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-[ ] Throw Branulhune, then attempt to resummon it while the spell activates.

Rock beats Scissors, Ice, Rat and Wind.

-[ ] Crack the Candle and throw it like a grenade.

Ulgu + Hysh = ???

-[ ] Mindhole.

If I wake up in Athel Loren and half my body is gone, with no memory of who did it, I'm thinking Ulgu Dragon.

Counter vs Dragonflask:

Mixing our magic with a millenia old malevolent spirit that can manipulate liminal realms despite local interference doesn't sound very cash money to me.

When in doubt, set something on fire.
 
On the one hand, Mathilde is great at dispelling.

On the other, that's primarily against necromancers, greenskins, and dhar user in general to a lesser extent. None of which apply to Drycha.

On the third hand, she got so good at dispelling greenskins by getting a couple of really good dispels in on some greenskins, which simultaneously lead to what's probably still her most influential paper.

On the fourth hand, Dragonflask is really cool and I want to use it.

... On the fifth hand, if she has any loot she won't after the Dragonflask is through with her.

Ultimately I think ensuring the kill is the most important thing to do if we don't want to be haunted by a spiteful tree forever, and I think Dragonflask is the absolute best method we have of ensuring something is dead. We got it by telling the college based around fire and enchanting to enchant the most possible fire into one object that they could while still being portable. If your number one priority is a killing blow, we really can't do better. Further, with Drycha already in the process of casting a spell, she shouldn't be able to dispel the flask, which is usually its most notable weakness.
 
Honestly, with Mathilde's bonuses and experience in dealing with counterspelling, as well as Ulgu, I think we're best suited to counter-spell her. A big thing to keep in mind is that right now Drycha is in an actively hostile environment. Even the river and the forest around us are pissed at her; and I imagine that it's going to make attempting to draw on local power like trying to drink tar through a straw.
 
We're very good at countering but idk what kind of bonuses we'll be up against. Attack sounds like we'll get caught up in it, dragonflask sounds too slow. I'm all for counter.
We're very good at countering specific kinds of magic (Dhar, necromancy) but don't have relevant traits for countering Ulgu teleportation. And we have enough time for dragonflask, probably (she might still win the rolloff, but it's not a tactic that's dead on arrival).

Counter is a totally reasonable plan, don't get me wrong, but I just want to set the record straight so we can compare the true pros and cons of each option.
A big thing to keep in mind is that right now Drycha is in an actively hostile environment. Even the river and the forest around us are pissed at her; and I imagine that it's going to make attempting to draw on local power like trying to drink tar through a straw.
Boney mentioned that she stopped getting that malus after she left the Dreaming Wood, though, so I wouldn't count on it here.
 
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The Dragonflask is kind of a bulldozer. Worst case scenario, it completely disrupts whatever Ljiljana's trying to do and still hits Drycha at pretty damn close to full force.
getting wooed to the Dragonflask.

I think most of the best parts for magic will be in her upper body. (probably wherever the 'core' is.) so the legs might not be any good for staff.

but take what's safe might be the order of the day..
 
The last rolls for Lili, the Kreml Guard and the Treeman don't seem to have been used. Is it because Mathilde is no longer paying attention, and they've faded to the background until the next update?
 
A big thing to keep in mind is that right now Drycha is in an actively hostile environment. Even the river and the forest around us are pissed at her; and I imagine that it's going to make attempting to draw on local power like trying to drink tar through a straw.
It's Ulgu she's drawing on, not the Forest spirits itself. There's no reason to think she can't teleport just fine.
 
The -20 was for stealth while in the Dreaming Wood and how quickly she could transition between realms only. It stopped applying once she was in reality.

Wait, is Drycha trying to use Ulgu to retreat to another realm? If so, won't this debuff apply in the next update?

I can't quite tell if she's trying to Ulgu away in the physical realm or Ulgu away to the Liminal Realm.
 
Oh wow. Kislevites absolutely murder-stomped the Fey. Absolutely all of the Kislev forces present performed admirably.

The cavalry didn't even manage to gloriously charge in. Tzar's probably going to be sulky for weeks.

But the woodsmen... Oh god, the woodsmen. They went full Beorn. They perhaps weren't transforming into literal bears, but they were sure channeling Ursun pretty heavily in there as they tore their opponents to kindling.
They likely got a trait or two out of that (not that I expect us or Mathilde to find out about that).

It was really cool to see such a competent performance from a human army battling a woodspirit one (we know how those battles usually go per various tropes/cliches).

Drycha is straight-up not having a good time.
 
Wait, is Drycha trying to use Ulgu to retreat to another realm? If so, won't this debuff apply in the next update?

I can't quite tell if she's trying to Ulgu away in the physical realm or Ulgu away to the Liminal Realm.

Her legs are gone, so her only realistic chance of escape is to teleport to a tree and then escape back to the liminal realm, shedding the half of a physical body she has left. Pursuing her would take advantage of that debuff, but the other options would have Mathilde trying to interrupt her before she gets to that point.
 
This must be so confusing from an outside perspective—first a tree demon literally comes flying out of nowhere, only to twist in mid air to dodge... nothing? And then it charges that same patch of nothing... only to burst into two pieces. And then the entire area around it explodes, revealing a smug Mathilde.
 
I'm not aware of anything in canon saying that.
that's the irl lore behind dryads.

not sure about warhammer, but I don't think Drychas own lore makes sense if that's the case.
Going by the wiki article on Drycha, she does get stabbed the fuck out of by a blessed/empowered sword of The Lady. She got dumped back in Wood Elf Prison.

So this may or may not actually kill her, just re-seal her back in until the next time she breaks out Joker style.
It is notable that Drycha has fought outside of Athel Loren before, so what gives with her lackluster abilities?
As Boney's said already, Kislev really hates her. The forests of Brettonia have more in common with Athel Loren than many would admit. The dark corners of the Empire where Beastmen roam, necromancers huddle, and Dhar roils like a thick mud, are also homely to an evil being like her. Not Kislev. Never Kislev.
maybe given time and effort she could have suborned the local forest to her will
That would've taken a very long time. Kislev is the land of ice, which all those of the Forest and Fae fear for its conceptual property of death against them. Kislev is also the land of "everything outside of my area is bad and I hate it. I hate chaos even more." For a creature only younger than beings like Daemons, Lizardmen/Slann, or The Big Three Treemen, she has basked in Dhar for so long most looking between her mystically and some Chaos Champions would be hard-pressed to see the difference.

Kislev itself, including its nature spirits, really, really, really hate evil outsiders like Drycha.
 
By the way, as a point of comparison, Drycha was carrying around a -20 penalty, which is equivalent to our Melkoth's Mystifying Miasma. I have to wonder how she survived this long if she's carrying around a Battle Magic level debuff while deciding to hunt down an Ice Witch.
 
Any talk of loot is really getting ahead of ourselves, decreasing the power of our strike because we are going for bonus points is a really stupid thing to do. If we have time to hit her with Maximum Dragonflask, then I want to go for it.
 
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