ArchAIngel
Sorcerer Supreme.
- Location
- Right behind you.
Aren't our drinkchuckers or whatever we named them proto Mortars with a different name? Like Blastweave is Rifling by another name?
The "drinkchucker" is just a catapult. Or probably more of a trebuchet. Mortars are gunpowder-based.Aren't our drinkchuckers or whatever we named them proto Mortars with a different name? Like Blastweave is Rifling by another name?
It's about Audie Murphy, but I can't help but think of Frederick regardless.
He got PTSD from getting tortured, not from the military campaigns.Well, we just change "A short man from Texas" to "A short man from Ostland" and it seems pretty accurate...
He got PTSD from getting tortured, not from the military campaigns.
Freddy's many campaigns remind me more of this:
I don't think there's actually a set amount. Just that, when an ogre does something or embodies a concept such that all the other ogres agree it's very impressive, they can get a Big Name out of it.So, somewhat serious question, what's the upper limit on Ogre Big Names? Like, how many are there, and do they cap before that? Or could Urgdug get like a hundred and need a herald like Elves do, because nobody could remember all that.
First, technological progress doesn't work like that, its not linear, this isn't a game of Civilization, second if we were to advance beyond matchlocks we'd be getting wheellocks first, which, according to an early story post, are centuries away form being developed.2) Can we get a research option for flintlock mechanisms, since we basically already have the technology for it (well, we are so far beyond it that it's crazy, given that we can easily produce Doomspheres and Deathspinners)? I figure it's actually past time, in a way, since there's been mention--since pretty much the first turn of the quest--of characters carrying around multiple loaded pistols, ready to fire at any time, which is impossible for matchlock guns since it requires that the match be burning constantly (and it's not like they'd be easy to light quickly). It would definitely improve reliability for guns (mainly in rainy weather, but also for use when having a gun at the ready for a long while, like guard duty or escort missions), but its main breakthrough would be allowing for guns to be used by cavalry. Since working with a lit match and loose gunpowder while riding a horse is...impractical at best, a flintlock mechanism would allow you to load a gun well ahead of time without worrying about lighting a match or dealing with an open source of ignition while on horseback. Also, I'm reasonably confident that the dwarves already use this technology for their handguns, since it'd be crazy if they didn't...
I don't think there's actually a set amount. Just that, when an ogre does something or embodies a concept such that all the other ogres agree it's very impressive, they can get a Big Name out of it.
Hey @torroar i just finished binging to this point. Thank you for an amazing adventure thus far, I'll be following along.
FYI - a 'brace' of towers, or pistols, or mounts, etc. actually refers to a duo. Two total. I've seen it used interchangeably for 20 (a score) or 100 (a century) a couple times and just wanted to throw this out there if no one else hasn't pointed it out. See specifically: description for the coastal watchtowers in "Line Them Up"
So, somewhat serious question, what's the upper limit on Ogre Big Names? Like, how many are there, and do they cap before that? Or could Urgdug get like a hundred and need a herald like Elves do, because nobody could remember all that.
Side note, the big post last page was awesome Salty.
So, if he, for example, smashed a boulder the size of a full-grown oak tree with his bare fists, he'd gain Rocksmasher as a Big Name, perhaps? (Huh, I wonder if that's how the various tribes got started.)
Because I've always been the type to do every Quest I could find and grab all the Titles and the like that I could. Urgdug doesn't seem the type to do that, but I'm confident he'll grab at least a couple more before Fred passes on the Elector Count mantle.
Huh. Welp, gonna go fix that I guess.
As for @SaltyWaffles
1. Anna's still messing about with it, should be done soon. You purchased a prototype, and got told to do whatever you wanted. The Engineers of Altorf don't quite see the Engineers of Ostland as competition so much as the Nulners did, so you just sort of got one to do with as you wished.
2. Ah, no, not right now. The steam engine explosion stuff from the Doomspheres are not the same thing as flintlocks, much less wheellocks. At the moment you've got matchlocks, and you'll notice that most of the time (Anna) was doing using them it required aid from Sam to hand her loaded and lit matchlock rifles and such. Other times, they've been kept on seriously short fuses when individual characters have been using them, kept dry and treated to be as flammable as possible. Dangerous, but thems the breaks. ATM, you've got certain improvements to the matchlocks, alchemical treatments to the matches, little fiddly bits to make lighting them easier, etc.
3. Possibly! Right now they're busying themselves with setting themselves up as authorities in the sciences n'such, but since you've just gotten them to come into the province to examine the Ironblaster...well, there's opportunity there.
4. Ah, hmm. Well, I'm trying not to give spoilers, but...barring my capacity to pump out 2 different interludes in the next short while...guh. I'll say this. She will not be doing that, unfortunately. Coming to Ostland for that, I mean. The books'll certainly still be a thing. She's got 2 different sets, 1 for humans, 1 for dwarfs. Skaven being skaven or just subterranean beastmen, being a major sticking point.
5. Well..mortars are certainly possible, but while I've been rolling for them, it's a toss up as to whether or not the engineers'll get them right now. It could possibly be something created by Nuln, honestly. We'll see who rolls correctly on the inspiration table.
6. Now this is something that I've been considering, certainly. But we'll see, yeah? I don't know if more ogre troop'll quite work, explosives being a bit fiddly after all, but human grenadiers are a thing.
7. This, on the other hand, is effectively just the Steelbacks under another name. They are heavily armored, and wielding ogre-sized greatweapons, and do that sort of thing amongst other duties.
8. I was immediately put off of this one by the date of it's invention, the early 1900's. But...it's not that advanced. S'largely just a dude pushing a flat thing against a dirt road. On the other hand, the improvement of roads in Ostland are more likely to be, like, paving them with stone or something...hmm. Something to think about at least. If I seem to forget a few turns down the road, feel free to remind me.
9. Honestly, I don't know about this one. You were right on the general engineering bent currently, but even Frederick's thing was more building off of a bigger boom, not necessarily going for a sorta...repeater crossbow/bow thingy. Cause there are very fast repeater crossbows in WHFB, the Dark Elves've got'em. It's a neat idea, I just don't know if it's something that they'll be making in Ostland.
10. They have snowshoes, and plenty of good snowgear. Better than Ostland, I'd probably say, simply due to them being, well, Kislev. Fire starter kits are something they've had for, likely, a long, long time. Religious reasons probably, under Dazh, now that I think about it.
Hmm. Well, I know that Taal says no to guns and weapons of 'cold science', so...engineering 'better crossbows' seems like that alone might be a bit of a step for his more hardcore people.
On Taalite Ogres, they're most likely going to go the way of Ogre Hunters in terms of armament, as in little armor other than their leathers and pelts. In turn, they use fuckhueg javelins/spears. Considering that such individuals do just fine in the Mountains of Mourne with just that, I'm quite certain that they'll be okayish in the forests of the Empire, all things considered.
With the size and strength of an ogre an atlatl would be likely just as effective as a crossbow if not more.Hmm. Well, I know that Taal says no to guns and weapons of 'cold science', so...engineering 'better crossbows' seems like that alone might be a bit of a step for his more hardcore people.
On Taalite Ogres, they're most likely going to go the way of Ogre Hunters in terms of armament, as in little armor other than their leathers and pelts. In turn, they use fuckhueg javelins/spears. Considering that such individuals do just fine in the Mountains of Mourne with just that, I'm quite certain that they'll be okayish in the forests of the Empire, all things considered.
Only comment I have about the guns is that, nuln already invented pistoliers, which must have some damn impressive matchlocks to fire from horseback.
With the size and strength of an ogre an atlatl would be likely just as effective as a crossbow if not more.
Get distracted, confused, wander off, etc. about 10 names in, get killed for the disrespect immediately by Settra's enraged order, more likely than not.
those are Ostland Ogres.
No, he is definitely exceptional.
"An' here, we got my biggest work, Maw-na Lisa!"Urgdugs basically the Ogre equivalent of like... Da vinci or something.