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I'm rather curious what we could do with that snake goo and a proper enchanting set up, but if nothing else I expect we could sell it to the Colleges for them to run all sorts of experiments on.
 
If we get an increase to our personal pay, we might be able to stop embezzling from our personal fund, which lets us look that much better, and allows possible inquiries into how we use our discretionary income come out looking far more positive.
 
Boon: Thieves Guild legitimacy as an intelligence asset. YES.

Or take the military force Boon and then say the Guild is it. :D

Grey Wizard with an army of ninjas, man. German ninjas.
 
I think we should absolutely take the Trade Guild. It gives us income, minions, and a big, legit information network.

It's also the single most unique opportunity in this circumstance, we just created an enormous vacuum here. We have the sheep, we have the machinery. No other boon will have the same potency if chosen at this time, and this boom won't ever have the same potency as it has right now.

Anyway, I'm thinking we go for something like:

[] Public Options TNE
-[] The disappearance of your predecessor is very concerning, but according to the Stirlandian League he's pulled out of the game with all his ill-gotten gains. If you're not willing to let that go, maybe you could track him down anyway.
-[] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
-[] Your intelligence infrastructure is becoming worthy of the title; perhaps you could dedicate some time to expanding it.
-[] The Wurtbadian Watch has proven it's usefulness; despite their reluctance, perhaps it should be made part of your bailiwick and expanded to cover more of Stirland.

[] Private Options TNE
-[] You built something you don't really understand and trapped something you very much don't understand and now something you really don't understand is leaking out. Um?
-[] The Wurtbad Thieves Guild, despite barely being a loose gossip network, really came through during the take-down of the Stirlandian League. Maybe you should cultivate this useful tool
 
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I think we should absolutely take the Trade Guild. It gives us income, minions, and a big, legit information network.

It's also the single most unique opportunity in this circumstance, we just created an enormous vacuum here. We have the sheep, we have the machinery.

Anyway, I'm thinking we go for something like:

[] Public Options TNE
-[] The disappearance of your predecessor is very concerning, but according to the Stirlandian League he's pulled out of the game with all his ill-gotten gains. If you're not willing to let that go, maybe you could track him down anyway.
-[] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
-[] Your intelligence infrastructure is becoming worthy of the title; perhaps you could dedicate some time to expanding it.
-[] The Wurtbadian Watch has proven it's usefulness; despite their reluctance, perhaps it should be made part of your bailiwick and expanded to cover more of Stirland.

[] Private Options TNE
-[] You built something you don't really understand and trapped something you very much don't understand and now something you really don't understand is leaking out. Um?
-[] The Wurtbad Thieves Guild, despite barely being a loose gossip network, really came through during the take-down of the Stirlandian League. Maybe you should cultivate this useful tool
But smoke knights
[x] [Boon] Let us establish an order of stealthy warriors specializing in misdirection and sleight of hand.
 
@Heretek - love your thinking. Just loving it. :D

As for the Trade Guild - we arent traders or merchants. That would be a Stewardship deal. Wilhemina is, though. Get her to take it over and use it to enhance Stirlands coffers, then cooperate with her to ensure its riddled with our spies.

And guarded by our Smoke Knights. :D :D :D
 
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@Heretek - love your thinking. Just loving it. :D

As for the Trade Guild - we arent traders or merchants. That would be a Stewardship deal. Wilhemina is, though. Get her to take it over and use it to enhance Stirlands coffers, then cooperate with her to ensure its riddled with our spies.
We have a super knowledgeable minion, tho. And can always acquire more.

I suspect doing this "with the official backing of stirland" will help a great deal.

Trade Guild is a one-time offer. Let's take it for all we can, it's the long-term thinking one.
 
We have a super knowledgeable minion, tho. And can always acquire more.

I suspect doing this "with the official backing of stirland" will help a great deal.

Trade Guild is a one-time offer. Let's take it for all we can, it's the long-term thinking one.
Wilhelmina is getting a boon as well, and shes a smart girl- AND its in her wheelhouse. All else fails, we can try to lean on her with our +1 to relationship to get that going
 
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