Troop Type: Infantry (Special Character)
Magic: Panoramia is not a Battle Wizard and does not know any Battle Magic spells, but she does have magical ability. She may channel Power and Dispel dice and counts as a Level 1 Wizard for dispelling purposes, but otherwise does not cast spells normally.
Special Rules:
Budding Alchemist: Panoramia's magic is more attuned towards tending to the fields, but that does not mean she doesn't have combat ability. Panoramia's ability with potions, medicines, poisons and antidotes grants any unit she joins Regeneration (5+), Poisoned Attacks and Immunity to Poison (Poisoned Attacks may never automatically wound) as long as she is part of that unit.
Potions Ahoy!: Panoramia is quite excited to show off her new concoctions in battle, and will grant them to her unit to empower them. At the start of each friendly Movement Phase, the controlling player may roll 2D6 and consult the following table for the effects:
2D6 | Result |
2 Uh, Whoops? | Panoramia messed up the concoction. All models in Panormia's unit become Flammable until the start of the next friendly turn. |
3 Ahah! Wait, this shouldn't be so AHHHHHHHH | The intended stimulant is far more powerful than Panoramia expected. All models in the unit gain Frenzy until the start of the next friendly turn. |
4 This should work fine! What do you mean it doesn't feel right? Give me that- uh wuh wuh | The potion Panoramia administers is effective at calming people's nerves. Too well in fact. All models in the unit become subject to Stupidity until the start of the next friendly turn. |
5 Finally! Something good! | Panoramia has found the right concoction to calm people's nerves. All models in the unit have +D3 leadership until the start of the next friendly turn. This may not exceed Ld 10 as normal. |
6 Careful with this one! It'll make you go fast, but… It'll make you feel fast! | Panoramia supplies a speed potion. All models in the unit have the Swiftstride special rule, but fail on dangerous terrain tests on a 1 or 2 instead of just 1. This effect lasts until the start of the next friendly turn. |
7 This Black Lotus poison is very strong, but I don't have much of it. | Panoramia upgrades the poison supplied to the unit. All of the unit's poisoned attacks automatically wound on a 5 or 6 on the Hit roll instead of just a 6.This lasts until the start of the next friendly turn. |
8 If you're gonna be an idiot and rush into danger, the least I can do is make sure you don't die! | Panoramia supplies stronger healing potions this turn. The unit has Regeneration (4+) until the start of the next friendly turn. |
9 Um, sorry for this, but this potion has some… uncomfortable side effects | Panoramia supplies a powerful stimulant to the unit, although it causes much shifting in armor. All models in the unit are Stubborn until the start of the next friendly turn. |
10 I think this potion will be strong! Hey, sometimes it's hard to predict its effects! | Panoramia distributes a potion of dubious effect that she is very confident of. Roll a D6 to determine between WS, BS, S, T, I and A. This is the characteristic that will be boosted by +1 until the start of the next friendly turn. |
11 Oh wow. This poison is much stronger than I thought. | Panoramia offers a very strong poison. All models in the unit have the Killing Blow special rule until the start of the next friendly turn. |
12 AHAH! My magnum opus! | Panoramia's greatest potion. All models in the unit have the Unbreakable, Stubborn and Hatred special rules until the start of the next friendly turn. |
Father of Thorns: Panoramia is exceptionally good at creating treacherous terrain. Any charging unit that successfully charges Panoramia's unit must make a Dangerous Terrain test. Failures are on a 1 or 2 rather than just a 1.
Show Off: Panoramia is very determined to not look like a fool in front of her girlfriend. If Panoramia is within 6" of Mathilde, then she can reroll one of the 2D6 for Potions Ahoy!
Equipment: Panoramia counts as wearing Light Armor (6+) thanks to her Aethyric Armor. She also has the Staff of Vigor and Mathilde's Lucky Charm, as well as the Potion of Empowerment. The Staff of Vigor counts as a hand weapon, and she has a bow given to her by her halfling friends.
Magic Items:
Staff of Vigor: This staff is an heirloom passed from mother to daughter since the dawn of time. Or so does Panoramia's mother tell her. The staff grants +1 Toughness and Wounds(added to profile) and allows Panoramia to adapt to her environment. All models in Panoramia's unit have Marsh, River and Forest Strider and can have rank bonus and count as steadfast even in those terrain pieces.
Mathilde's Lucky Charm: This coin is worn down with time and use, apparently having been flipped hundreds of times over the years to make decisions. Mathilde gave it to her before the battle, hoping that it would keep her safe. While sweet, it doesn't seem enchanted, but that's because Panoramia can't feel the presence of Mathilde's Oldest Friend watching over her.
Once per game, an attack that would kill Panoramia is nullified. The coin stops working afterwards.
Potion of Empowerment: Panoramia could only conjure up one batch of this potion after many weeks of failures and false starts. One use per game. At the start of the movement phase, after rolling for Potions Ahoy! Panoramia can drink from this potion. Panoramia regains any wounds she lost earlier in the game, and she gains +D3 to her WS, BS, S, T, I and A. Panoramia has to test at the start of each subsequent friendly movement phase to see if she retains the effects of the potion. She succeeds on a 4+, but the turn after that she has to succeed on a 5+, and after that on a 6+. If she ever rolls a 1, not only does she fail and lose the effects of the potion, but she takes an unsaved wound.