Voted best in category in the Users' Choice awards.
Voting is open
I could swear that I've read a post before by Boney that Mathilde could plausibly write a book on Dwarven Diplomacy.
To the Picklemobile!
Could we write the book on diplomacy with the Karaz Ankor? Now, most of Mathilde's reputation with the dwarves has to do with her deeds, but she does have a great grasp on dwarven culture and politics, the leading expert in the Colleges of Magic in fact.
She could give it a shot.
"She could give it a shot" is permission to write the book, rather than an endorsement that her expertise is teachable. Granted, we know some of it definitely is, because we were able to teach the EIC to Not Fuck With The Dwarves and have them take that super seriously. But I group this QM statement as isomorphic to "try it and find out."
 
Last edited:
"She could give it a shot" is permission to write the book, rather than an endorsement that her expertise is teachable. Granted, we know some of it definitely is, because we were able to teach the EIC to Not Fuck With The Dwarves and have them take that super seriously.
#1. Do not give a dwarf a reason to Grudge you.
#2. If you are the target of a Grudge, do everything in your power to pay reparations
#3. Find a lost Karak
 
I could swear that I've read a post before by Boney that Mathilde could plausibly write a book on Dwarven Diplomacy.
Mathilde does have a fairly deep understanding of the Karaz Ankor and its culture. But in her dealings with the dwarves she had the advantage of already being a Dawongr in very good standing, and now she is a famed hero and officially an actual Dawi. I won't go so far as to say that there's nothing to be learned from watching Mathilde interact with dwarves, but the biggest takeaway is probably "they really like her", and the rest Eike probably already knows from her time in K8P.
 
Eike spent, like, a week in K8P. I don't think she picked everything up. It takes longer than that to fully acclimate, but it's not like she'll need a crash course or anything. She'll learn with time and with Mathilde's occasional lessons. At the same time that she learns Elven customs in Laurelorn. It's probably going to be hectic at the start, but hey, it's certainly more interesting than a "traditional" apprenticeship.
 
I figure that dwarves are lot easier to deal with than almost any human polity.
It's just that the rules so simple people keep missing them.

Pay your bills, keep your word, and don't try to be clever with your wording.
Dwarves have a lot longer memories than humans, and will not just get over things, or forget a slight, just keep that in mind and you are probably half way to being an expert dwarf diplomat.
 
This isn't relevant, but I just want to express that I'm happy 4E is more progressive than previous editions and actually includes LGBT people in their descriptions of people in their world:

"Doktor Bernhardt Bayer is the youngest of the physicians. Charming and confident, Bayer sees his profession as an opportunity to meet and impress the young men of Ubersreik. Doktor Krupp offers a 'refer a friend' discount; Doktor Grat applies a discount to patients with diseases as opposed to injuries; while Doktor Bayer charges less to attractive male patients."

Well, putting aside the vague malpractice going on here.
 
I figure that dwarves are lot easier to deal with than almost any human polity.
It's just that the rules so simple people keep missing them.

Pay your bills, keep your word, and don't try to be clever with your wording.
Dwarves have a lot longer memories than humans, and will not just get over things, or forget a slight, just keep that in mind and you are probably half way to being an expert dwarf diplomat.
I think it's dealing with dwarfs in a temporary way. As in only semi regular contact, and no designs bigger then "buy from them or sell them something."
I imagine living with dwarfs or trying to enter their communities in any way has much more hidden rules and faux pas that you can do.
 
#1. Do not give a dwarf a reason to Grudge you.
#2. If you are the target of a Grudge, do everything in your power to pay reparations
#3. Find a lost Karak
Honestly, given how much Mathilde has interacted with the Dwarves, I think we could legitimately expand that third one to something workable.

"The dwarves value greatly their connection to the past. Just as they look harshly on those who betray them, so too will they will look kindly on any and all attempts to grant them connection with their lost glories or closure with old wounds. While many examples may seek to aid in the grand and glorious efforts in aiding the dwarves in keeping their promises of they and their ancestors before them, in restoring even the smallest fragment of their past, and even assistance in the clearing of an old grudge will not go amiss."

"By far the greater strategy when working with Dwarves, however, is that if one is patient and consistent, one may seek to become a part of that valued past. Though the Empire can point to its own example, many others exist. Even the humble citizens of Tobaro reaps the benefits of long association with their ancestors."

We haven't really been in a position to, say, help a dwarf guild rediscover forgotten farming techniques, engineering principles, or archaeology, but I imagine such assistance could go over quite nicely, if all went well. Once we take up AV enchanting for instance, I would be curious to see how if there's anything in it that could be applied to metallurgy. It would certainly explain certain lost highly-magical metals like Waystone Gold and Glimril.
 
Inspired by the Dawi book talk.

I like the idea of Mattie writing a common sense book, just on things you should do and things you should avoid doing, and at first glance it seems totally normal, but as you read more you start to see more and more examples of advice that are totally insane for anyone who is less capable than Mathilde.

Like

Q: What to do when a nearby Orc presence has been troubling you're village.

A: sneak in during the dead of night, being causing things to go wrong to inflame tensions withing the group, wait for inter-group violence to break out and then assassinate the leader. Sneak away.

Q: I can't afford to feed my family, what do I do?
A: Find the most evil person in you're area, rob them blind.

Q: I think my loved one is cheating on me.
A: Follow them everywhere. Try hitting on them in disguise. If they take you up on the offer, then you know their at least willing to cheat on you.

Q: My home is surrounded by different evil groups, what do I do?
A: Incite tensions between the different groups so they all fight each other, then assume command of the local military, hire as many mercenaries as you can, and defeat all the enemies one at a time while they are distracted. If unable to gain cooperation of military, use stealth and sword to violently murder everyone, it's super easy as long asa they don't have on of the best fighters on the planet with them.

Q: The local guard is corrupt, what do I do?
A: Become a Ranaldian, organize the Ranaldians in the community, use them to find proof of the guards corruption, deliver proof to highest trustworthy authority. Avoid having you're identity be discovered.

Q: I want someone to like me, what should I do.
A: Kill their enemies. Reclaim their ancestral home. Make them rich and powerful. Give them success beyond their imagination.
 
Last edited:
This isn't relevant, but I just want to express that I'm happy 4E is more progressive than previous editions and actually includes LGBT people in their descriptions of people in their world:

"Doktor Bernhardt Bayer is the youngest of the physicians. Charming and confident, Bayer sees his profession as an opportunity to meet and impress the young men of Ubersreik. Doktor Krupp offers a 'refer a friend' discount; Doktor Grat applies a discount to patients with diseases as opposed to injuries; while Doktor Bayer charges less to attractive male patients."

Well, putting aside the vague malpractice going on here.
Honestly, 'vague' malpractice is extraordinarily good by the standards of Warhammer doctors.
 
Inspired by the Dawi book talk.

I like the idea of Mattie writing a common sense book, just on things you should do and things you should avoid doing, and at first glance it seems totally normal, but as you read more you start to see more and more examples of advice that are totally insane for anyone who is less capable than Mathilde.

Like

Q: What to do when a nearby Orc presence has been troubling you're village.

A: sneak in during the dead of night, being causing things to go wrong to inflame tensions withing the group, wait for inter-group violence to break out and then assassinate the leader. Sneak away.

Q: I can't afford to feed my family, what do I do?
A: Find the most evil person in you're area, rob them blind.

Q: I think my loved one is cheating on me.
A: Follow them everywhere. Try hitting on them in disguise. If they take you up on the offer, then you know their at least willing to cheat on you.

Q: My home is surrounded by different evil groups, what do I do?
A: Incite tensions between the different groups so they all fight each other, then assume command of the local military, hire as many mercenaries as you can, and defeat all the enemies one at a time while they are distracted. If unable to gain cooperation of military, use stealth and sword to violently murder everyone, it's super easy as long asa they don't have on of the best fighters on the planet with them.

Q: The local guard is corrupt, what do I do?
A: Become a Ranaldian, organize the Ranaldians in the community, use them to find proof of the guards corruption, deliver proof to highest trustworthy authority. Avoid having you're identity be discovered.

Q: I want someone to like me, what should I do.
A: Kill their enemies. Reclaim their ancestral home. Make them rich and powerful. Give them success beyond their imagination.
It's also, like, mostly completely regular advice though. Like

Q: I've got a date coming up soon, what should I do.
A: I've got an affinity for a nice picnic, but finding out what their interested in and tailoring the date around that will usually steer you in the right direction.

Q: I need to write a paper but I have no idea how to start.
A: I find that if I'm uncertain on what to do in a paper, starting with the question, answering that question, and then explaining the, the question, the answer, how you came to it, and why this is important will at least get you're thoughts down. Follow this up by providing the answer once more in case they've forgotten. Now that you've written everything down, you should have a better idea of how you'd like to structure it, and now it's just a matter of moving all of the pieces around to you're liking.

It's just everyonce in awhile you get the super insane pieces of advice that only like 50 people on the planet could even attempt.
 
It's also, like, mostly completely regular advice though. Like

Q: I've got a date coming up soon, what should I do.
A: I've got an affinity for a nice picnic, but finding out what their interested in and tailoring the date around that will usually steer you in the right direction.

Q: I need to write a paper but I have no idea how to start.
A: I find that if I'm uncertain on what to do in a paper, starting with the question, answering that question, and then explaining the, the question, the answer, how you came to it, and why this is important will at least get you're thoughts down. Follow this up by providing the answer once more in case they've forgotten. Now that you've written everything down, you should have a better idea of how you'd like to structure it, and now it's just a matter of moving all of the pieces around to you're liking.

It's just everyonce in awhile you get the super insane pieces of advice that only like 50 people on the planet could even attempt.
Diplomacy is key. Talk your problems out. If a dragon starts their hoard in the neighborhood go and introduce yourself. Do find out what force of nature they align themselves with and tailor the house warming gift appropriately.
 
Honestly, 'vague' malpractice is extraordinarily good by the standards of Warhammer doctors.
Well, one of the other Doctors listed there is a secret Nurgle cultist who enjoys studying diseases so much that she injects them into her patients secretely so she can observe its effects, so I have to agree. It's getting almost comical how almost everyone is hiding a dark secret or something in these books.
 
Having a dark secret is a requirement to exist in Warhammer; the only escape clause is to be openly evil.
 
Oh I thought of the perfect excuse coincidence to introduce Egrimm to Cython! We bring him with us to study the K8P waystone setup, and just so happen to run across our most enlightened book club buddy.
 
So, I knew Warhorses, particularly the warhorses employed by the Heavy Cavalry who regularly go on charges, tend to be prohibitively expensive. What I didn't expect is for 4E to place the cost of a single Destrier as 230 Gold Crowns. That is an astonishing amount by 4E standards, because the workshop of a top tier Artisan, the best of the best, is somewhere around the ballpark of 160 GC.

Destriers might be one of the most expensive single items in the Warhammer world that aren't magical in some manner.

EDIT: A river barge is 225 Gold Coins to purchase, so that's certainly something.
They're one of the most expensive single items period. There's a magical item shop in Middenheim and its most expensive item for sale is 150 GC.
WFRP 4e: Middenheim - City of the White Wolf, page 71
There are a few strange magical items currently for sale at the Vermillion Pawn at the listed price. Unless otherwise noted, magical effects can be used once per day.

Ring of Tongues (80 GC): The wearer of the ring activates it by stating the words 'Speak and be known to me'. For the next hour they understand the following languages as if they were a native speaker: Classical, Bretonnian, Tilean, Elthárin, Gospodarinyi, and Khazalid.

Sword of Fear (150 GC): The wielder of the sword may invoke its power by stating 'Yield or die!' gaining the Fear (2) Trait (WFRP, page 190) for 2d10 rounds. The sword also causes damage to creatures normally immune to nonmagical attacks and benefits from the Fine and Durable Item Qualities (WFRP, page 292).

Magical Dagger (50 GC): The dagger causes damage to creatures normally immune to non-magical attacks and benefits from the Fine and Durable Item Qualities.

Boots of Gucci (50 GC): When activated with the phrase 'Grace is beyond style', the wearer gains the benefits of the Etiquette (Nobles, Guilders, or Servants) Talent for as long as the boots remain on their feet. If they wish, they may speak the phrase again to change which version of the Talent they recieve the benefit of.

Gromril Helm (100 GC): This helm easily fits a Dwarf. It is a normal Plate Helm in all respects but provides 3 AP and benefits from the Fine and Unbreakable Item Qualities. Lukas would find it rather dishonourable to sell the helm unless the customer was a Dwarf.
The Helblaster Tri-Gun and Helstorm Rocket Battery in 'emperors wrath' and 'Up in arms' are tied as the current 4e big boys at a whooping 500 GC each.

Cannon (large) at 250 GC is the sad follow up.
 
Voting is open
Back
Top