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To be fair, three of the Grey Battlemagic Spells are about making enemy forces stop working properly compared to the two that do mass destruction. One is about enhancing battlefield mobility and the last one is a pretty powerful buff to your side.

I think I'd rather rely on stopping enemy forces before they ever set foot on the battlefield. Bonus points for also letting Mathilde cast relatively safely since she can be unhurried when preparing herself.
 
And yea. Definitely time to upgrade our robe armor. That should definitely be one of our actions next turn. Probably our only self improvement one.
 
I looked to long into the void and it looked smug
I told it it looked smug anyway. If I'd told it the truth it would have cried, weeping great tears of crawling shadow that burn the earth and hiccuping a fog of misery. Too creepy for me.

Also, have you seen her eat? Food should not just fade into darkness with a scream on the edge of hearing. I'd never have gone on the second date if I'd remembered the first and after that I wrote notes.
 
If I understand things correctly, we'll have the opportunity to step in again when the priestess of Esmerelda either finishes or gives up. She was a locked choice this turn; the other options weren't even there.

She's making more progress than the last guy did.
Education is a matter of years.
Cross-cultural understanding is a matter of decades.
This is both

Don't fret on how fast it happens. Its chugging along at a respectable pace if they already got the basis of barter
*Shrug* I mean, I know their awesome but deadly, but I also think their fun, and while not something we should do casually ever, its something that would be cool and awesome as hell if we say, Pit of Shades the Emperor Dragon after negotiations failed and it turned hostile, or we cast Melkoth's Miasma on a horde of charging Black Krag Boys.

Battle Magic is never safe, but Mathilda is Magic 8 now, 9 if she gets a staff made, its safer to try now/in the future to learn, then it was in the past.

As for the Marks thing as far as I remember Shrouded was also pretty good.

*Looks at our deep behind the lines enemy assassinations that almost killed us with Akaselters and The Warbosses*. I mean, the thread seems happy to thread the needle regardless of their chances of death. *Shrug* There really isn't much difference between the two ideas IMO besides actively hoping we get Rune of Ulgu.
Actually, looking over Battle Magic just about the only ones we actually would find useful should be the Pit of Shades and MAYBE the Pendulum.
The rest just don't tend to be relevant with our playstyle.
There's an arcane mark that gives everyone that ever encounters you in person the impression that you're inherently untrustworthy. There's also one that makes it impossible for anyone to remember what you look like. And there's a whole bunch of ways for miscasts to go that don't result in Arcane Marks, some of them pretty awful indeed.

If you want to go searching in that pond for a lucky +1 magic, go right ahead, but realize that there's one gold nugget and a whole bunch of piranhas before you stick your arm in.
This double, triple emphasis.
I mean, people say this, but I really do not understand the issue. We can get Arcane Marks on failing a roll spell roll, or Critically Succeeding on a spell roll, and if we're learning Battle Magic obviously we're going to put The Gambler on it to make it as likely to succeed as possible. Thats the kind of situation that screws probability to make it more likely we get an Arcane Mark anyway. I'm just saying that is a good way to get The Rune Of Ulgu.

Speaking of The Rune actually manifests itself on our body right? Like we could have The Rune of Ulgu replace our pupils but not affect our sight or something crazy like that right? Wonder if that would crack Belegar's Wizardry Nonsense Resistance he's built up...
Or we can avoid miscasts entirely by doing what Mathilde had been doing up to now:
-Gaming the circumstances so she never needs to cast with a roll.
-Managing risk, ensure she has exit strategies so she's not stuck spamming spells and hoping it works
-Having mundane or runic equipment do the heavy lifting. Spells are more versatile than items, but when in a pinch she has guns and sword which don't ever miscast.

Theres ONE beneficial Arcane mark left. One about as useful/annoying as the mantle of mist. And three that are extremely incompatible with how we've built our social status.

Algard, the Grey Patriarch, made it to his office with no readily identifiable Arcane Marks, suggesting he has been doing very similar things.
@veekie

Given our newly acquired affinity for fog/mist, combined with the Warrior of Fog trait, could I convince you to do the Alkahard turn to Mist paper next turn, instead of the other Orc paper?

It's about to fade the turn after that, and will be trickier to refresh - and it seems like it might be thematically in-line enough with Ulgu that with a good enough success, we might be able to start reverse-engineering it for Grey College use, same as we did with the Matrix.
Or we scrape together the energy to Dictate both? Think we could fit that in?
I really want to hit the Waagh paper out of the park, its got good synergy effects with our Waaghbane paper(which establishes Mathilde as an authority on orc magic), which should help with notability stacking, which we hadn't been doing since we write papers like a cat with a laser pointer.

Also hi, I saw the tag and waded through 10 pages instead of sleeping.
*goes to bed for real now*
 
The rest just don't tend to be relevant with our playstyle.

We did participate in front line battles once during the taking of Karagil, twice during the expedition and even more times back in Sylvania.

Sure Mathilde isn't a Battle Wizard but it'd be a stretch to say it doesn't fit her style.

Algard, the Grey Patriarch, made it to his office with no readily identifiable Arcane Marks, suggesting he has been doing very similar things.

Since he's the Grey Patriarch he might very well have traits that manage that sort of thing - or maybe he uses illusions over his eyes, etc.
 
I really want to hit the Waagh paper out of the park, its got good synergy effects with our Waaghbane paper(which establishes Mathilde as an authority on orc magic), which should help with notability stacking, which we hadn't been doing since we write papers like a cat with a laser pointer.

Observations on Runecraft During The Expedition To Karak Eight Peaks
Deployment of an 'Anvil Of Doom' During The Battle Of Karag Nar

"Ah, I see young Weber has found her niche. A tricky subject to research, but a worthy one."

Dragon Ogres and Volcanic Lightning
Preliminary Observations on the Eusocial Cave Spider

"Wait, what?"

A Full and Accurate Census of All Varieties of Undead within the Hunter's Hills, 2476
The Properties Of and Countermeasures To an Observed Suite of Necrarch Control and Enhancement Spells

"Okay, Necromancy, a dangerous foe that requires careful study-"

Waaagh and Peace: Efficient Solutions to Greenskin Magic

"..."
 
Theres ONE beneficial Arcane mark left. One about as useful/annoying as the mantle of mist. And three that are extremely incompatible with how we've built our social status.
If we ever get forgettable, well, do you remember this negaverse line?
[ ] Mysterious Notes: You have found unsigned slips of paper in your room claiming to be from your spymaster, telling you where to leave instructions and responses. ???, Intrigue ???+
That could be our social life.
 
[X] Yes, have one social interaction be initiated by someone other than Mathilde.
[X] Francesco Caravello, proud leader of the Undumgi and possible future Thane.
[X] The Amber College, to see how your donation of Lustrian eggs is going.
[X] Kragg, who's begun to be seen around the Karak once more, indicating he might be finishing his study of the rune-axe you and Johann found.
[X] Check in on your fief in Stirland.
 
I really want to hit the Waagh paper out of the park, its got good synergy effects with our Waaghbane paper(which establishes Mathilde as an authority on orc magic), which should help with notability stacking, which we hadn't been doing since we write papers like a cat with a laser pointer.
If you want to hit it out of the park, the optimal thing to do is wait until it's refreshed. At the moment we have neither penalty nor malus. When we refresh it, we get a +10.
 
It would apply wherever it is most needed and can be most helpful. If it'd take you out of miscast territory, it would apply there. If it wouldn't, it might make the miscast less severe. It depends on the rolls in question.
So the Coin is the only retroactive bonus in the quest. Only being add after all the relevant rolls to see where it can do the most good. (Or least bad on really bad rolls)
 
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Observations on Runecraft During The Expedition To Karak Eight Peaks
Deployment of an 'Anvil Of Doom' During The Battle Of Karag Nar

"Ah, I see young Weber has found her niche. A tricky subject to research, but a worthy one."

Dragon Ogres and Volcanic Lightning
Preliminary Observations on the Eusocial Cave Spider

"Wait, what?"

A Full and Accurate Census of All Varieties of Undead within the Hunter's Hills, 2476
The Properties Of and Countermeasures To an Observed Suite of Necrarch Control and Enhancement Spells

"Okay, Necromancy, a dangerous foe that requires careful study-"

Waaagh and Peace: Efficient Solutions to Greenskin Magic

"..."
We are the ideal renaissance woman.

The Warhammer renaissance already came and wh...

We are the ideal renaissance woman.
 
I wonder if we're far along enough with the silk plot thread (heh) for us to commission the materials for a proper We silk robe to enchant with aetheyric armour, or if we have to wait for the whole thing to be finished.

Magic 8 is a breakpoint so we don't really need to wait for 9, right?

It might be slightly premature, but if I'm reading this right, we have enough weavers and silk access to run off a prototype robe. (and it'd be pretty cool to have the very first we silk robe in existence)
 
We are the ideal renaissance woman.

The Warhammer renaissance already came and wh...

We are the ideal renaissance woman.

It actually hasn't. You could argue that Tilea has had people equivalent to that period with Leonardo da Miragliano but realistically most of the old world is pre-renaissance or in the midst of it.

I wonder if we're far along enough with the silk plot thread (heh) for us to commission the materials for a proper We silk robe to enchant with aetheyric armour, or if we have to wait for the whole thing to be finished.

Magic 8 is a breakpoint so we don't really need to wait for 9, right?

It might be slightly premature, but if I'm reading this right, we have enough weavers and silk access to run off a prototype robe. (and it'd be pretty cool to have the very first we silk robe in existence)

Even numbers are the break point so magic 9 doesn't give us anything new with the armour robe.



So next turn we should suggest Queekish or AV.


A hypothetical Queekish turn would look like

Max: Continue on anatomy book
Johann: Gem
Duckling: Hubert Mors raid.

AP1: Raid for more materials (Queekish writings)
AP2: Queekish
AP3: Teach Wolf lingua Praestantia.
AP4: Queekish
Coin: Deceiver.

Serenity: Queekish Military Lexicon.

AV would be

Max: Continue on anatomy book
Johann: Gem
Duckling: Panoramia AV Living things effect.

AP1: AV
AP2: AV
AP3: Qrech
AP4: Power stone.
Coin: Gambler

Serenity: Prelimary AV paper.

To go back to this for the moment, does any have any other suggestions on how they might run the turn plan?
 
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Observations on Runecraft During The Expedition To Karak Eight Peaks
Deployment of an 'Anvil Of Doom' During The Battle Of Karag Nar

"Ah, I see young Weber has found her niche. A tricky subject to research, but a worthy one."

Dragon Ogres and Volcanic Lightning
Preliminary Observations on the Eusocial Cave Spider

"Wait, what?"

A Full and Accurate Census of All Varieties of Undead within the Hunter's Hills, 2476
The Properties Of and Countermeasures To an Observed Suite of Necrarch Control and Enhancement Spells

"Okay, Necromancy, a dangerous foe that requires careful study-"

Waaagh and Peace: Efficient Solutions to Greenskin Magic

"..."
Omnidisciplinary magic pseudo science is technically a field right?

Excerpt from a nebulous point in time where Mathilde applies for a lecturers position at the Colleges:

"So Mathilde Weber what is your specialized field of study?"
Weird magical phenomena

"...Well yes, but specifically what kind?"
Yes

"...What?"
What?
 
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As for the spell book, I would still like to get the last to skills even if one of them is redundant.

1) OCD

2) I think there might be a trait for having a full spell book past +1 magic.

Master of your craft or something.
 
Extremely suspicious.
What is Eshin up to?
If they're anything like us, they're busy trying to figure out what the hell the Dwarves and their Wizard are up to, probably with a side of having some Skaven up on top of Yar with their eye glued to a telescope, trying to figure out what the fuck is going on with all of these towers we're building.

Well now.
We've driven Max to make his bed in the Room of Serenity.

A pillowfort.
Reminds me of finals time, where I and many other people would essentially move into the library for the duration.
 
@BoneyM Is it possible to enchant our bullets with the Bewilder spell using our Matrix spell, to give us an extra range punch, or does that (Matrix) only work on bio targets?
 
To go back to this for the moment, does any have any other suggestions on how they might run the turn plan?
Maybe switch some focus to hitting Skryre as well. Their writing probably has different words relating to their technology and research. Greater variety in writing anyway, and Qrech is willing to translate for them as well.

Though we might want to manage our "attracts vapors" problem first.
 
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@BoneyM Is it possible to enchant our bullets with the Bewilder spell using our Matrix spell, to give us an extra range punch, or does that (Matrix) only work on bio targets?
Mathilde's Mystical Matrix: A means of holding a spell in stasis inside a living creature. It is limited in that it can only contain spells that would normally be cast on someone else, and can't be used on Wizards or magical creatures, but it takes only an hour to set up and requires no instruments or ingredients. It was adapted from a similar mechanism used by Sylvanian necromancers to work with Ulgu instead; currently the Amber and Jade Orders are working on adapting it to their Winds.
Enchanting stuff would just be enchanting stuff. The Matrix is special.
 
One thing I'm not sure about in this quest is how alchemy works; people sometimes throw out various nifty potions and unguents that basically all turn out to be hideously expensive; is this a function of the fact that we don't really have any alchemists on the payroll so we'd be buying at a steep markup; or is it just that any use of this stuff at the scale we're working on is completely out of our price range?
 
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