That went quite well, I really liked the logging interlude.
Concluded or Opportune seem like the natural choices here to me.
Concluded or Opportune seem like the natural choices here to me.
Last edited:
Huh, you might be on to something:
"They're definitely Old World species," Journeyman Cyrston says, peering through a telescope. "I'd need to get up close and collect seeds and samples and bring my own Magesight to bear to say with any certainty, but if I had to guess, I'd say northern. Drakwald, Laurelorn, or Forest of Shadows."
You leave Johann with the villagers, many of whom have grown rather friendlier since he removed his shirt - a habit he seems to have picked up in Tor Lithanel - and once more enter the cottage of Baba Brzeginias.
I like that you kept the genders of the individuals fawning over Johann and whoever he spent the night with vague. It gives me hope that maybe he's not straight.Speaking of which, you do not comment when Johann reappears the next morning, though it is impossible to completely resist the urge to indulge in some private speculation as to how and in what company he spent the night.
We have learned much, little of it good.
Neither of those are something we want to mess with. Not without a darn good reason and plenty of backup.
Might just have to put Mathilde's new lumberjack skills to the test.Excellent and intriguing update @Boney. Thank you for it. I don't have time for a full post, so just two things.
I like that you kept the genders of the individuals fawning over Johann and whoever he spent the night with vague. It gives me hope that maybe he's not straight.
In regards to the mystery, it's a spirit, it's wrathful, it's from Athel Loren, it's shrouded in Ulgu, and it gave impressions of long held grudges and wrongs.
This situation could not scream Drycha any louder than it currently does.
"Coedill Unchained" occurs in 511 during the Season of Doom (Page 33 8th Edition Wood Elves Army Book). That's 2007+511= 2518 IC, so we're a few decades behind the canonical free Coedill.Might just have to put Mathilde's new lumberjack skills to the test.
I just hope she doesn't have Coedill.
What? How do you figure all of that?The most far-reaching thing we learned is that the Hedgewise, regardless of what secrets they may have, would be nigh-worthless for the Waystone Project. They lean far too much towards Mysticism to be able to translate their knowledge into a framework others can use. Thorek in particular would be utterly alien paradigm.
Johann arriving in the woodcutter village and tearing off his shirt :You leave Johann with the villagers, many of whom have grown rather friendlier since he removed his shirt
Hmm… what exactly do obliging and opportune entail? Because it sounds less like Mathilde is getting directly involved with the Asrai, and more like she's going to be running around cleaning up all the small problems that are popping ip as a result of their presence.
So it could go either way depending on what we want? Fair enough.
If it's Drycha behind this, then she's as much of an "Asrai" as Archaon is "Imperial". She utterly and completely despises Elves and wants to wipe them all out from the face of the earth because she blames them for everything wrong with the world.Hmm… what exactly do obliging and opportune entail? Because it sounds less like Mathilde is getting directly involved with the Asrai, and more like she's going to be running around cleaning up all the small problems that are popping ip as a result of their presence.
But having different paradigms is the point. Boney has a longstanding theme that different viewpoints on the same subject are of inherent value. It's the parable of the blind men and the elephant - having one group say Waystones are a thick snake, another say Waystones are tree-trunks, another that Waystones are like spears, that is way more valuable than everybody agreeing that Waystones are like trunks, because only those different viewpoints will allow you to conclude that Waystones are in fact elephants. That they express things in terms that are utterly different to other Project members is a good thing.The most far-reaching thing we learned is that the Hedgewise, regardless of what secrets they may have, would be nigh-worthless for the Waystone Project. They lean far too much towards Mysticism to be able to translate their knowledge into a framework others can use. Thorek in particular would be utterly alien paradigm.
A shame but better to learn that now than during, or worse yet after, recruitment.
With thanks to @Codex for writing the definitive Hedgewise primer.Part the Branches: Using the ash of a hawthorn branch that has been burnt at noon, you can see into the "Spirit World". What this means is largely up to the GM (the literal words of the book), but at minimum it allows one to see Daemons, spirits, as well as invisible and ethereal creatures. This spell lasts for 1 hour per "Magic Level" (max 4 hours, although Hedgewise cap out at Magic 3 so more like 3 hours).