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On a Unrelated note;

Mathilde was right here, from what I know if a word has 5 or more letters it gets capitalised no matter what.

Just something to note on.

While this does clear up the matter for me personally, it isn't something that would apply to Mathilde. Modern standards are a reaction to the complete free-for-all that came about while the field of grammar was largely focused on trying to recreate the Ur-Language that was universally spoken before the Tower of Babel broke it, a study that largely consisted of nationalism and child neglect. The Empire's equivalent would probably focus on arguments between theological and secular grammarians about whether it would be better for modern Reikspiel to cleave closer to Sigmar's native language or to the much more sensible and well-documented Khazalid. As such the Old World is likely to have one set of standards per institution, if not per professor.
 
While this does clear up the matter for me personally, it isn't something that would apply to Mathilde. Modern standards are a reaction to the complete free-for-all that came about while the field of grammar was largely focused on trying to recreate the Ur-Language that was universally spoken before the Tower of Babel broke it, a study that largely consisted of nationalism and child neglect. The Empire's equivalent would probably focus on arguments between theological and secular grammarians about whether it would be better for modern Reikspiel to cleave closer to Sigmar's native language or to the much more sensible and well-documented Khazalid. As such the Old World is likely to have one set of standards per institution, if not per professor.
Judging by the Fact that We Already Got Two Style Guide Citations that Disagree Both with @Tasoli's Source and with One Another, It Is Not a Solved Problem in Our World Either.
 
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I feel like I might've missed something with all the life extension chatter in the thread earlier - so far as I know, there's no miracles or spells in the tabletop game that can reverse or completely stall aging. The only fluff about non-necromancy life extension I'm aware of is the accomplishments of the Mortuary Cult. So was that all just about quest canon?
 
The thread chatter read through continues. Just breached the hiatus wall. If current reading rate continues to accelerate, may actually meet original self imposed expectation. Probably not though.


I feel like I might've missed something with all the life extension chatter in the thread earlier - so far as I know, there's no miracles or spells in the tabletop game that can reverse or completely stall aging. The only fluff about non-necromancy life extension I'm aware of is the accomplishments of the Mortuary Cult. So was that all just about quest canon?
Definitely in quest canon, as seen with Yolanda/Saffron/Bridget/Gabriella/Heidi.

The tabletop war game isn't going to have them be a relevant thing, the RPG would tend to have anything of the sort be well out of reach of the power level they let PCs achieve. But its pretty clear from the fluff that life extension exists, it just usually gets associated with various bad guy factions and gribblies. A less extreme version of the Dresden Files not letting anyone on the side of not-bad even get a cure light wounds spell without an epic quest and at least three major drawbacks.


Edit: Granted I was forgetting the Grail Knights, though they seem to tend not to live long enough for it to matter anyway, and/or may count as a bad guy faction if you only believe in certain specific editions or have sufficiently strong feelings re: enforced feudal stasis.
 
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I feel like I might've missed something with all the life extension chatter in the thread earlier - so far as I know, there's no miracles or spells in the tabletop game that can reverse or completely stall aging. The only fluff about non-necromancy life extension I'm aware of is the accomplishments of the Mortuary Cult. So was that all just about quest canon?

Necromancy, the Cauldrons of Blood, the Grail, the Elixir of Life, Death's Timekeeper, the Rebirth of Orion, Skaven rejuvenation treatments, the Lifekiss bee, whatever's going on with Malekith and Morathi...
 
Necromancy, the Cauldrons of Blood, the Grail, the Elixir of Life, Death's Timekeeper, the Rebirth of Orion, Skaven rejuvenation treatments, the Lifekiss bee, whatever's going on with Malekith and Morathi...
Well, I guess that's what I'm saying - though I should have said 'dark magic' instead of just necromancy, I suppose. You can basically break those down into either explicit necromancy (Necromancy, Elixir of Life), dark/chaotic magic (Cauldrons of Blood, Malekith and Morathi, Lifekiss bee) or hyper-specific special circumstances (Grail, Death's Timekeeper, Rebirth of Orion). I'm not familiar with the fluff concerning Skaven rejuvenation technology, but I'd assume it'd fall into the "chaotic magic" category, like everything else they do.

But people in the thread seemed to be talking about a form of uncorrupt and replicable age reversal magic practiced by the Jade College, so I was confused about where they were coming from, both regarding the canon and the content of the quest. Since the only time I could recall the subject coming up was the mention of the cult of Shallaya reversing Heidi's aging.

Did you get that idea from anywhere in particular, out of curiosity?
 
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Legends say that Shallya's tears can sway her father, Morr.
Oh, that's right. Fair enough.

But no, it's interesting how we learn in Liber Necris that non-Dhar/Chaos, non-divine life extension is possible, but there's never any mention of it being discovered or used by human cultures outside of Nehekhara... I guess for the same reason that people were having that debate, which is that such a thing would have such a profound impact on society that it would require rewriting the whole setting so that rulers lived for far longer and so on. My impression is that the most the colleges can really do is heal serious wounds and cure illness, and occasionally use radical treatments - like the stuff the Gold Order does - to maybe stave off death for a bit at the cost of radical change to the body.
 
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It's not like death in WHF is that unavoidable, technically speaking. Morr's continued work on making sure that's the case just kinda proves that it's not all that hard to put it off, especially with divine aid. It just so happens that the majority of the story and Mathilde's perspective takes place between, before the elves, the Empire, where their god of death works hard to make sure people get their eternal rest when it comes time, and the Dwarves, who by default reject magic, and so don't have any tricks for avoiding age that aren't race-locked. Stubborning yourself into not dying from old age is a difficult thing for a human to manage.
 
Voting closed, writing has begun.

Adhoc vote count started by Boney on Oct 21, 2021 at 11:22 PM, finished with 1421 posts and 85 votes.

  • [X] Plan: Slow and Steady Research with Double Recruitment
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
    -[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
    --[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Write a paper: Observations on the Chaos Wastes in the western Great Steppes
    [x] Plan Redshirt v2
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
    -[x] Attempt to bring the Jade Order into the Waystone Project
    --[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
    -[x] Attempt to bring a Major House or Ward into the Waystone Project (Ward of Frost)
    -[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
    -[X] SERENITY: Windsoak Mushrooms Book (1/2)
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    [X] Plan All Work Ninja Village
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul. (NEW)
    -[X] JOHANN: Train with and study the freshly-attached golden arm. (NEW)
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project (NEW)
    -[X] Attempt to bring an Order into the Waystone Project (Jade Order) (The Gambler)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (The Ward of Frost)
    -[X] Furnish the research spaces of the Waystone Project HQ (2000gc for Laurelorn-grade)
    -[X] FREE Write a paper: Observations on the Chaos Wastes in the Western Great Steppes
    -[X] FREE EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] FREE Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Set Coin to The Gambler: Attempt to bring Jade Order into project
    [X] Plan Redshirt v2 with AV
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
    -[x] Attempt to bring the Jade Order into the Waystone Project
    --[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
    -[X] SERENITY: Windsoak Mushrooms Book (1/2)
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    [X] Plan Mostly Work Ninja Village
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
    -[X] Attempt to bring an Order into the Waystone Project (Jade Order) (The Gambler)
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] Furnish the research spaces of the Waystone Project HQ (2000gc for Laurelorn-grade)
    -[X] SERENITY: Write a paper: Observations on the Chaos Wastes in the Western Great Steppes
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Set Coin to The Gambler: Attempt to bring Jade Order into project
    [X] Plan: Slow, Steady And Divinely Empowered Wins The Race
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] WEB-MAT: Attempt to recruit someone to WEB-MAT - Hugo Bann
    -[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
    -[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
    --[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] SERENITY: Windsoak Mushrooms Book (1/2)
    [x] Plan: Slow and Steady with windherding.
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[x] EGRIMM: Attempt a Windherder enchantment with Egrimm (Dazzling Brightness/Bewilder)
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
    -[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
    --[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Write a paper: Observations on the Chaos Wastes in the western Great Steppes
    [X] Plan: Elves first, Talabec
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn)
    -[x] Attempt to bring a Major House or Ward into the Waystone Project (Ward of Frost)
    -[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] SERENITY: Windsoak Mushrooms Book (1/2)
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    [X] Plan: Elves first, Ninja
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn)
    -[x] Attempt to bring a Major House or Ward into the Waystone Project (Ward of Frost)
    -[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] SERENITY: Windsoak Mushrooms Book (1/2)
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    [X] Plan: Mixed Stew: 2x recruit, mushrooms, AV and Gong farmers
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
    -[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
    --[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] EIC: Expand the Gong Farmers and Niter production. Bring in dwarven experts as needed.
    -[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Write a paper: The Windsoak Mushrooms book, Part 1
    [X] Plan: Papers Please
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] MAX: Receive dictation: Comprehensive notes on possible terrain obstacles & Observations on the Chaos Wastes in the western Great Steppes
    -[x] EGRIMM: Attempt a Windherder enchantment with Egrimm (Dazzling Brightness/Bewilder)
    -[X] EGRIMM: Write a Paper (Observations on the Windfall north of the Dark Lands)
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    --[X] Gambler for training with the golden arm
    -[X] WEB-MAT: Attempt to recruit someone to WEB-MAT - Hugo Bann
    -[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Write a paper: Preliminary paper on Aethyric Vitae.
    [X] Plan: Maximum MAX
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] MAX: Learn to fly a Gyrocopter with Mathilde
    -[X] MAX: Receive dictation: Comprehensive notes on possible terrain obstacles & Observations on the Chaos Wastes in the western Great Steppes
    -[x] EGRIMM: Attempt a Windherder enchantment with Egrimm (Dazzling Brightness/Bewilder)
    -[X] EGRIMM: Write a Paper (Observations on the Windfall north of the Dark Lands)
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    --[X] Gambler for training with the golden arm
    -[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Write a paper: Preliminary paper on Aethyric Vitae.
    [X] Plan: Slow and Steady with Ninja Village
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
    -[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
    --[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
    -[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Write a paper: Observations on the Chaos Wastes in the western Great Steppes
    [x] Plan Mixed Stew Alternate: Looking at Waystones instead of AV
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
    -[x] Attempt to bring the Jade Order into the Waystone Project
    --[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
    -[X] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
    -[X] SERENITY: Windsoak Mushrooms Book (1/2)
    -[X] EIC: Expand the Gong Farmers and Niter production. Bring in dwarven experts as needed.
    -[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    [X] Plan: Slow build up of cards with hedgewise and research
    -[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
    -[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
    -[X] JOHANN: Train with and study the freshly-attached golden arm
    -[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (The Nordlanders Haléthans Hedgewise)
    --[X] The Gambler: Attempt to bring the Nordlanders Haléthans Hedgewise into the Waystone Project
    -[X] Investigate how the Vitae reacts with Divine Magic
    -[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
    -[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
    -[X] Write a paper: Observations on the Chaos Wastes in the western Great Steppes
 
Completely aside everything right now, a stray thought that just percolated into my mind about past discussions:

Earlier while the thread was discussing gods and and their stories, it noted that when the gods found the breaking Chaos Gates, Ranald in their legends was sent for help, but instead ran away.

On which note, the Four are referred to as "rebels" in this quest. Importantly, of them, one in particular is well known for tricks and deception.

Could things have gone as they did because Ranald tried to warn Tzeentch?
 
Earlier while the thread was discussing gods and and their stories, it noted that when the gods found the breaking Chaos Gates, Ranald in their legends was sent for help, but instead ran away.

On which note, the Four are referred to as "rebels" in this quest. Importantly, of them, one in particular is well known for tricks and deception.
Do you have links to the posts?
 
Do you have links to the posts?
I misremembered the first: It's from a canonical source that Boney just happened to repost, it seems: the Obernarn Stone:
Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy

And the other half is Codex relaying the adventures of Ranald and Ulric as they find Chaos on post 259722:
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

So I'm pretty sure this particular legend was mentioned in this thread, but the full transcript wasn't posted. Essentially, the following legend is basically a story about Ulric being super cool and awesome and saving the whole world from the coming of chaos, and it's available in the Ulrican...
 
While this does clear up the matter for me personally, it isn't something that would apply to Mathilde. Modern standards are a reaction to the complete free-for-all that came about while the field of grammar was largely focused on trying to recreate the Ur-Language that was universally spoken before the Tower of Babel broke it, a study that largely consisted of nationalism and child neglect. The Empire's equivalent would probably focus on arguments between theological and secular grammarians about whether it would be better for modern Reikspiel to cleave closer to Sigmar's native language or to the much more sensible and well-documented Khazalid. As such the Old World is likely to have one set of standards per institution, if not per professor.
Well, to be fair, since Reikspiel is faux German, only nouns and first word in a sentence should be capitalised :) inconsistent capitalisation in titles is an English only thing :)
 
In Malekith's case that motherfucker just won't die...
I think there's some mystical aspect to it. Elves don't typically live for 7000 years without something else keeping them steady. Three Phoenix Kings died of old age and I don't think any of them were as old as Malekith.

I'm going to guess Malekith gets the same blood spa treatment that Morathi takes.
 
I think there's some mystical aspect to it. Elves don't typically live for 7000 years without something else keeping them steady. Three Phoenix Kings died of old age and I don't think any of them were as old as Malekith.

I'm going to guess Malekith gets the same blood spa treatment that Morathi takes.

I do not think you can get in a Cauldron of Blood when you are welded to anti-magic armor... well you can but I really doubt it would do anything. My guess is that the armor himself keeps him alive, like an elf Darth Vader 'he is more machine than man'. Well either than or elves and dwarfs are more similar than we know and this is like a Kragg situation, life fueled by spite alone.
 
I do not think you can get in a Cauldron of Blood when you are welded to anti-magic armor... well you can but I really doubt it would do anything. My guess is that the armor himself keeps him alive, like an elf Darth Vader 'he is more machine than man'. Well either than or elves and dwarfs are more similar than we know and this is like a Kragg situation, life fueled by spite alone.
His armor isn't anti magic. It's anti non magic. The ability of the armor gives him a 2+ ward save against non magical attacks. The description says "protection against mortal weapons".
 
His armor isn't anti magic. It's anti non magic. The ability of the armor gives him a 2+ ward save against non magical attacks. The description says "protection against mortal weapons".

Huh... I misread the descriptor as magic attacks, sorry about that. In that case yeah it might be the Cauldron, if there is any god he feels close to it is Bloody Handed Khaine, though I am not sure if enough blood would get to his ravaged flesh to rejuvenate him even so, it is not like the blood is meant to pass though solid metal artifact forged during the waning days of the Golden Age.
 
Huh... I misread the descriptor as magic attacks, sorry about that. In that case yeah it might be the Cauldron, if there is any god he feels close to it is Bloody Handed Khaine, though I am not sure if enough blood would get to his ravaged flesh to rejuvenate him even so, it is not like the blood is meant to pass though solid metal artifact forged during the waning days of the Golden Age.
Older lore has him banging Morathi. If he can find a way to boink his mom, he can find a way to bathe through the suit. I don't want to imagine what 5000 years of sweat stuck inside armor covering burnt flesh would smell like.
 
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