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Is there an example of an Imperial in novels or the lore or whatever who had god magic but wasn't a priest? (Excluding Markus Kruber.)
 
I think the whole Gambler thing is overblown - this is the first stage of an organizational setup roll, it shouldn't be as significant as who are present for the setup, because as Boney has repeatedly established, the more unique perspectives the better for arriving at a complete understanding. We have asked many times when this caps out and always gotten a non-answer, since with a complex and subjective field like magic, every different perspective is significant, provided they aren't just straight up a clone of an existing group.
We've done this type of roll before, exceptional success means we sort out the issues and get to work early, failure means we spend more time soothing egos and establishing common ground.

Rolling well in such a scenario would be preferred, but the last thing from mission critical.
As such, the coin bonus' importance is being grossly inflated.
The actually important rolls are d6s which are not modified.
 
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Rolling well in such a scenario would be preferred, but the last thing from mission critical.
As such, the coin bonus' importance is being grossly inflated.
The actually important rolls are d6s which are not modified.

That's pretty one sided, given that the father coin may not even proc, and even if it does it may not lead to immediate recruitment of hedgewise to the project and even if they do join they may not have any relevant or missing lore.

By contrast at least the gambler does something concrete.

Also you're mistaken any way, D6 results are said to be modified by the Gambler. it just doesn't impact the roll its self just what those rolls might mean.
 
Thats what we're finding out. By trying it.

I'm saying that rolling especially well on the first action Lay the Foundations isn't important, thats an assertion thats repeatedly made with little relation to how organization launch rolls have happened in the past. I don't consider it a significant opportunity cost, it would be NICE to be able to miraculously hash out all the issues in the first quarter, but developing a base of theory over the first year or two of the project is much more likely to happen, even with ideal rolls, because you can't just pour ideas into a pot and stir to get science.

Its more emotionally important than practically important, because starting well makes a good show. All parties are well committed, provided work is done and tangible effort(rather than intangible blessings) invested, it'd keep trucking.
 
Is there value or possibility in giving AV to Panoramia to see if she can make potions out of it?

Not yet—we'd have to do a lot more research on it before we can start adapting it to specific disciplines.

Also Mathilde knows almost nothing about potion making—we don't even have any books on the topic. So we can't see if it would have value as a reagent, because we have no clear knowledge of what makes something a good reagent.
 
That's pretty one sided, given that the father coin may not even proc, and even if it does it may not lead to immediate recruitment of hedgewise to the project and even if they do join they may not have any relevant or missing lore.

By contrast at least the gambler does something concrete.
If Father not procs, then at least we will know that Haletha is not the daughter of Ranald. If the Hedgewise will not join immediately, then at least we will know what they terms are. All those who we recruited so far are not guaranteed to have useful lore either.

I mean, every side of Coin will be more risky than Gambler, just because mechanically-wise Gambler is a straight buff to anything. That's why I don't like it, because I feel that story-wise it should help with "High risk, high reward" actions, as name suggests, not make everything more safe.
 
Panoramia tries reducing the mushroom to a powder to be mixed with water and drunk, but the drying of an Ulgu-rich mushroom causes the Ulgu to escape. The same proves true for the Aqshy and Ghyran mushrooms, but the Azyr ones retain their energy. You consider turning testing over to Hubert, but even if he hadn't already left with the Winter Wolves it probably wouldn't be a great idea.

It's common knowledge that cooked mushrooms sit easier in the stomach than raw ones, so your hope is that the magic inside would be more easily unleashed as well. So you and Panoramia take advantage of an often underappreciated resource: the cooking skills of the Halflings, who turn out to know of more ways to prepare and preserve mushrooms than you could have begun to guess. Hluodwica appears to take the mushrooms as a personal challenge, and when unleashed upon the control group manage to find ways to perform the impossible: making the mushrooms not only palatable, but actually tasty.

You turn the techniques that Hluodwica has created onto the Wind-rich mushrooms and are able to find ones that work for each of them: smoking for Aqshy, pickling for Ghyran, and for Ulgu, mincing, spicing, lightly cooking in butter, and being reduced to a paste that is placed inside a bite-sized pie. Careful study confirms that it still contains the magical energies, and further study confirms that it is delicious.
Powdering it and putting it in water works for the Azyr mushrooms, but was anything more palatable cooked up for them by Hluodwica?

Not yet—we'd have to do a lot more research on it before we can start adapting it to specific disciplines.

Also Mathilde knows almost nothing about potion making—we don't even have any books on the topic. So we can't see if it would have value as a reagent, because we have no clear knowledge of what makes something a good reagent.
I didn't suggest having Mathilde make them into potions, I suggested Panoramia, who knows quite a bit about potion making.
 
I am heavily in favor of the Father plan for a number of reasons, but I also think the idea that Gambler will not noticeably affect the Foundations action is incorrect.

Luck absolutely is able to improve the chance of good communication. It can be anything from someone not putting their foot in their mouth or someone just stumbling across the right way to communicate something to happening to have encountered something that day that gave them just the right inspiration they needed.

I prefer the benefits of the Father, with the (in my evaluation, high) chance of getting the Hedgewise on-board this turn, and I think that having the Hedgewise on board will have a greater positive impact on the Foundations action than the higher rolls will have. And as a bonus, we get to do stuff with the Father and the Hedgewise and honestly I am really interested in the Hedgewise in general. Plus I would not be surprised if doing more Father stuff will have additional mystery box benefits that we aren't aware of at this time.

There's more reasons I'm voting Father, but out of the many reasons I'm voting Father, "Gambler is bad" is certainly not one of them.
 
Is there value or possibility in giving AV to Panoramia to see if she can make potions out of it?

No. Pretty much every step that turns a substance into a potion would detonate it, and though you might technically be able to very carefully make an emulsion of it with some other substance, drinking it would still detonate the vitae once it encounters digestive processes.

Powdering it and putting it in water works for the Azyr mushrooms, but was anything more palatable cooked up for them by Hluodwica?

Mathilde didn't bother asking. A liquid that can precisely measured and easily drunk is superior to any kind of food for this purpose.
 
There's more reasons I'm voting Father, but out of the many reasons I'm voting Father, "Gambler is bad" is certainly not one of them.
Gambler is certainly not bad. It is the safest option, because it has no conditions, therefore guaranteed to work. It is questionable how useful it will be if Foundations will have multi rolls, but there is no doubt that result will be better if we use it.

That's actually main problem for those who want to pursue Father storyline. Gambler + occasional sides with clear conditions will always be mechanically better than not-guaranteed-to-work Father.
 
Gambler is certainly not bad. It is the safest option, because it has no conditions, therefore guaranteed to work. It is questionable how useful it will be if Foundations will have multi rolls, but there is no doubt that result will be better if we use it.

That's actually main problem for those who want to pursue Father storyline. Gambler + occasional sides with clear conditions will always be mechanically better than not-guaranteed-to-work Father.

That is a slippery slope argument on step one: 'if we take the safe path once it must mean we will take it all the time'.
 
Gambler is certainly not bad. It is the safest option, because it has no conditions, therefore guaranteed to work. It is questionable how useful it will be if Foundations will have multi rolls, but there is no doubt that result will be better if we use it.

That's actually main problem for those who want to pursue Father storyline. Gambler + occasional sides with clear conditions will always be mechanically better than not-guaranteed-to-work Father.
Using the Gambler never prevented us to use the other faces of the Coin, I don't see why a new Face would change that.
 
Using the Gambler never prevented us to use the other faces of the Coin, I don't see why a new Face would change that.
Because other faces have clear working conditions where it would be better than Gambler. Prowler when need for stealth in cities, Deceiver when need to feed an important lie, Protector to get rep for, you know, protecting. And Gambler defaults for anything else. All of these do not depend on anyone other than Mathilde.

But for using Father, I doubt that there will be (unless we somehow find any of Ranald's daughters without using coin, which is unlikely) a situation where it will be an objectively better pick than Gambler.
 
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@Boney, rereading some stuff and I think I found a mistake:
Her role in the Order's hierarchy is that of Gatekeeper, which is a surprisingly grounded title for the Light Order, and you can only conclude that it refers to more esoteric and metaphorical gates rather than the mere front doors of the College, which is equivalent to the Grey Order's Provost - the one responsible for internal security.
Shouldn't this be Porter?
 
Because people are going to argue literally every time that we're not sure whether the father will actually apply with regards to a certain group, whereas the other sides are much more concrete in when they apply.

Yes, that's why many of us against using the father this turn are saying it would be better to use it on another turn when we can devote a bunch of recruitment actions to basically social bomb every group that could possibly be connected to Ranald and ensure as much as possible that the father face of the coin actually does something.
 
Yes, that's why many of us against using the father this turn are saying it would be better to use it on another turn when we can devote a bunch of recruitment actions to basically social bomb every group that could possibly be connected to Ranald and ensure as much as possible that the father face of the coin actually does something.
That's understandable, but the hedgewise are weird and I wanna see what their perspective has to offer for the project. Honestly, I don't have strong feelings about the coin, I just wanted the recruitment action.
 
Yes, that's why many of us against using the father this turn are saying it would be better to use it on another turn when we can devote a bunch of recruitment actions to basically social bomb every group that could possibly be connected to Ranald and ensure as much as possible that the father face of the coin actually does something.
How many social bombing actions are enough to justify use of Father? 3? 4? That's at least half of a turn. I don't get an impression that people here are ready to spent half a turn looking around in a middle of a Project work.
I don't even think that we are going to recruit anyone else, unless we specifically need them or have reached a deadlock.

I mean, right now the Father option is ahead only because those who want to recruit Hedgewise are voting for it.
 
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