- Location
- Australia
From my understanding, based on a few snatches I vaguely remember and the condemnations of a halfling fan I play WFRP 4e with, 2e trended more in the direction of "halflings are lazy, fat, and stupid". In 4e they've got the same overall range of cleverness, cruelty, heroism, self-interest, and wisdom as humans, though on average with more irreverence and taking on a proportionally greater share of the comic relief. 4e also gave them cultural variety with the Great Clans, such as the aristocratic Thorncobbles and the martial Ashfields, and of course characters of the same clan with greatly different personalities. (Contrast the snobbish Thelonius Hardcastle Monkenbridge Thorncobble XII with the brave, clever, compassionate Scealleah Thorncobble.)I don't know about the WHF canon, but in DL canon halflings have been pretty consistently presented as clever, aware of subtleties, and wise to the necessity of long-term planning.
I don't know how 1e and 3e handle halflings.
If we're talking 4e, there's also the Lowhavens, straight up the mafia Great Clan.Their organised crime is a bit more widespread than that. Basically, if a particular job doesn't have Halflings, the Quinsberry Lodge will fight to get halflings in it. Even if it means blackmail, slander, libel and threats. Their purpose is to ensure that Halflings are treated equally to humans and that they prosper as a people, and they will do anything to make sure that happens.
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