Voted best in category in the Users' Choice awards.
Voting is open
A worshipper of the God of Thieves and Conmen being in it for what they can get, you say? It seems perfectly in theme to have a transactional relationship with Ranald.

Also, pre-modern polytheistic societies were often very transactional in how they saw their gods. You prayed and sacrificed to them for success in basically commercial terms, and no one saw a problem with that.
Plus, it's not like we wouldn't pay, if we get told what we need to pay. If this latest deed of ours shows anything, it's that we can and will bring in the big bucks for Ranald if he keeps his end. So really, offering us more deals is in his best interest as much as ours.
mmm. maybe. might just be my modern, monotheist-raised biases speaking but that feels kinda... dirty? like, not real faith.

IIRC Ranaldians in-quest treat ranald more like a brethren thief than that kind of Goodie Pinata. the way they call him "Our mutual friend," being my main source for that.
He is our mutual friend, who we do business with. A long standing relationship of mutual trust doesn't take away the fact that both sides want more of what they're getting.
 
Last edited:
Yes, but not only is there an OOC commitment, but where could she leverage her abilities any harder than mapping the entirety of K8P, getting a nearly full headcount on every single faction, and snoop out innumerable surprises, on top of potentially assassinating irreplaceable (in the sense they will all be dead before a new one emerges) leaders?

That, on top of having convenient training partners for all things martial, accruing a shitload of dwarf favour and reputation?
You're not wrong with any of that, but I would note that the OOC commitment isn't particularly compelling, given that it was pre-hiatus. Better to argue in terms of the game itself, which you also have.
 
I firmly agree. Stirland is home for Mathilde, no matter how much everyone wants her to uh... [checks thread] heist Bretonnia?
I want what Mathilde wants, is what I mean. Everything we do should flow naturally from Mathilde's character and motivations. and right now, no matter what items of power she's accumulated, Mathilde is still just a Grey Magister from Wurtbad. Kelham can rot
She didn't come here seeking riches, or power, she came seeking purpose. and perhaps, with both the expedition, and proof of her dedication to Ranald, she has found two.
Van Hals not there anymore, we don't really have much of a reason to care about Stirland the province now. We have a couple friends there, but outside that, its not really of interest.
 
You're not wrong with any of that, but I would note that the OOC commitment isn't particularly compelling, given that it was pre-hiatus. Better to argue in terms of the game itself, which you also have.
This entire adventure has been absolutely awesome, too.

The all-out fighting, the sneaking, the sabotage, grand military strategy, reconquering ancient dwarven fortresses and uncovering their ancient secrets...
 
I saw some people speculating about plans for the future and wanted to throw this little idea out:
Mathilde Weber, Tomb raider.


Go steal some could stuff from the arse like tomb kings. Very dangerous but very rewarding, people do it for a reason.

I now return to the murk so I may lurk 👀
 
I don't like the idea of treating a character/setting element that means a lot to our character as a.... vending machine, i guess?
Explicit "Earn X favor to get Y shinies" just doesn't sit right with me. Thats Ranald. Thats Our Mutual Friend, and friends dont treat friends like pinatas, trying to wring everything out that they can
 
Last edited:
Yes, but not only is there an OOC commitment, but where could she leverage her abilities any harder than mapping the entirety of K8P, getting a nearly full headcount on every single faction, and snoop out innumerable surprises, on top of potentially assassinating irreplaceable (in the sense they will all be dead before a new one emerges) leaders?

That, on top of having convenient training partners for all things martial, accruing a shitload of dwarf favour and reputation?

And not just killing leaders, but also burning their crops, desecrating their temples, destroying their workshops, and thoroughly demoralising their populations in a campaign of terrorism. The greenskins and skaven won't know what's hit them. This will not be part of their playbook of how to deal with dwarves.

I'd say on battle turns the Protector one is pretty good, until we get Battle Spells (and don't have an Earthing Rod).

In and around Karak Eight Peaks, given it's all sieges of places our enemies live, I think the Night Prowler is head and shoulders above the other options. Even if they're besieging us, we want to be sending Mathilde to hit their logistics/settlements.

Using dwarf favors in K8P to build a vacation home is to me, a much more sound idea because it means we can use dwarf super eginneering much more easily to build a properly grounded lab, it can be hidden with the same engineering, and as an extra bonus it provides a safe haven in case something in the Empire goes wrong and we need to vacate the country. Like finding a cult of vampires and doing a lot of damage to it but having to evade their hunters and go to ground somewhere that isn't in Stirland because Stirland is right next to Vampire Land, as an example.

It's also one of the biggest Waystone Network Nexus in the Old World, which should make experimenting and developing magic much safer and easier, as we can draw on the energy flowing smoothly and regularly through the network rather than being reliant on the vagaries of the Winds.
 
Now that it's known that using any face of the coin except for gambler would leave us with no ranald intervention in rolls, I'm not sure how much use any of the other faces are going to get, barring situations where we'd desperately need one of them for something specific.
 
It's also one of the biggest Waystone Network Nexus in the Old World, which should make experimenting and developing magic much safer and easier, as we can draw on the energy flowing smoothly and regularly through the network rather than being reliant on the vagaries of the Winds.
Have we any proof of that being a thing here? I can't recall anything about the state of magic here except that underground Ulgu is typically easier to cast, except for mentions of the magically inert rock doing the exact opposite.
 
A worshipper of the God of Thieves and Conmen being in it for what they can get, you say? It seems perfectly in theme to have a transactional relationship with Ranald.

Also, pre-modern polytheistic societies were often very transactional in how they saw their gods. You prayed and sacrificed to them for success in basically commercial terms, and no one saw a problem with that.


Ranald already gave Mathilde her cut in the form of a very potent divine artefact (even if it works on a personal rather than strategic scale).

That is the 'transaction' in an 'honor amongst thieves' sort of camaraderie.

Demanding more after the initial transaction seems like a very big no-no and generally being overly greedy right after receiving a very decent reward.
 
The first part was already answered. WAY back when we got the book some people got the idea that it'd be worth a lot of College Favors if we turned it in.
lolno

HAVING the book at any point in a wizard's hands is already non-kosher. The only way we could get away with it is if we pretended we never actually opened the box before.

Which to be fair is entirely possible because look at Mathilde's stash of curios she's been meaning to examine for years and never opened.
Mathilde: "I'm BUSY, okay!"


Anyway, it came to my attention that I didn't vote yet. Therefore:
[X] Join the invasion of Karag Nar.

Because Mathilde the Brave isn't the sort to go 'gosh I'm tired, maybe I'll take a nap on this pile of treasure' while there's work to do. Sure, her legs ache and her magic is being unwieldy, but that's no excuse not to go knife some orks.

... Greatsword. Greatsword some orks.

Walk off the existential pain, you wimp, that's what I'm saying.
 
Oh Ranald,
Now that it's known that using any face of the coin except for gambler would leave us with no ranald intervention in rolls, I'm not sure how much use any of the other faces are going to get, barring situations where we'd desperately need one of them for something specific.

For the duration of this campaign, Night Prowler is crazy good. We'd essentially be trading two +20s for a significantly larger number of autosuccesses.
 
Ranald already gave Mathilde her cut in the form of a very potent divine artefact (even if it works on a personal rather than strategic scale).

That is the 'transaction' in an 'honor amongst thieves' sort of camaraderie.

Demanding more after the initial transaction seems like a very big no-no and generally being overly greedy right after receiving a very decent reward.
Yes this is exactly what I mean! When someone gives you an apple as thanks for a favor you don't try and wheedle a pie out of them, thats just unneighborly
 
Because Mathilde the Brave isn't the sort to go 'gosh I'm tired, maybe I'll take a nap on this pile of treasure' while there's work to do. Sure, her legs ache and her magic is being unwieldy, but that's no excuse not to go knife some orks.

... Greatsword. Greatsword some orks.

Walk off the existential pain, you wimp, that's what I'm saying.

You're a couple of updates out of date, I'm afraid....
For the duration of this campaign, Night Prowler is crazy good. We'd essentially be trading two +20s for a significantly larger number of autosuccesses.

And not just auto-successes, but just doing things that would currently be flat out impossible for her to pull off, like setting up shop in a skaven warren for a few weeks and taking the place apart.

We don't get any bonuses until regular turns start up again.

Yes. Which could well be after we take Karag Nar as the intensity of campaign reduces and we move to the consolidation phase of the campaign for the next year or two.
 
Last edited:
I don't like the idea of treating a character/setting element that means a lot to our character as a.... vending machine, i guess?
Explicit "Earn X favor to earn Y boons" just doesn't sit right with me. Thats Ranald. Thats Our Mutual Friend, and friends dont treat friends like pinatas, trying to wring everything out that they can
I agree. Notably, we only have that relationship with debts; this much to swindle a resurrection item out of another college, this much until the dwarves owe us another runic thing for being so great to them. Ranald pays debts fast so that he doesn't have to deal with that.

However, I really only see one person talking about transactional relationships with deities, so I'd say that that sentiment might not be shared widely enough that it's likely to become prominent in our interactions.
Yes this is exactly what I mean! When someone gives you an apple as thanks for a favor you don't try and wheedle a pie out of them, thats just unneighborly

Is anybody really asking that we get more out of what just happened? I haven't actually seen any posts containing a sentiment like that.
Now that it's known that using any face of the coin except for gambler would leave us with no ranald intervention in rolls, I'm not sure how much use any of the other faces are going to get, barring situations where we'd desperately need one of them for something specific.
In a world where natural ones mean people getting hurt or killed, giving up any protection from them is very risky, yes. However, we do get two of them now, and not technically tied to having a shrine anymore (we'll make them out of courtesy, but I mean if we get trapped in the Chaos Wastes for a decade he's not going to abandon us, that sort of thing), so we've got that going for us, which is nice.

Just having +20/+20 a turn to distribute as we please is an amazing literal blessing; it's very much a Chosen One sort of boon. That we can also turn it into Autosuccesses for various situations (Hiding perfectly, Bluffing perfectly, Bragging perfectly) is just the icing on the cake.
 
Last edited:
This 'gotta catch them all' train is getting out of control actually. What's next, a Elven/Dark Elven magic primer?

Next adventure obviously has to be on Lustria to get that sweet Slann lore and screw over skaven.

The Grey College is going 'WTF' at the ridiculous loose-cannon-ess of it all and they don't even know half of it. They'll expecially freak out when all of the empire and the Lizards 'just know' Dame Mathilde is protecting their countries (triggered by accidentally leaving the wrong facet while destroying a doombell). Not derpwizard, Derp grey magister.
Shame we can't get the coin working right now, it'd be fun and convenient not to have to go back and make regular reports and just have our god do our boasting for us while we're out and about.

Bing!
Belegar: "Oh, looks like the Mhornokrul just bagged a Big Boss."
Bing!
Belegar: "... Dragon Ogre? Where the heck is she?"
Bing bing bingbingbingbing!
 
While I haven't been really keeping up with the thread, because wow it moves fast, I will note that if we want to spend time wrecking Skaven faces in Karak Eight Peaks we should probably head back to the College first. There's a couple of reasons for that.

First, there are some really useful spells that the College can teach us that would be extremely helpful when dealing with the Skaven. We have Shroud of Invisibility, we have Throttle, we have Cloak Activity, and we have Universal Confusion, Shadow Knives, and Illusion. All of which would be immensely helpful in quickly and stealthily dealing with the Skaven.

Secondly, information. It's clear given the suppressed memory that the Grey Order knows a lot more about the Skaven than a lot of other people in the Empire do. Getting access to that information to discover more of their weaknesses, tech, divisions, and society would allow us to more effectively engaging in a campaign of mass terror and destruction in the City of Pillars.

Third, it will give us time to get some more enchanting done, which allows us to better gear up for dealing with the Skaven. A ring of Doppelganger, for instance, could be extremely important in constantly maintaining the necessary spell to let the Ranald Coin work.

It will also give us time, should we do anything like that, to prepare and to plan what our objectives would be, and how we would know if our goals are being successful.
 
I mean, I'm up for whatever once the Expedition ends, and they start securing the Karak's they've taken in preparation for retaking the rest of the hold.

I have alot of stuff I'd like to do, finish learning all of the non-battle magic Ulgu spells, maybe even an actual battle magic spell or two as well, train our Intrigue since we rolled like a 2 or something when were doing that in the college last time, study our Snek Juice and the Liber Mortis, get Advanced Greatswording in no particular order.

But like, big goal stuff, continuing to help retake The Eight Peaks, doing Grey Wizard Shit in the wider Empire, fucking off to do Adventuring With Arsnel for a couple years, or whatever else I'm up for anything.
 
@BoneyM you were talking about the possible future destinations, is Ulthuan included?

Responding solely in the capacity of 'is there enough canon information for me to write this', yes. Same goes for the homeland of anyone else that got a canon Army Book this side of 6th.

...current homeland, smartypantses. No trying to nab Cathay with Ogre lore.

Have we any proof of that being a thing here? I can't recall anything about the state of magic here except that underground Ulgu is typically easier to cast, except for mentions of the magically inert rock doing the exact opposite.

Mathilde's knowledge of Waystones is limited to how bad it is if they go wrong, and how much you should leave them alone if they're not.

And not just auto-successes, but just doing things that would currently be flat out impossible for her to pull off, like setting up shop in a skaven warren for a few weeks and taking the place apart.

I've yet to see anyone tackle the smell issue.
 
Last edited:
Mathilde's character is what we've made of her. We will continue acting as we have been because we haven't changed,
Saying that made me wonder.
The inarguable previous Peak Dramatic Moment (of Tragic Death, Too Young, Too Soon) with those dark options on the table had 100 voters, while in the recent Waaghstorm we had what, 241 voters.

Mathilde is Mathilde, but that's enough new arrivals to have completely outvoted the constituency around at the time of the Drakenhofs.
 
Voting is open
Back
Top