- Location
- Mid-Atlantic
I feel like this is a shaky definition of "player agency," because it appears to treat "player agency" as a synonym for "players always decide what happens and nothing significantly unwelcome to players can happen."That's what I meant though. If the rolls are terrible enough, they'll shut down player agency. If the rolls are awesome, they'll increase player agency. If the rolls are meh, then either small setbacks or small improvements to player agency happen. This happens in every quest that moderately to heavily involves dice. If a quest involves dice, the dice tend to trump narrative decision. Often and especially at the worst times.
If you are playing a game and the other team wins the match, it does not mean that as a member of the losing team you "lacked agency."