Aren't our drinkchuckers or whatever we named them proto Mortars with a different name? Like Blastweave is Rifling by another name?
 
Mortars can also be used at much closer range than catapults, and mortars can be effectively used on a downward slope as well (while catapults struggle to do so). Mortars can also much more effectively fire over walls/cliffs.

Also, mortars can have much higher rates of fire than catapults. (Given their very short and wide barrels, being positioned low on the ground, and more).

Oh yeah, and mortars are also very useful when defending walls/castles/etc, too, since they can be safely behind a wall and still easily fire right over it.
 
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So, somewhat serious question, what's the upper limit on Ogre Big Names? Like, how many are there, and do they cap before that? Or could Urgdug get like a hundred and need a herald like Elves do, because nobody could remember all that.

Side note, the big post last page was awesome Salty.
 
So, somewhat serious question, what's the upper limit on Ogre Big Names? Like, how many are there, and do they cap before that? Or could Urgdug get like a hundred and need a herald like Elves do, because nobody could remember all that.
I don't think there's actually a set amount. Just that, when an ogre does something or embodies a concept such that all the other ogres agree it's very impressive, they can get a Big Name out of it.
 
2) Can we get a research option for flintlock mechanisms, since we basically already have the technology for it (well, we are so far beyond it that it's crazy, given that we can easily produce Doomspheres and Deathspinners)? I figure it's actually past time, in a way, since there's been mention--since pretty much the first turn of the quest--of characters carrying around multiple loaded pistols, ready to fire at any time, which is impossible for matchlock guns since it requires that the match be burning constantly (and it's not like they'd be easy to light quickly). It would definitely improve reliability for guns (mainly in rainy weather, but also for use when having a gun at the ready for a long while, like guard duty or escort missions), but its main breakthrough would be allowing for guns to be used by cavalry. Since working with a lit match and loose gunpowder while riding a horse is...impractical at best, a flintlock mechanism would allow you to load a gun well ahead of time without worrying about lighting a match or dealing with an open source of ignition while on horseback. Also, I'm reasonably confident that the dwarves already use this technology for their handguns, since it'd be crazy if they didn't...
First, technological progress doesn't work like that, its not linear, this isn't a game of Civilization, second if we were to advance beyond matchlocks we'd be getting wheellocks first, which, according to an early story post, are centuries away form being developed.
 
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I don't think there's actually a set amount. Just that, when an ogre does something or embodies a concept such that all the other ogres agree it's very impressive, they can get a Big Name out of it.

So, if he, for example, smashed a boulder the size of a full-grown oak tree with his bare fists, he'd gain Rocksmasher as a Big Name, perhaps? (Huh, I wonder if that's how the various tribes got started.)

Because I've always been the type to do every Quest I could find and grab all the Titles and the like that I could. Urgdug doesn't seem the type to do that, but I'm confident he'll grab at least a couple more before Fred passes on the Elector Count mantle.
 
Hey @torroar i just finished binging to this point. Thank you for an amazing adventure thus far, I'll be following along.

FYI - a 'brace' of towers, or pistols, or mounts, etc. actually refers to a duo. Two total. I've seen it used interchangeably for 20 (a score) or 100 (a century) a couple times and just wanted to throw this out there if no one else hasn't pointed it out. See specifically: description for the coastal watchtowers in "Line Them Up"

Huh. Welp, gonna go fix that I guess.

As for @SaltyWaffles
1. Anna's still messing about with it, should be done soon. You purchased a prototype, and got told to do whatever you wanted. The Engineers of Altorf don't quite see the Engineers of Ostland as competition so much as the Nulners did, so you just sort of got one to do with as you wished.
2. Ah, no, not right now. The steam engine explosion stuff from the Doomspheres are not the same thing as flintlocks, much less wheellocks. At the moment you've got matchlocks, and you'll notice that most of the time (Anna) was doing using them it required aid from Sam to hand her loaded and lit matchlock rifles and such. Other times, they've been kept on seriously short fuses when individual characters have been using them, kept dry and treated to be as flammable as possible. Dangerous, but thems the breaks. ATM, you've got certain improvements to the matchlocks, alchemical treatments to the matches, little fiddly bits to make lighting them easier, etc.
3. Possibly! Right now they're busying themselves with setting themselves up as authorities in the sciences n'such, but since you've just gotten them to come into the province to examine the Ironblaster...well, there's opportunity there.
4. Ah, hmm. Well, I'm trying not to give spoilers, but...barring my capacity to pump out 2 different interludes in the next short while...guh. I'll say this. She will not be doing that, unfortunately. Coming to Ostland for that, I mean. The books'll certainly still be a thing. She's got 2 different sets, 1 for humans, 1 for dwarfs. Skaven being skaven or just subterranean beastmen, being a major sticking point.
5. Well..mortars are certainly possible, but while I've been rolling for them, it's a toss up as to whether or not the engineers'll get them right now. It could possibly be something created by Nuln, honestly. We'll see who rolls correctly on the inspiration table.
6. Now this is something that I've been considering, certainly. But we'll see, yeah? I don't know if more ogre troop'll quite work, explosives being a bit fiddly after all, but human grenadiers are a thing.
7. This, on the other hand, is effectively just the Steelbacks under another name. They are heavily armored, and wielding ogre-sized greatweapons, and do that sort of thing amongst other duties.
8. I was immediately put off of this one by the date of it's invention, the early 1900's. But...it's not that advanced. S'largely just a dude pushing a flat thing against a dirt road. On the other hand, the improvement of roads in Ostland are more likely to be, like, paving them with stone or something...hmm. Something to think about at least. If I seem to forget a few turns down the road, feel free to remind me.
9. Honestly, I don't know about this one. You were right on the general engineering bent currently, but even Frederick's thing was more building off of a bigger boom, not necessarily going for a sorta...repeater crossbow/bow thingy. Cause there are very fast repeater crossbows in WHFB, the Dark Elves've got'em. It's a neat idea, I just don't know if it's something that they'll be making in Ostland.
10. They have snowshoes, and plenty of good snowgear. Better than Ostland, I'd probably say, simply due to them being, well, Kislev. Fire starter kits are something they've had for, likely, a long, long time. Religious reasons probably, under Dazh, now that I think about it.


So, somewhat serious question, what's the upper limit on Ogre Big Names? Like, how many are there, and do they cap before that? Or could Urgdug get like a hundred and need a herald like Elves do, because nobody could remember all that.

Side note, the big post last page was awesome Salty.

Generally? When the ogres forget or are incapable of remembering more. In the eastern mountains? Probably you get as far as Goldtooth did, and that's still plenty. The only reason the ogres of Ostland remembered was because others heard them saying it, and helped them remember.

"Oy, Thugrush, weren't you bellowing sumfin' yesterday about Urgdug being a ' Monstertosser'?"

"Ur...yeah!"

"Well how come you didn't mention it this time? You went all the way through Sir Captain [etc. etc.] and then stopped on Overfather."

"Well...you remembered anyway, so it's fine. I'm gonna go get something to eat."

"You forgot Beastcrush, Hans."

"Eh?"

"Beastcrush, yeah? Right 'tween Maelstrombringer and Overfather."

"Bugger me, even I can't keep them all straight, but at least you can."

That sort of thing. Eventually, it solidifies, and that's that.

So, if he, for example, smashed a boulder the size of a full-grown oak tree with his bare fists, he'd gain Rocksmasher as a Big Name, perhaps? (Huh, I wonder if that's how the various tribes got started.)

Because I've always been the type to do every Quest I could find and grab all the Titles and the like that I could. Urgdug doesn't seem the type to do that, but I'm confident he'll grab at least a couple more before Fred passes on the Elector Count mantle.

I mean...possibly? But why would he do that? And it would have to be done pretty impressively, too, to even get the name, but...yeah.

For the most part, the original Big Names are the ones who actually imply something about his stats, abilities, etc. Others are more markers of how they've progressed, not inherent grants that occurred. You know?

For instance, Daemonthumper came about because of the part where he managed to pick up the Bloodthirster in the Battle of Three Armies and slam it down thrice, before ripping its wings off. They later regenerated, but that's not the point. He didn't suddenly 'get strong enough' to rip it off in presumption that he'd get the title. More that he turned out to be strong enough, and thus got the title. Same with the Big Names.

And honestly, at this point, he doesn't feel a need to go out and try to get more. Plus, smashing a big rock isn't the same as going inside one of the Living Mountains and eating the stone heart within, you know?
 
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Huh. Welp, gonna go fix that I guess.

As for @SaltyWaffles
1. Anna's still messing about with it, should be done soon. You purchased a prototype, and got told to do whatever you wanted. The Engineers of Altorf don't quite see the Engineers of Ostland as competition so much as the Nulners did, so you just sort of got one to do with as you wished.
2. Ah, no, not right now. The steam engine explosion stuff from the Doomspheres are not the same thing as flintlocks, much less wheellocks. At the moment you've got matchlocks, and you'll notice that most of the time (Anna) was doing using them it required aid from Sam to hand her loaded and lit matchlock rifles and such. Other times, they've been kept on seriously short fuses when individual characters have been using them, kept dry and treated to be as flammable as possible. Dangerous, but thems the breaks. ATM, you've got certain improvements to the matchlocks, alchemical treatments to the matches, little fiddly bits to make lighting them easier, etc.
3. Possibly! Right now they're busying themselves with setting themselves up as authorities in the sciences n'such, but since you've just gotten them to come into the province to examine the Ironblaster...well, there's opportunity there.
4. Ah, hmm. Well, I'm trying not to give spoilers, but...barring my capacity to pump out 2 different interludes in the next short while...guh. I'll say this. She will not be doing that, unfortunately. Coming to Ostland for that, I mean. The books'll certainly still be a thing. She's got 2 different sets, 1 for humans, 1 for dwarfs. Skaven being skaven or just subterranean beastmen, being a major sticking point.
5. Well..mortars are certainly possible, but while I've been rolling for them, it's a toss up as to whether or not the engineers'll get them right now. It could possibly be something created by Nuln, honestly. We'll see who rolls correctly on the inspiration table.
6. Now this is something that I've been considering, certainly. But we'll see, yeah? I don't know if more ogre troop'll quite work, explosives being a bit fiddly after all, but human grenadiers are a thing.
7. This, on the other hand, is effectively just the Steelbacks under another name. They are heavily armored, and wielding ogre-sized greatweapons, and do that sort of thing amongst other duties.
8. I was immediately put off of this one by the date of it's invention, the early 1900's. But...it's not that advanced. S'largely just a dude pushing a flat thing against a dirt road. On the other hand, the improvement of roads in Ostland are more likely to be, like, paving them with stone or something...hmm. Something to think about at least. If I seem to forget a few turns down the road, feel free to remind me.
9. Honestly, I don't know about this one. You were right on the general engineering bent currently, but even Frederick's thing was more building off of a bigger boom, not necessarily going for a sorta...repeater crossbow/bow thingy. Cause there are very fast repeater crossbows in WHFB, the Dark Elves've got'em. It's a neat idea, I just don't know if it's something that they'll be making in Ostland.
10. They have snowshoes, and plenty of good snowgear. Better than Ostland, I'd probably say, simply due to them being, well, Kislev. Fire starter kits are something they've had for, likely, a long, long time. Religious reasons probably, under Dazh, now that I think about it.

Well, on the mortars, I'm guessing the Wulfenberg School lit something of a fire under them, because now they have at least nominal competition, and the reason we haven't been seeing much improvement from them before now is that new tech is time-consuming as we've seen, and because they have a lot more institutional resistance to the idea. With the trade deal going on, they're probably looking to get something new or better, because I can't imagine none of the safe double-barrels or the like have made their way south, nevermind the Doom-techs, so they don't have to worry too much if word of how neat all this stuff is spreads because they'll still have some cool stuff of their own.

As for the repeaters, well, maybe Nuln approaches the Taalites because of all the Mages going up to the North, so they work to get some closer ties to the priesthoods, and better crossbows is a great way to do that since Taalites aren't supposed to use metal weapons or armor.

Just some ideas.
 
Hmm. Well, I know that Taal says no to guns and weapons of 'cold science', so...engineering 'better crossbows' seems like that alone might be a bit of a step for his more hardcore people.

On Taalite Ogres, they're most likely going to go the way of Ogre Hunters in terms of armament, as in little armor other than their leathers and pelts. In turn, they use fuckhueg javelins/spears. Considering that such individuals do just fine in the Mountains of Mourne with just that, I'm quite certain that they'll be okayish in the forests of the Empire, all things considered.
 
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Hmm. Well, I know that Taal says no to guns and weapons of 'cold science', so...engineering 'better crossbows' seems like that alone might be a bit of a step for his more hardcore people.

On Taalite Ogres, they're most likely going to go the way of Ogre Hunters in terms of armament, as in little armor other than their leathers and pelts. In turn, they use fuckhueg javelins/spears. Considering that such individuals do just fine in the Mountains of Mourne with just that, I'm quite certain that they'll be okayish in the forests of the Empire, all things considered.

Okay then.

Hm, then the Wood Elves might have some great stuff for trading to help arm Taalites and Rhya...ns(?) if this meeting doesn't go too badly. Only the most hardcore Fey would complain about them just for being there, and it's not like the Fey haven't had it amply demonstrated that bad things can happen to Forests if they lose entirely, so they'd probably be willing to stretch that far at least.
 
Only comment I have about the guns is that, nuln already invented pistoliers, which must have some damn impressive matchlocks to fire from horseback.

Something I just wanted to mention, is that I am a person who is really interested in economics and demographics, warhammer is an incredibly interesting yet frustrating setting. It poses some fascinating questions, like what effect would magic, hordes of beast people, different cultures, have on a society. Then it goes on to give the few answers that can be considered outright wrong. For example look at sigmar's heirs, the populations are INSANE. A town with a population of 255????? That's barely a village! And some things are also crazy, like how can you simultaneously have a bunch of dirt poor peasants, then the high quality armies of state troops. One thing that got me to stick around for this long long read was that it offered a version of the warhammer world that actually makes sense.

So, has anyone else had thoughts on what the current population and economy of Ostland would "realistically" be like?

P.S. Maybe after this whole meeting with the wood elves, a reward would be for them to send a few teachers to our taalites, to improve their equipment without technology and to be able to better manage our forests.
 
Hmm. Well, I know that Taal says no to guns and weapons of 'cold science', so...engineering 'better crossbows' seems like that alone might be a bit of a step for his more hardcore people.

On Taalite Ogres, they're most likely going to go the way of Ogre Hunters in terms of armament, as in little armor other than their leathers and pelts. In turn, they use fuckhueg javelins/spears. Considering that such individuals do just fine in the Mountains of Mourne with just that, I'm quite certain that they'll be okayish in the forests of the Empire, all things considered.
With the size and strength of an ogre an atlatl would be likely just as effective as a crossbow if not more.
 
Only comment I have about the guns is that, nuln already invented pistoliers, which must have some damn impressive matchlocks to fire from horseback.

Nah, just stupidly brave young nobles, which I'd argue is entirely canon. They have backup crossbows/bows for when they fumble their pistols, of course. It's really one of the least lethal positions for them to be in anyhow. You run up while frantically lighting your weapons, fire your two pistols, and then flee away to a safe distance so you can reload and then run back in. All while on one of the finest war horses possible that your noble family could get for you.

Compare the humble swordsman, who gets stuck in the line and, well, there you are until you're dead or get pulled back to be replaced due to exhaustion.

With the size and strength of an ogre an atlatl would be likely just as effective as a crossbow if not more.

Honestly?

They don't need it. They really don't. It's possible for there to be some ogre-sized atlatl, sure, but they don't need one, and without prompting I doubt they'll be making one on their own.

Ogre Hunters go around, alone, and hunt beasts such as Sabretusk, Rhinoxen, Mournfangs, as well as Mammoths and Ice Mammoths, Ice Drakes, and still further cave-beasts. With uh, just some big spears, some primitive traps, and the like. By themselves.

Taalite ogres really are going to be okay with just some great big spears for stabbing and throwing, honestly.
 
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Oh, right, thought Urgdug was standard for a second.

Urgdug's basically the Ogre equivalent of like... Da vinci or something.

A super genius who is just outright better than other ogres... Honestly i think someone once called him "Ogre Sigmar" at one point, and while i don't know if i would go quite that far... it isn't totally off the mark either.
 
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Well, given that handy dandy chart that Qeqre provided, I'd say that Urgdug is a 33 in terms of intelligence. He's not a genius, but he's doing all right. He's 85 now, anyway. Ogres in this universe at least have the potential to live a chunk longer than humans after all. As an example, Golfag Maneater was a mercenary for over 60 years and was still doing exceptionally well for himself. Prime of his life, near as I could tell in my research. So...yeah. Urgdug is a middle-aged ogre now, I'd say. Then again, he's been exposed to a lot of weird energies and such, just like Frederick. Even picked up and wielded the Throne of Power itself as a weapon for a time. But largely, he's had time enough to learn, even if slowly, and that matters, I think.
 
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