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Besides books and undead I believe there is a chance to find things like treasure . Because vampires keeping gold in a vault for when they wake up would be in character. Let's not forget they looted a lot of the provinces a few times.

Edit now that I think about it if or when we find treasure how is it going to be divided? Besides the looting of the empire there is a gold mind near by.
 
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Besides books and undead I believe there is a chance to find things like treasure . Because vampires keeping gold in a vault for when they wake up would be in character. Let's not forget they looted a lot of the provinces a few times.

Edit now that I think about it if or when we find treasure how is it going to be divided? Besides the looting of the empire there is a gold mind near by.

Technically, I think it would be property of the Markgraff or the Grand Countess.

Practically, finders keepers losers weepers.
 
Besides books and undead I believe there is a chance to find things like treasure . Because vampires keeping gold in a vault for when they wake up would be in character. Let's not forget they looted a lot of the provinces a few times.

Edit now that I think about it if or when we find treasure how is it going to be divided? Besides the looting of the empire there is a gold mind near by.
If we end up making Belegar turn a profit on the library I'm going to laugh. A lot.
 
Something just occurred to me about Waystones... they are these giant pieces of magical infrastructure right ? I mean they are rather hard to miss with those with the eyes to see them, which in this case is mage sight. I think it would be fair to say also that when they were put up they were rather remarkable, what with altering the flow of magic fundamentally...

I wonder if there are any fey who saw one of these go up, if not the really old first gen ones than one of the more recent human ones? We can assume that any fey lore of Larurelorn is already in our grasp, but what about other places? It might be worth poking the locations of known human waystones to see if the local fey recall anything useful about them. We do have an expert spirit wrangler on hand.
 
Moral support during a lengthy and somewhat boring process such as writing can be nice. Even if all she does is run in loops around the lab shouting catchphrases like "It's Morbin Time!" would be a fun distraction.

Spin it right and you could credit her with some pretty impressive stuff:

"Provided essential room and impetus for fresh ideas."

Sounds very impressive :p
 
Well now we have to name them Morbs.

I hope you're happy with yourself.



I know I am.
If Mathilde names the Orbs of Sorcery Morbs, that would be the point Panoramia instigates an intervention on Mathilde's behalf. I'm not sure Panoramia would be too happy to learn that other people would have her girlfriend's Morbs in their possession.
I mean... Mathilde's Orbs could be shortened to Morbs, if we wanted to up the ante on exactly how obnoxious she is about slapping her name on everything. I could be convinced to vote for it!

Something just occurred to me about Waystones... they are these giant pieces of magical infrastructure right ? I mean they are rather hard to miss with those with the eyes to see them, which in this case is mage sight. I think it would be fair to say also that when they were put up they were rather remarkable, what with altering the flow of magic fundamentally...

I wonder if there are any fey who saw one of these go up, if not the really old first gen ones than one of the more recent human ones? We can assume that any fey lore of Larurelorn is already in our grasp, but what about other places? It might be worth poking the locations of known human waystones to see if the local fey recall anything useful about them. We do have an expert spirit wrangler on hand.
I really like this idea!
 
This one is curious, as it gives another Old World God a favorite enemy Chaos God. (First being Shallya and Nurgle.)
I think this is a case of a mechanical change effecting narrative.

In the skill description for 'Pray' they added that, if your Enemies have reason to fear your god. (I think the assumption being you are/where one of the priest/battle priest classes) you can roll to give them terror.

I think it was added to give non-combat divine lores like Rhya more to do in a fight.
It definitely wasn't added to give Rhya more to do in a fight. Though it is possible to use the Pray skill to intimidate people, it's an entirely mundane effect; if someone's scared of your god, then ominously hostile chanting related to that god would scare them, and naturally it only works if your enemy speaks the same language as you as otherwise they won't know what you're saying. Chaos cultists tend not to fear non-Chaos gods so it's not really effective against them. It's honestly best used against coreligionists, who are most likely of anyone to fear your god.

I think the reason "oppose Slaanesh" is a stricture is the same reason "gay people are ok" is explicitly a stricture with her, even though all the gods are ok with gay people: Warhammer fans are poobrains. Before 4e, there was an unfortunately high quantity of people willing to argue that Rhya hates gay people because she's a fertility goddess and gay people don't reproduce; that stricture rather firmly opposed that notion. Similarly, even now there's a number of people (though thankfully reduced these days) who go "oh wow SEX that's soooo Slaaneshi!", so a stricture was needed to affirm that the Cult of Rhya isn't sinful simply because they think sex is pretty cool. They did a similar thing with Katya.
 
I wonder if Orbs of Sorcery are the top tier... I mean, for all we know the only limit to Power Stones' power and size is our supply of AV.
I'm inclined to think there's an option or maybe two yet to be unlocked, but not beyond the orbs of sorcery action. Like, maybe in Enchantment?

Or maybe applying Power Stone creation methods to the AV generates a Qhaysh power stone and something weird happens in the process.
 
I wonder if Orbs of Sorcery are the top tier... I mean, for all we know the only limit to Power Stones' power and size is our supply of AV.
While humans don't know how to make Orbs, Teclis does. "These are useful, but bigger is better" is an obvious enough thought that I'm inclined to believe there's probably a reason he never took that step.
 
While humans don't know how to make Orbs, Teclis does. "These are useful, but bigger is better" is an obvious enough thought that I'm inclined to believe there's probably a reason he never took that step.

I mean, different methods might allow for different possibilities. We also don't know if Elves don't have better Power Stones than the Orbs. There is no reason why thet wouldn't keep the better stuff for themselves.

Especially if the difficulty/cost increases in a non-linear fashion relative to size and/or there are diminishing returns to increasing size past a point...
 
I think our sacrifice of signature forging definitely forbids even the signatures of enemy gods. I was wondering if it included non-divine energies, and then I realised my only example of such was actually still divine.


I don't want to start this debate again, because it's still a bit of a sore spot, and the last time people were unhappy. So I will try to throw as litte interpretation in here as I can, and this will be my last post on this topic in this chain.

The text of the updates is very light on restrictions, and explicit directions.

The first update has this to say:

The faith choice says this:

Mathilde also thinks taking further signatures "would be a declaration of war against the secrecy of the Gods and the Cults".

Before this, Ranald has shown he wants his privacy, so not doing it to him again is very strongly implied by the Faith action. We can see this as a hard no. It's morally sketch to do to allied gods, and I personally think we shouldn't on those grounds, even to Sigmar. Ranald being a god of thieves makes it unclear whether he would be ok with Mathilde doing it anyway. I will not comment on this further.
Doing it to opposing gods is ok morally. Chaos, Mork/Gork, the Horned Rat, they don't get protection. The only concern is that the friendly gods learn of this capability, and take it badly. The likelyhood and reaction can be debated, but this is not the place for it.

Now, the following update:
First, Mathilde's stated reason to not follow up on this is that she's too busy


And also

That no shards are left behind is indicator that Ranald does not want any crystals of himself around. Whether that extends to other gods is another matter, but I will not debate it here.

But that's mostly it. At this point the update moves to the daughters.
There is one final line that's potentially relevant towards the end:

Does this mean we sacrificed and right to ever follow up on this, in all ways? You could argue that, and I think that's where the impression of a prohibition comes from (if there's WOG, please point it out to me. But I don't think so, because for something that important, Boney would probably have made a note in the update if he gave WOG later).
From the fact that I'm making this post, you can probably tell I'm not convinced, and have a different interpretation. For the sake of avoiding the "I'm not going to argue, but let me just list the arguments of my position", I will not espouse my position further.

Personally, I think the ambiguity is deliberate. Boney prefers if the players have to make their own decision on what something means (which doesn't mean there's not correct answer, just that he often doesn't tell, and sometimes the correct answer gets determined when it becomes relevant). You even have this bit:

The exact meaning is also up for debate, but it is suggestive.

Also, to be clear: I'm not arguing we should take up signature stealing, I just don't want there to be an impression that things were said that really weren't. As Mathilde said, she's stretched too thin. I think we should learn to controll the marks, and for the megalomaniac long term plans, I'm more in favor of Mathilde becoming the world's least hidden ulgu dragon, rather than futzing around with divinity.

Boney has already explained this - for identification use, the ability to identify a illegitimate deity necessarily involves the ability to identify a legitimate deity disguised as something else.

Which is crucial when you are a legitimate deity servicing a benign marginalized community, acting on behalf of another legitimate deity, related to another legitimate deity, related to an illegitimate deity or occupying concept space in a malign community which might normally go to an illegitimate deity.

In which case Ranald has:
-Haletha servicing not-very-legal marginalized communities.
-Potentially taking action on behalf of Loec and vice versa.
-Ties to Haletha which may hurt her cult if publicly associated with his.
-Any deity may or may not be rebelling facets of Chaos or proscribed deities, and calling attention to this would serve Chaos more than Order.
-Ranald specifically services criminals, displacing worship of nastier patrons like Khaine or Gunndred.

So...basically kiboshed on using it for identification at all.
Theres no specific word on other applications of trapped Divine Power, but then its not like we have other applications right now.
I've only read the core book, which is light on details when it comes to specifics regarding Religion, so I'm not sure if I'm fully qualified to answer. That being said, 4E Taal doesn't give me much of a toxic vibe. He's... occupied with his trade (being hunting), and that makes him sort of boring, but aside from his followers wanting everything to revolve around him (which is not unique to him considering Sigmarites and Ulricans do the same), I don't see it.

I'm also not sure if 4E is implying that Taal and Rhya aren't all that official:

"Though typically depicted as the wife of Taal, myths connect her to many gods, and she has children from many of those relationships."

then there's "Although she is not openly worshipped in the towns and cities – townsfolk often turning to Shallya in her stead – her name is frequently tied with Taal's, so she is still well known amongst such people.

Because the cult has no great temples and protects no holy books or relics of significance, many scholars believe her worship to be declining, and possibly already dead. Her many cultists do nothing to contradict such talk."

This is directly addressing certain aspects of Rhya that were present in 2E. I made a huge post about it some time ago showing every instance of the Cult of Rhya being seen as "lesser" to Taal within 2E, and 4E seems to be a course correction where they're not trying to contradict the previous lore, they're attempting to add dimension to it. Whether it succeeded or not is up for interpretation.

I'm also not sure if Rhya is really a "modern-positive" depiction or if she's just a representation of paganism. I am not an expert on the subject by any means, but I have a vague recollection of non-standard religions being far more accepting and open-minded before they were, y'know, subsumed by certain groups.
I think the paganism made a convenient way to perform necessary pushback.

Earthmother deities, by the extended crude metaphor, basically get plowed by everyone to begin with, but the specific counter to Slaaneshi excess pretty much has to be pushback on the Sex = Slaanesh idea.
This is incorrect.

Now, does that mean Eike will be doing serious intellectual work on our AV research actions? No. But people have already raised the Lustrian papers research action as one that it seems likely Eike will be able to meaningfully help with, for example. She's not an equal partner by any means, but she will still be very much a partner.

(...apologies to the anti-Apprenticeship lobby for speaking about this as a done deal, but there hasn't been a vote in pages and Mathilde taking Eike on currently has about 82% of the vote, so I think I commit no great hubris.)

She's still an apprentice starting the second half (or was it second third?) of her magical education.

She can propably do some practical labwork, or kinda understand what we are doing if we guide her through it, but I really don't think she can meaningfully contribute at this point.
She would barely know how solid strands of Wind are supposed to act, nevermind know and be able to explain why they act abnormally here.

Like, if people are working on an IRL research-project, how often do they involve school kids in any meaningful capacity?
You usually stick to students at least, and not first-Semesters either, I think?
I can see a few useful contributions:
-She has a different form of Windsight. Intuitive or Emotive Windsight is less prone to being blinded, even if her Windsight isn't as precise as Mathilde's. Boney-standard, the more points of view on a phenomenon, the better.
-Dictation. Classic apprentice work, instead of having to write it all down yourself from memory AFTER the experiment, you can focus on the experiment and dictate the notes as you go.
-Gopher. Need a book? Keep writing, send the apprentice as a runner. Need a second bucket of AV? Keep monitoring the process, send the apprentice as a runner. Need a lunch break? Send the apprentice for an early lunch and have her takeout some Halfling pie while you keep working. Need a sounding board? Apprentices are educated in the basics but without your experiences, they will give very different first impressions.

Net result - Your work just smooths out. Apprentice learns a few things. Apprentice also has legs that can kick a warboss to death after a few years of running up and down a mountain on tasks.
 
WFRP 4e: Winds of Magic, page 195 has a bit of Ishernos lore:
The ancient Belthani migrated north to waystones infused with Ghyran. The priests of the Belthani believed these waystones were sacred to Ishernos, the god-and-goddess of nature and the seasons, and the nature spirits that were found living near them.
In here, Ishernos is both god and goddess rather than one or the other.
 
Goddamn it. I keep looking for any hints of Liljiana's Learning modifier in the Quest, and for some reason, Boney's kept it completely hidden even in the case where he's revealed other stats:
[Woodsmen vs Dryads: Martial, 100+15+10(Milica)+10(Kreml Guard support fire)+5(outnumber)=140 vs 45+20=65.]
[Boris vs Manticore: Martial, 83+20+10(Shard Blade)=113 vs 48+25+5(Frenzy)=78.]
[Ljiljana vs Treeman: 80, 92.]
[Kreml Guard firing on river Dryads: Martial, 91+20=111.]
[Mathilde counterambush: Martial, 24+23+10(surprise)+10(invisible)=67 vs 74+20-20(Rejected by the Forest)=74.]
[Ljiljana reaction: 81.]
We know Boris' Martial and Nadezdha's Learning, but Ljiljana is still unknown. The reason I want it so that I can check to see who has the highest total roll in DL history:
[Ljiljana vs Kul: Learning vs Martial, 74+???+???(Widow?)+???(Tor?)+???(Dazh?)+???(Ursun?)+30(Mathilde)=??? vs 99+20-10(Losses)=109.]
[Meanwhile, Ljiljana vs Kul 2: Learning vs Martial, 95+???+???(Widow?)+???(Tor?)+???(Dazh?)+???(Ursun?)+???(Ranald)=??? vs 2+20-30(Losses)=-8.]
[Does Regimand help? Roll: 78-10(busy)-20(college politics)+100(wants to spend time with Mathilde)=148.]
Assuming Ljiljana has a minimum Learning of 20, and that each of the Gods gave her a +5, that's 144 on the first roll and 140 on the second, but if she has a higher learning than that, then she can surpass Regimand's roll for wanting to hang out with Mathilde.

These were the rolls that immediately jumped to mind. I don't think there were higher totals before? Although I might have forgotten something. I know there were some very high rolls for studying stuff at some point, but it wouldn't matter unless it hit 149+.

I'm still burning with curiousity on why Ljiljana's stats are kept so hush-hush.
 
These were the rolls that immediately jumped to mind. I don't think there were higher totals before? Although I might have forgotten something. I know there were some very high rolls for studying stuff at some point, but it wouldn't matter unless it hit 149+.
I believe the highest roll total ever, by a pretty wide margin, was studying Melkoth's Mystifying Miasma:
[Learning Melkoth's Mystifying Miasma: Learning, 91+28+5(Library: Ulgu)+20(Coin)+20(Room of Dawn and Dusk)+???(Melkoth's tutoring)=???.]
That's a total of 164 before Melkoth's tutoring bonus, whatever it was.
 
Well, I guess that's it. I still hold that it is less impressive than a field roll, but I guess that would be impossible to beat unless the mystery bonuses were significantly bigger than I thought. I doubt Liljiana had a +40 and all the Gods were giving her +10s for example.
 
Yep, we really stacked the deck on that one.

We had a base of 73 before we rolled, and that's not even including Melkoth's tutoring. +73 to learn battlemagic, and then we rolled a friggen 90 on top of it.

Melkoth probably added +20 or +30 to that roll, would be my guess, but we probably won't learn that unless we spend more time with him, and that won't happen unless people want to learn more battlemagic. We could easily have hit 100 in just bonuses, which is crazy.

Edit: also, shout out to the Kul, who had the lowest dice roll in the thread at -8.
 
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We had a base of 73 before we rolled, and that's not even including Melkoth's tutoring. +73 to learn battlemagic, and then we rolled a friggen 90 on top of it.

Melkoth probably added +20 or +30 to that roll, would be my guess, but we probably won't learn that unless we spend more time with him, and that won't happen unless people want to learn more battlemagic. We could easily have hit 100 in just bonuses, which is crazy.
I doubt Melkoth would be as good at teaching other Battle Magic as he is at teaching his custom spell that he can cast by waving his hand, although one might argue that it's so ingrained in him that it could be harder to teach than other spells, but he had to have taught dozens of people how to do it. It's the Signature BM Spell of the Grey College.
 
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