Voted best in category in the Users' Choice awards.
@Boney is the wider Karaz Ankor aware about the High King's intention to reclaim Mount Silverspear? Like, has the news trickled down to the Dwarf public or is it still restricted on a need to know basis?
 
I think the whole Gambler thing is overblown - this is the first stage of an organizational setup roll, it shouldn't be as significant as who are present for the setup, because as Boney has repeatedly established, the more unique perspectives the better for arriving at a complete understanding. We have asked many times when this caps out and always gotten a non-answer, since with a complex and subjective field like magic, every different perspective is significant, provided they aren't just straight up a clone of an existing group.
We've done this type of roll before, exceptional success means we sort out the issues and get to work early, failure means we spend more time soothing egos and establishing common ground.

Rolling well in such a scenario would be preferred, but the last thing from mission critical.
As such, the coin bonus' importance is being grossly inflated.
The actually important rolls are d6s which are not modified.

From the description of the activity:

[ ] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.​

this is not administratively arranging the organisational setup of the project.

This is building the intellectual foundations that future research will be based on.
 
How many social bombing actions are enough to justify use of Father? 3? 4? That's at least half of a turn. I don't get an impression that people here are ready to spent half a turn looking around in a middle of a Project work.
I don't even think that we are going to recruit anyone else, unless we specifically need them or have reached a deadlock.

I mean, right now the Father option is ahead only because those who want to recruit Hedgewise are voting for it.

Yes, that's why many of us against using the father this turn are saying it would be better to use it on another turn when we can devote a bunch of recruitment actions to basically social bomb every group that could possibly be connected to Ranald and ensure as much as possible that the father face of the coin actually does something.

So on my side, mathymancer arguments have convinced me that the Hedgewise will hit the Father. Thus I view using the Father for the recruitment as being optimal since it doubles up recruitment and Father without introducing necessary Father misses (as would be the case in a social bomb turn)

From the description of the activity:

[ ] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.

this is not administratively arranging the organisational setup of the project.

This is building the intellectual foundations that future research will be based on.
Yes, but I see our role as being more administrative: we are not so much providing our own knowledge, but ensuring that everyone's knowledge is appropriately shared.
With regards to the framework: this is not administrative and we will have an active role, but again there are lots of people who will be building the framework and not just Mathilde.
 
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Yes, but I see our role as being more administrative: we are not so much providing our own knowledge, but ensuring that everyone's knowledge is appropriately shared.
With regards to the framework: this is not administrative and we will have an active role, but again there are lots of people who will be building the framework and not just Mathilde.

The Gambler can still make it more likely that another member of the project happens to describe a part of their own paradigm in a way that others can understand enough to build on, or that Mathilde herself rephrases what one of them has said in a way that others can understand. SHe may be one of the best linguists present.

As when we an Amber Wizard just happened to find a not yet desecrated Herdstone at an appropriate time to make a Transformation of Kadon battle altar, or someone mis-addressed a letter so it reached Mathilde, the Gambler can effect other people beyond just Mathilde.

I really wish we'd learned Arcane Khazlid before we laid the foundations, but it's spilt milk now, we'll never get the vote turned around at this point, as it may give us clues to the runesmiths paradigm that would make it much easier to translate what Thorek is describing, as he have the most alien paradigm of them all.
 
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From the description of the activity:

[ ] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.​

this is not administratively arranging the organisational setup of the project.

This is building the intellectual foundations that future research will be based on.
Same deal - its something that would hurt more from having less parts available than from taking longer fitting everything together. Recruitment takes precedence over rolling high on the initial groundwork because I strongly doubt Lay the Foundations would be completed in one action.
 
On the "delay Father until we can try a bunch of things at once" thing:

It may be a more efficient use of the Father as a resource, but it also means we are getting the benefits significantly later, which means we benefit from them less.

I think gaining the benefits of the Father now outweighs the resource-efficiency of delaying the Father until an "ideal turn", especially when we don't know when that "ideal turn" might actually be. For all we know, that might take years more.
 
Same deal - its something that would hurt more from having less parts available than from taking longer fitting everything together. Recruitment takes precedence over rolling high on the initial groundwork because I strongly doubt Lay the Foundations would be completed in one action.

I think you underestimate the difficulty of recognising what parts are relevant to the problem or of describing what those parts are to reach other.

We could very easily have a situation where the baseline is that no one (save perhaps the Grey Lords) has any idea of whether any of the vast amount of things they know is relevant to the problem, let alone which those pieces of information are, and even if they could identify things that would be important to explain, everyone else in the room would not be able to understand what they were talking about without it going straight over their heads.

It could easily be a room full of simultaneous flight school memes, unless the participants receive literal divine inspiration to pick relevant pieces of information to share and to describe in in a mutually intelligible way.

Not only do most of the people in the room not know what they don't know, but that probably also don't know what they do know.
 
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The Gambler can still make it more likely that another member of the project happens to describe a part of their own paradigm in a way that others can understand enough to build on, or that Mathilde herself rephrases what one of them has said in a way that others can understand. SHe may be one of the best linguists present.

As when we an Amber Wizard just happened to find a not yet desecrated Herdstone at an appropriate time to make a Transformation of Kadon battle altar, or someone mis-addressed a letter so it reached Mathilde, the Gambler can effect other people beyond just Mathilde.

I really wish we'd learned Arcane Khazlid before we laid the foundations, but it's spilt milk now, we'll never get the vote turned around at this point, as it may give us clues to the runesmiths paradigm that would make it much easier to translate what Thorek is describing, as he have the most alien paradigm of them all.
I don't think anyone is arguing that the gambler will not help. I certainly am not. The arguments I am seeing people make, which I agree with, is that the gambler is not essential and that in the worst case the project will be off to a slower start. I don't believe that there is a possibility for the project to be dead before it started. If that was the case then Gambler would be essential, but seeing as the cost of failure is lower, there is a reduced need to ensure success.
 
Same deal - its something that would hurt more from having less parts available than from taking longer fitting everything together. Recruitment takes precedence over rolling high on the initial groundwork because I strongly doubt Lay the Foundations would be completed in one action.
I actually disagree with you on this bit. I don't know for sure, obviously, but from the way the action is described as unlocking further investigations, I think it is very likely that the way it works is:
  1. Pay 1 AP to Lay the foundations. Based on who is involved, how much they choose to divulge, and probably some factors we don't know about, some sort of broad-strokes theory of waystones that agrees with everything put forward at the meeting is laid out, but it has gaps in it
  2. Some number of new actions are available starting the following turn to begin filling those gaps.
  3. As gaps are filled in the theoretical framework from the actions described, some number of practical applications become available.
So I do think that laying the foundations is going to be done in one turn. It's not going to result in a complete working theory that allows us to start tinkering right away (which may have been what you meant), but we'll know enough to know what we don't know and be ready to get started on figuring it out.
It could easily be a room full of simultaneous flight school memes, unless the participants receive literal divine inspiration to pick relevant pieces of information to share and to describe in in a mutually intelligible way,
Boney has described the Gambler as "discrete tweaks of random chance." I am extremely skeptical that this manifests as divine inspiration anywhere outside of Mathilde's head -- to be clear, I don't have a great sense of what random chance means, but I am confident that "Ranald-granted insights" do not qualify, and furthermore that by several of the participants they would be construed as a hostile act.
 
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I don't think anyone is arguing that the gambler will not help. I certainly am not. The arguments I am seeing people make, which I agree with, is that the gambler is not essential and that in the worst case the project will be off to a slower start. I don't believe that there is a possibility for the project to be dead before it started. If that was the case then Gambler would be essential, but seeing as the cost of failure is lower, there is a reduced need to ensure success.

My baseline assumption is that this is a challenge where each step is of near-impossible difficulty, which is why no one's fixed it before now, and we need every possible advantage to make any progress at all. The Gambler is a key advantage.

The descriptions we've had of the difficulty of sharing magical knowledge between practitioners of even very similar paradigms suggest this.
 
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I don't think anyone is arguing that the gambler will not help. I certainly am not. The arguments I am seeing people make, which I agree with, is that the gambler is not essential and that in the worst case the project will be off to a slower start. I don't believe that there is a possibility for the project to be dead before it started. If that was the case then Gambler would be essential, but seeing as the cost of failure is lower, there is a reduced need to ensure success.
I have seen arguments that the Gambler either will not help or have negligible effects, actually. (And I disagree with them)

But yeah, I agree that I don't think a highly successful Foundations action is as absolutely vital as it's been treated as. It's important and useful, to be sure, but I don't think it's so much so that nothing else can be prioritized - plus, I feel like there's good odds that recruiting the Hedgewise will have greater positive impact on the Foundations action than the Gambler would anyhow.
 
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Boney has described the Gambler as "discrete tweaks of random chance." I am extremely skeptical that this manifests as divine inspiration anywhere outside of Mathilde's head -- to be clear, I don't have a great sense of what random chance means, but I am confident that "Ranald-granted insights" do not qualify, and furthermore that by several of the participants they would be construed as a hostile act.

The kind of inspiration I'm talking about is that when you're walking down the road a cat walks across your path in a way that draws your eye to the reflection of a rainbow in a crystal that makes you think of a particularly evocative metaphor.

This is about Ranald basically dropping a couple of subtle (or unsubtle, sometimes) hints to people about what's relevant and how to describe it by manipulating events around them.

I have seen arguments that the Gambler either will not help or have negligible effects, actually.

But yeah, I agree that I don't think a highly successful Foundations action is as absolutely vital as it's been treated as. It's important and useful, to be sure, but I don't think it's so much so that nothing else can be prioritized - plus, I feel like there's good odds that recruiting the Hedgewise will have greater positive impact on the Foundations action than the Gambler would anyhow.

I think, given the long, long chain of causality required for the Father to affect the lay the foundations action, that feels rather optimistic. I'd agree that it's not impossible, but that doesn't mean it's at all likely.
 
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My baseline assumption is that this is a challenge where each step is of near-impossible difficulty, which is why no one's fixed it before now, and we need every possible advantage to make any progress at all. The Gambler is a key advantage.

The descriptions we've had of the difficulty of sharing magical knowledge between practitioners of even very similar paradigms suggest this.
As far as we know no one has tried to bring together different magical traditions to repair waystones. This is the first time that dwarfs and elfs are working together one something for a loooong time. So we don't know how hard it is because this approach is very new.
 
Adhoc vote count started by Nurgle on Apr 19, 2022 at 8:31 AM, finished with 1739 posts and 177 votes.

  • [X] Plan Disregard WEBMAT, Acquire AP
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Plan Disregard WEBMAT with Book Mine
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Acquire AP, AV Enchantment
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT (Fatherless) - Rite
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations Deluxe
    [X] Plan Who's Your Father
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Bretonnian Damsels)
    -[X] EIC: Found an auditors division, to make sure the ledgers are in order.
    -[X] KAU: The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment with Arcane (Marks and Khazalid)
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to gain control of one of your Arcane Marks (Mantle of Mist)
    -[X] Try to learn Arcane Khazalid (Pay with AV)
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Laying Foundations with Recruitment
    [X] Plan Disregard WEBMAT, Acquire AP (Eonir trade)
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Branarhune
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: Adventure
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] WEB-MAT: MAX: Receive dictation: Windsoak Mushrooms
    -[X] Involve yourself in current affairs: Investigate the Iron Orcs of Carcassonne with Egrimm.
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Explore the wonders of the ancient and beautiful city of Tor Lithanel (with Pan).
    -[X] KAU: The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] SERENITY: Write a paper: Coins of Nehekhara's Fifth Dynasty
    [X] Plan: No Recruitment with Arcane (Marks and Spells)
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to gain control of one of your Arcane Marks (Mantle of Mist)
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Father and Foundations
    [X] Plan Don't Disregard WEBMAT, Acquire More AP (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] EGRIMM: Experiment with integrating the Vitae into enchantments.
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan: No Recruitment
    -[X] One Overwork
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books
    -[X] Serenity: Windsoak Mushrooms Book
    [X] Plan: WEBMAT Alternative Option
    -[X] One Overwork
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] MAX: Learning: Power Stone creation from the colleges.
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations Deluxe
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela Burgstaller)
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Hedgewise)
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Bretonnian Damsels)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (House Tindomiel)
    -[X] Lay the foundations
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Windsoak Mushroom Book 1/2
    -[X] COIN: The Father
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless) (AV Enchantment) (Trade)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] All AV Research
    [X] Plan Disregard WEBMAT, Acquire AP, AV Enchatment (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Foundational Farms and Enchanting
    [X] Plan Disregard WEBMAT (Fatherless) - Rite, book mine
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to codify Rite of Way so that others can learn it.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Ninja Village
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Regard WEBMAT, AV Enchantment, No HQ
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Plan Regard WEBMAT, AV Enchantment, Ninja Village
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Plan for Briefvoice's Consideration
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT Experiment with integrating the Vitae into enchantments with Egrimm.
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] The Gambler
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Foundational Farms and Enchanting
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Red Rider).
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] LIBRARY: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    -[X] COIN: The Gambler: Laying the Foundations
    -[X] One action Overwork.
    [X] Laying Foundations with Recruitment
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewises
    -[X] COIN: The Father
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stones
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] All AV Research
    -[x] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (optional: specify who)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] COIN: The Gambler
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[x] Using the secrets you already know of the Vitae, attempt to weaponize it.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Laying Foundations with Sword Mastery
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stones
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] The many legends about the amount of books contained within and under Castle Drakenhof still haunt you. Organize an expedition to mine the ruins for books. (NEW)
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Father and Foundations
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela Burgstaller)
    -[X] MAX: Receive dictation: Windsoak mushrooms book
    -[X] EGRIMM: Study an artefact: Kurgan enchanted weapons
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (House Tindomiel)
    -[X] Lay the foundations
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] COIN: The Father
    [X] Laying Foundations with Sword Mastery
    [X] Plan Disregard WEBMAT, Acquire AP (Fatherless), now with RoW!
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] COIN: The Gambler
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, No HQ (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Ninja Village (Fatherless)
    -[X] One Overwork Action
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Study an artefact: Ghyran Nut
    --[X] With Panoramia
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    [X] Plan Disregard WEBMAT, Acquire AP, Find the Daughters
    -[X] One Overwork Action
    -[X] COIN: The Father
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] KAU: Decide who your library staff will consist of, and go about recruiting them.
    -[X] SERENITY: Write a book: Windsoak Mushrooms (1/2)
    -[X] Visit all female-deity worshipping cults in the Old World to see if they worship one of Ranald's Daughters.


Vote has not changed in the last 12 hours and I think everything about both plans has been said. There is not really more information unless Boney says something.
 
As far as we know no one has tried to bring together different magical traditions to repair waystones. This is the first time that dwarfs and elfs are working together one something for a loooong time. So we don't know how hard it is because this approach is very new.

Teclis brought together a large number of human paradigms, worked out a meta-paradigm for them to adjust their paradigms to work within, and also taught them some of the basics of Waystone maintenance and told them how critical it was for the long term survival of the world. Are you sure that their was no failed early Waystone project involved? Given the use the physical Colleges seem to make of Waystones, it wouldn't be surprising if Teclis and his early students tried and failed.

Sure, he didn't involve the dwarves, but Thorek is one of the least likely to share much, and he doesn't know much, and may have the hardest to translate paradigm.
 
Teclis brought together a large number of human paradigms, worked out a meta-paradigm for them to adjust their paradigms to work within, and also taught them some of the basics of Waystone maintenance and told them how critical it was for the long term survival of the world. Are you sure that their was no failed early Waystone project involved? Given the use the physical Colleges seem to make of Waystones, it wouldn't be surprising if Teclis and his early students tried and failed.

Sure, he didn't involve the dwarves, but Thorek is one of the least likely to share much, and he doesn't know much, and may have the hardest to translate paradigm.
Teclis build a army capable of magic in the fastest way possible, then after kicking chaos butt he went and refined everything about it for a bit and then fucked off. I'm pretty certain he didn't do a waystone project, mostly because the elfs of Ulthuan probably still have the knowledge how to build some..
 
My baseline assumption is that this is a challenge where each step is of near-impossible difficulty, which is why no one's fixed it before now, and we need every possible advantage to make any progress at all. The Gambler is a key advantage.

The descriptions we've had of the difficulty of sharing magical knowledge between practitioners of even very similar paradigms suggest this.

Waystones are considered "hard" because every attempt to understand them has involved a lone genius slamming his massive intellect into a waystone at high speed, shortly before being carted off at high speed to the nearest temple of healing to deal with the brain damage he suffered.

We're not doing that. We're asking people who have learned to interact safely with waystones to share their notes with each other so we can find what information overlaps and develop a holistic understanding of the problem.

Will this work? Nobody knows—it's never been tried before.

But it does substantially reduce the chance of brain damage, so it's worth a shot.
 
I think you underestimate the difficulty of recognising what parts are relevant to the problem or of describing what those parts are to reach other.

We could very easily have a situation where the baseline is that no one (save perhaps the Grey Lords) has any idea of whether any of the vast amount of things they know is relevant to the problem, let alone which those pieces of information are, and even if they could identify things that would be important to explain, everyone else in the room would not be able to understand what they were talking about without it going straight over their heads.

It could easily be a room full of simultaneous flight school memes, unless the participants receive literal divine inspiration to pick relevant pieces of information to share and to describe in in a mutually intelligible way.

Not only do most of the people in the room not know what they don't know, but that probably also don't know what they do know.
This is something that can and is expected to be addressed over a year of building a common vocabulary.

Not something that can only be answered with a singular stroke of inspiration.
Its closer to the tedious work of interpreting the Rosetta Stone, chance can speed the process of arriving at a functional translation, but its fundamentally the magical equivalent of holding up an apple, then everyone describing it in their native tongue.

Anything else is outside the scope of a single AP, I'd be very surprised if we worked out basic terminology in less than a year even if all goes well. You're trying to describe quantum physics as the base of your multilingual project after all.
 
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In unrelated news, I have updated my Brief History infoposts to now contain links to the turns and interludes in question, which should help people drill in to the actual turnposts for more details if they have unanswered questions after reading the summaries. We're close to 300 threadmarks, so the dropdown menu has gotten kind of unwieldy to navigate if you are looking for something specific, and hopefully this will help people.

Slightly related tangent: Boney, is it intentional that A Holiday Opportunity is still a main threadmark? It's notable for being the only main threadmark outside of character creation that is entirely OOC and contains no in-universe narration at all, which makes me think it might have been intended as a temporary voting threadmark, but if this is on purpose then carry on.
 
Boney has described the Gambler as "discrete tweaks of random chance." I am extremely skeptical that this manifests as divine inspiration anywhere outside of Mathilde's head -- to be clear, I don't have a great sense of what random chance means, but I am confident that "Ranald-granted insights" do not qualify, and furthermore that by several of the participants they would be construed as a hostile act.
Consider when Mathilde wrote a series of papers in collaboration with other wizards:
[Amber insight: 49.]
[Jade insight: 77.]
[Gold insight: 97+10(Johann's notes)=107.]
[Grey insight: 52+10(Windreader)=62.]
[Dictating a paper: Learning, 76+20=96.]

---

[Amber insight: 37.]
[Jade insight: 61.]
[Gold insight: 61+10(Johann's notes)=71.]
[Grey insight: 98+10(Windreader)=108.]
[Dictating a paper: Learning, 95+20=115.]

---

[Amber insight: 91.]
[Jade insight: 71.]
[Gold insight: 62+10(Johann's notes)=72.]
[Grey insight: 1+10(Windreader)=11.]
[Dictating a paper: Learning, 27+20=47.]
[Amber dictating a paper?: 19.]
{Panoramia? 44.]
[Max? 16.]

---

[Amber insight: 99.]
[Grey insight: 71+10(Windreader)=81.]
[Writing a paper: 4+20-10(Practical)=14.]
[Dictating a paper: Learning, 44+20=64.]

---

[Writing a paper on Runes: Learning, 78+15=93.]
[Writing a paper on Anvils: Learning, 2+15=17.]
[Trying to salvage a paper on Anvils: 75+20-10(Practical)=85.]
[Writing a paper on Waaagh: 37-20=17.]
[Writing a paper on Dragon Ogres: 82+15=97.]

Again working backwards, we can turn it around to say that anywhere we saw a roll, there was an instance of random chance. Therefore, in that instance of collaborating with other magic users to explain magical phenomena, there was a lot of random chance.

The text of the Gambler says: 'The Gambler: A +20 bonus to up to two dice rolls affiliated with a chosen action.' We know it's not limited to affecting Mathilde personally/directly from when we applied it to Thorek and when we got the dragon altar. I don't see any evidence saying that the Gambler is restricted from affecting other people's insights, and if it were to happen, I don't think it'd induce any more suspicion than when the Protector made the entirety of Karak Vlag aware of the Expedition's deeds, a far more large scale event.

You can argue that if we have more rolls, the Gambler's effect gets more diluted as each individual roll is less impactful, but on the flip side, the Gambler boosts go to where they have the most impact, meaning there are more places for it to turn a failure into a success or a success into a crit. I believe the hypothetical effects of a [Thorek's Insights: XX+20=XXX] or [Hatalath's Insights: XX+20=XXX] or a [Synthesizing the framework: XX+20=XXX] are worth the tradeoff of not recruiting the Hedgewise this turn.

This all assumes a similar system with lots of rolls, of course.
 
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Consider when Mathilde wrote a series of papers in collaboration with other wizards:


Again working backwards, we can turn it around to say that anywhere we saw a roll, there was an instance of random chance. Therefore, in that instance of collaborating with other magic users to explain magical phenomena, there was a lot of random chance.

The text of the Gambler says: 'The Gambler: A +20 bonus to up to two dice rolls affiliated with a chosen action.' We know it's not limited to affecting Mathilde personally/directly from when we applied it to Thorek and when we got the dragon altar. I don't see any evidence saying that the Gambler is restricted from affecting other people's insights, and if it were to happen, I don't think it'd induce any more suspicion than when the Protector made the entirety of Karak Vlag aware of the Expedition's deeds, a far more large scale event.

You can argue that if we have more rolls, the Gambler's effect gets more diluted as each individual roll is less impactful, but on the flip side, the Gambler boosts go to where they have the most impact, meaning there are more places for it to turn a failure into a success or a success into a crit. I believe the hypothetical effects of a [Thorek's Insights: XX+20=XXX] or [Hatalath's Insights: XX+20=XXX] or a [Synthesizing the framework: XX+20=XXX] are worth the tradeoff of not recruiting the Hedgewise this turn.

This all assumes a similar system with lots of rolls, of course.
Er, does the Gambler show up there? I'm pretty sure the +20 bonus was Mathilde's learning.

Actually, that was right after we got the Coin, so I don't think it was even active yet?
 
[x] Plan Disregard WEBMAT, Acquire AP
- [x] One Overwork Action
- [x] COIN: The Father
- [x] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
- [x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
- [x] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Haléthan Hedgewise)
- [x] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
- [x] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
- [x] Investigate how the Vitae reacts to a power stone.
- [x] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
- [x] KAU: Decide who your library staff will consist of, and go about recruiting them.
- [x] SERENITY: Write a book: Windsoak Mushrooms (1/2)
 
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