On a mechanical level the Gambler adds +20 to two different rolls, that's actually a very large swing in the result and is functionaly equivalent to having an additional 20 learning.
On the narrative level you're essentially saying divine inspiration amounts to nothing. That's highly questionable especially as the way the gambler functions it provides its bonus in the place that will provide the greatest impact.
I'm not particularly impressed by two +20 rolls on an action with hidden mechanics involving a dozen participants. Especially when we can get a free crit on a recruitment action that adds another participant, who will contribute their own skills and traits, which will probably a lot more than 20 learning across not just this action, but all successive Waystone actions.
As for the narrative effect, I'm not arguing that literal divine intervention won't be useful, I'm arguing that Ranald influencing each participant's understanding of language to the point of inventing on the spot metaphors that communicates key information to be an unrealistic scenario.
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