Nix's Warden
Welcome to Hades
- Location
- United States
The elves might be more welcoming, but I don't know much about them.
Hopefully as the We grow wiser and more understanding they can get to the point they can take care of themselves and spread across the Old World in glorious symbiosis, and by that point their economic benefits should be enough many lords would be welcoming them if not the people, but then that's offshoots of the current We, not new uplifted We.
It's a difficult problem, and honestly I think the best bet is to uplift our current We as much as possible, then they will hopefully be powerful enough and competent enough to uplift their cousins themselves.
I disagree, you're spending one Mathilde action on Queekish which if that's the project is a total mistake. Assume we get that as the task for a year so two turns, I feel we can reasonably expect to drop six actions on learning Queekish over those two turns if we're expecting to learn the language all the way spoken level. I am going to say that Duckling action is a huge failure point with that plan. Assuming I was going to compromise between your plan and the one I've suggested I'd dump the temple plan for a Skyre raid of our own. Getting Skyres writing is actually very important for allowing us to get the technical part of the skaven language down and also has huge synergies for Johann with his skaven tech work. I don't think we can reasonably move to spoken queekish this coming turn. The ground work hasn't been laid and this is how we'd go about laying that ground work.
Whilst Johanns mission isn't our own if we provide significant assistance that benefits both of us.
This is what I meant, yeah.
So, if we cast it with S&M, do we leave significant amounts of mist behind? Do we still have it going when we reappear?
Say @BoneyM with Magic 8 how many Shadow Knives can we throw in a single use?
Done at the very lowest stage of acceptability sure, and I'd like to do a little better than that, but still an acceptable result to me and to Belegar.
@BoneyM
How much writing material do we have left, if we don't go on any raids next turn to feed the translations will we run out before the six months are over?
Why would you do that when Shadowsteed is faster and also tireless?
I am pretty sure that the enchantment is not on all the time, IIRC even with the current set it only works for a time before needing to recharge.
As an aside, if we ever want to upgrade Mathilde's armored robes I want them be replaced with the We armored silk.
I know this was forever ago (though only this morning, that's like 30 pages), but I love how we've basically joined Ranald's cult on a meta level by interpreting signs given through dice rolls in an attempt to ascertain His will.You know, since Ranald is Real, this might be his way of telling us to stop throwing dice with Mat's life on assassinations and try and be a bit more Protector/Researcher, than an Assassin. After all, Scouting is still mostly uneffected, it's the part where you try to flee after people are looking for you after killing their leader in their midst that's mostly affected by this thing.
So we can Night Prowl and Steal, as well as Gamble, and it might even help with the Deceiver/Protector stuff, but we really need to stop doing Khaine's work. No more Assassin Mat. Scout, Thief and Saboteur should still work, but broad sight Assassination just got a lot more dangerous.
It is entirely possible he decided to steal the original Melkoth's name because he was better at the spell, and any attempts at finding out one way or the other end up with a miasma in your face as Melkoth chortles away at high speed.
That seems incredibly hard, but giving intangibility without a light vulnerability and decent flight that doesn't interfere with your other spells seems like it'd would make this well worth the AP.and it seems like it might be thematically in-line enough with Ulgu that with a good enough success, we might be able to start reverse-engineering it for Grey College use, same as we did with the Matrix.
Thanks!Ale. A barrel (~240 pints) of something decent by Dwarf standards or a firkin (~80 pints) of something really good would both cost about 5 crowns.
This is a very good idea and we should absolutely do it. At only 5 crowns, sending Lord Magister Olenus a firkin of top-quality dwarf ale ("It's not Aqshy, but it burns just fine") as a thank-you seems like a steal. Dude did us an incredible solid by crediting us, and then showed he had a sense of humor about the entire thing by playing along with our naming scheme. He's a class act, and we should repay that with a classy gesture of our own.Next shopping round we should send over a cask of dwarf ale to the bright wizard who handled our MAP. We got the best reward possible thanks to him.
Observations on Runecraft During The Expedition To Karak Eight Peaks
Deployment of an 'Anvil Of Doom' During The Battle Of Karag Nar
"Ah, I see young Weber has found her niche. A tricky subject to research, but a worthy one."
Dragon Ogres and Volcanic Lightning
Preliminary Observations on the Eusocial Cave Spider
"Wait, what?"
A Full and Accurate Census of All Varieties of Undead within the Hunter's Hills, 2476
The Properties Of and Countermeasures To an Observed Suite of Necrarch Control and Enhancement Spells
"Okay, Necromancy, a dangerous foe that requires careful study-"
Waaagh and Peace: Efficient Solutions to Greenskin Magic
"..."
He didn't just "not screw us over," he played along. It's the difference between "my academic integrity requires me to give credit where credit is due" and "I'll make sure her dumb joke remains intact when I rewrite her spell so everyone can use it." It's not just honest, it's not just charitable, it's downright nice.Yeah, as before, sending a gift to the Lord Magister who decided to not screw us over is a good way to spend some money.
To be entirely fair, at least our papers are geographically consistent. We didn't travel to Araby to write a paper on local magical traditions or something, it's all right there next door.
1: Forgettable
2: Insubstantial
3: Disturbing Eyes
4: Mantle of Mist
5: Shrouded
6: Rune of Ulgu
I squirm a bit at how close a crit actually came to becoming detrimental to us, thankfully what we ended up with isn't too bad a mixed blessing[Learn Shroud of Invisibility: Learning, 74+26=100.]
[Rolling...]
[Rolling...]
Shroud of Invisibility proves much simpler, as it proves similar to Substance of Shadow, but much easier to maintain. This proves to be a mixed blessing, because while it does mean that most of what you know from Substance of Shadow is directly applicable, that's not the same as all. You slip into the habits you picked up from the more complex spell one too many times, and as you ground what you can of a malformed spell and cough up thick grey clouds of billowing flog that flickers between real and unreal, you notice how drawn to you it seems, and later discover it's apparently universal to any sort of visible gas or vapour. You take the lesson on overconfidence to heart, and thoroughly memorize the process for casting Shroud of Invisibility before resuming practice, and you're able to finally fill that gap in your arsenal.
+1 Magic.Hey I am wandering what benefit does having arcane mark of ulgu have. The chat moves really fast and I dont know where boneym explained it's purpose. As a lot of people seem to want to have it and from my understanding marks are generally annoying or add flavor.
I am not hearing a "no"Pretty much anyone at the Wizard Lord level is going to be full of quirks and eccentricities.