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I am total down for this I really love the worldbuilding and everything with kislev in this quest so any chance to interact with that more I am down for(also very good others reason too that @Nerdasaurus Rex outlined) and I am down to learn the other too
 
Druhir is the Druchii dialect for Eltharin. It's mutually intelligible with other Eltharin dialects, despite thousands of years of linguistic drift, for the same reason that the Eonir are understandable to Mathilde despite them being even more isolated than the Druchii. We don't need to learn it for Nagarythe, particularly as they don't speak Druhir there. If we need an expert on Druhir, there certainly will be a bunch in Nagarythe. I don't see why we would need to learn it, for the same reason we don't need to learn Bretonnian.

Nehekharan on the other hand, has two variants that Boney has laid out before:
Mathilde can find tutors through the University of Altdorf for Sylvanian, Classical, Tilean, Estalian, Arabyan, Breton, Mootish, Kislevarin, Indie, Cathayan, Nipponese, Norse and Wastelander, which has an arrangement with the Colleges so you can spend College favour there. Tar-Eltharin, Fan-Eltharin, Druhir, Orcish, Grumbarth, Dark Tongue, and High Nehekharan can be learned through the Colleges directly. You might be able to find a Low Nehekharan tutor in Araby. Myrmidian Battle Tongue and Thieves Tongue through the right Priests.
There's High and Low Nehekharan. We can learn High from the Colleges and Low from Araby. I should note that Nehekharan isn't the language of Necromancy. Modern Necromancy uses the standard Arcane Language. Only the oldest of Vampires and those who have studied the ancient lore of Nehekhara would bother learning the language, because modern Necromancy is so far from its original roots. If we expect to explore Nehekharan ruins, then sure, but otherwise I wouldn't spend the AP on learning this language.
 
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Druhir is the Druchii dialect for Eltharin. It's mutually intelligible with other Eltharin dialects, despite thousands of years of linguistic drift, for the same reason that the Eonir are understandable to Mathilde despite them being even more isolated than the Druchii. We don't need to learn it for Nagarythe, particularly as they don't speak Druhir there. If we need an expert on Druhir, there certainly will be a bunch in Nagarythe. I don't see why we would need to learn it, for the same reason we don't need to learn Bretonnian.

Nehekharan on the other hand, has two variants that Boney has laid out before:

There's High and Low Nehekharan. We can learn High from the Colleges and Low from Araby. I should note that Nehekharan isn't the language of Necromancy. Modern Necromancy uses the standard Arcane Language. Only the oldest of Vampires and those who have studied the ancient lore of Nehekhara would bother learning the language, because modern Necromancy is so far from its original roots. If we expect to explore Nehekharan ruins, then sure, but otherwise I wouldn't spend the AP on learning this language.
To be fair, the library of Drakenhof is exactly the place I'd expect Nehekharan texts to show up.

Both because of Vlad, and Mannfred's study trips down to Nehekhara.
 
I will point out that if we get specific cool texts from bookmining, we don't need to learn a whole language to make use of them: we can do like we did for the Cathayan books and pay CF to have them translated. We have a ton of CF, a fair amount of nearly-passive CF income, and not a lot of good uses for it. Spending an AP for another language just for the sake of book bonuses seems like the sort of thing that will only be worth it when we reach the stage of "copying the entire corpuses of libraries from other countries", which will be a while.
 
Yeah the book mine is most likely to have Nehekeran in it. Also Gretel is likely looking into tombs and it be nice to see what a duckling is up too.
 
I think I remember reading somewhere that Nehekeran tombs can be found as far north as Averland? There's certainly some in the Border Princes at least.
Yes there are some. It's very rare, and the ruins that haven't been plundered have not been plundered for a reason. Usually because there's a deadly mummy inside. We could go on adventures, but only if we can somehow justify the journey.
To be fair, the library of Drakenhof is exactly the place I'd expect Nehekharan texts to show up.

Both because of Vlad, and Mannfred's study trips down to Nehekhara.
This is a valid point, but we can have those books translated. There are benefits to learning the language itself for reading (being able to discern meaning more accurately, causing less eyes to come upon the books), but the question is if learning Nehekharan is worth the 3 AP or so required for it.
 
Well, I was technically right. My memory fibbed things a little, but taking a sip from a fountain inside a tomb is probably the dumbest "didn't check for traps" situation you could ever get into.
 
I did not think that was a character. But for everyone who did not either Clarissa Lohft - Warhammer - The Old World - Lexicanum
There's also an Indiana Jones expy.

warhammerfantasy.fandom.com

Jacob Stacheldhorf

Jacob Stacheldhorf (or Stackeldhorf[6d]), Collector of Antiquities, is an explorer, cartographer and "archaeologist" of the Empire -- a brash and resourceful man who has succeeded in many dangerous "digs." He is often accompanied in his expeditions by Andrea Munch, a tough woman who holds...
 
Well, I was technically right. My memory fibbed things a little, but taking a sip from a fountain inside a tomb is probably the dumbest "didn't check for traps" situation you could ever get into.
I feel that this needs more clarification to show exactly how dumb her death was
into the tomb, getting past a number of hidden dangers before taking a sip from a fountain inscribed with the words eternal life
Yup ,she apparently made it through half a dozen super complicated Nehekharan traps before falling for the equivalent of a "Really not a trap!!!" sign...
 
As a former DM, the idea of a fountain marked "Eternal Life" in a trap filled dungeon made by a mummy made me flinch, because I just know it would result in an hour long argument between the party before one player gets bored and tries it anyway.
 
Reading WFRP 1e: Castle Drachenfels, and I am disappointed by this author. Page 23:
"They are of no real value". Really. Mate, even entirely mundane books cost a lot of money. They're absolutely worth taking, heretical or no. This many books of these kinds in 4e would be enough to buy hundreds of swords, and swords are expensive! "No real value". Bah.

For those curious, the library is locked and closed, so even if someone has gone exploring in Castle Drachenfels and lived to tell the tale, they wouldn't be able to say the castle had a library, nor what was in it. As such I believe it isn't a valid target for a book acquisition adventure.
1e is so different from any other edition that comparing it is basically fruitless. Like, that passage seems to be assuming widespread public libraries? So it's possible books are worthless in 1e. Maybe they had the printing press for longer.

After learning that Algard's towers whole teleporting thing is actually a failure that he repurposed, I have a feeling the pocket dimension stuff is not even a spell, it's just him utilising the existing enchantment in the Grey College that holds it in a liminal space. As such, I have a feeling he can't really store things outside the College.

It does make me wonder how scary Algard could be in home territory. Never fight a Wizard in his lair probably goes double for him.
I don't think he'd be that much scairer in the College actually. His pocket dimensions seem pretty fragile. He collapsed them by daemon checking Mathilde after all. Could be dangerous, but I think mostly as traps and enchantments, rather than spells.

What I said is what Boney said in a post long ago, back when the Gehenna stuff was relevant, though I can't find the post because the key words are used too much in too many places. They're absolutely not on the easy side of battle magic and are indeed a battle magic grade spell. Gehenna's Golden Hounds, which is the summoning and use of apparitions, is a battle magic spell.
Apart from the quote pickle found, Boney also said this:
The Amber College is speculated to have an Apparition-based spell that's merely Moderately Complicated.
So it seems to be variable.

I'm going to be honest, a historical quest where you play as the Skaven sounds amazing.

Probably nerf them to hell and back, but still, interesting
Maybe have them begin just after the fall of Tylos? That way they have only their high birth rate, magic and divine guidance to give them an advantage, and there's not much warpstone to cheat. Or transport only Eshin, they don't really need warpstone to function (unlike Skryre and Moulder) and won't be able to just roll over everything.
Just play as a single cla instead of the entire Skaven. Or have the clans be unruly and difficult to get to work togetehr. Prevents you from having the power to overrun everyone, while not actually nerfing the Skaven.
 
"A trap isn't a trap, if you know it's a trap, if you think about it."
"And everything here is a trap!"
"So, it's perfectly safe!" *slrp* ... *thud*
"Hmm"
"..."
"I guess it wasn't a trap."
 
I don't think he'd be that much scairer in the College actually. His pocket dimensions seem pretty fragile. He collapsed them by daemon checking Mathilde after all. Could be dangerous, but I think mostly as traps and enchantments, rather than spells.
I mean, that's what I'm assuming? I'm operating under the assumption that the pocket dimension stuff is not a spell, but more likely an enchantment. The stuff he was using for holding papers was clearly for utility. If he decided to weaponise it, it would probably be far more deadly and less likely to be destabilised by stuff like the Daemonchecker. I doubt he'd throw the Daemonchecker in his own office if it would destabilise any traps he might have (and chances are high that he has traps in his office).
 
I mean, that's what I'm assuming? I'm operating under the assumption that the pocket dimension stuff is not a spell, but more likely an enchantment. The stuff he was using for holding papers was clearly for utility. If he decided to weaponise it, it would probably be far more deadly and less likely to be destabilised by stuff like the Daemonchecker. I doubt he'd throw the Daemonchecker in his own office if it would destabilise any traps he might have (and chances are high that he has traps in his office).
I'm not sure he would. He technically has an open door policy, and wizards are nosy. I'd think there's too much risk of someone setting it off by accident. I'd guess that he'd have traps he could put up when he's out of the office, but not for when he's in there.

I don't really think they'd be that much less fragile honestly. Like, sure, the paperwork thing is clearly for utility, but there's no real reason to not make it as resistant as possible. It could even be argued that the fragility is an advantage for traps, as they can get set off when you aren't expecting it.
 
I will point out that if we get specific cool texts from bookmining, we don't need to learn a whole language to make use of them: we can do like we did for the Cathayan books and pay CF to have them translated. We have a ton of CF, a fair amount of nearly-passive CF income, and not a lot of good uses for it. Spending an AP for another language just for the sake of book bonuses seems like the sort of thing that will only be worth it when we reach the stage of "copying the entire corpuses of libraries from other countries", which will be a while.
Given the context is books from the big library o' Necromancy I don't think we can pay to have them translated. The entire reason Mathilde is being allowed to dig them up is so no-one else can get them, handing them over to someone else to translate means that person has access to any knowledge in them. And without being able to understand them ourself we can't separate out the safe ones from the dangerous ones.
 
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1e is so different from any other edition that comparing it is basically fruitless. Like, that passage seems to be assuming widespread public libraries? So it's possible books are worthless in 1e. Maybe they had the printing press for longer.
Even if the Old World of 1e had equal levels of literacy to today's world, and the same availability of books (unlikely, given the lack of an Internet equivalent or a reliable global shipping service), a library's worth of books would still be a ton of money, especially given that the RPG PC's are supposed to be wandering types not possessed of extraordinary wealth (even most of the Noble's assets are tied up in their jewelry and clothes rather than legal tender).
 
Nehekeran is of course the language of the Tomb Kings (... as far as I am aware, Lore Nerds feel free to correct me), and the language of Necromancy, and as such it's likely that there might be texts in the bookmines of Drakenhof written in that language. It's probably not super urgent to learn this one, but I think it'll be cool. Egrimm probably has a passing familiarity with it, although I doubt he can speak and read it well.

I also want to learn Classical for the purposes of BOOK—it is the oldest know human language in the Old World, and the language of choice for many scholars, priests and wizards, and as such is a language many tomes and grimoires are written in. Mathilde had the option of learning this as an apprentice (which I believe we learned when we first met Cython), but instead studied Old Reikspiel. Classical is also the root language for Tilia and Estalia.

Since we've got this shiny new-ish Polyglot trait and the only thing we've really done with it so far is speak a language we already knew at the Elves, I figured putting aside some time to learn these languages as a personal action would be worthwhile. Especially since each cultures book bonus caps at +5, and we mainly have access to Imperial, Bretonnian, Eonir, Dwarven, and Skaven texts at the moment, and some of those are harder to get hold of than others. Adding more languages will only strengthen us.

The only downside is that I don't know how much AP learning a language through study consumes, even with the Polyglot trait.
We should learn Nehekharan if we find Nehekharan texts in Drakenhof, otherwise there's not really any other use we can put the language to. Classical isn't the best language to learn. Learning either Tilean and Estalian would let us read Classical just fine and let us speak to both Tilean and Estalian speakers, but while learning Classical would let us read Tilean and Estalian, it wouldn't let us speak to Tilean and Estalian speakers as Boney seemed to be saying here. As for AP, it takes a single AP to learn another language.

There's High and Low Nehekharan. We can learn High from the Colleges and Low from Araby. I should note that Nehekharan isn't the language of Necromancy. Modern Necromancy uses the standard Arcane Language. Only the oldest of Vampires and those who have studied the ancient lore of Nehekhara would bother learning the language, because modern Necromancy is so far from its original roots. If we expect to explore Nehekharan ruins, then sure, but otherwise I wouldn't spend the AP on learning this language.
"Standard Arcane Language"? Lingua Praestantia was invented by Teclis for the Colleges. I don't think vampires would be using that.

I will point out that if we get specific cool texts from bookmining, we don't need to learn a whole language to make use of them: we can do like we did for the Cathayan books and pay CF to have them translated. We have a ton of CF, a fair amount of nearly-passive CF income, and not a lot of good uses for it. Spending an AP for another language just for the sake of book bonuses seems like the sort of thing that will only be worth it when we reach the stage of "copying the entire corpuses of libraries from other countries", which will be a while.
Spending 1-4 CF for each subject is likely not a very good idea compared to learning a language. Also, Mannfred's library was brought over from Nehekhara, so assuming it survived, it'll be the corpuses of a library from other another country we'll be looting.

This is a valid point, but we can have those books translated. There are benefits to learning the language itself for reading (being able to discern meaning more accurately, causing less eyes to come upon the books), but the question is if learning Nehekharan is worth the 3 AP or so required for it.
3 AP was before we got Polyglot. Now with Polyglot, learning another language only takes 1 AP.
 
(Also hi everyone! I binged through the quest in the past week and a half after being recommended it by the lovely people over at Usagi Quest

Welcome to the front lines! Codex has already pointed to the informational bookmarks, so I'll make my pitch for the apocrypha- there's some really fun stuff in there! And much like you, this quest was my first and main exposure to Warhammer Fantasy, and I think I much prefer this version to the published one. It just works better.

Doing background checks on everyone in a project this big is a full time job, and we already have one

I will point out that if we get specific cool texts from bookmining, we don't need to learn a whole language to make use of them: we can do like we did for the Cathayan books and pay CF to have them translated. We have a ton of CF, a fair amount of nearly-passive CF income, and not a lot of good uses for it. Spending an AP for another language just for the sake of book bonuses seems like the sort of thing that will only be worth it when we reach the stage of "copying the entire corpuses of libraries from other countries", which will be a while.

Problems and solutions. We really should be keeping an eye on the participants, at very least so we can counter-spy anyone who approaches them, and so trickling out some college favor each turn to keep our bases covered seems smart.
 
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