education for Eike to do and have Wolf keep an eye on her.
 
To everyone looking at mapping the network as an easy win, I'll remind you that the Amber College have at bare minimum a map of most of them in the Empire. They've probably mapped more, because I'd be surprised if the Ghur users were overly fussed about things like "borders". There's a good chance that they know more than that too, since Max was politely rebuffed and they didn't have a library for him to confirm.
Strong point. Honestly, the problem is that I really want to fit 3 Web-Mat actions into waystones, but a good chunk of them really should be taken with more people than just them.
 
Yeah, WEB-MAT mechanics are a poor fit for any turn where we want to go heavy on Waystone actions. Sure, we have enough going on to keep our employees from getting antsy, but we aren't getting that extra WEB-MAT action unless we want to half-ass this project and irritate all the other participants.
 
Strong point. Honestly, the problem is that I really want to fit 3 Web-Mat actions into waystones, but a good chunk of them really should be taken with more people than just them.
The free WEB-MAT action is great, but I think not using the other contributors and having to use them on an action that will in large part be made redundant in the future costs more than we gain. I'd just use our employees as supplemental help to the other contributors.
 
I think we should forget about getting our bonus web mat action and simply calculate with 5 AP.

One gets spent for apprentice course.
One may or may not get spent for sword.
Three to Four for waystone.
 
I think we can have Max do the Capstone action by himself, because he's our materials specialist, and Johann can help with the mapping action because of his unique windsight. That's two web-mat actions there, and then we can spend the third one on anything. We don't need the help of the others on those two actions, not really.

- The option 'Experiment with integrating the Vitae into enchantments' has been removed, as Mathilde is now familiar enough with the substance and its reactions to be confident that there's no useful applications or new information to be found by pursuing it.

That's interesting, so we know for sure that there is nothing to be gained by adding AV to an enchantment?
 
I think if we are gonna do a misdirecting mist, we can crib some notes from Melkor and instead of fucking with minds fuck directly with space, instead. That should deal with the issue of really strongwilled foes.
 
My idea was to do appartitions as a WEBMat (we can do this right?) to enhance combat instead of our sword. This allows for a waystone action with other people.
We can capture an apparition as a WEB-MAT action, but we'd still need to spend another action to bind it afterwards. And if any complications occur, it could take more.
Then Mathilde can brag about being the coolest mentor because how many other Grey Magisters would do that?
I'm... not so sure dragging Eike to Sylvania would be doing her a favor.
 
Before we run in and go all out on the Waystone Project, which for the record we should absolutely do, I think we need to think about what we want to do. There are a lot of actions and I do not think we can count on managing all of them, or even most of them on the first go. On the other hand a lot of the support we have so far is for reasons other than belief in the project, we should strive to show some results so we can get a more solid commitment. With that in mind I think we should focus on the tributaries,specifically the ones we already have an in on when it comes to understanding them, the Lorelin and the Belthani Waystones, rather than just go all in on the big stones from the word go.

"We're mining for cool books"
"Can I read any of them"
"No"
-5 cool teacher points

Joking ofc.

I mean she can read most of them, vampires do have other books than 1001 ways to cast necromancy. :V
 
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Strong point. Honestly, the problem is that I really want to fit 3 Web-Mat actions into waystones, but a good chunk of them really should be taken with more people than just them.
I want to fit some Waystone actions into WEB-MAT. In a world without WEB-MAT I would say that Capstone Gold should be taken with Elrisse as well, but we have two Lights and one of them is in WEB-MAT so I think this will probably be fine. As for mapping -
You can specify as many or as few members of the Project as you please, as well as bringing in people from outside the Project if you pay for their services or convince them in some other way.
Would saying "hey Dragomas, I am interested in the shape of the network for reasons of state security, you like me, you like the project, you are the head of the Amber Brotherhood, can we make something happen here?" count as 'convince them in some other way'?

Regarding the mapping of the network: looking again at what Mathilde is saying here
There's also the question of fully mapping out the network, because from the sound of it the nexus network has a worrying amount of bottlenecks that could block the flow of half the continent if something happened to them. If the fall of one or two foreign cities would doom the entire Empire, that's something you think that the Empire should be aware of.
Mathilde is specifically worried about the loss of Waystones, so maybe we should consider where this could happen. If we want to delay the study of the Empire in particular, here's my ideas about the other options, more or less in the order of how good of an idea I think they are.

Border Princes: Things switch hands there on a regular basis, it might very well be the case that some malevolent magic users manage to take over some crucial part of the network. And this is close enough to the Empire that it might actually be possible to send an army in such a case. The Border Princes are also mostly blank as far as Mathilde's speculative map goes.
Estalia: Lots of tiny kingdoms, so no central authority to talk to if a crucial Waystone is lost. Not easy for the Empire to handle, but in the future when Bretonnia is on board maybe we could tell them "the city of X has fallen, this is a bottleneck for the Old World network, send a crusade or something". Our current idea of the Estalian network is pure guesswork based on Baba Niedzwenka's secondhand knowledge.
Tilea: Similar issues to Estalia, but it is currently a complete blank so we have nothing to go on. Might be best to do this after Estalia or the Border Princes, as the directions of nearby leylines will give us an idea about where to start looking.
Badlands: Similar worries as the Border princes, but far more dangerous and we're far less likely to be able to actually do something if a part of the network is lost.
Araby: Too far, this should be something for the distant future.
Bretonnia: An excellent candidate for mapping after we bring them onboard. If we're lucky the Damsels might come to the project with a map of the leylines in Bretonnia, which will obviously save us a lot of trouble.
 
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First draft of Mathilde's current speculative map:


Red is confirmed functioning, green is confirmed and corrupted, grey is speculative, light blue is Kislev, dark blue is Dwarves. Can anyone think of anything else that Mathilde has seen or been told of?

There's the Tower of Se-Athil, which was mentioned here:

"Energy flows along the cardinal directions are easiest to maintain," Cadaeth says. "And ordinal ones, to a lesser extent."

You nod, then frown as you leaf through your notes. Of course you didn't think to bring a map of Laurelorn, but you suspect... "The Tower of Se-Athil," you say, and Cadaeth nods, while most of the others exchange confused looks. Tor Lithanel is directly southeast of the Tower of Se-Athil, you're now sure of it. And you're pretty sure it's directly west of Salzenmund, but you don't say that out loud.

Here's the labelled map I posted a while ago (the dashed lines were for the more speculative links):



Ulthuan (red):

1. Nuln
2. Altdorf
3. Marienburg
4. Fort Solace
5. Couronne
6. L'Anguille
7. Talabheim
8. Gross Selon
9. Bugman's Brewery
10. Karak Norn
11. Gisoroux
12. Parravon
13. Quinnelles
14. Brionne
15. Los Cabos
16. Athel Yenlui
17. Helmgart

I couldn't figure out where Ubersreik would be on this map, so I made a connection from Athel Yenlui to Parravon instead, since it's on the other side of the Grey Lady pass.

Laurelorn (green):

1. Tor Lithanel
2. Tower of Se-Athil
3. Salzenmund

Kislev (white):

1. Kislev
2. Praag
3. Castle Alexandronov
4. Erengrad

Lost (purple):

1. Mordheim
2. Brass Keep
3. Blood Fane
Not shown: Tower of Melkhior

The Tower of Melkhior is also somewhere within the Forest of Shadows, but I couldn't narrow down its location beyond that.

Karaz Ankor (blue):

1. Karaz-a-Karak
2. Barak Varr
3. Karak Eight Peaks
4. Karak Azul
5. Zhufbar
6. Karak Kadrin
7. Karak Vlag
Not shown: Karag Dum

I'll make a version that matches the new map more closely, by moving Castle Alexandronov, connecting Tor Lithanel to the main network and adding more links. My location for Gross Selon is also different, but I based it on this quote:

a stone circle just outside the town of Gross Selon, about fifty miles west of Bechafen.

The map of Ostermark on the wiki shows Bechafen on the fork in the Upper Talabec, and I assumed the castle icon south of it was Mordheim. Should I also update this?
 
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