But do they build shrines? Or do they venerate him purely through action? Theres a difference between murder on the battlefield and murder on an altar.
considering the wood elves are fine with practicing dark magic I can see them being fine Khaine having a proper temple with dedicated clergy through I am pretty sure they would have different practices than the dark elves since the wood elves are not big on taking prisoners so the availability of sacrifices being low makes the practices of the dark elves untenable even if the wood elves consider them valid ways to worship Khaine
 
Frederick will not be building a shrine or temple to Khaine unless he's being forced to under duress of his wife being killed or something, and even then he'd be spitting in the mortar of every brick.
Freddy: "Oh, nonsense. I'd be finding other ways to desecrate the mortar of at least some of the bricks."

... I bet Khaine thinks that's kinky.
Nah. The Chaos gods are like that, but Khaine has an elf's sense of wounded dignity.
 
To be fair, that is an easy way to desecrate a temple.
Yes and it seesm to be one of the way beastmen use to desecrate temples.

Like the Skaven vill kill/eat and steal what they can, Norscans/Chaos will ritualisticlly desecrate and sacrifice the priests in their own temple to the dark gods and then maybe loot the place while beastmen seems to prefer to tear it down as much as they can and then desecrate the remains with feces and manure.

But that's only my understanding of it.
 
During Mount Vietnam wasn't one of Freddie's greatswords a cultist of khaine who marked him trying to help? I vaguely remember that being a very bad thing
 
The Ostlander in question was a Khaine Cultist, yes. Which, in turn, meant that he had to - in accordance with the Cult of Khaine's stated belief system as laid down by the human Chosen of Khaine and their priests in visions that has solidified in a few distinct tenets for the past 2000+ years - murder someone horrifically at least once a month if not more. But he also thought that Khaine was the supreme God of killing and destruction, and that Frederick did that sort of thing very well, and deserved to do it more to more people. In HIS eyes, he was doing a very, very good thing.
 
For the life of me, I cannot make this dang thing work when I try to post it into the insert image or insert media options.

EDIT: @Always Late figured it out.

I just like to make it clear when I'm talking about my headcanon. Especially outside of my own thread. 😅

I wonder what high/wood elves would think of the idea of vampires conquering their thirst if they drink a dragon to death considering how highly they view dragons and interact with them. See them as horrible parasites?
Well, I would think that the first question that would need to be asked is what kind of dragon was it.

Because the High and Wood Elves are allied with specific subsets of dragons, and by every indication (outside of Imrik's Total war campaign which, while fun to play, breaks established lore in many ways) they're not nearly so close with the other kinds.

If it was one of their own, they would hunt that vampire to the ends of the earth with fire and blood. If it was one of the other types I think they would still find it distasteful and try to stop it if it was happening in front of them, but at the same time it's not really their business to get revenge on.
 
If it was one of their own, they would hunt that vampire to the ends of the earth with fire and blood. If it was one of the other types I think they would still find it distasteful and try to stop it if it was happening in front of them, but at the same time it's not really their business to get revenge on.
That's fair, since not all dragons are friends with elves, no matter how much the Dragon Princes might want that to be case.
 
Plus, there's also the just straight up 'neutral' dragons. Not the mentally and spiritually broken Black Dragons of the Druchii, not the powerful and aloof but noble Caledorian Dragons of Ulthuan, not the usually slumbering symbiotically connected to genus loci forests Forest Dragons who are also enjoyers of stories and tales and are more Loec-y than others, nor the self-altered and self-imposed burden of guidance and leadership and also rival flights nobility and proud rulers of the Cathayan dragons, but the actual neutral dragons.

The ones that feature most prominently in the dragon slain stories of Bretonnia. The dragons that Wulfhart had to hunt down, the Ice Dragon of Ostermark, some of the dragons in the Mountains of Mourne, etc. Not necessarily the Magma Dragons, those guys are pretty malicious on their own without the engineering that the Black Dragons received, so, yeah. Dwindling, the dragons have been most places except for the forcibly bred Black Dragons or the genuinely thriving Forest Dragons, but dwindling doesn't mean gone.
 
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Plus, there's also the just straight up 'neutral' dragons.
Granted, what counts as 'neutral' usually is still not great for regular people when said dragon usually interact with them, with them extorting people for treasure or meat at best sometimes.

The most chill dragons, and the ones that tend to live the longest, are those that don't interact with anyone at all if they can help it, but find isolated locations to just hunt, sleep, and live in relative safety. And who can blame them?
 
Random question that came to mind. What Runes are on a Runefang, aside from the Master Rune of Alaric the mad? Given they are super masterworks, I doubt that's the only Rune on them.
 
Random question that came to mind. What Runes are on a Runefang, aside from the Master Rune of Alaric the mad? Given they are super masterworks, I doubt that's the only Rune on them.
I don't believe it's explicitly stated anywhere, but the gameplay effects would seem to indicate they bear the Master Rune of Skalf Blackhammer, which at least in the earlier editions had the effect of automatically wounding the target, which is what the Runefangs do.
 
OOC? We don't really know, exactly. Different Runes appear to exist on different Runefangs, perhaps because while he forced himself to make swords, Alaric couldn't countenance making twelve exact replicas of something, because that might go against the Runesmith rules or what not. Going by, well, End Times I believe is when it comes up, but Troll Cleaver appears to have powerful anti-regenerative effects on those it strikes, including just stoppering up a troll from healing at all? IIRC, at least. Don't think any other Runefangs showed off such things, so that might be a unique think to Troll Cleaver. Unless I'm misremembering.
 
Hmm. I see. Well, in character, Fredrick should know the Runes on Brain Wounder at the least.

And as someone who's not that familiar with tabletop having never played it, what's the difference between wounding automatically and ignoring armour, as Runefangs do both so clearly not redundant. Do they forbid other saves like regeneration or something? Thinks ah, I recall one of the stats is weapon skill, do they allow you to hit without making a weapon skill roll?
 
And as someone who's not that familiar with tabletop having never played it, what's the difference between wounding automatically and ignoring armour, as Runefangs do both so clearly not redundant. Do they forbid other saves like regeneration or something? Thinks ah, I recall one of the stats is weapon skill, do they allow you to hit without making a weapon skill roll?
Any model hit by an attack is not automatically damaged, they must first roll to see if it inflicted a meaningful blow. How high or low this roll needs to be varies depending on the defending models toughness stat relative to the attacks strength stat. Runefangs skip this. A model that has received a wound is might be protected from that would if they're wearing arming, hence an armor save. Runefangs skip this too.
 
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Hmm. I see. Well, in character, Fredrick should know the Runes on Brain Wounder at the least.

And as someone who's not that familiar with tabletop having never played it, what's the difference between wounding automatically and ignoring armour, as Runefangs do both so clearly not redundant. Do they forbid other saves like regeneration or something? Thinks ah, I recall one of the stats is weapon skill, do they allow you to hit without making a weapon skill roll?
So to inflict damage with an attack you have to successfully roll to hit, and then roll again to wound, and then your opponent needs to fail their saves.

The hit roll is determined by comparing the attacking model's Weapon Skill to the target's, and then consulting a chart which tells you the target number you need to roll.

The wound roll is determined by comparing the attacking model's Strength to the target's Toughness, and then consulting a chart which tells you the target number you need to roll. Wounding automatically means you can skip this step entirely, negating the target's Toughness characteristic.

Then your opponent can roll whatever saves they have available, which consist of armour saves, regeneration saves and ward saves, determined by the target model's equipment and special rules. Armour saves are modified by the attacking model's strength characteristic and can be taken in addition to regeneration or ward saves. Regeneration saves are not modified by Strength, but are instead negated by Flaming Attacks. Lastly there's Ward Saves which can be used in addition to armour saves but not regeneration, and are affected by neither Strength nor Flaming Attacks, making them the most powerful type of save. Since Runefangs ignore armour those saves cannot be rolled against wounds inflicted by them, but regeneration and ward saves can be used as normal.
 
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So, in short, Runefangs ignore toughness and armour (but not regen and ward), but you still have to make your initial weapon skill roll. Got it.

Thanks for the explanation guys!


And seems like Torroar will need to make up whatever 3rd Rune any of the Runefangs have. Could have said that as they have 2 Master Runes (what with probably having the Skalf Blackhammer one), impressive enough already, they don't have a 3rd rune? But he's already said that Alaric couldn't make them all perfect replicas, and there's the Troll Cleaver thing, so I think that's out the window.
 
I don't believe it's explicitly stated anywhere, but the gameplay effects would seem to indicate they bear the Master Rune of Skalf Blackhammer, which at least in the earlier editions had the effect of automatically wounding the target, which is what the Runefangs do.

Could have said that as they have 2 Master Runes (what with probably having the Skalf Blackhammer one)
I am almost certain that that is not the case, because putting more than one master rune on a single working goes against the Rule of Jealousy, and even mad dwarves like Alaric is still Dwarf enough to be peculiar about following the rules.

For more info here:
Binding magic in the form of runes is no simple thing, and the creation of runic items is governed by certain unbreakable rules established by runesmiths long ago to avoid calamity. To represent this, all runic items in your army must abide by the following rules:

  1. The Rule of Three: No single item can have more than three runes. No model can have more than three runes from each category.
  2. The Rule of Form: No item can have a rune not intended for that item. For example, a hand weapon cannot have an Engineering rune.
  3. The Rule of Pride: No two runic items in your army can be identical. This applies to items with only a single rune and to items with two or three runes.
  4. The Rule of Jealousy: Each Master rune may only be chosen once per army. No item can have more than one Master rune.
  5. The Rule of Duplication: Only runes marked with an asterisk (*) can be duplicated on the same item, combining together and increasing their effect.
It is also important to remember that a runic item is no different in principle to any other magic item, and that all of the usual rules for magic items apply to runic items as well.
 
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