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Why would they give automatic root access to whichever non-Runesmith is wearing a crown? If the King wants something done they can go to the Runesmiths.
They wouldn't.

But Bok was a collaberative project with the elves, clearly. It would make sense that the two parties ultimately made some kind of control mechanism that could be worked without both groups/individuals present simply because of how tedious it would be to have to get together every time an adjustment was needed. Particularly if they did not regularly work out of the same location.

For the obvious reason that runesmiths would be expected to be present on site but elven mages may not be, so it would be more likely any such mechanism would have been tuned and expected to be used for adjusting the elven contribution to Bok. (As for why the crown? Probably the only third party both sides could agree was respectable enough to hold the key. We already know for some reason the crown is the control mechanism for the waystone, though Belegar does not. But this means that at least one of the elven/dwarven collaborative projects for some reason did create an external control mechanism that they did not keep in their possession.)
 
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They wouldn't.

But Bok was a collaberative project with the elves, clearly. It would make sense that the two parties ultimately made some kind of control mechanism that could be worked without both groups/individuals present simply because of how tedious it would be to have to get together every time an adjustment was needed. Particularly if they did not regularly work out of the same location.

For the obvious reason that runesmiths would be expected to be present on site but elven mages may not be, so it would be more likely any such mechanism would have been tuned and expected to be used for adjusting the elven contribution to Bok. (As for why the crown? Probably the only third party both sides could agree was respectable enough to hold the key. We already know for some reason the crown is the control mechanism for the waystone, though Belegar does not. But this means that at least one of the elven/dwarven collaborative projects for some reason did create an external control mechanism that they did not keep in their possession.)

If the QM is saying 'stop freaking out about the OOC perceived importance of getting Bok and Belegar in the same room' it's not super helpful to chime in with 'but what if that's the key to solving everything, though?'
 
Alright, I'm going to take a shot at the Karag Dum-Morghur mystery, so this post is going to be long:
"'Runelord' is the title Thungni bestowed upon the son that succeeded Him when He departed," he explains patiently. "Those that oppose Karag Dum's Runesmiths say that to declare that insufficient is to say that they have reached heights that one taught by Thungni Himself could not reach."

"So it's something of a religious schism."

"And a Clan feud, and a Guild dispute. That is the foundation of the conflict, but not the climax of it. In the Runesmith Conclave of 6769, the last that Karag Dum attended, they announced that Chaos was waxing and that all efforts needed to be spent preparing to withstand it. This was taken poorly, seen as an attempt for Karag Dum to increase their status. Karag Dum has always been focused entirely on the threat of Chaos and has always called for more efforts spent to oppose it, so this was seen as their usual rhetoric, only more so."

You make the mental conversion to the Imperial Calendar - 2246 - and you're pretty sure you know where this is going. "But it wasn't. They were right."

Thorek sighs. "It is easy to see that now. But from what I've been told - and it seems to be true - that century was a tumultuous time in the Old World. High King Alrik had died in battle at the Battle of Black Falls, Bretonnia was tearing itself apart over succession, humans marched on Nehekhara time and time again and agitated the Tomb Kings into a great deal of activity beyond their borders. Worst of all, at the time of the Conclave Ulthuan's forces were on the march in the Old World. In the face of all that, it seemed very self-serving for Karag Dum to announce that it was Chaos that was the real threat. A great deal was said in hot blood, every word of it recorded for posterity."

"What were the Elves doing?"

"Pursuing the Beastman demigod Cor-Dum, but that was not known at the time. The Phoenix King Finubar was still new to the throne, and many Dwarves suspected the worst when his forces made landfall in the Old World."
So this is the first big hint as to what is happening that I will be dissecting. Note here that the last Runesmith Conclave Karag Dum attended was in 2246. This date is important because of something Joerg says later. The warnings that Dum gave were ignored because of the High King's death at the time, Bretonnia tearing itself apart, the Tomb Kings stirring, and Ulthuan landing at the shores of the Old World. It is explained that Finubar wanted to rebuild bridges, and I will be going over this in more detail later, but the Tomb Kings and Ulthuan landing, and the date of the conclave, 2246 is what I want to highlight.
"I'm not an expert on Runes or Beastmen, but it seems clear they've used some sort of Runecraft to bind Morghur to their service. Perhaps some sort of illusion or ensorcellation, perhaps something to burn the Chaos taint off of him to free him from the orders of the Chaos Gods. Perhaps his latest incarnation was born to Dwarves, and they managed to either bind him or protect him or raise him so that he's more loyal to them than to Chaos. I don't know if Morghur's been sighted in the Old World since the Great War Against Chaos-"

"Not since the Battle of Arden in 2244," Sir Joerg says.
Joerg here says that the last time that Morghur was spotted in the Old World was in the Battle of Arden in 2244, the reason Ulthuan landed on the coasts of the Old World and one of the reasons the Dwarves ignored Dum's warnings in the Conclave that happened in 2246 two years later. This is how Asarnil describes the Battle of Arden:
"I wasn't a part of that jaunt, but three of my cousins were," Asarnil says. "Finubar's attempt at building bridges. The Forest of Arden had been corrupted by Morghur and Beastmen flocked to it from across the Old World. L'Anguille called for aid against a foe they could not understand, the Everqueen pushed for its restoration, and the so-called 'Glade Lord' Araloth that was preparing a great hunt for the beast had a lineage greater than that of some Princes. Finubar the Haggler saw a chance to earn credit with three polities at once, and was all too eager to spill Elven blood for it, so Prince Eldyr of Taranoc and Handmaiden Ystranna raised a mighty host. Many of them never returned." Asarnil chuckles darkly. "Bitterness over that poisoned any hope of improved relations between Ulthuan and its abandoned colony, the Bretonnians gave all credit to their Lady, and as for the Everqueen, it wasn't long after that she found she much preferred the brother of your Teclis than the company of the Phoenix King. Finubar has a gift for snatching defeat from the jaws of victory."
Yes this is a biased account, but it's the most detail we get on the actual Battle of Arden, the last time Morghur was sighted. Asarnil never mentioned if Morghur escaped or was "killed" in this confrontation, but the implication is that they technically won even if they suffered a lot of losses. So we know that Morghur was last sighted in the Forest of Arden in 2244, the Dum reps arrive to the Conclave in 2246, they get ignored and some time later Morghur ends up at Karag Dum. The expansion rate of the sands at 6 inches per day means that the area of the sands roughly lines up with around 2 centuries of expansion. This implies Morghur ended up in Karag Dum somewhere after 2246, if he indeed has a connection to the sands.
The mostly flat landscape starts to grow rugged as you approach the foothills of Karag Dum, and nervousness gives way to anticipation in the atmosphere of the steam-wagons. You stay quiet, occupied with the dark mutterings you heard from numerous sources about what fates might have befallen Karag Dum, and what lengths they might have gone to to avoid them. The temperature has been steadily falling as you ventured further north, but here it grows hotter and drier as the ascent continues. You pass tattered banners hammered into the bare stone of more varieties than you can identify, most seemingly Kurgan, some completely unfamiliar to you, and others completely wiped clean by the hot, gritty wind that seems to be blowing directly into your face. And then the Alriksson crests a final rise and the landscape opens up before you, and you barely manage to release the Rite before shock tears it from your grasp.

You'd seen pictures of Karag Dum, the tallest of a small cluster of mountains approached through an exposed vale. But now it stands alone, jutting out from a great crater that you find yourself on the lip of. Directly below you is bone-white sand, interrupted regularly by actual bones that grow thicker on the ground the closer it is to Karag Dum. And with shocking abruptness the desert gives way to disturbingly familiar forest that now rings the base of Karag Dum, burying the bottom third of it in apparently primeval forest that by all accounts was not there a mere two centuries ago. And as you stare and as the Alriksson continues trundling forward, you see a figure at the edge of the forest, standing taller than a man and taller still when you consider the skull-adorned frill that juts from its skull.
This is a description of Karag Dum as it is now, and I'm quoting it mostly as a reference for people to know what it looks like. It's a crater filled in with white sand strewn with bone until it breaks into a primeval "familiar" forest that transitions into a singular mountain, rather than being the largest of a series of mountains extending from an exposed vale.
"They're definitely Old World species," Journeyman Cyrston says, peering through a telescope. "I'd need to get up close and collect seeds and samples and bring my own Magesight to bear to say with any certainty, but if I had to guess, I'd say northern. Drakwald, Laurelorn, or Forest of Shadows."

"Any idea how it would have got here?"

"Apart from just labelling it Chaos Waste weirdness? None whatsoever. Until I clapped eyes on these I'd have bet good money you wouldn't see any of these species further north than the Western Oblast."

"And their age?"

"Under normal circumstances, which," he gestures vaguely at the Chaos Wastes behind you, "I'd say it would take centuries undisturbed, perhaps longer. These are old forests. The type you don't go into lightly, because if there's not something terrible already living there, it's because the trees are the something terrible."

"Any sign of mutation?"

"Nothing major. Though I can't rule out minor mutations at this distance."
Here Cyrston uses the term "Old World Species, Northern". He then uses Forests from the Empire such as Laurelorn, Forest of Shadows and Drakwald as examples. The question is, has Cyrston been to Bretonnia? The Forest of Arden, which used to be the lair of Morghur and the last place he was seen in, is also in Northern Bretonnia, which is also in the Old World. The Forest of Arden is roughly level with Laurelorn/Forest of Shadows but is simply farther west as a result of being in Bretonnia, so it strikes me as likely that the Forest was plucked out from Arden.
"Dormant stratovolcano," says the Dwarf that Snorri fetched for you as soon as you ask about Karag Dum.

"And the stone of the landscape around it?" you ask, still staring at the edge. "Don't answer from memory, look at it and tell me what it is as if you'd never heard of this place before."

He obeys, producing a pickaxe from his belt to chip off a piece to examine, and then carefully chew. "Scoria," he says with confidence.

"Is that what should be here?"

"Aye. More mafic than I'd have expected, but then again, we are far from the mountains I know."

"And the sand? Is it fragmented scoria?"

"No," he says instantly. "Wrong colour completely." He bends down and picks some up, letting it run through his fingers before putting a pinch in his mouth. "Sedimentary silicate, not igneous. Nearest place you'd find this is the southern Dark Lands."

You remember what Cyrston said. "Anywhere in the northern Empire with that sort of sand?"

"Nowhere near. All I know of that would is the southern Dark Lands, Araby, and Nehekhara."

With a tiny fizzle of Divine energy, a tiny piece of rock disappears from the lip of the crater, replaced by a few grains of sand that tumble down to join the rest of the desert.
This part is hard for me, as I'm not good at geology. That being said, from my research, a "stratovolcano" seems to be a type of mountain built from Oceanic and Continental Crust subduction zones. These type of structures also tend to be heavier in Fesic than Mafic, which the Dwarf noted here as not necessarily being the case. As far as I know there are no oceans in the areas surrounding Karag Dum, so the construction of a stratovolcano here seems weird. The Dwarf here also mentions that the sand is not fragmented scoria, despite the presence of scoria around the crater, but rather sedimentary silicate, the kind you'd find in the Southern Dark Lands, Araby and Nehekhara.

The area inside the crater is hotter and drier than the area outside it. Stone that enters the area is transmuted into white sand of a sedimentary silicate nature with time, and other objects are buried inside but not impossible to pull up. Skeletons don't get buried, instead floating to the surface through some buoyancy. Despite there being no time dilation effect on the spoilage of an apple, bodies that fall in the crater are skeletonised far quicker, ending up as skeletons after one day. The sands expand past the crater at a rate of 6 inches per day. The ambient Dhar in the area is lower than the surrounding areas, and described by the Lights as maintaining a steady frequency, going no higher or lower. The ambient Dhar is still higher than non Chaos Waste area. There is some sort of divine energy responsible for transmuting the sand, not one that Mathilde recognises but not Chaotic in nature. Morghur's chaos aura is somehow surpressed while he's in the area, only being shoved out when he's threated.

The Beastmen come from the forests, and they only partially feed on the bodies and leave them. This behavior is what they do when they're wary and being defensive, protecting something sacred to them and expecting counter strikes. How do the Beastmen come in? Joerg provides the theory that they're using the "Beast Paths". My current theory on what the beast paths are is that they are a corrupted version of the Asrai's "World Root" movement system allowing them to walk between trees. My theory is that the forest the beastmen are surrounded by is a portion of the Forest of Arden plucked out of Bretonnia and shoved in here, and there are Beast Paths leading from Arden to this portion of the Forest.

I don't have a definitive answer, but I think what Thorek said up there is a clue. Around the time that Dum was warning of Chaos, the Tomb Kings were stirring and Ulthuan landed on the shores to deal with Morghur. What if Dum saw the threats encroaching on the Karaz Ankor, they saw Chaos, and they decided to deal with multiple birds using one stone? They must have had some space manipulaton/communication/translocation runes, but my theory is that if we go to the Forest of Arden in Bretonnia, perhaps in Artois, perhaps in L'Anguille, perhaps in Gisoreux or even Lyonesse, we might be able to get more info on this line of inquiry. The Tomb Kings are a far more difficult line to pursue.
 
The fun thing about the time line, and everyone now loudly washing their consciences for failing to heed Dum's warnings, because they're fallen, or 'fallen':

If the other Holds and Runesmith clans had Iistened at the time and (been able to) assist, then Dum wouldn't have had to go to the extremes we saw.
 
I don't have a definitive answer, but I think what Thorek said up there is a clue. Around the time that Dum was warning of Chaos, the Tomb Kings were stirring and Ulthuan landed on the shores to deal with Morghur. What if Dum saw the threats encroaching on the Karaz Ankor, they saw Chaos, and they decided to deal with multiple birds using one stone? They must have had some space manipulaton/communication/translocation runes, but my theory is that if we go to the Forest of Arden in Bretonnia, perhaps in Artois, perhaps in L'Anguille, perhaps in Gisoreux or even Lyonesse, we might be able to get more info on this line of inquiry. The Tomb Kings are a far more difficult line to pursue.
At the time, I assumed this was an Elf God thing; this was around the time Elf Gods started popping up all over in-quest, being worshipped under other names, and the elves are the ones with teleportation between world tree roots. So if the Dum started worshipping an Elf God playing the long game and trying a trick that involved 'turning the Goddamned Chaos Wastes into old-growth forest'...

Dwarf Runes come in varieties like the Master Rune of Passage which lets you pass through any type of terrain, but it's a long ways from there to actually teleporting a chunk of Bretonnian forest onto their mountain. No matter how much Borek talked them up about knowing things others had forgotten. But also, y'know, Chaos Wastes.

No real way to know.
Every time a comparision between human and elven wizards comes up, I long for a wizard sitcom spin-off.

If features elf wizard, the straight guy, and human wizard, who is a walking joke (though at whose expense varies). Occasionally runesmith appears, but the joke there mostly is that he can't distinguish between what they're doing.
Everyone hides behind the couch until he goes away, like a Sackville-Baggins showing up at teatime.
 
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The ambient Dhar in the area is lower than the surrounding areas, and described by the Lights as maintaining a steady frequency, going no higher or lower. The ambient Dhar is still higher than non Chaos Waste area. There is some sort of divine energy responsible for transmuting the sand, not one that Mathilde recognises but not Chaotic in nature. Morghur's chaos aura is somehow surpressed while he's in the area, only being shoved out when he's threated.
The stability of ambient magic is something we've seen before: in Karak Eight Peaks. Mathilde's identified links between runes bearing an Ancestor-God's name and said Ancestor-God, and both she and Johann consider them to be actual gods. If Raton* hadn't been invented after the Karag Dum arc, I'd reckon she has something to do with all this. Regardless, dwarves controlling creatures - shard dragons specifically - with runes is older than her and it's lore that Boney's using. I think the title of Runemaster has something to do with that practice - it's not being a master of runes, it's being a master of creatures through the use of runes.

*New Ancestor-Goddess introduced by Total Warhammer. She's tied to the Yoked Carnosaur that dwarfs can take into battle.
 
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At the time, I assumed this was an Elf God thing; this was around the time Elf Gods started popping up all over in-quest, being worshipped under other names, and the elves are the ones with teleportation between world tree roots. So if the Dum started worshipping an Elf God playing the long game and trying a trick that involved 'turning the Goddamned Chaos Wastes into old-growth forest'...

Dwarf Runes come in varieties like the Master Rune of Passage which lets you pass through any type of terrain, but it's a long ways from there to actually teleporting a chunk of Bretonnian forest onto their mountain. No matter how much Borek talked them up about knowing things others had forgotten. But also, y'know, Chaos Wastes.

No real way to know.

Everyone hides behind the couch until he goes away, like a Sackville-Baggins showing up at teatime.
The thing is, the Forest isn't expanding. The forest's area is static, it's just there. What IS expanding is the sands surrounding the Forest, which I suspect to be attached to a different force. The Beastmen don't seem to like to linger in there, only eating what they need and fleeing back to the Forest, and only venturing out when Morghur is attacked. Otherwise Morghur is the only one who lingers on the corpses a little, not eating but watching, and then retreating into the forest. My speculation is that the Forest is not attached to whatever is expanding the Sands, and the thing that's doing that is more likely to be Nehekharan in nature.

Also, I don't know how accurate this map is and where it's from, but it is a map of World Roots:

Notice that quite a few of those sections are "dead". My guess is that the Beastmen can navigate some of them and that is what the Beast Paths are.

EDIT: Sorry for the map for ants there. Don't know what happened. Go to the Warhammer wiki the page Worldroots for the map because I don't know how to make this bigger.
 
Roast Cutter would have been the 13th Runefang, if Alaric had to make and name another.
  1. Runefang of Averland, known as Mother's Ruin.
  2. Runefang of Hochland, known as Goblin Bane.
  3. Runefang of Middenland, known as Legbiter.
  4. Runefang of Nordland, known as Crow Feeder.
  5. Runefang of Ostland, known as Brain Wounder.
  6. Runefang of Ostermark, known as Troll Cleaver.
  7. Runefang of Reikland, known as Dragon Tooth.
  8. Runefang of Stirland, known as Orc Hewer.
  9. Runefang of Talabecland, known as Stone Breaker.
  10. Runefang of Wissenland, known as Blood Bringer.
  11. Runefang of Solland, known as Grudge Settler.
  12. Runefang of Drakwald, known as Beast Slayer.
13th Runefang would be Rat Splitter, yes yes?
 
It got overshadowed by dragon storytime, but Joerg put forward the Worldroots/Beast-Paths theory as well:

"I have a guess as to how they got here. Have you heard of the Beast-Paths?"

You frown. "The trails in the deep woods that Warherds travel along?"

"In part. And what of the Worldroots?"

Your frown deepens. "I don't believe so. Unless it refers to leylines."

"They might be connected to them in some way. It's a network of underground passages that once connected all the lands of the world, but in modern times many of its branches are sickened or dead, and the Beastmen burrow into the dead Worldroots like woodworms. In this way the Beast-Paths allow Beastherds to reach many parts of the world unseen and unsuspected. It may be how they have reached this place, far from the defiled woods that they usually haunt, and how their population has survived however many years of combat with the Kurgan."

You resist the urge to sigh as the list of things you intend to look up when you return to civilization grows ever longer. In your defence, who would have predicted that you should have read up on Beastmen before travelling to the steppes? "Thank you. I'll investigate the possibility when I have access to the libraries of Altdorf once more. Is this a mystery of Taal or Rhya I should keep to myself?"

He shakes his head. "A curiosity known to those that dedicate themselves to pursuing the Cloven Ones."
 
@Boney Oh this just came to me. Now that Mathilde has spent some time in Laurelorn, and I know Mathilde is uncultured about trees and therefore has a flawed perspective, does she see the similarities between the Forests surrounding Morghur and the ones she's in? Or are the Forests here quite different?
 
@Boney Oh this just came to me. Now that Mathilde has spent some time in Laurelorn, and I know Mathilde is uncultured about trees and therefore has a flawed perspective, does she see the similarities between the Forests surrounding Morghur and the ones she's in? Or are the Forests here quite different?
Laurelorn was one of the possibilities Cyrston threw out for where the forest came from, along with the Drakwald and the Forest of Shadows, so probably.
 
@Boney Oh this just came to me. Now that Mathilde has spent some time in Laurelorn, and I know Mathilde is uncultured about trees and therefore has a flawed perspective, does she see the similarities between the Forests surrounding Morghur and the ones she's in? Or are the Forests here quite different?
There are a huge number of small fluffly things that she has to restrain Wolf from chasing?
 
Do we actually know this for sure? If the surrounding terrain was being transmuted into forest, the desert would grow much faster relative to the forest, as forest is more matter dense, and so it would appear that the forest is static.


Obligatory sign me up.
We have no way of realistically confirming that fact, because if the forests grow significantly slower than the desert than we wouldn't be able to view the speed of growth since it would have to be significantly slower than 6 inches per day, and we never even got close to the forest. I also view them differently because the Sands absorbed stone but not other material, and I think that there is quite a bit of metaphysical difference between stone and trees.

I think it would be simpler if we assumed whatever divine presence has an idiom that consumes stone and expands sand rather than one that expands both a desert and a forest, two domains that are rarely ever connected to each other. The structure of the mystery doesn't even present the place like an oasis, it's two incroguous domains.
 
@Boney Oh this just came to me. Now that Mathilde has spent some time in Laurelorn, and I know Mathilde is uncultured about trees and therefore has a flawed perspective, does she see the similarities between the Forests surrounding Morghur and the ones she's in? Or are the Forests here quite different?

Noted similarities include 'being made of wood' and 'having leaves'. The distance at which those forests were observed made it hard for a subject matter expert to get a good idea of what they were, let alone Mathilde.
 
My headcanon is that Mathilde is the type of person who gets pissed off when there's a mystery that she can't solve because of stuff she doesn't know, so she overcompensates. This is sorta backed up by us buying so many Beastman books right after the expedition, but I want to scour all the libraries for Tree books. I will campaign to make Mathilde an expert Dendrologist.

Mostly so I don't have to do my own research and Mathilde can just drip feed me the relevant parts. I live in a desert country I don't know the first thing about trees.
 
My headcanon is that Mathilde is the type of person who gets pissed off when there's a mystery that she can't solve because of stuff she doesn't know, so she overcompensates. This is sorta backed up by us buying so many Beastman books right after the expedition, but I want to scour all the libraries for Tree books. I will campaign to make Mathilde an expert Dendrologist.

Mostly so I don't have to do my own research and Mathilde can just drip feed me the relevant parts. I live in a desert country I don't know the first thing about trees.

Large collections of trees host Beastperson herds that rampage through cities and capture people for sacrifices. Never trust a tree, they are one of your worst enemies.
 
Cython has proposed that the eight winds are similar to gods.

Runes work by trapping a sliver of the winds and taming them to perform a particular purpose.

Hypothosis: If winds can be trapped in runes, and winds are gods, then gods can be trapped in runes too.


Edit: wait, wait. Elves have the cardinal framework for magic. Humans have mystical/elemental framework for magic. How elves use magic is similar to how elves mantle gods.

What if Karnos is Elemental Taal? What if Taal is Mystical Karnos?
 
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@Boney, why do dwarfs use the new, respectful Khazalid words for wizards when referring Mathilde and the other K8P wizards instead of the older, impolite ones? They still call Mathilde and her subordinates umgi. (Well, before she was a dawi at least.)
 
Fun fact: Prince Eldyr, one of the two leading figures who organised the Ulthuan operation in the Battle of Arden, is most likely the father of Prince Tyrion's squire Eldyra. Only way I managed to catch that on a reread is because I recently finished reading Dynasty of Dynamic Alcoholism and Eldyra is one of my faves.

Also on a tangent, I went to see if the Battle of Arden is canonical and it is, but it only mentions Prince Araloth and no Ulthuan or Bretonni forces, so I'm assuming the involvement of Ulthuan is Boney's work.
 
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@Boney, why do dwarfs use the new, respectful Khazalid words for wizards when referring Mathilde and the other K8P wizards instead of the older, impolite ones? They still call Mathilde and her subordinates umgi. (Well, before she was a dawi at least.)

The Dwarves have been calling the humans of the Empire 'Umgi' for three thousand years. They've been calling Wizards of the Colleges 'Zhufi' for less than two hundred, which is still within living memory for Dwarves.

Also on a tangent, I went to see if the Battle of Arden is canonical and it is, but it only mentions Prince Araloth and no Ulthuan or Bretonni forces, so I'm assuming the involvement of Ulthuan is Boney's work.

I combined the Battle of Arden in 2254 with the Slaughter at Bleak Meadow in 2260 into one larger campaign.
 
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My headcanon is that Mathilde is the type of person who gets pissed off when there's a mystery that she can't solve because of stuff she doesn't know, so she overcompensates. This is sorta backed up by us buying so many Beastman books right after the expedition, but I want to scour all the libraries for Tree books. I will campaign to make Mathilde an expert Dendrologist.

Mostly so I don't have to do my own research and Mathilde can just drip feed me the relevant parts. I live in a desert country I don't know the first thing about trees.
Maaaaybe let's not make Boney become an expert on trees so he can drip feed the minutiae to us through the quest? There's quite a lot of trees, that's a lot of stuff to get through.

Also, Boney confirmed OOC that the thread has, in pieces, come up with the correct answer to Dum. We just don't know which theories were the correct ones.
 
Maaaaybe let's not make Boney become an expert on trees so he can drip feed the minutiae to us through the quest? There's quite a lot of trees, that's a lot of stuff to get through.

Also, Boney confirmed OOC that the thread has, in pieces, come up with the correct answer to Dum. We just don't know which theories were the correct ones.
He doesn't need to become an expert on trees? Boney knows the details of his quest, as he is the one who created the mystery. Mathilde doesn't need to describe to us everything about the trees, just what is relevant for us to understand. The biggest benefit to being the man behind the curtain is that you get to choose what you want your audience to see.

Like, we bought a ton of books about a ton of topics, but Boney doesn't laboriously go through the process of telling us what's in those books, he only ever brings it up when it's relevant.
 
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