I am almost certain that that is not the case, because putting more than one master rune on a single working goes against the Rule of Jealousy, and even mad dwarves like Alaric is still Dwarf enough to be peculiar about following the rules.
It is not possible with modern Runesmithing techniques, but due to the degradation of the dwarfs' skill and knowledge of Runesmithing over the long millennia, Runes that were once common have become Master Runes by modern times. For an example, the Axe of Grimnir carried by Thorgrim explicitly holds three Master Runes, and the rules for making an army in the War of the Beard outright state that certain Master Runes are treated as regular runes by Golden Age Runesmiths:
The Dwarfs of old knew many secrets that have since been lost, and the Runesmiths had a mastery of their art that is almost unfathomable. The following rules can only be used for War of the Beard games.

MASTER RUNES
Several of the Master Runes were able to be crafted by many more Runesmiths in the times of the War of Beard than in later times, and so are more common. The following Master Runes do not count as Master Runes in a War of the Beard army, and so more than one of each may be taken in a single army.

Weapon Runes:
Master Rune of Skalf Blackhammer
 
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Axe of Grimnir carried by Thorgrim explicitly holds three Master Runes
I concede all the rest, but An Ancestor God's personal weapon, forged and enruned by Ancestor gods is a very bad example.
Everydawi knows that Ancestors were, are, and always will be far beyond ordinary Dawi *grumble, grumble, snort*
 
Yeah, I'd say that if any smith gets to be an exception to the rules, aside from the Ancestors themselves, it'd be Alaric the mad. I recall reading somewhere the mad part is why he was willing to make several identical items, one rule broken already. Of course Warhammer, so contradictory sources and Torroar has decided the Runefangs all have some uniqueness, but even if the Runefangs are instead mostly identical, it serves the general point well enough.
 
I always assumed the Runefangs had the same Master Rune but the other two were different for each one. Which gives another reason for the different name for each one. Like one has a rune of might and fury while another has cleaving and parrying. So they all can do the lol what armour? but the supporting runes makes them act subtly different because of the lesser runes.
 
There's also been some oddly esoteric effects with Runefangs at points, IIRC, something during the Skaven Wars? I might be misremembering, but I remembered some talk about a Runefangs suddenly seeming to be letting loose a big aura of light and power, of leadership and something? Not sure though.
 
There's also been some oddly esoteric effects with Runefangs at points, IIRC, something during the Skaven Wars? I might be misremembering, but I remembered some talk about a Runefangs suddenly seeming to be letting loose a big aura of light and power, of leadership and something? Not sure though.
You may be thinking of this:
Graf Gunthar looked back at his army, feeling his heart tighten as he saw the expectant, hopeful light in the eyes of his men. Surely they knew the fight was hopeless, that there would be no victory here? Yet none of them, from the highest noble to the lowest beggar, glared at him in accusation, held him to account for the doom that had come upon them all. Even in this hour, they looked to him as their leader.

It was a realisation that made Graf Gunthar feel unworthy. What was this quality within him that deserved such loyalty? What was this divine ember that invested him with such right? And as he gazed into the faces of his people, he understood that the answer to those questions didn't lie within himself. It was in those he ruled, it was their faith and their trust that ennobled him.

In this last hour, Gunthar vowed he would not betray that trust. Sitting straight in his saddle, throwing back the wolfskin cloak draped about his shoulders, he drew his sword from its sheath. Like a finger of daylight, the graf's sword burned in the night. Legbiter, one of the famed runefangs forged by the dwarfs for the twelve kings who united under Sigmar, the blade had ever been the symbol of Middenland's count and Middenheim's graf. As its ancient magic rippled across its surface, even Gunthar felt a sense of awe. It was as though Ulric – or perhaps Sigmar – were reaching down, letting the warriors of Middenheim know that they had not been forsaken.
-Blighted Empire
 
There's also been some oddly esoteric effects with Runefangs at points, IIRC, something during the Skaven Wars? I might be misremembering, but I remembered some talk about a Runefangs suddenly seeming to be letting loose a big aura of light and power, of leadership and something? Not sure though.
That reminds me, it's possible that sort of thing has nothing to do with Runes, and is a result of the Runefangs as symbols. You know, belief and all that. Like how many people say Ghal Maraz is greater than it originally was, due to it being the symbol of Sigmar the god, and the faith in Sigmar granting it power.
 
Random question that came to mind. What Runes are on a Runefang, aside from the Master Rune of Alaric the mad? Given they are super masterworks, I doubt that's the only Rune on them.
"This is probably a dumb question but torroar what does Brain Wounder do game mechanics wise?" - Iggyfan
It cut and stab good
To expand on this...they are some of the best magical swords, like, around. Ever. Here's the wiki page, but I'll specifically note the 'unsurpassed power able to carve through gromril and dragon scale' portion for 'cut and stab good'.

Runefang

Basically, torroar also did the "extra effects" for this quest, as Alaric the Mad did not mass produce the same Runefang in this quest, each one does stuff related to "Cut and Stab" good. BrainWounder cuts and stabs through magic good, in addition to the cut through gromril and dragonscale good. Though I think there was some reason Freddy couldn't use Brain Wounder to stab through the magic attack he was ganked by after killing Tullaris. There was a lot of magic...
Whatever the druchii wants to say, tries to say, you do not hear it before your runefang has slammed home through their stomach. Yet in that same moment, their spinal column severed vertically, a great flurry of magic rips and tears open, and the elf's appearance changes dramatically. The heaving bosom barely covered becomes a flat yet chiseled chest, that of a man and not a woman's, while curves and stretched features become slimmed and reduced. From one moment to the next, this elf sorcerer becomes a man, not a woman, even the face blurring before your eyes as you slay him. Eyes wide in fear and hatred, the elf chokes on their own blood when they try to speak again, only to fail as you drag your blade upwards through the body only to stop the edge just below the jaw. Tearing it out, you only pause long enough to twist and sever the head entirely, turning about to ready yourself against the remains of the crowd facing you – only for them to fall, slack, knees and faces to the dirt and grime.

Fucking druchii.
But Brain Wounder remained apart. The Runefang flew forwards without tilt, without spin, the Master Rune of Alaric the Mad glowing brighter than Magnus had ever seen it when he himself had wielded it. The other two runes flared in one long continuous burn. The magically induced winds did not move it. The hideous conjured flames did not scorch it. The eye of the Dirach widened, hand moving to form a new shield, one that Magnus could actually see being formed out of streamers and tendrils of magic torn out of the sphere such that the other Dirach's own efforts against the Druids faltered. The shield formed in less than a second, and Magnus could not know how powerful or strong it might have been. For it didn't seem to matter as the Runefang plunged tip-first through it and directly into the eye of the Dirach, sinking all the way down to the hilt with its tip ripping out of the back with utter smoothness that belied the sheer violence of the act itself. Brain fluids spurted out of both puncture wounds as the monstrous sorcerer died in an instant. It toppled backwards from the force behind the throw, one hand slipping off the sphere and the other smacking into the other Dirach as it collapsed.

I guess Brain Wounder could be used like a Jedi's laser sword in the movies on any magic ward and just slice through em.

The runefang, Stone Breaker, boosts it's wielder, though there may be conditions required to get the vitality boost effect.
It was the sound of a clearing throat which forced wakefulness upon him. There was no sharpness to it, nor was it overly loud, but still there was a pulse of awareness. Given that his ears felt as if they were full of cotton and wax most of the time, that alone was a miracle. Even despite that, things took time. Terrible, terrible time. Both eyes opened, but slowly, blearily. His vision was, as it had been for a long time now, cloudy and dark. The right eye was all but blind and would have been so regardless of the time or place. A threadbare amount of energy managed to wriggle through his heart, causing the aching organ to pulse and pump just that faint bit faster. Slowly, so painfully slowly, he writhed his way free of the crushing weight of the blankets, a gnarled and spotted hand waggling aimlessly outwards into the darkness. Every breath was harder now, as if having to push through the ragged sail of a ship, just to reach the lungs. Each finger trembled, shook, and did not stop doing so until they all latched – finally – upon the hilt of his blade where it rested within what was meant to be a comfortable reach.

Only then did some semblance of vigor return to him, and with one hand he threw the offending blankets aside, gaze sharpened and eyes clear as he glanced about his bedchamber. The beat of his heart strengthened, then strengthened again, transforming past both painful off-tempo tapping and panicked thundering into a steady quiet beat. He could hear the whispering of the wind through the opened window, rustling the thrice-layered curtains and the papers on his desk. Calloused, wrinkled feet stamped onto the heavy carpet which extended from wall to wall throughout the bedchamber, the better that no chance of chill could seep into him after a few steps. The shine of both Mannslieb and Morrslieb cut through the opening in the curtains, a slice of light in the otherwise mostly dark room.
 
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There's also been some oddly esoteric effects with Runefangs at points, IIRC, something during the Skaven Wars? I might be misremembering, but I remembered some talk about a Runefangs suddenly seeming to be letting loose a big aura of light and power, of leadership and something? Not sure though.

So Adolf's Runefang kept him alive and with enough vigor to fight despite being close to death from old age, and Troll Cleaver has anti-troll properties, so what does Brain Wounder have that makes it unique? And is the stamina and vigor boost that Adolf enjoyed unique to his Runefang or do all of them do that?

If Freddy's Runefang has been far more than a mere anti-armor weapon this whole time, it would certainly help explain his...everything.

EDIT: And since the thirteen Runefangs were created as a gift of friendship by the Dwarves, has Freddy's unfailing dedication to the ancient oaths, his status of True Dawongr, getting Bugman to brew alcohol again, and his blessing by Gazul affected Brain Wounder in any way?
 
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EDIT: And since the thirteen Runefangs were created as a gift of friendship by the Dwarves, has Freddy's unfailing dedication to the ancient oaths, his status of True Dawongr, getting Bugman to brew alcohol again, and his blessing by Gazul affected Brain Wounder in any way?
No. At best he's more cognizant of the runes when they're vibrant. Even that could just be his natural sensory capabilities.
 
Hmm, it appears the scene with the Fuerbach was misinterpreted.

That was not something specific to the Stone Breaker, precisely. It really goes back to the post from Blighted Empire above. Just wielding the blade seemed to grant him great courage, to invigorate him greatly, and those watching him. The Runefang are authority, they are power, they are utter masterworks by a mad dwarf. It's a more esoteric thing to just having the things. After so many years, even a dwarf's steady work could be further changed, one could interpret, by what it has done, how it has been wielded, for what purpose, and how others see it.

I would say that Troll Cleaver's anti-regenerative power is more well known thanks to, well, it being sort of majorly obvious when you hit a troll with it. Others perhaps are more subtle. Alaric was the Mad for a reason.
 
I would say that Troll Cleaver's anti-regenerative power is more well known thanks to, well, it being sort of majorly obvious when you hit a troll with it.
Curious if anti-regeneration effects work on other beings with it, or just trolls. No complaints if latter, just wondering.
Alaric was the Mad for a reason.
Indeed, and not just for his later work either since it almost feels like the runefangs are honestly alive in their own way too. If not truly sapient the weapons might still be sentient in a way, depending on how strongly Winds are blowing around them at least, like we saw in Albion when Brain Wounder seemed to almost act on its own when Magnus threw it at an enemy.

And as said, each one seems to have a different kind of personality/properties beyond the basic ones built into each one, like how Brain Wounder seems to love to stab into heads/brains in general compared to other body parts.
 
I mean, this cavorting ass insane dwarf who decided to make an uber crown out of WARPSTOOOOONE because literally no other substance could handle his mega rune creation work....yeah, sure, man.

"I HAVE MADE THE MASTER RUNE OF HITTIN' THEM IN THE HEAD REAL GOOD'

"I can just hit someone in the head normally. You get that, right? That the capacity to hit someone in the head isn't some incredible impossible technique that no one else can manage? You just kind of-,"

"THE MASTER RUNE OF HITTIN' THEM IN THE HEEAAAAAAAAAAAAAD'
 
"I can just hit someone in the head normally. You get that, right? That the capacity to hit someone in the head isn't some incredible impossible technique that no one else can manage? You just kind of-,"
Not properly you can't. These new generations of dawi have no idea how to hit someone in the head, they're almost as bad as umgi. Think all you need to do is connect with your weapon, pah! Back in my day we knew how to hit our enemies in the head properly! Why, my grandfather...
 
I mean, this cavorting ass insane dwarf who decided to make an uber crown out of WARPSTOOOOONE because literally no other substance could handle his mega rune creation work....yeah, sure, man.
Hehehe, moments like this likely make most dwarfs/runesmiths feel very conflicted about Alaric in general, since he was most certainly a flawed genius who made incredible things... but also bad ones.

I wonder how Kragg, the more prominent runesmith for over a thousand years, thinks of the old runesmith in general.
 
On a more serious note.

Brain Wounder might cause some kind of mental debuff when it strikes.

Causing enemies to fight sub-optimally or ignore they're more esoteric abilities, like casting Rage on them or something. Or any other other mental status effect really.
 
Twelve, actually. Dragon Tooth for Reikland, Legbiter or Peak Leveler depending on source for Middenland, Crow Feeder for either Nordland or Westerland depending on source, Brain Wounder for Ostland, Goblin Bane for Hochland, Troll Cleaver for Ostermark, Stone Breaker for Talabecland, Orc Hewer for Stirland, Mother's Ruin for Averland, Blood Bringer for Wissenland, Beast Slayer for Drakwald and Grudge Settler for Solland.
 
I have only one reproach to make to Alaric : All those runes man and you couldn't make the runefangs shoot laser ?
For Shame Rune-Lord, for SHAME
 
Yeah, I mean...just look at that. Alaric named it Mother's Ruin. Orc Hewer, Goblin Bane, many of these make sense for a dwarf to make. Breaking stone and what not, going after specific crippling strikes.

But greenskins don't really have mothers, they got spores.

So like....what, he made a sword that is like the eponymous 'Crack' from step on a crack break your mother's back? That'd be a wild Master Rune, for its wielder to kill a guy and three hundred miles away an old woman goes AGHHH

Cause I feel like that would have come up, you know?
 
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I must say, setting off this conversation about Runefangs wasn't quite what I intended when I asked my question about what Runes they have, but I'm certainly not complaining!

Yeah, I mean...just look at that. Alaric named it Mother's Ruin. Orc Hewer, Goblin Bane, many of these make sense for a dwarf to make. Breaking stone and what not, going after specific crippling strikes.

But greenskins don't really have mothers, they got spores.

So like....what, he made a sword that is like the eponymous 'Crack' from step on a crack break your mother's back? That'd be a wild Master Rune, for its wielder to kill a guy and three hundred miles away an old woman goes AGHHH

Cause I feel like that would have come up, you know?
It might just be a name, I imagine Dragon tooth has nothing to do with dragons, it was just a name he thought sounded neat. I have to imagine the wielder's of Mothers Ruin have more than once wished it was named differently. Perhaps the idea was it would make the mothers of those it slayed despair, plenty of tales about mothers weeping over the death of their sons, noted enemies of the Empire the Norsii had mothers at least. Of course, that would make more sense for a northern province, rather than a southern one.

The simple answer of course, is that he was feeling particularly mad when he named that one. Possible Blood Bringer too, disturbingly Khornate name that.
 
Alaric named it Mother's Ruin.
Or also be called the Sword of Ruin, which I'm honestly not sure if that is better or worse.

I wonder if one Middenland's Runefang's name, specifically Peak Leveller, is reference to the Ulric legend of Middenheim's creation by said god by chopping off top of mountain.

If so, more badass than just Legbiter, its other name.
 
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I mean, to be entirely serious for a moment, i don´t think Runefangs were named at their creation by Alaric. I think the names coalesced over time depending on what deeds were performed, what the incumbent EC at the moment of handing over thought sounded cool or general atmosphere of the province. Or possibly combination of all three.
 
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