Simply that now we have much more sources of income than we had when we made the deal, and that the deal has been going for almost 10 years, so Averland sould be pretty full of our arms already...

I am not saying anything about stopping selling our guns, I want to keep selling them guns but it may be interesting to renegotiate the amount of guns and weapons that we sell them each year so that we can recover our third engineering research action...

Sorry but at this point to have an extra research slot is much more useful than an extra income 750 gold.
Wrong, having an +750 income is more valuable than an research slot.

That cash income comes from arming Averland's defences as much as possible with quality in preparation for the greenskin WHAAAAAGGH! The empire is possibly going to be hit by a massive Beastman tide soon. Having the defenses in Averland solid against any other attack while the Empire deals with the beastmen is needed. There's also the possbility that the equipment we are sending to Averland is faulty like the equipment we sent to the south when it had the demonic incursion.

And, even disregarding the military defense of the empire. We cannot afford the loss. Not right now anyway. If we are making an extra 750 gold income from somewhere to replace the 750 from Averland I'd be all for dropping the 750 income from Averland, or looking to change it a bit.

We got new mercs! That eats into our income. Two research slots are likely going to be available next turn.

Do you have any idea how much we spend each turn? Even when we don't expect to spend so much for each turn! We spend a lot, or get involved in a loss of money. A third research slot on average costs around 1000+. we can't afford that with a DD, I think. Our income looks so good because we don't have that third research slot.
 
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One thing that worries me about the bedrock soul bond is the scrap of Fredrick's soul that is currently owned by Khorne and appears to be gaining favor. A daemon made out of that scrap might be able to link to the soul bond.
I wondered whether it might be the Changeling rather than Freddy's soul-bits.

After all, both the Changeling and the soul-bits, were both sent into Khorne's realm at roughly the same time, right?
AND arm the crap out of Averland for the blackfire pass in order to block the Black Orcs soon to be Wagh invasion.
Yeah, part of the initial motivation for making the Averland deal... was simply in order to supply Averland with cannons against any incoming Waaagh.

Heck, one reason we didn't go for a bigger action lock... was because, at the time, we really really did not want to lock up the actions.

We felt like we badly needed the actions free, in order to do the research.

And yet if, at the time, we still decided to lock up an action anyway? While feeling like "Man, this hurts, but it's good and helpful"?

I do not think that now, when instead we are merely feeling "It'd be neat if we could have all actions available" (compared to that of "Ouch, it hurts to lock up actions" of back then), that we should undo the deal.

Hell, for all we know, perhaps we could sell more stuff to Averland? Or increase our Engineering Section's production output (and increase the Engineering School -- while, of course, maintaining quality and not bleeding ourselves of anything)?
 
Wrong, having an +750 income is more valuable than an research slot.

And, even disregarding the military defense of the empire. We cannot afford the loss. Not right now anyway. If we are making an extra 750 gold income from somewhere to replace the 750 from Averland I'd be all for dropping the 750 income from Averland, or looking to change it a bit.
I disagree with this statement, I am not saying that 750 GC is a minor loss, but considering that our net income is almost 20000 gc per turn is nearly as bad as you paint them...

Plus, once the Vapor tank is completed we are going to get soooo many orders from basically everyone them it that the income will surely increase more than those 750.
 
Net income is income minus expense. Gross income is all income streams combined. I dont think we have a net income of 20k gc/turn, do we?
Well, I rounded up from 19550... But, yeah, pretty much we do.
Total Income: 26,485 Gold Crowns Per Year

Net Income: 19,550 Gold Crowns Per Year

Tax Income: 3000 Gold Crowns Per Year

Tax levels:
Noble Tax: Low (1000 Crowns)
Burgher Tax: Low (1500 Crowns)
Peasant Tax: Low (500 Crowns)

Various Non Tax-Related Income Sources:
Tariff Income: 100 Gold Crowns Per Year
Trading Income: 3,485 Gold Crowns Per Year
Horse Trading Income: 150 Gold Crowns Per Year
Dwarf Trading Income: 1,300 Gold Crowns Per Year.
Logging Income: 760 Gold Crowns Per Year
Fishing Income: 610 Gold Crowns Per Year
Mining Income: 400 Gold Crowns Per Year
Farming Income: 4,260 Gold Crowns Per Year
Alcohol Sales: 2,210 Gold Crowns Per Year
Imperial Fighting League: 250 Gold Crowns Per Year
Eternity Stair Yearly Rent: 4,000 Gold Crowns Per Year.
Averland Deliveries: 1,500 Gold Crowns Per Year.
Weapon Sales Income Total: 2,250 GS+1,800 CS+300 BB=4,350 Total Income
[GS = Gun Sales/CS = Cannon Sales/BB = Bird Bomber Sales]
  • Nordland [400 Gun Sales/200 Cannon Sales/75 Bird Bomber Sales]
  • Ostermark [450 Gun Sales/200 Cannon Sales/75 Bird Bomber Sales]
  • Kislev [1,250 Gun Sales/1,250 Cannon Sales]
  • Hochland [150 Gun Sales/150 Cannon Sales]
  • Stirland [75 Bird Bomber Sales]
  • Reikland [75 Bird Bomber Sales]

Total Expenditures: 6,935 Gold Crowns

Army Upkeep: -870 Gold Crowns Per Year
Militia Upkeep: -500 Gold Crowns Per Year
Imperial Tax: -250 Gold Crowns Per Year
Infrastructure Upkeep: -1250 Gold Crowns Per Year
Blue Steel Concordat: -100 Gold Crowns Per Year
Northern Mutual Defense Fund: -100 Gold Crowns Year
Jade Wizard Retainer Fee: -40 Gold Crowns Per Year
Gold Wizard Retainer Fee: -260 Gold Crowns Per Year
Bright Wizard Retainer Fee: -125 Gold Crowns Per Turn
Mercenary Fees: -1,490 Gold Crowns Per Year
Halting Interested Parties: -100 Gold Crowns Per Year
Anti-Industrial Espionage Upkeep: -100 Gold Crowns Per Year
Shallyan Donations: -1,000 Gold Crowns Per Year
Albion Funding: -750 Gold Crowns Per Year (1 More Turn)
 
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I disagree with this statement, I am not saying that 750 GC is a minor loss, but considering that our net income is almost 20000 gc per turn is nearly as bad as you paint them...

Plus, once the Vapor tank is completed we are going to get soooo many orders from basically everyone them it that the income will surely increase more than those 750.
We are getting the vapor tank in a turn or so anyway, so its like, entirely moot? I honestly don't see necessity of more research, the tech development is coming in at good enough rate. The money however, is something we could always use more of. We tend to throw it at virtually any of our issues.
 
Hmm, on checking back on the previous options, I'm not sure if it's a disrepancy or not since this is the full quote.

Averland's Defenses [Choose One]
(Weapon Catalogue: Boomdiscs, Deathspinners, Doomspheres, Bird Bombers, Hohenzollern Cocktails)
[] Regular Delivery: An agreement for production and delivery of various non-cannon and non-gun weaponry, continuing until the client decides to end deliveries due to either financial reasons or believing weapon allotments acquired. It would be a few Discs, Spinners, Spheres, Bombers, and Cocktails Per Year, though certainly more Discs and Cocktails than Spinners and Spheres due to difficulties in creation between different items. [+750 Per Year For Special Averland Deliveries]
[] Premium Delivery: The Preceding Catalogue would still be produced, but at a higher rate, with more quality. More for more, meaning that payment acquired from client would require requisite higher rate per year, but client would receive deliveries in higher quantities and qualities. However, due to requirements for increasing production lines, this would remove ONE RESEARCH OPTION PER TURN due to requiring more Engineers to be allocated to the production. [+1,500 Per Year For Special Averland Deliveries]
[] Ostland Prime: Production extremely accelerated, in quality, quantity, and delivery times. Payment received would be higher than previous two options, but in turn, engineer allotment would be higher to ensure substantial increase in product numbers. Client has expressed willingness to pay regardless of price, but consideration must be made for client's ability to do so over time. Highest possible number of Deathspinners and Doomspheres, as well as other creations, out of all available options. But, note, this would remove TWO RESEARCH OPTIONS PER TURN until client chooses to cease payments for one reason or another. Contract would not allow producer to cease doing so without significant loss of some kind or another, be it approval, opinion of producer, etc. [+2,250 Per Year For Special Averland Deliveries.]

Now, we chose PREMIUM delivery back then and if I'm not mistaken, Averland over time lowered it to normal production.

So, by that logic, I think we should have an available option?

Unless what it meant is that we're still dedicating that option to a locked one because we're making death spinner and sphere which prob do require more quality control/check in order to ensure the stuff we sent don't malfunction or get sabotaged again.

Eitherways, I still don't recommend to take that option off because we do need the income and connection that it brings. Every little source of income is the reason why we can afford to do so many expensive options (And frankly, we STILLL need a lot more dosh since there were times we had to wait to turns to fully pick the options we need.) or DD-ing it.
 
Hmm, on checking back on the previous options, I'm not sure if it's a disrepancy or not since this is the full quote.



Now, we chose PREMIUM delivery back then and if I'm not mistaken, Averland over time lowered it to normal production.

So, by that logic, I think we should have an available option?

Unless what it meant is that we're still dedicating that option to a locked one because we're making death spinner and sphere which prob do require more quality control/check in order to ensure the stuff we sent don't malfunction or get sabotaged again.

Eitherways, I still don't recommend to take that option off because we do need the income and connection that it brings. Every little source of income is the reason why we can afford to do so many expensive options (And frankly, we STILLL need a lot more dosh since there were times we had to wait to turns to fully pick the options we need.) or DD-ing it.
We don't have an option available currently because of multi-turn choices.
 
We are getting the vapor tank in a turn or so anyway, so its like, entirely moot? I honestly don't see necessity of more research, the tech development is coming in at good enough rate. The money however, is something we could always use more of. We tend to throw it at virtually any of our issues.
In my opinion, the greatest thing of the Vapor Tank will give us is not its power as a weapon platform or that every province will pay a fortune for each one of those... But the Prestige for our engineering school.

I mean Anna and her school have basically cracked a nut that the engineering school in Altdorf have not managed to do after literal centuries, that achievement is going not only to attract potential buyers, they are also going to attract many ambitious engineers with new ideas... And then we will need that extra action.
 
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Yeah, part of the initial motivation for making the Averland deal... was simply in order to supply Averland with cannons against any incoming Waaagh.

I want to point this out to everyone, the deal never involved canons. Averland is buying those from Nuln, and are therefore locked into an exclusivity deal until the buying stops. What we are selling is the other stuff the school has created, meaning Bomber Birds, Doomspheres and land mines. Don't if cocktails are part of it or if the Wingsuits would be possible later.
 
I want to point this out to everyone, the deal never involved canons. Averland is buying those from Nuln, and are therefore locked into an exclusivity deal until the buying stops. What we are selling is the other stuff the school has created, meaning Bomber Birds, Doomspheres and land mines. Don't if cocktails are part of it or if the Wingsuits would be possible later.
Woops, my bad. Make that "engineering stuff" rather than "cannons" specifically.
 
In my opinion, the greatest thing of the Vapor Tank will give us is not its power as a weapon platform or that every province will pay a fortune for each one of those... But the Prestige for our engineering school.

I mean Anna and her school have basically cracked a nut that the engineering school in Altdorf have not managed to do after literal centuries, that achievement is going not only to attract potential buyers, they are also going to attract many ambitious engineers with new ideas... And then we will need that extra action.
We might actually need to look into securing our school. We've already had two intrigue threats in the form of gun sabotage in Kidlev and Nuln's bumbling attempts to find out our trade secrets. Something like this might have Nuln really start working to one up us.
 
In my opinion, the greatest thing of the Vapor Tank will give us is not its power as a weapon platform or that every province will pay a fortune for each one of those... But the Prestige for our engineering school.

I mean Anna and her school have basically cracked a nut that the engineering school in Altdorf have not managed to do after literal centuries, that achievement is going not only to attract potential buyers, they are also going to attract many ambitious engineers with new ideas... And then we will need that extra action.
To be fair, she didn't really crack the nut that is the steam engine that Leo used for steam tanks, just replaced it with a new engine design all together which was given to her by the very much still alive creator Sven.

Still an achievement mind you.
 
In my opinion, the greatest thing of the Vapor Tank will give us is not its power as a weapon platform or that every province will pay a fortune for each one of those... But the Prestige for our engineering school.

I mean Anna and her school have basically cracked a nut that the engineering school in Altdorf have not managed to do after literal centuries, that achievement is going not only to attract potential buyers, they are also going to attract many ambitious engineers with new ideas... And then we will need that extra action.
We still researched the steam tank, vapor cyclers and idfk what else without that action. We did however, in that time, nearly ran out of money once or twice. Its not as if there are all that many technical marvels to uncover, there is a cap on tech level that can be brought to field.
 
Still working my way through this and enjoying it. This is a wonderful story, and I'm definitely going to check out your other work. (@torroar, your description is definitely underselling it.)

That said I kind of had to take a brief break in horror after I checked how long the Karak Ungor thing goes on for. (I'm on Part 34). It's incredibly well written but I do prefer nation building even if I've loved the character development and evolution, but oh god how many parts?
 
Still working my way through this and enjoying it. This is a wonderful story, and I'm definitely going to check out your other work. (@torroar, your description is definitely underselling it.)

That said I kind of had to take a brief break in horror after I checked how long the Karak Ungor thing goes on for. (I'm on Part 34). It's incredibly well written but I do prefer nation building even if I've loved the character development and evolution, but oh god how many parts?
Little over or under one hundred I believe. Trust me, that adventure is worth it though. The insane amount of cool shit that happens in there would make an epic quest all on their own.
 
That said I kind of had to take a brief break in horror after I checked how long the Karak Ungor thing goes on for. (I'm on Part 34). It's incredibly well written but I do prefer nation building even if I've loved the character development and evolution, but oh god how many parts?
While I personally only joined the Thread AFTER Karak Ungor, I did gather that it was a massive Clusterfuck among the Fanbase due to it's length that went waaaay outta control.
 
Still working my way through this and enjoying it. This is a wonderful story, and I'm definitely going to check out your other work. (@torroar, your description is definitely underselling it.)

That said I kind of had to take a brief break in horror after I checked how long the Karak Ungor thing goes on for. (I'm on Part 34). It's incredibly well written but I do prefer nation building even if I've loved the character development and evolution, but oh god how many parts?
Far less than expected, officially 92, but it's more like 100+ because the Karak Ungor campaign has some parts of Laurelorn and the Electors Meet just before Karak Ungor that contribute to the campaign. Then there's the epilogue, and the turns post Karak Ungor that deal with the fallout from Karak Ungor and one of Freddy's actions just before the campaign.

Oof, and do not forget to read the sidestories by torroar, once you are done with the main threadmarks. Those add details that are somewhat lost to the main threadmarks.
 
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