Voted best in category in the Users' Choice awards.
We are using Ranald to fence our stolen goods. The existence of our cut is implied.

In fact, the thread has been going on about giving it to Ranald, when that's not the vote at all.
i wanna give it all to him because what the hell are we gonna do with it besides pay him back for all his help?
 
To me, stealing it feels too much like... a mage messing about with magic that isn't of their own color. ><

I don't want to cast spells or handle magic that isn't Ulgu. That's bad juju that usually leads to dhar or corruption or at least fuckups or problems, right?

And to me, that's what the "steal" the energy option sounds like. (And also the "accept" choice, but few people are serious about that. All votes for that one seem to be joking ones.) Because if you're stealing it, then... you've just grabbed that energy, and what are you going to do with it? If you're not doing anything, that's probably dangerous. It's foreign energy, and Waaagh energy at that, holding it inside you is bad. Trying to swallow or eat it is bad.

And you can't tribute it to your god or whatever because you're not a priest. Trying to act like a divine magic-user strikes me as a bad idea. Even if it works. Because from what people have said, you can't be a (magic-using) priest and a wizard at the same time; so even if it works, it's a bad idea. You want to act like you're "fencing" it to your god? That sounds like something a priest of a god would do. Because this is magic you're working with here, and you are a wizard rather than a priest. A wizard trying to act like a priest strikes me as a bad idea. And if we're stealing it for ourselves rather than Ranald, then -- well, see previous paragraph.
(Unless the option is actually just "Steal it. And then just pray to your god to have him handle it." That seems exceptionally risky because... well, what the heck are you even thinking trying something like that. You're, in fact, not trying... You're just grabbing the energies and literally praying that it will all work out.)

Hence: just fucking ground it.

That's what you do with magical energy in such a situation. Mathilde actually has skills available for this, being a wizard, and she should put them to use. So yeah.

That seems like the most safe or sane option here. The rune one might be safer, but, I dunno. If it's more likely to work, and keep us safe, I'd actually go for it. Just... it also has like half the votes that "ground it" does. And "steal it" has like triple the votes of grounding, so... yeah.
 
To me, stealing it feels too much like... a mage messing about with magic that isn't of their own color. ><

I don't want to cast spells or handle magic that isn't Ulgu. That's bad juju that usually leads to dhar or corruption or at least fuckups or problems, right?

And to me, that's what the "steal" the energy option sounds like. (And also the "accept" choice, but few people are serious about that. All votes for that one seem to be joking ones.) Because if you're stealing it, then... you've just grabbed that energy, and what are you going to do with it? If you're not doing anything, that's probably dangerous. It's foreign energy, and Waaagh energy at that, holding it inside you is bad. Trying to swallow or eat it is bad.

And you can't tribute it to your god or whatever because you're not a priest. Trying to act like a divine magic-user strikes me as a bad idea. Even if it works. Because from what people have said, you can't be a (magic-using) priest and a wizard at the same time; so even if it works, it's a bad idea. You want to act like you're "fencing" it to your god? That sounds like something a priest of a god would do. Because this is magic you're working with here, and you are a wizard rather than a priest. A wizard trying to act like a priest strikes me as a bad idea. And if we're stealing it for ourselves rather than Ranald, then -- well, see previous paragraph.
(Unless the option is actually just "Steal it. And then just pray to your god to have him handle it." That seems exceptionally risky because... well, what the heck are you even thinking trying something like that. You're, in fact, not trying... You're just grabbing the energies and literally praying that it will all work out.)

Hence: just fucking ground it.

That's what you do with magical energy in such a situation. Mathilde actually has skills available for this, being a wizard, and she should put them to use. So yeah.

That seems like the most safe or sane option here. The rune one might be safer, but, I dunno. If it's more likely to work, and keep us safe, I'd actually go for it. Just... it also has like half the votes that "ground it" does. And "steal it" has like triple the votes of grounding, so... yeah.

We have GM confirmation that we already rolled for the Good/Bad scale of the reaction, the d6 for Ranald will be mostly about what kind of good the god of thieves will do, whether it will be more on the 'actual blessing' side or the 'funny to him mildly useful to us' side.
 
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We have GM conformation that we already rolled for the Good/Bad scale of the reaction already, the d6 for Ranald will be mostly about what kind of good the god of thieves will do, whether it will be more on the 'actual blessing' side or the 'funny to him mildly useful to us' side.
Do we, though?
That's not what I recall. The 'Good' 63 is specifically a roll for the side effects of the death of the Prophet of Only Gork. This resulted in the shanking of Young Skarsnik, and not say blowing up a mountain.

The Good result doesn't apply to the subsequent situation of Mathilde being bathed in uncontrolled Waagh energy.
 
We have GM conformation that we already rolled for the Good/Bad scale of the reaction, the d6 for Ranald will be mostly about what kind of good the god of thieves will do, whether it will be more on the 'actual blessing' side or the 'funny to him mildly useful to us' side.
No we don't, that roll might just have been to kill the priest, not to handle the fallout.
 
We have GM confirmation that we already rolled for the Good/Bad scale of the reaction, the d6 for Ranald will be mostly about what kind of good the god of thieves will do, whether it will be more on the 'actual blessing' side or the 'funny to him mildly useful to us' side.
We literally don't know what the possible results of the dice roll are. All we know is that he has skewed the ordering so that higher is better. We honestly have no idea how bad some of those results could be.
 
We have GM confirmation that we already rolled for the Good/Bad scale of the reaction, the d6 for Ranald will be mostly about what kind of good the god of thieves will do, whether it will be more on the 'actual blessing' side or the 'funny to him mildly useful to us' side.

Well, then the result is already fine and the only reason to vote for anything is characterization.
And idk about others, but I am not sure I want to make it Ranald Priestess Quest overly much? It becoming central theme for a character instead of one of side elements would...not really be all that satisfactory to me, personally.

edit: ah, nevermind then, got triple-grey wizarded.
 
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No we don't, that roll might just have been to kill the priest, not to handle the fallout.
No we don't, that roll might just have been to kill the priest, not to handle the fallout.

Here's the quote:

It wouldn't be a scale from good to bad, each face of the die would have a different outcome, albeit ordered in such a way that higher numbers are better. The Blessing may come into play as the consequences of that roll unfold.

It really does not look like exploding is on the table. Incidentally I like our odds better with the divine blessing than without
 
It is divine waagh energy, not magic. Fighting godly nonsense with godly nonsense has worked out okay in the past, like with the shark God. Ranald has had our back plenty of time s, even though we aren't using his divine lore. Don't consume an energy field bigger than your head, but Ranald's head is much bigger than ours
 
Your concerns are valid, but grounding the energies would involve handling the magical equivalent of an Orkiod nuclear warhead. Since we are on Ground Zero, at this point the only thing we can do is pray to a god of our choice.
Then we ground it while praying to your god of choice, to continue the analogy? That seems more responsible than taking that nuclear warhead and stealing it.
Here's the quote:

It really does not look like exploding is on the table. Incidentally I like our odds better with the divine blessing than without
That... doesn't sound like hard confirmation at all, though.

From context, the people started talking about rolling dice, a d6, and about Ranald's Blessing and +20%. And the GM chimed in to say that if you are rolling a d6, the results would not just be "low terrible, high good," because d6 results are structured as "different things happen on differences faces."

That does not sound like "yeah everything's cool, you're just rolling a d6 for buffs at this point guys!"

Like, look at what the progression of the discussion on that page was.
You know, Ranald is the God of cons and cheating too. What if we pulled out a die, and rolled it to land on a 6 (with a nudge or two if need be?) Alternatively, do we have a weighted die?

I'm just saying, there are options.
Well, it's usually a +20 bonus on a d100, and I'm not quite sure I'd have wanted to go from a result of 63 (Good) to 83 (Good and Particularly Dramatic).
Did you mean to quote me? I was talking about what we do now, not the previous roll.

On the other hand: @BoneyM , any chance Ranald's roughly +20% blessing will affect this die roll? You know, turning a 1 into a 2 out of pity, or a 6 into a 7.

Or hell, just ramp up the effects of a 1 and a 6 even further than they're already going to be? We probably die if we roll a 1, anyway.
It wouldn't be a scale from good to bad, each face of the die would have a different outcome, albeit ordered in such a way that higher numbers are better. The Blessing may come into play as the consequences of that roll unfold.
BoneyM is answering the part of Deathbybunnies post where he goes "Can it effect the results of a d6?" And clarifying that that's not how d6 rolling works. And that the Blessing, if it comes into effect, would come about as the, eh, outcomes of that roll unfold.


Anyway. As for the roll that we made, the 63?
It was just titled the death of the prophet. So it might just have been about whether or not we manage to kill him in the first place. And what comes after that might require yet more rolling.

So we don't know if we're are safe and are just arguing over which cinematic option to choose.

So that's why I'm going with the one that has us acting like a wizard and using our wizardly skills, and trying to ground it. Because I don't want to try stealing it. And I don't want to try acting like a priest, either. I don't want to just see the results of miracle magics on a wizard, either... especially as those energies came from Waaagh energy.
 
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