Adler Academy
A school in Salzenmund once built to educate the poor, now it educates noble children between the ages of 4 and 14. Among the things taught here are grammar, elocution, deportment, arithmetic, Imperial history, rhetoric, Classical, and law. Verenan and Sigmarite initiates teach the classes.
Source: WFRP 4e: Salzenmund - City of Salt and Silver
Altdorf Guild of Physicians
Keeps thorough records on all who work as healers in the city.
Source: WFRP 4e: Altdorf - Crown of the Empire
Altdorf Imperial Society of Pigeon Fanciers
A club of pigeon fanciers who keep and train homing pigeons as a hobby. The society has an office heaving with reports on homing pigeons that have displayed exceptional performance. The reports include information on the pigeons' metabolic processes. The society appreciates how many of the engineers from the Imperial School of Engineers have an interest in flight and navigation.
Source: WFRP 4e: Altdorf - Crown of the Empire
Altestadt
The wealthy Old City of Nuln, comprising the entirety of northeast neighbourhoods of the city. It has specialty shops that trade in premium goods such as books.
Source: WFRP 2e: Forges of Nuln
Amethyst College
Located deep within the building are libraries, laboratories, and studies. Entry into the college is forbidden to the uninvited. The college appears empty of life to those not invited.
Sources: WFRP 2e: Realms of Sorcery, WFRP 4e: Altdorf - Crown of the Empire, WFRP 4e: Winds of Magic
Ancient Library of Carroburg/Library and Repository of Wisdom and Magic/Ancient Library at Carroburg/Ancient Library of the Light Order
A very defensible library founded by a White Order Hierophant a few minutes north of Carroburg, near the village of Tubingen. Any magister, journeyman, or person with genuine desire to learn can visit. Visitors are asked for donations and are generally expected to give something. The library is a huge, airy room with four galleries. The room is filled with row upon row of shelves of well-ordered and maintained scrolls, books, and papers, including the works of what appears to be almost every philosopher, seer, and theologian who has ever written in the Old World, and perhaps even beyond. The library studies the world's philosophical traditions and religions, as well as pre-College history and development of magic. Philosophers, theologians, academics, priests of a number of different religions, and members of all the colleges frequently visit. Visitors can get meals and lodgings for a fee, though light wizards get lodgings for free. The Library is a branch college of the Light Order.
Sources: Divided Loyalties, WFRP 2e: Realms of Sorcery
Aquila Academy in Nuln
A military school dedicated to Myrmidia that teaches the art and science of war. Magnus the Pious gifted the academy its location for its contributions in the Great War Against Chaos.
Sources: Divided Loyalties, WFRP 2e: Shades of Empire
Arboretum of the Jade College
The College has a library in the form of a great circular hall formed as the trunk of an enormous oak, reached by walking up sturdy branches. Countless passages run from this central chamber and disappear into the depths of the earth. Scrolls of its Lore are cradled in the library, and the most ancient and sacred texts of the order are etched on preternaturally preserved bark scrolls. The majority of the College's Lore is carved in runic and symbolic form upon vast oak tree trunks and standing stones within the Colleges confines. Jade wizards may enter the grounds of the Jade College without question, even when they bring friends. Amber wizards are also welcome.
Sources: WFRP 2e: Realms of Sorcery, WFRP 4e: Altdorf - Crown of the Empire, WFRP 4e: Winds of Magic
Auld Odenhaus Pantera
The small, opulent, ill-maintained chapterhouse of the Knights Panther in Ubersreik. It has a library.
Source: WFRP 4e: A Guide to Ubersreik
Bechafen
Has remnants of the Great Library of Mordheim.
Source: Divided Loyalties
Bergo Academy
A military school built atop a spectacular cliff-top location overlooking the Reik along the road to Nuln. It's a tall, single tower reachable only by a narrow rope bridge; making it seem ideally defensible. It's run by Maestro Clemente di Bergo, one of the most respected proponents of what he calls the Martial Art of Warfare in the Empire. He runs his school based on fundamental Myrmidian principles, and the place is highly prized by the upper echelons of Imperial nobility as a prestigious place to send one's offspring for unsurpassed polish on a young noble's education. Half its graduates are given an offer to run Swamp Town, an offer that's also made to every Lord Magister. Clemente's history is shrouded in controversy and has been the target of several Tilean assassins since setting up his academy.
Sources: Divided Loyalties, WFRP 3e: Signs of Faith
The Black Chamber
The intelligence network of the Reikland and, by extension, the Emperor. It is also the best-equipped and most active espionage organisation in Altdorf. It has an archive.
Source: WFRP 4e: Altdorf - Crown of the Empire
Bleistift's Scriptorium
A large, impressive, and heavily ornate building and one of Middenheim's three scriptoria. The lower floor is a huge hall filled with writing desks, arranged in rows of five and columns of ten, at which the scribes sit to copy manuscripts.
Source: WFRP 4e: Middenheim - City of the White Wolf
Bögenhafen Town Hall
Houses the town's official records.
Source: WFRP 4e: Enemy in Shadows
Bright College
Has libraries, laboratories, and workshops forbidden to bright wizards of insufficient rank. The fires in the libraries and laboratories are kept behind glass screens and metal fireguards.
Source: WFRP 4e: Winds of Magic
Celestial College
The library of the College is impressive and inspiring. It has a cavernous cellar crammed full of detailed records and meticulous meteorological readings going back two hundred years. The records all contribute to the great repository of information, charts, and statistics which the Astromancers can call upon. Small, private libraries and observatories can be found all over the place in the College.
Sources: WFRP 2e: Realms of Sorcery, WFRP 3e: Tome of Mysteries, WFRP 4e: Altdorf - Crown of the Empire
College of Engineering
Much less famous than the Imperial Gunnery School, the College of Engineering in Nuln is nevertheless a respected institution that attracts students from all over the Empire. The College employs dwarf engineers and craftsmen, teaches novices, and devises new and innovative war machines.
Sources: Divided Loyalties, WFRP 2e: Forges of Nuln
College Foundry of the Gold Order
At the very centre of the college is a massive library called the Library of Chamon with thousands of books, scrolls, and documents dealing with everything there is to know about physical and metaphysical sciences, especially alchemy, mundane chemistry, metallurgy, the Lore of Metal, and herbalism, as well as copies of the latest research papers of alchemists from across the world. Most of the books in this library are hand-copied and many rare volumes in this library could sell for great sums of money to a specialist buyer. It's open only to members of the order and is always supervised by a Magister Librarian and their apprentices. Beneath all this and in other wings of the College are dozens of laboratories occupying the bulk of the building.
Sources: WFRP 2e: Realms of Sorcery, WFRP 4e: Altdorf - Crown of the Empire, WFRP 4e: Winds of Magic
Diesdorf Military College
A renowned cadet school founded by Emperor Wilhelm III in 2440 IC. The Imperial treasury funds the school, so entry requires only a recommendation from a superior. Half its graduates are given an offer to run Swamp Town, an offer that's also made to every Lord Magister.
Sources: Divided Loyalties, WFRP 2e: Career Compendium
Dove and Rose
A medical society occupying a large townhouse near the University of Altdorf. It's a place for those wishing to study the latest techniques or converse with their peers. Visitors are presented with thick carpets, panelled walls, and a vast array of texts by various medical professionals. Most of the building is off-limits to those who cannot produce society membership and only doktors may apply for membership. Tests are stringent, requiring a large donation and a thorough examination with a senior member to ensure that members meet a minimum standard of knowledge and skill.
Source: WFRP 3e: Liber Ecstatica
Freiburg
A middle-class residential district in Middenheim, home to many of Middenheim's scholars, wizards, and priests. It has many small bookshops and antiques emporiums. Students visit the bookshops.
Source: WFRP 4e: Middenheim - City of the White Wolf
Grand University of Nuln/University of Nuln
One of the first schools in the Empire (the building itself is older than the University of Altdorf) and regarded as one of the finest universities in the world, though as of 2522 it's not as prominent as the University of Altdorf and isn't considered as avant-garde as that university. Students come from all over the Old World, including Tilea, Estalia, Bretonnia, Kislev, and Araby. The school specialises in mathematics, philosophy, theology, literature, and some sciences, disdaining the fringe sciences of newer programs. It's generally considered to have superior faculties of mathematics, science, philosophy, theology, and literature than Altdorf University. Its subjects include The History of War and Imperial Literature. The University of Nuln has a reciprocal agreement with the University of Altdorf. The university publicly protests the ban on human dissection. Tuition is so expensive that almost all the students are nobles.
Sources: Divided Loyalties, WFRP 2e: Forges of Nuln, WFRP 2e: The WFRP Companion, WFRP 2e: Tome of Salvation, WFRP 4e: Altdorf - Crown of the Empire
Great Precinct of the Light College
The Light College's library is bulging with works on philosophy and religion. It also has elven and dwarven texts such as the
Diaries of Inthelion and
Dwimmulsson's Personal Book of Grudges: May They All Be Boiled In Oil, which are believed to contain mention of naiads.
Sources: Divided Loyalties, WFRP 2e: The WFRP Companion, WFRP 4e: Altdorf - Crown of the Empire
Grey College
The Grey College has a great library containing many rare and curious volumes of lore, as well as secrets of the dark cults in the Empire and the members of many of them. The entirety of it is accessible only by those who will live the rest of their lives within the premises. Everyone else is restricted to the low-classification areas and whatever else they're judged to need to know, which is moved into reading rooms for them to peruse. At least some of the library's tomes are dusty. It has a great deal of data on the undead.
Sources: Divided Loyalties, WFRP 2e: Realms of Sorcery, WFRP 3e: Tome of Mysteries, WFRP 4e: Altdorf - Crown of the Empire
The Grove
A clubhouse in Altdorf owned by the Light Order. Several of the city's most powerful wizards are Grove members, however they usually attend the club dressed in ordinary attire. Philosophy students from the university plan the Grove's social events. Non-members are welcome, provided they leave their shoes at the door. Every room is comfortably furnished and contains books of esoteric academia for casual reading.
Source: WFRP 4e: Altdorf - Crown of the Empire
Guild of Imperial Cartographers
This tall and well-kept building boasts an underground vault stocked with a copy of almost every map the guild has created. This acts as an unofficial record of much of the Empire, and the knowledge herein can always be re-sold. The vault is too small for the job, however, and it is stuffed and disorganised. There are any number of useful maps available, for those inclined to search through the mess. The guild has many clients. The work it does for the Emperor is an obligation tied to the guild's charter, and is very low-paying. The guild actually loses money on much of this work. However, the charter affords it the prestige to earn good money on private commissions. There is a steady stream of work at the guild house, and the guild is always in need of skilled draughtsmen.
Source: WFRP 4e: Altdorf - Crown of the Empire
Halfling University
University in Nuln that specialises in the culinary arts. Experimental cuisine and culinary abominations are made here.
Source: WFRP 2e: Forges of Nuln
Here Be Monsters
A dingy shop on the edge of Salkalten's central square. As of 2512 IC, it's run by Erika Krämer, who once worked as a cartographer on expeditions organised by Imperial Zoological Garden of Altdorf but has now retired from adventuring. Before retiring, she found herself on an extensive sea voyage, hunting down the creatures which call the world's oceans home, and made extensive notes on their habits and habitations. Anyone looking for a map is sure to find what they need among Here Be Monster's dusty piles of parchment. However, while the maps are all of exquisite quality, it's the proprietor's singular specialty which puts them in high demand: locating monster lairs. Erika regularly updates her maps to reflect sailors' stories, marking out beastly migrations according to new sightings or incidents of missing vessels. It's difficult to be accurate with such news, but Erika pays well for anyone willing to go and confirm the location of a monster's lair.
Source: WFRP 4e: Sea of Claws
Hochland College of Sorcery
A school licensed by the Emperor for the academic study of magic and its theory. It's a branch college for all the Orders of the Colleges of Magic.
Sources: Divided Loyalties, WFRP 2e: Sigmar's Heirs
Imperial Counting House
Every penny raised through taxation in Altdorf finds its way through here to be counted, logged, re-counted, and re-logged, in triplicate. Guards surround the fortress-like building. It's said its walls can withstand an artillery barrage. A steady stream of heavily guarded wagons makes its way in and out at every hour of the day. One mistake could mean the job of the person in charge of the audit trail.
Source: WFRP 4e: Altdorf - Crown of the Empire
Imperial Courthouse
A tall building in Altdorf housing a hall of records where lawyers look for precedents for their current cases.
Source: WFRP 4e: Altdorf - Crown of the Empire
Imperial Engineers School/Imperial School of Engineers
Founded in Altdorf in 2012 IC by the genius engineer Leonardo of Miragliano, the school attracts inventors from all over the Old World and even as far as Grand Cathay, though the majority of the students are Imperials. It's responsible for most of the Empire's technological innovations over the past few centuries. It's provided the Empire a number of innovations in the form of experimental weapons, steam-powered technologies, and mechanical systems. It enjoys the respect of Altdorf's Dwarf Engineering Guild for its ingenuity, innovation, and industry. Atop the school is the northernmost terminal of a chain of semaphore machines that pass messages between Altdorf and Nuln, though it competes with dwarf engineers to be employed by the Imperial Signal Corps in the construction and maintenance of its signal towers. The school cooperates with military leaders, wizards, alchemists, artisans, and politicians. Many of its engineers have an interest in flight, navigation, and weaponising pigeons.
Sources: Warhammer 8th Edition: The Empire, WFRP 2e: Career Compendium, WFRP 4e, WFRP 4e: Altdorf - Crown of the Empire, WFRP 4e: Buildings of the Reikland
Imperial Gunnery School/Nuln Gunnery School
The biggest cannon foundry in the Empire was Nuln's most famous attraction and the lynchpin of its economy. It trained artillery crews, pistoliers, and renowned master gunners. It produced high quality artillery using casting secrets freely shared by the Dwarven Engineers' Guild. The school kept a department of alchemists tasked with creating and improving blackpowder, as well as finding alloys for better barrels for cannons and blunderbusses. Nowadays the Imperial Gunnery School no longer exists, destroyed by skaven.
Sources: Divided Loyalties, Total War: Warhammer, Warhammer 8th Edition: The Empire, WFRP 2e: Forges of Nuln, WFRP 2e: The WFRP Companion, WFRP 4e: Winds of Magic
Imperial Museum
Resides in the Collegium Historica at the University of Altdorf. Holds the
Obernarn Stone - an old runestone that depicts the gods as adventurers - along with a translation of it.
Source: Divided Loyalties
Imperial Palace
The Emperor has a private library at the Imperial Palace that contains the war journal of Magnus the Pious.
Source: WFRP 2e: Realms of Sorcery
Imperial School of Engineers Office in Middenheim
A small office established by the Imperial School of Engineers in Altdorf in 2445 IC. It remains a modest, unobtrusive affair as it dedicates itself to quiet promotion of its members and assisting in the maintenance of Middenheim's arsenal.
Source: WFRP 4e: Middenheim - City of the White Wolf
The Imperial Zoo/Imperial Zoological Garden of Altdorf
The Imperial Zoo houses many strange and exotic plants and creatures, including a number of monsters, some of which are trained and harnessed for war. Its creatures come from across the Old World, the Great Ocean, Lustria, Araby, and the Northern Wastes. The zoo has the means to commission research expeditions to assemble bestiaries.
Sources: Warhammer 8th Edition: The Empire, WFRP 4e: Altdorf - Crown of the Empire, WFRP 4e: The Imperial Zoo
Komission of Public Works in Middenheim
The Records Department of the Komission contains plans for many public buildings, and even for larger private buildings such as guildhouses. It can be a useful source of information, but as with most branches of the civil service, it's difficult to obtain access without proper authorisation and a tyrannical amount of paperwork. It's common knowledge that the Komission has numerous maps of the city's streets and sewers, as well as plans of many of the public buildings. These are not available to the general public, but a letter of introduction from a noted authority might earn someone the right to look at less politically sensitive maps.
Source: WFRP 4e: Middenheim - City of the White Wolf
Komission of the Imperial Archives
The Imperial archive is a tall clock tower in Altdorf that has existed since 2431. Citizens are forbidden from searching the archives themselves, needing to interact with its clerks through iron bars, though persistent researchers might get a meeting with the Master Archivist.
Source: WFRP 4e: Altdorf - Crown of the Empire
Lair of the Elementalists
The headquarters of the elementalists in Nuln contains a vast library gleefully detailing the many times they've enriched themselves with their magic without any benefit to the Empire. Vivid pictures adorn their books of elementalists causing catastrophe with their magic just for the fun of it, with especial attention paid to the tears falling down from the faces of the innocent victims of the collateral damage they unleash. The only ones admitted to this library are the elementalists themselves and wizards from the Colleges of Magic. By giving patriotic magisters access, the elementalists taunt the seething wizards with their selfish pursuits of arcane frivolity.
Source
Luigi and Salvatore Middenheim Branch
The largest shop in Middenheim. Among the things it sells is printed books.
Source: WFRP 4e: Middenheim - City of the White Wolf
Neugierde's Books and Antiques
A small shop that has a virtual monopoly on antiques and curios coming into Middenheim. Sells all manner of antiques, curios, and rare books from across the world, including quasi-artistic pieces from Lustria. As of 2500 IC, the shop has been run for over a century across three generations, building extensive contacts during that time, and the third generation owner has a practised eye and a life of training. As of 2512 IC, the shop owner has contacts in Marienburg, Luccini, and elsewhere, letting him acquire all sorts of particular objects for regular customers at no extra cost, though delivery can take months or even years.
Sources: WFRP 1e: Middenheim - City of Chaos, WFRP 4e: Middenheim - City of the White Wolf
New College of Heraldry
The ancient institution of the New College of Heraldry is concerned with the research and allocation of coats of arms. Their clients include both newly ennobled folk of the Empire and those born to noble families. They try to make sure their designs best reflect the history and achievements of their clients, but often succumb to the fashion for increasingly elaborate motifs. Anyone can commission the New College to create a coat of arms for them. This is officially meaningless, however, until the Old College researches, approves, and registers the design and enters it on the rolls. The Colleges of Heraldry are often given the work of High Lord Constables who can't be bothered doing their own job of researching lines of lineage and designing crests.
Source: WFRP 4e: Altdorf - Crown of the Empire
Offices of the Komission for Elf, Dwarf, and Halfling Interests (KEDHI)/Komission for Elven, Dwarven, and Halfling Interests
A grey stone-clad building that houses the branch of the city's civil service that deals with non-Human interests. KEDHI was set up over a century ago (as of 2500 IC). Komission staff spend most of their time compiling lengthy censuses of the non-human population and producing abstruse, academic treatises on demography, history, and so on. Almost all the elves it represents are retired adventurers, some of whom are scholars.
Sources: WFRP 1e: Middenheim - City of Chaos, WFRP 4e: Middenheim - City of the White Wolf
Old College of Heralds/Old College of Heraldry
An even more ancient institution than the New College of Heraldry, the Old College is both damp and dusty. The corridors display hundreds upon hundreds of plaques and shields, each one bearing a different coat of arms. Many of them are centuries old, and barely legible for wormholes and peeled paint. Deeper within, there's a large chamber lined with heaving bookshelves of volumes and scrolls. More books lie on the ground, or stand in precarious stacks. At the centre of the chamber is a massive desk, laden with manuscripts and documents. The College's archivists are sharp-minded and can locate a particular volume in the chaos of the chamber with pinpoint accuracy. Anyone seeking to learn of a particular Imperial coat of arms finds the archivists an invaluable resource. Their knowledge of the heraldry of other human nations is second only to the great archivists of those countries. Their knowledge of Dwarf and Elf heraldry is shakier, and they can provide only educated guesses as to more exotic icons and sigils. The Colleges of Heraldry are often given the work of High Lord Constables who can't be bothered doing their own job of researching lines of lineage and designing crests.
Source: WFRP 4e: Altdorf - Crown of the Empire
Palace of Time
The underground office of the minister of calendars who logs all the various festivals of different cultural groups in the Empire, something which the increasing diversity of communities makes ever harder. The minister of calendars also acts as an early warning to the Sigmarite Cult of festivals that involve forbidden rites or heretical messages. The minister reads through their ledgers, makes updates, and sends agents throughout the Empire to acquire details of local festivals and traditions.
Source: WFRP 4e: Altdorf - Crown of the Empire
Plenzerplatz
The largest and busiest market square in Averheim. Old books are sold here. The Plenzerplatz's wares are 25% off on Marktag and 25% more expensive on Festag.
Source: WFRP 3e: The Enemy Within
Preceptory of the Knights of the North Star
Has a small library filled with the annals of the Order and an honour roll of celebrated knights. It has thousands of scrolls and tomes.
Source: WFRP 4e: Salzenmund - City of Salt and Silver
Reiksguard Chapter House in Altdorf
The fortified citadel of the Reikland Emperors' personal army has its own library and a room where the order's records are stored. The order's history is stored here.
Source: WFRP 4e: Altdorf - Crown of the Empire
Royal Academy of Talabecland/University of Talabheim
A second-rate university in Talabheim that covers the basic sciences and philosophies taught at larger universities. Its teachings are considered staid and backwards. The only area it excels in is plant lore. Recent History is one of its subjects. Jade and amber wizards commonly teach here, with the Academy having a branch college of those wizards' Orders attached to it. The academy is home to the famous
Talastein Carvings - thirteen stone slabs of worn pictographs made by the Belthani that contain information on history, religion, and druid society, and which bear glyphs that depict druidic animals. It has a reciprocal agreement with the University of Altdorf.
Sources: Divided Loyalties, WFRP 2e: Realms of Sorcery, WFRP 2e: Terror in Talabheim, WFRP 2e: Tome of Salvation, WFRP 4e: Archives of the Empire 3
Royal College of Music
The College is home to the Middenheim Orchestra and is a centre of the city's cultural life. Concerts and other events take place here throughout the year, especially during festivals. It contains the only copy of the 18th century Tilean comic opera by Giuseppe di Burrataverde,
The Moon, The Cheese, And The Rat, about a rat that tries to eat Morrslieb.
Sources: WFRP 4e: Middenheim - City of the White Wolf, WFRP 4e: The Horned Rat
Saint Bastian's Hospital
An orphanage and school maintained by the Ubersreik's Merchants' Guild as a philanthropic gesture. As of 2512 IC, the Hospital is a tall, narrow building in the Merchant's Quarter, and supports more than eight children. The ground floor contains a reception area, office space, a refectory and kitchens. The first floor contains classrooms and bathrooms, and the top floor contains the children's dormitory. The Hospital's staff teaches a broad and varied curriculum, including learning about flaura and fauna. The Hospital arranges field trips, including all the way into the Hagercrybs. The Merchants' Guild are willing to pay for guards to ensure the children's safety during such trips if there are rumours of bandits in the area.
Source: WFRP 4e: A Guide to Ubersreik
Schlafstadt
West of the University of Altdorf is the Schlafstadt quarter, a shabby neighbourhood whose many shops sell books, antiques, used furniture, tools, and weapons. The book vendors cater mainly to university faculty and students, but they also attract customers from across Altdorf and beyond.
Source: WFRP 4e: Altdorf - Crown of the Empire
School of Navigators
The School of Navigators in Altdorf is the Empire's foremost academy for navigators. Before Marienburg declared independence, it was widely considered second-rate. To improve its profile, the school now employs three elf navigators which it pays double what it pays human navigators. The pay difference has caused friction, and the elves' attempt to lessen the friction by explaining that they're at least twice as good as human navigators has only worsened things.
Source: WFRP 4e: Altdorf - Crown of the Empire.
Southern Palace
The southern, public area of the Palast District in Altdorf has meeting chambers, offices, and scriptoria populated by the administrative and military masters of the Reikland and the Empire.
Source: WFRP 4e: Altdorf - Crown of the Empire
Stirland Archives
The archives are as secure as a dwarven vault and made up of a massive amount of ledgers and documents. They contain recruitment records of the Army of Stirland going back at least 20 years, a roster of previous retirees, and the formative documents of the Wurtbadian Watch from the early 2130s. They also have tax records and documents with the details of the feudal contract between Stirland and its Elector Count.
Source: Divided Loyalties
Streissen College/University of Streissen
A small but influential university that also incorporates a prestigious medical school. It's a bastion of new philosophies, and conservatives shun it as a den of decadence. The university became famous for its revolutionary schools of thought after Streissen became a freistadt in 2456 IC. The bookcases in the university's library are huge; each one holds books totalling several hundred pounds in weight. The college has a reciprocal agreement with the University of Altdorf.
Sources: Divided Loyalties, WFRP 4e: Empire in Ruins, WFRP 4e: Empire in Ruins Companion
Taalbaston Pass Log Office
An enormous office that retains the names of everyone passing into and out of Talabheim for five hundred years before discarding them.
Source: WFRP 2e: Terror in Talabheim
Temple of Drama
A theatre in Altdorf known for staging brave experimental productions. It has a small, old store room containing a bookcase piled high with plays, including a number of very old folios.
Sources: WFRP 3e: The Enemy Within, WFRP 4e: Altdorf - Crown of the Empire
Tower of Sagas
One of Castle Salzenmund's towers. Every inch of the interior walls of the top seven of its eleven storeys is lined with all of the surviving documents in the province's official records. Countless deeds, charters, tithes, and pacts are stored here, while the upper storeys are the entirety of the castle library. Narrow wooden walkways provide access to the shelves. The keeper of records is master of the Count's Chancery, overseeing a small army of scribes, legalists, and clerks who attend to the collection and produce new documents. Maps and genealogical information can be found here.
Source: WFRP 4e: Salzenmund - City of Salt and Silver
Universität
The Universität is a district made up of a cluster of impressive buildings situated near Nuln's centre. It attracts would-be students from all over the Empire and beyond, including Kislev and Estalia. The neighbourhood is dedicated to learning and is home to the Imperial Gunnery School and the Grand University of Nuln, as well as a number of smaller schools, most of which have a narrow focus, covering the arts or trades. These smaller schools include the College of Barristers and Halfling University.
Source: Divided Loyalties, WFRP 2e: Forges of Nuln
University of Altdorf/Altdorf University
The University of Altdorf is the first centre of learning in the Empire (its building is younger than Nuln's though) and the Old World's foremost learning institution, attracting young scholars from across the Old World. Elves have visited the university as guest lecturers since before the Colleges of Magic were founded. During the time Teclis was teaching wizardry in the Empire, Finubar sent greater number of scholars to the Empire to broaden understanding of astrology, mathematics, and philosophy, which are prerequisites for advanced magical theory.
..Its most prestigious colleges are law, medicine, military history, alchemy, and bestiara. Its other subjects include Arcane History, Near Eastern Studies, and Natural History. Its Faculty of Medicine has dozens of professors and hundreds of students. The university has a Department of Theology, a Division of Arts, and a Collegium Historica. It has tutors for Sylvanian, Classical, Tilean, Estalian, Arabyan, Breton, Mootish, Kislevarin, Indie, Cathayan, Nipponese, Norse, and Wastelander. The university has a philosophy wing, with a temple to Borchbach attached to it. Many old Oghams have been translated here. Several things are debated in the university, such as the nature of the aethyr, and which would win in a fight between a wyvern and a crab of equal size.
..The university has reciprocal agreements with the Collegium Theologica, the Royal Academy of Talabecland, the University of Nuln, Streissen College, and the University of Salzenmund.
..The Altdorf University complex occupies about a third of the Schulergegend district of Altdrof. Students come from the lower class, middle class, and upper class. Attached to the university is a significant temple to Clio and the Verenan-run Great Library of Altdorf, which acts as the university's library. The Order of Mysteries is a Verenan order based there that's dedicated to finding lost tomes and artefacts and is used by cultists and outsiders to locate legendary objects. Members of the Guild of Explorers - open to anyone who travels the Empire and beyond in search of new places and new knowledge - regularly meet at the University.
..As of 2512 IC, it has employed Professor Frederich 'Old' Weirde, primarily a historian and warfare scholar who for 30 years (so starting 2482 IC) has been writing books and producing pamphlets. Old Weirde's Incunabula is a collection that has/will have information on Norscans, greenskins, lizardmen, tomb kings, and other fantastical species.
Sources: Divided Loyalties, WFRP 2e: Career Compendium, WFRP 2e: Tome of Salvation, WFRP 3e: Winds of Magic, WFRP 4e, WFRP 4e: Altdorf - Crown of the Empire, WFRP 4e: Empire in Ruins Companion, WFRP 4e: Winds of Magic
University of Salzenmund
Compared to the Universities of Nuln and Altdorf, the University of Salzenmund is little more than a provincial college of limited repute. It was established in 2309 IC. The faculty is small and undistinguished, characterised by academics who lack either the prestige, ability, or social skills to work somewhere better. Students are accepted based on donations by their family, so most come from moderately well-to-do Nordland families who lack the means to send their children somewhere more prestigious. Among its subjects are history, military history, the sciences, and theology. Lectures are open to anyone who can prove scholarly status, regardless of whether they are affiliated with the University. One of the university's scholars was Eber Keiler, who wrote the notorious but not proscribed tome called the Lexikon - a philosophical study of supernatural entities and their true names, which has a missing chapter rumoured to relate to daemons. The university has a reciprocal agreement with the University of Altdorf.
Source: Divided Loyalties, WFRP 4e: Salzenmund - City of Salt and Silver
Witch Hunters' Great Temple
The headquarters of the Witch Hunters in Altdorf and the Empire. It has an impressive library, though the order doesn't allow its contents to leave. Its shelves are lined with texts, manuscripts, and scrolls detailing faith, history, and heresy – such as Hieronymous Black's
Rules and Statutes, considered the authoritative work on the founding tenets and strictures of the Order.
Sources: WFRP 3e: Signs of Faith, WFRP 4e: Altdorf - Crown of the Empire
Wizards and Alchemists Guild/Guild of Wizards and Alchemists/Guild of Magisters/Wizards' and Alchemists' Guild
A branch college of the Colleges of Magic in Middenheim for the Golden and Celestial Orders. The Guild is a focal point for young alchemists, mundane and otherwise. It's second only in size, respectability, and power to the Golden Order in Altdorf. The Guild has the best facilities and libraries of arcane lore outside of Altdorf, with a large, well-stocked magical library, tuition facilities, and several laboratories. Here apprentices may be taken on, spell ingredients sold, artefacts identified, spells taught, and so on.
Sources: Divided Loyalties, WFRP 1e: Middenheim - City of Chaos, WFRP 2e: Ashes of Middenheim, WFRP 2e: Realms of Sorcery
Worshipful Guild of Legalists
This Komission has the dual function of registering all Middenheim's litigants (who make up many of the city's magistrates), and of drafting all new legislation. In carrying out the latter task, the Guild ensures that the wording of all enactments remains incomprehensible to anyone not educated in law. The Guild is a repository for the city's legal archives, which include records of cases going almost as far back as the city's foundation. Since much of Middenheim's law is based on legal precedent, the archives are a vital source of legal knowledge. Scribes methodically pore through dusty old documents looking for specific cases and legal arguments that may affect the outcome of present-day cases. Law students and historians from the Collegium Historica also make extensive use of the archive. The Guild has a scriptorium where about twenty cobweb-covered scribes copy books, scrolls, and other documents either for the Graf's personal use, or for the city records which are kept in a huge vault beneath the building. These scribes were employed in 2462 IC to introduce a new, efficient filing system. At least some of the tomes from the vault are dusty or mildewed.
Sources: WFRP 2e: Ashes of Middenheim, WFRP 4e: Middenheim - City of the White Wolf