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[ ] Opportune
There are individuals and organizations within Kislev you would benefit from a closer relationship with, and this presents an opportunity to forge those relationships. Offer your services to Kislev in restoring order to the region.

I am thinking this. We get some credit with Ice Witches and it would smoot over the future recruitment options.
 
We are definitely sticking our nose into this.

Also I love the discretions of the hedge wise magic and practices, they are fascinating. Cant wait until we bring them in to the waystone project.
 
Excellent and intriguing update @Boney. Thank you for it. I don't have time for a full post, so just two things.
You leave Johann with the villagers, many of whom have grown rather friendlier since he removed his shirt - a habit he seems to have picked up in Tor Lithanel - and once more enter the cottage of Baba Brzeginias.
Speaking of which, you do not comment when Johann reappears the next morning, though it is impossible to completely resist the urge to indulge in some private speculation as to how and in what company he spent the night.
I like that you kept the genders of the individuals fawning over Johann and whoever he spent the night with vague. It gives me hope that maybe he's not straight.

In regards to the mystery, it's a spirit, it's wrathful, it's from Athel Loren, it's shrouded in Ulgu, and it gave impressions of long held grudges and wrongs.

This situation could not scream Drycha any louder than it currently does.
 
Love how we encounter the more obscure groups in the empire. Definitely feels like a much deeper setting.

Edit: Of course we'll interfere. Mathilde never could leave well enough alone.
 
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Since I don't see us *not* poking our heads in, I have a sudden picture of Mathilde being all... well.

Mathilde, arriving on the scene: "I sensed there were four troubles afoot, and who am I if not one to step forward to frustrate them?"
 
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The Ostermark Hedgewise
We have learned much, little of it good.

The most far-reaching thing we learned is that the Hedgewise, regardless of what secrets they may have, would be nigh-worthless for the Waystone Project. They lean far too much towards Mysticism to be able to translate their knowledge into a framework others can use. Thorek in particular would be utterly alien paradigm.
A shame but better to learn that now than during, or worse yet after, recruitment.

An Asrai warhost or a murder of Dryads
Neither of those are something we want to mess with. Not without a darn good reason and plenty of backup.
The Ice Witches might be an opportunity, but there is a hefty cost to it.
 
Excellent and intriguing update @Boney. Thank you for it. I don't have time for a full post, so just two things.


I like that you kept the genders of the individuals fawning over Johann and whoever he spent the night with vague. It gives me hope that maybe he's not straight.

In regards to the mystery, it's a spirit, it's wrathful, it's from Athel Loren, it's shrouded in Ulgu, and it gave impressions of long held grudges and wrongs.

This situation could not scream Drycha any louder than it currently does.
Might just have to put Mathilde's new lumberjack skills to the test.

I just hope she doesn't have Coedill.
 
Meh, my favorite part was Mathilde's comment on how using a sword as a tool would be horrifying to humans, but is totally expected by dwarves, and that Branalhune isn't just a sword. And guess which way she swung? Not to mention the reminder that Mathilde grew up in a small village not too different from this one, and her odd sense of humility in helping out even if she didn't need to.
 
[ ] Incomplete
You cannot call your investigation complete when you do not know the composition or the objective of the force active in Kislev. Investigate further.

Incomplete seems like a good choice. We can get some bonus points with Kislev by telling them what's up (if they don't already know) and work with them to find out more details about the situation.

Going further by offering them a promise to help out is both personally risky for Mathilde and Johann since wood elves are dangerous and could easily eat into our next turn's actions even if things go well.
 
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Might just have to put Mathilde's new lumberjack skills to the test.

I just hope she doesn't have Coedill.
"Coedill Unchained" occurs in 511 during the Season of Doom (Page 33 8th Edition Wood Elves Army Book). That's 2007+511= 2518 IC, so we're a few decades behind the canonical free Coedill.

She might have scored a few background crits or something and unchained him earlier I suppose, however.
 
The most far-reaching thing we learned is that the Hedgewise, regardless of what secrets they may have, would be nigh-worthless for the Waystone Project. They lean far too much towards Mysticism to be able to translate their knowledge into a framework others can use. Thorek in particular would be utterly alien paradigm.
What? How do you figure all of that?
We had a single short interaction with a single Hedgewise who kept us at arm's length and clearly had no intention of trying to tell us what she was doing or how. And from this you deduce that no Hedgewise knowledge can ever be used in other frameworks?

The Hedgewise were among the founders of the Grey College, and Kurtis was a Hedgewise and he thinks the dimension the Grey College resides in is the Hedge, so it certainly seems like Hedgewise knowledge is at least somewhat compatible with the Ulgu. The Grey College - which is to say Mathilde - will probably need to serve as an intermediary between the Hedgewise and the rest of the project, but we already knew that this would be the case if only for reasons of secrecy.
 
Hmm… what exactly do obliging and opportune entail? Because it sounds less like Mathilde is getting directly involved with the Asrai, and more like she's going to be running around cleaning up all the small problems that are popping ip as a result of their presence.
 
It's a touch concerning that the elder would comment about this being a 'small pond' unable to support a 'big fish' when just one update ago we discovered a concerning lack of magic flowing from Kislev City. Could the threat in the Forest of Shadows be intercepting it and using it to support themselves and their goals?
 
Hmm… what exactly do obliging and opportune entail? Because it sounds less like Mathilde is getting directly involved with the Asrai, and more like she's going to be running around cleaning up all the small problems that are popping ip as a result of their presence.
If it's Drycha behind this, then she's as much of an "Asrai" as Archaon is "Imperial". She utterly and completely despises Elves and wants to wipe them all out from the face of the earth because she blames them for everything wrong with the world.

You know that comic where a guy falls off his bike, clutches his knees and calls out someone's name for no reason, blaming them for it? That's Drycha.
 
The most far-reaching thing we learned is that the Hedgewise, regardless of what secrets they may have, would be nigh-worthless for the Waystone Project. They lean far too much towards Mysticism to be able to translate their knowledge into a framework others can use. Thorek in particular would be utterly alien paradigm.
A shame but better to learn that now than during, or worse yet after, recruitment.
But having different paradigms is the point. Boney has a longstanding theme that different viewpoints on the same subject are of inherent value. It's the parable of the blind men and the elephant - having one group say Waystones are a thick snake, another say Waystones are tree-trunks, another that Waystones are like spears, that is way more valuable than everybody agreeing that Waystones are like trunks, because only those different viewpoints will allow you to conclude that Waystones are in fact elephants. That they express things in terms that are utterly different to other Project members is a good thing.
 
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By the way, the spell the Hedgewise used was almost certainly this one:
Part the Branches: Using the ash of a hawthorn branch that has been burnt at noon, you can see into the "Spirit World". What this means is largely up to the GM (the literal words of the book), but at minimum it allows one to see Daemons, spirits, as well as invisible and ethereal creatures. This spell lasts for 1 hour per "Magic Level" (max 4 hours, although Hedgewise cap out at Magic 3 so more like 3 hours).
With thanks to @Codex for writing the definitive Hedgewise primer.

The whole breaking a bone thing is a quest original effect, I think - there's a Hedgewise spell that uses a bone buried under a hedge as a component but it doesn't really fit how it was used here.
 
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