Your focus is the Shrine, which you're a little concerned about and as such gather the men one evening to reveal to them the recast idol and gauge their reactions. The idol was supposed to be shaped like a sitting cat, but through what the blacksmith back in Wurtbad said was an accident (but you're quite sure was anything but) is halfway to looking like a very small wolf. You see greed in some eyes at the silver, but it fades quickly as you explain that the idol is sacred to Ranald and will be the centerpiece of a shrine to him. Both itinerant workers and herdsmen alike are vulnerable to capricious fortune, and neither fancy provoking the God that rules over it.
Over weeks, the Shrine goes up, built so that the wood of the arched roof forms the innocent-looking crosses sacred to Ranald. The altar is built with a hollow that the idol can be concealed within so that, if necessary, the shrine can be said to be a particularly modest shrine to just about any god; you don't think it will be necessary, but the possibility of subterfuge is pleasing to Ranald, nonetheless. And when the building is finished, rather than any formal ceremony to sanctify it, you gather the workers and herdsmen together and supervise a night of Liar's Dice, helped with a barrel of mediocre ale from the tavern you've been calling home. As the night drags on there's accusations of cheating and fists fly and blood is spilled, but by morning the events of the previous night are hazy and only the bloodstain on the altar remain.