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There were probably other materials he could have used that he couldn't get his hands on. Ithilmar or the two refinements of Gromril for example. But base Gromril was probably his first choice yes. Gromril is the standard for Runic enchantment. It's receptive to Runes.
 
"This ultra powerful rune I've made is so strong it's breaking everything I carve it into, but maybe Warpstone would work? The worst that can happen is that it breaks the Warpstone, and that's a good thing."
 
Look, he spent 100 years forging twelve Runefangs using minitature Storms of Magics, or depending on the Edition so it's definitely not canon here, using Daemon Blood and Dragon Fire to forge them. He was being run ragged. No wonder his sanity was fraying by that point.
 
I have a pet theory that a (theoretical) Qhaysh powerstone might work for holding the rune, though it's kind of a moot point since there is no way any runesmith would ever try it and I doubt there'd even be any who would know it.
 
Alaric was a genius who had a very solid idea. He had a workable concept, an upgraded Rune of Kingship. He simply decided that the only material capable of handling the power needs was Warpstone, which created undesirable side effects because it's goddamn Warpstone. It's a bit different to the concept of applying Runes to a Gyrocopter when the mechanics of it aren't fully understood and entrenched within the minds of Dwarf Runesmiths.

I would say Alaric's problem was good idea, bad implementation. Applying Runes to a Gyro is more like, very little idea, incredibly uncertain implementation.
Honestly, I still feel The Nemesis Crown is a good example. Not only in the final form but just as much in its original form as the Master Rune of Ages. A too-demanding rune breaking any material you try to make it from says a fair bit about Rune Lore in and of itself.

As to the Nemesis crown, it's a far more specific failure, but still one that highlights the inner workings a bit, I think. A note that the interactions of magically puissant substances at the point of creation, especially those with strong themes of their own, can affect the resultant Rune.

"So in other words, first off your fork of the library program was so demanding that it couldn't actually run on the computing power of any system we have in stock?"
"Yes"
"And you thought using Four Horsemen of Ruin's Cloud Computing Services would make the problem better?"
"Well, it did work..."
"It worked right up until you hit that point that, because of their contract, it also gave them proprietary control over the system and the capacity to edit it as they wished."
 
So I'm still reading the core book for 4E. It's a long read and it's not the only thing I'm doing. Aside from the fact that the book got so close to namedropping DL (accidentally) by saying that "Grey Guardians often have uncertain loyalties", I do have one thing to mention.

"The Second Sight Talent (see page 144) allows you to perceive the Winds of Magic, and how magic influences the world around you. Second Sight affects all your senses, and how it manifests is dependent on individual experience and training: So, where Aqshy may have a hot, cinnamon odour to one pyromancer, it could feel like searing ear itches to another." Page 233

They don't really talk about this a lot, but it's nice to see they're going with unique Windsight instead of standardised Windsight for 4E. 2E had kind of a similar thing, but I think they say in Realm of Sorcery that they try to train Wizards to have a common standard.

As a side note, I did enjoy the Rhya sections in the book. I like that they actually spent the time to craft an individual identity for her as a Diety separate from Taal instead of lumping her in with him and making her play second fiddle. It's even mentioned in her section that while she is often viewed as Taal's wife, she's had multiple partners and children over the ages, not all of which were Taal's. Her strictures were also interesting:

• Defend families, children, and crops from all harm.
• Never feel shame for the flesh Rhya gave you.
• Life is sacred, do no harm lest another life is in danger.
• Never judge whom another loves.
• Interrupt the work of the Prince of Excess wherever it may thirst.
 
Mathilde can be trusted to bring the books back. The same is not true of every random shmuck who wanders in off the street, who even if they don't have larcenous intent could have a hankering for reading ancient and irreplaceable tomes in the bathtub.
Hmm...

Additionally, what will Mathilde end up doing with her new dragon skull?

[ ] Canopy bed, except skull instead of canopy.
[ ] On display in the Duckling Club.
[ ] The best reading chair ever.
[ ] A bathtub, an even better place for reading.
[ ] Build it into the entrance to the Penthouse.
[ ] Store away for some future purpose.
[ ] Other (write in)

:V
 
This one is curious, as it gives another Old World God a favorite enemy Chaos God. (First being Shallya and Nurgle.) @Codex if you don't mind, could you keep an eye out for other Gods having similar hate for Khorne and Tzeentch?
Well, in the book, Shallya's strictures are a bit different. She hates Nurgle even more. Her Strictures in Tome of Salvation 2E say "Avoid Killing" and that's it, then in a separate stricture it says "Abhor the Fly Lord in all his forms".

In 4E, her strictures say "Never kill except in self-defence or when facing followers of the Fly Lord." and then "Hunt down servants of the Fly Lord wherever they may fester." So yeah, Shallya explicitly encourages killing Nurgle's followers in her strictures in 4E. Ranald is also, amusingly enough, even less prone to violence now. Previously his strictures said "Ranald frowns on unnecessary violence". 4E says "Violence is prohibited except in self-defence." Ranald straight up prohibits violence except in self-defence, even Shallya only says "never kill" not "don't use violence". Truly odd how Ranald is softer than Shallya here.

Other fun facts: Sigmar's strictures expand the Aid Dwarf Folk stricture. Now it says "Aid Dwarf-Folk; Never do them harm". Sigmar's previous strictures used to say that you should hunt down Greenskins, followers of Chaos and users of corrupt magic. 4E says the same thing except instead of users of corrupt magic it just says "Foul Witches", which is tooootally more descriptive.

EDIT: I adjusted the Ranald stricture from 2E. He says he frowns on unnecessary violence in general, not just killing. In 4E he says it's prohibited, so he seems less like a pushover.
 
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In 4E, her strictures say "Never kill except in self-defence or when facing followers of the Fly Lord." and then "Hunt down servants of the Fly Lord wherever they may fester." So yeah, Shallya explicitly encourages killing Nurgle's followers in her strictures in 4E. Ranald is also, amusingly enough, even less prone to violence now. Previously his strictures said "Avoid unnecessary killings". 4E says "Violence is prohibited except in self-defence." Ranald straight up prohibits violence except in self-defence, even Shallya only says "never kill" not "don't use violence". Truly odd how Ranald is softer than Shallya here.
One thing I imagine going on here is a pair of parallel character arcs. As time passes, Loec decides to chill out a bit with all the murderous mischief and become more of a loveable rogue, in no small part because of Shallya's influence but also because he realises that pain and suffering are terribly boring. At the same time, Shallya grows older and gets more jaded, maintaining her core ideals but nevertheless adapting to the enduring harshness of the world by becoming harsher and unforgiving where common sense demands it.
 
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More from my reread
The only thing manlings are better at than finding stupid new ways to die is somehow surviving them. As long as she doesn't jump into the middle of any other godly squabbles, she'll be fine. So I fully expect her to do it again by the end of the week."
Kragg's got her number. He only got the timeline wrong, it took a few years, but then she did it twice in sort order.

Arguably three times, but Gork/Mork backed down from Gazul before it could become a fight.
[Economic Benefits of K8P: Pending.]
[Strategic Benefits of K8P: Pending.]
Did that ever get resolved? I guess it still is pending.
[ ] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon
I'm totally happy with what we chose, but I kind of long for this too. Wolf already is huge, and I wouldn't want him in a battle anyway, so it would be wasted. Still, it would've been metal as fuck.
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others
I am really happy with this though. Wind-herder hasn't really lived up to its promise yet (though that's mainly because we haven't spend the AP on it, and I'm all for taking all the magic traits), but this one comes up quite a lot, and it's just cool.

At some point, we should see if we can leverage the emotion seeing to improve her diplo/reading people skills.
You've never seen a more miserable town that wasn't being actively bombarded. Teufelheim's walls are lined with the corpses of wolves and bears and mountain lions, preserved by Dhar and ready to be animated at the slightest whim of the town's master - and their unceasing gaze is turned inward, not outward. Under a thousand glassy stares, a terrified populace do their best to scratch a living from the forests, hunters searching despondently for an animal not already slain and reanimated, woodsmen trying to decide which tree is least rotten, miners venturing out in groups in the faint hope that numbers will protect them against the terrible beasts of the mountains. The tiny strip of land between the Templa and the forests barely supplies enough food to sustain life, and from the hundred conversations you observe unnoticed, the populace are forbidden from crossing the river to access the unforested lands of the counties of Drakenhof or Waldenhof. The river flows fast and cold and deep, and the bridge is watched over by the rigid corpse of what must be a terrorgheist, a bat grown so large as to rival the size of dragons.

However, not all in Teufelheim are miserable. Instead of the burghers and nobility of a more typical town, the upper class is populated by those wearing black robes that you suspect are deliberately aping those of the Colleges of Magic. It seems Alkharad takes disciples by the score, and when they're not learning the twisted art of necromancy they're lording their status over the locals and using it to claim what little wholesome food and petty luxuries trickle in from the few traders bold or stupid enough to try to find a profit in the most cursed corners of an already cursed land, and at the slightest pretext or even none at all, they take control of the nearest beast carcass and use it to wound or terrify whoever has displeased them. But not kill, which is easier said than done when attacking someone with a resurrected predator. Presumably they don't have that right.
An interesting question: Has Teufelheim always been a shithole, or is it a result of Rosi chocking of their supplies? It certainly wouldn't have improved things.
Like a vengeful ghost, but actually the complete opposite of a vengeful ghost, you orbit the memorized halls of the Keep, ensuring anyone that sees enough to go from alarmed to raising the alarm then swiftly passes into the next life. The cries of alarm end before long, and you find yourself once more shrouded in silence, and you're actually taken aback. Thick stone floors, you realize. Nobody above this level is alive to hear anything, and nobody below it can hear anything. You frown to yourself as you reluctantly wipe clean and resheath Branulhune, and swap your spells of battle for ones of concealment once more as you resume your grim descent.
Mathilde is having the stealth action protag experience, where your stealth fails so you brutally murder everyone, and then walk into the next area who are completely ignorant.
Branulhune cleaves through neck and spine, and does nothing to remove the smile that remains on Alkharad's withered lips.
I wonder if he'd still be so pleased if he'd known just how successful Rosi would be. Sylvania might genuinely stop being a place where you can easily hide out. And if the theory that it's so dhar friendly because of a tampered waystone network is correct, it might become even less so in the future.
and him transforming into a Celestial Dragon in the Hall of Duels caused the previous Supreme Patriarch Alric to concede and go into a peaceful retirement.
So apparently Dragomas made Alric back down twice without a fight. I think Alric has a type weakness against dragon. Probably why evil-future Ergrimm got himself one.
If there's anything I've learned in my years, it's that cunning plans fall apart. Just focus on positioning yourself well, and whatever happens you can be in the right spot to profit from it. Maybe I'll just live in comfort for the rest of my days." She pats the swell of her belly. "Maybe I'll raise our likely future ruler to think kindly of our mutual friend. Maybe the Marienburgers will give us an excuse and we'll bring them back into the fold, and as part of peace negotiations we'll give explicit allowance to 'Ranald the Dealer' and start putting up proper Temples everywhere. Who knows what the future will bring?"
I like how this bit both describes how the reconquest of K8Ps worked, and is also foreshadows Ranald throwing a Nat100 into her plans.
World keeps on changing. It's about bloody time it changed for the better. Zhufbar, Kadrin, Varr, Azul. Norn, Hirn, Izor. And Everpeak. Ever since we lost Dum and Vlag, only eight standing Karaks worthy of being called a Karak in the whole damn Karaz Ankor. Now, once more, there's nine." He scowls in the direction of Karagril. "I'll die choking on my own blood before I let it be eight again."
Good news is, we've got one Karag of give before Kragg goes Slayer.
The downside to all of this is that when you ask Panoramia if she thinks it'd be a good idea to use the eternally-burning fires of Dwarven Hell to weed her gardens, she laughs, looks at you, realizes you're not kidding, says "no" a lot and then runs away.
The Eastern Valley is still going to take a lot of time and attention, but it's all work the Halflings can take care of themselves, so we're starting to draw up plans for the Caldera itself," she says. "The whole..." she waves a hand in a vaguely upwards direction, "death tower thing seems to have dealt with the worst of the spore infestation, but it's a lot of earth that's suffered a lot of neglect."
We should as her if she wants to write a paper on hellfire gardening, now that it has happened and was successulf.
I also like to think she's inured to Mathilde's... thought process these days that she'd give it a shot if we asked something like that now.
You open the neck of the sack dubiously and peer in, and are presented with the sight of a great many simultaneous grins. "Ah."

"They're like cats!" Roswita shouts, waving her arms out the window of the briefing room in the general direction of the battlefields of Sylvania. "Every day, someone with fire instead of hair or surrounded by birds or a skull instead of a face wanders in and drops off a Vampire skull or the head of some forest mutant or a cartload of bones and I say thank you and they act like I've thrown a party and named my firstborn after them, and they go off to find something even worse to drag back! Look what they did to my table!"

You consider the small sapling protruding from the wood of the table, its small green leaves stretching towards the window. "I see."

"One of them walked off with my wall sconce stuck to her, I had to send a footman after her to get it back! She didn't even notice! Another made all the candles flare up, and one set fire to the curtains! One of them I had to tell only visit in the morning, because if he comes too late in the evening all the staff start nodding off!"

"It..." You search for words. "Could be worse?"

"I was expecting, I don't know, fire, floods, plague, having to repopulate Sylvania from scratch. Not this... weirdness! Part of Tempelhof got destroyed, and some of them rebuilt it, but refused to rebuild the roofs because 'why would they want the stars obstructed?' and they had to be led away to go bother the Strigoi."

"So Tempelhof is sorted?"

She subsides and scowls before admitting it. "Yes, and their Primar came all the way here and said if we keep away the Vampires and the wizards, they'll pay taxes and accept whatever authority I put over them. Still got Strigoi and Lahmians to deal with, and it's a stalemate on both fronts so far, but so far there's been nothing unexpected."
Roswita accidentally adopting the Battle Wizards is both adorable and hilarious. And being dorks is a surprisingly effective way to counter fear and mistrust.
You're aware that some might be intimidated by wizards, but between your newly-renovated entrance hall and having Wolf deliver the invitation for Francesco to pop around for a chat at his convenience, you're sure that Signore Caravello will be at ease. Who wouldn't like receiving mail from such a wonderful puppy?

Francesco did not budge from the table he was sitting at as the massive beast approached. It wasn't as large as the Giant Wolves of Ulrikadrin, but it was hard to remember that when he was eye to eye with the creature. It eyed him solemnly for a moment, and then turned its head to reveal the letter tucked into its grey collar. Trying to suppress his nerves, Francesco commanded his arm not to shake as he reached over and pulled the missive free. The animal looked at him with unnatural intelligence, nodded once, and then turned and left.

When he arrived at the top of the very long central staircase, he took a moment to catch his breath and noted the recessed portcullis in the roof and the reinforced steel door that barred entry. As he approached, it swung open noiselessly, and the first thing he noticed was the sinister anti-glow of the steel pillar in the center of the room. Scattered around it as if to demonstrate how little the occupant cared about such a sinister force in the room were shockingly ordinary pieces of furniture, and windows opened on all sides to breathtaking views of the mountains. Among all this, the Wizard of Karag Nar sat elegantly by the hearth, flipping her way through a book filled with Dwarvish runes. Her shadow, stretching across the room by the light of the fire, turned to regard him; several seconds later, the Wizard followed suit, and Francesco noticed she was being orbited by the few wisps of woodsmoke that escaped the Runes of the fireplace's flue.
I spend a fair while thinking about this bit. To me, it feels kind of out of place, like it doesn't quite fit with the rest. I'm not sure why. The bit from Belegar's or Thorgrimm's perspective don't. It's pretty enjoyable too, I like this sort of... thing. Joke, though it's more than that. I don't want it gone. But it does feel like it doesn't quite jell with the rest. Maybe because it happens so rarely? I dunno.
Alric's up at the Temple, Mira's seeing to the wounded
During the raid on Ubersreik. Interesting that even here, Alric and Mira get treated as equals. It could just be that Algard's just listing them as LMs, but everyone else in that list except Mira is a Patriarch/Matriarch.
Don't tell Dragomas I said 'ferreting'. He's a bit touchy about that."
I think it's hilarious that Dragoma's gets touchy about being compared even obliquely to a ferret when transformed.
Your fief is the sort of place where a funny-shaped cloud will be the hottest thing in gossip for a solid month, so a gyrocarriage touching down just outside the bailey draws the full attention of everyone nearby, and to your surprise that means more than just the local tradesfolk. New cottages have sprouted up inside the bailey, which is unexpected considering how stubbornly unsuited the area seemed to anything but rearing sheep and goats. A young lad runs off in the direction of the headsman, and you take the time to reintroduce yourself to the headsman's son Rolf, who travelled all the way to Tarshof to learn what he insists on calling 'numbering', which qualified him to be your Steward. He hasn't got a grasp of lettering to go with numbering, so the front of the ledgers has a pictorial key of what each word actually means, and you find yourself smiling at the little pictures the lad has drawn.

As he was empowered to do as Steward, but which he apologizes for at length, he's reinvested some of the taxes back into the community. Most prominently in the wooden keep that would allow anyone sheltering behind the bailey's walls to fling slingstones at attackers with impunity, the ground floor of which is yours for the taking as a modest home, and until you do, Rolf will continue to call it home. A second addition is a smokehouse for curing the meat of slaughtered cattle, which was previously done in scattered individual smokehouses which were unreliable and consumed more firewood collectively than one larger one the community shared. All sensible additions. But what's this about a mine? The prospectors were quite clear that there was no mineral wealth to be found.

"It's the flint, m'lady," Rolf says. "Chalk's full of it."

You consider this. "I'd thought we were rather beyond using flint," you say slowly.

"They use it to make some kind of glass."

You stare at him. "Glass?"

"The see-through stuff that they have on the temples in Tarshof," he explains helpfully.

That makes no sense to you, but if there were people buying it, it doesn't have to make sense. You shrug and thank the lad for his hard work, and he blushes, thanks you, gathers up his ledger and flees.

While you were checking the numbering, Rolf's father had arrived, with speed that suggested he must have run but he seems as unperturbed as always. He walks you through the events of the last three years in a slow but terse recital, from the Wild Dog That Was Worrying The Sheep, which was slain with a slingstone, to the Eagle That Almost Got At The Lambs, which was also slain with a slingstone, to the Zombie With One Arm that, as it happens, was also slain by a slingstone. The only problem of late that a sling couldn't solve was a moderate drought two years ago, but no lives were lost due to the well and the flint mine had provided those hit hardest with a way to recover, bypassing the shepherd's doom of needing a herd to make money and needing money to acquire a herd. As far as you understand, in previous years this would result in the poor soul in question travelling to seek work in the lowlands and often never returning.

You thank the headsman for his time and spend a while just looking out over the rolling hills of your fief. It was never going to be rich, but it seems your investment had led it to be slightly further from poor, and you're quite pleased by that.
On the list of Boney stuff I want to read, a work similar to Pratchett's Witches ranks below We Xenofiction, but it does rank.

Though you are blessed with not being water-folk, do you sing their song?"
You gotta love Cython, who's first words were insulting the elves.
What has that wizard of his gotten up to now?
Belegar's first thought we he sees gyrocopters searching is that Mathilde is at it again. I'm sure eventually he'll be wrong.
and you begun to wonder if it might be possible to emulate or capture Waaagh energy for teaching purposes.
Given the divine crystals worked, AV seems like a good way to do it. It just gives some hints at possibilities we'd rather stay hidden.
Sitting in a low tree fork and smiling mischievously at the hummingbird investigating the flower in her hair is an Elf, and you very quickly have some uncharitable ideas as to how this unorthodox alliance might have been possible, as the neckline of her light green dress dips as low as the side slits climb high, and her bare feet don't so much hint as they do shout that the dress could be the only garment upon her person. But even as your mundane senses pass judgement, your magical senses tell a very different story - at first you thought her invisible to them, but then you realized that the physical being before you is merely the anchorpoint of a soul that fills the dimensional pocket more thoroughly than the air around you, interwoven in every tree and beast and blade of grass, and the only place she isn't is in a polite distance around your person.
It is amazing how different Cadeath comes across on her first meeting vs later. I'm curious what her perspective is. Does she enjoy acting like that occasionally? Is it simply the most effective, even if it's distasteful? Or does she have a very different conception what her body is and what dressing up means?
Don't you ever get sick of just... preventing everyone from starving to death? Ever want to branch out into some sort of dubious megaweapon?"
I still cannot believe that Mathilde actually says that. She can get incredibly blatant, but it almost entierly seems to happen with the ducklings.
He grins sideways at you. "If you ever wish to learn to apply it to this second form of magic, it would be my honour to teach you."
Man, if only we had enough AP, so we could learn to fire big guns. So many things to do...
We wish to know of not-We-Wes," it says, with a happy chitter of its mandibles. "The Karak-We is part of the Karaz-We, which is in a many-food with the Empire-We, which itself is made up of smaller-Wes which are made of smaller-Wes which are made of smaller-Wes. And each not-We is alone in its We, but it still seeks bigger-We. It is frightening and inspiring. Any other-We with a single Egg-Layer would be frightened, would seek only the safest food. But not-We are only ever one not-We, but they still hunt, and they hunt such that if they were other-We, we would consider it mating-suitability. Even you hunt, and you are the most-Echo of the not-We, who must know how only one you are.
The We are amazing and I'm so glad they won the library vote.
The mushrooms, from the quick look-over you and Panoramia gave them back when you discovered them, absorb ambient magical energy as they grow, and are then consumed by greenskin Shamans in the blithe assumption that the energies will act entirely predictably and be able to be channelled directly into their spellcasting. It would be possible to write an entire book on the myriad ways that could go terribly wrong, but you're hoping there are non-stupid applications for the mushrooms that you and Panoramia could discover.

She considers that. "The last Haupt-Anderssen sought help where he oughtn't've, though he botched it in the end. His help let them get their claws in deep. Been working towards dismantling it. Got enough information that having to run was worth it, and soon enough there'll be pyres aplenty in Thalheim."
Hmm, did she get a followup brief that he'd turned up again, and possibly had some connections in Taalheim, given how well he managed to hide.
"Silver lining," he says suddenly. "There's a hell of a paper in this."
I wonder if he ever wrote that paper.
the Grey College taught you that highly-skilled but underappreciated underlings are one of the most common and vulnerable weak links there are.
High Ergrimm!
When you first met him, Maximilian was an ambitious and slightly pompous creative type with a penchant for drama. Now, he is... still those things, admittedly, but also a patient and thoughtful partner in your scholarly pursuits, having so far joined you in the writing of five papers and two books, with a third well on the way
One of the less visible parts of Boney's handling of characters is how well the subtle change of even the secondary cast like Max is conveyed. He just feels more mature.
 
Huh. I know AV copying divine signatures was banned, did that extend to Waaagh energies too?
Mathilde's idea was of looting fragments of Holy Relics of the Gods to acquire the signatures. Things like stealing a Flame of Ulric or picking up water from Taal's Pond in Talabheim. This would allow her to bring whatever she stole back to the lab where her equipment is set so she can get a copy. I'm pretty sure we can't just jump into a Waagh and capture their ephemeral energies unless we're bringing our lab equipment along on a trip to fight against a Waaagh.

Greenskins aren't much for holy artifacts and relics. I suppose they have their stones and statues and idols of dung and stone, but it's certainly not easy. Mathilde's first thought was to use her status as an Imperial to pretend to be a person on a Pilgrimage to steal stuff from the Gods. Her first thought wasn't diving into the Chaos Wastes, finding a Chaos Monolith, and extracting samples to get an idea of what they're like. Or going to Skavenblight to take samples from their Black Pillar of Commandment.
 
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