Well, you can't see it, but I'll bet below frame his leg is gushing blood from where Natasha stabbed him, and one of his feet is a mushy mass from a hammer below on Magnus' part. They went low because they weren't scoring any hits above the waist. And he's looking off frame because Oskana is wrestling with Urgdug.
 
Look, just because it's an unusual feature to Dwarves, Ogres, Orcs and Commoners doesn't mean having a more pointy ear makes one look like an Elf.

Freddy is far too thick for that.:V
Wait a minute... A Count with long hair, a beard, pointed ears, aristocratic features, we don't see his teeth or what he is drinking... Frederick is a vampire. Count Drunk-ula confirmed !
 
If you zoom in on the picture it's less that Frederick's ear is pointed and more that it's at an odd-looking angle, plus there's some wild lines around it that give the illusion of being pointed.
 
We need to build a bigger temple for Verena
Well Freddy is focusing an action on learning more about her in general and I'm sure once he gets full picture he won't see anything wrong support cult. Also helps one of his closest friends follows her and he trust their judgement.

Ostland might never get a university for a long while or at all but a well stocked temple of Verena is basically the same thing.
 
My reasoning for building a bigger temple is that it will encourage education and will prevent any divine difficulties that may occur if she feels slighted.
 
Hey guys, just reread the last chapter and it got me thinking about the law of Ostland

I mean how we are currently consulting all kinds of text in regards to laws, be it from our neighbors, foreigners or religion

How we make laws against halfling coursing, and make the laws simple enough for our ogres to understand, in order to further integrate them into Ostland

And you know what is the next great minority within Ostland?

The Dawi

Sooo do you guys think it might be smart to request the law-making codes/traditions of some Dawi Karak's to study them and maybe integrate some of their laws into the new Ostland Law-code?

I mean I like the idea of the Reckoners as least, so it can't be harmful right?
 
Sooo do you guys think it might be smart to request the law-making codes/traditions of some Dawi Karak's to study them and maybe integrate some of their laws into the new Ostland Law-code?

I mean I like the idea of the Reckoners as least, so it can't be harmful right?
I'm sure they'll produce a perfectly viable code of laws for the dwarven Ostlanders... In fifty years or so. I trust Frederick to write the laws fairly anyway. Don't sweat it.
 
Sooo do you guys think it might be smart to request the law-making codes/traditions of some Dawi Karak's to study them and maybe integrate some of their laws into the new Ostland Law-code?
We just finished making things sorta okay with the Engineering Guild on the matter of 'stealing' dawi intellectual property, and now you want to do that again only with dawi lawyers as the aggrieved party? At least if we just copy a few concepts from a layman's knowledge we can potentially have an excuse, but actually requesting to copy some bits without hiring a team of dawi to forge a proper code of law for us means we would totally be on the hook for all the ensuing grumpiness.
 
We just finished making things sorta okay with the Engineering Guild on the matter of 'stealing' dawi intellectual property, and now you want to do that again only with dawi lawyers as the aggrieved party? At least if we just copy a few concepts from a layman's knowledge we can potentially have an excuse, but actually requesting to copy some bits without hiring a team of dawi to forge a proper code of law for us means we would totally be on the hook for all the ensuing grumpiness.

How about you read up on the setting before you start opening your mouth ?

It's just a suggestion, but it might help, so that you would know that the secrets of the Engineering Guild are sacred because of the traditions laid down by their ancestors a.k.a. their Gods

It has less to do with intellectual property and all with traditions, that forbid Dwarven Engineers to teach 'the unworthy' which was equaled with 'not being part of the engineering Guild' for a long time within Dwarven history, since usually only Dwarven Engineers are being taught Dwarven Engineering secrets and us being an Exception because Valma had no fucks left to give

Also if you read the story then you would have noticed copying without requesting was the issue at hand, in regards to the whole 'stealing'

What I simple suggested was to include a set of Dwarven Laws into the New Code, in order to avoid far more 'aggrieved parties' then the hypothetical 'aggrieved Dwarven lawyers' that apparently are the bane of your existence, since we have one of the largest Dwarven populations within the Empire and while the Dwarves might respect us enough not to bring anything up, but that doesn't mean that there aren't conflicts within Ostland between the Dawi and the rest
 
How about you read up on the setting before you start opening your mouth ?

It's just a suggestion, but it might help, so that you would know that the secrets of the Engineering Guild are sacred because of the traditions laid down by their ancestors a.k.a. their Gods

It has less to do with intellectual property and all with traditions, that forbid Dwarven Engineers to teach 'the unworthy' which was equaled with 'not being part of the engineering Guild' for a long time within Dwarven history, since usually only Dwarven Engineers are being taught Dwarven Engineering secrets and us being an Exception because Valma had no fucks left to give

Also if you read the story then you would have noticed copying without requesting was the issue at hand, in regards to the whole 'stealing'

What I simple suggested was to include a set of Dwarven Laws into the New Code, in order to avoid far more 'aggrieved parties' then the hypothetical 'aggrieved Dwarven lawyers' that apparently are the bane of your existence, since we have one of the largest Dwarven populations within the Empire and while the Dwarves might respect us enough not to bring anything up, but that doesn't mean that there aren't conflicts within Ostland between the Dawi and the rest
@Massgamer and @torroar touched on "Dwarf Law + Tradition = issues?" already.

(By The Gods: 79/77/80/55/83/12)

"Oh my," Sabine murmurs, "That is quite a few priests."

Your father's attempts to speak to the dwarfs, even if it was couched in khazalid, utterly failed to convince them to put their priests on display. Their reasoning made sense, at least, from a certain perspective. The dawi had no care whatsoever to display their private rituals, ceremonies, and the natures of their Ancestor Gods for umgi to pick and poke at. You've personally little doubt that more than one over-eager priest might have gotten into an argument with the dwarfs, and that grudges might have been written for such insults. Or perhaps that is just your worrying.
AN: Thank @torroar for helping making sure this omake ware accurate in general.
Wulfenburg: Dwarf Quarter Tour Guide

In recent years Ostland is becoming one of the more dwarf friendly places in the Empire, though cities such as Nuln, Altdorf, and Middenheim are more populated and traveled - for now at the least. That is never more clear than in the Dwarf Quarter of Wulfenburg. Its founding came about after Count Frederick von Hohenzollern's famous meeting with Josef Bugman, by trading four suits of gromril in an effort to further deepen ties with Karaz Ankor in general. It was quite a good decision since after the famous drinking contest between the count and Bugman, that lead to the construction of the new Bugman's Brewery, dwarfs from all over the Old Wold traveled to Ostland for the chance of learning from Bugman himself or simply be close to the famous brewery.​

It comes to no surprise the whole quarter is dwarf made and of superb quality, as expected of dwarf-designed works.

Each house is made entirely of stone who's quality construction would cost quite a bit of gold for most nobles and well off merchants in Ostland, which has naturally made said groups envy them and looking into hiring dwarfs to improve their own homes. Being a section of the city made for dwarfs it comes to no surprise that most of the area is built for dwarf height in mind which can be bothersome for visitors at times, however the dwarfs themselves have graciously made a public area that is easier for humans to shop around it, acting as a smaller central market. The dwarfs also have a habit of digging deep basements in their homes which the deepest goes four levels down.

It should not be surprising that the quarter is nearly always the first ones to receive a shipment of the precious brew made within Brewery, delivered via the river that the brewery is built near. The dwarfs of the Brewery itself, the fastest growing settlement in the history of Empire and Karaz Ankor, regularly venture into the dwarf quarter to partake in its comforts and reminders of home.

While all the dwarfs at the brewery work around either serving or defending the location the dwarfs of the dwarf quarter have much more variety in business practices. Here one can find blacksmiths, jewelers, tinkerers, engineers, armorers, scribes, masons, herders, farmers, bar owners, and dwarfs of nearly all kinds of professions. The services of dwarf masters is a highly sought after, with it being quite common for nobles and well off merchants to commission great works for themselves of which human skill can't hope to match. The dwarfs also saw fit to send representatives of several guilds to Wulfenburg as well to not only keep things in order but to make sure business is conducted well overall on all sides.

For the most part the dwarf quarter of Wulfenburg is quite independent from the rest of the city when it comes to internal matters to point that the city guard rarely have to get involved in such things. However the count and his family are always well received within the quarter itself. Of course rude visitors that cause trouble in the quarter find out very quickly dwarfs are not ones to forgive slights against them, and more than one arrogant noble and their line has found themselves banned from the quarter for life, or worse depending on the situation.

The dwarfs themselves rarely see reason to leave the quarter since it provides them with all they need and if 'manlings' want anything they are free to come in to speak business with them. The only major exceptions to this rule are jobs taking place outside the quarter, the Brewery, the Gunnery and Engineering school, and of course the Grand Kitchen of Esmeralda, though the dwarfs will admit the halflings are good chefs nothing compares to true dawi meals. It's not to say the dwarfs are not sociable, they simply enjoy their privacy and living in a location that most resembles their mountain homes in culture, if not entirely by looks.

While many brewmasters and dwarfs in general have come to Ostland from a wide variety of clans, the most populous clan is no doubt the branch of the Yinlinsson clan that moved to Ostland from the dwarf capital of Karaz-a-Karak itself. With the arrival of a thousand dwarfs and many brewmasters the dwarf quarter has received much increase in attention. The Yinlinsson clan themselves own a rather large part of the dwarf quarter and created the most impressive of holdings, and deepest of basements.

Over time with the financial aid of the Hohenzollern's the dwarfs have crafted shrines and temples to their own strange foreign gods. These are staffed by their own priests and acolytes, though they keep their secrets close and do not take to those not of their kind intruding well.

Recent events have made the shrine of Grimnir quite the popular stopping point for Slayers arriving to the province hoping to find glorious Doom at the hands of the still many enemies inhabiting the Hohenzollern Forest.

Most recently, with the completion of the campaign that saw to the retaking of Karak Ungor, Wulfenburg saw the second largest single migration of dwarfs with the Goldeneye clan choosing to follow the count back home to settle within the district. Being a former mercenary clan, most of the dwarfs have decided to settle down in jobs that make use of their fighting experience, such as being house guards, bouncers, bodyguards, security detail and other similar positions they are used to doing.

Given recent events and the count's own popularity among the dwarfs it is considered quite likely in the near future Wulfenburg will see even more dwarfs moving to the province to settle within the capital for one reason or another.

Put simply, all Dwarven things are Dwarven secrets according to canon lore. Khazalid, the language, is a dwarf secret used to protect Dwarven things such as Dwarven clan names.

And Freddy's relationship with Bugman and the dwarf quarter skates on Dwarf Law technicalities that we are already... Making a mess. Dwarf Law is Dwarf Secret, or put another way, the dwarves in Ostland live under Ostland Law and Dwarf Law. See, Freddy is technically the Dwarf Lord of Bugman's Brewery and the Dwarf Quarter, probably not written in stone, but his position is extremely similar to a Dwarf Lord who has founded a new respectable Karak. But Freddy isn't actually a dwarf lord who could show dwarf Law to humans, even though he is respected that is too close to 'think yer a dwarf lord now?' territory.

Which screws with this debate because the Dwarves should be following both Laws, and can be selective if they tell outsiders if an non-dwarf breaks a dwarf law. The closest I got to law issues in my memory was a point where a halfling vs Dwarf quarter issue got brought up, but I don't remember where it is.
 
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Put simply, all Dwarven things are Dwarven secrets according to canon lore. Khazalid, the language, is a dwarf secret used to protect Dwarven things such as Dwarven clan names.

That's a BS summarization Marlin, simple because it's untrue, else every dwarf that explains something about Dwarven society, be it something like the Slayers or just that traditions are a BIG THING, would according to your logic create a grudge of the whole Dwarven society against themselves, which obviously doesn't happen and that doesn't even touch alll the Dwarven Teachers that the none-Dwarfs things or people like Evangeline

I mean yeah, they need to swear a dozen Oaths to show that they are worthy, serious and whatever else, however these things do already apply to Freddy, so that point is mood, at least in regards to Frederick itself

And while I agree that the Dwarwish language is another secret and since it is however the main language of the Dwarves it act's as a natural barrier for them against none-Dwarves, it is not the main issue at hand since we know Khazalid, as such it is meaningless in the agruement whether Freddy should do a curiosity study of Dwarven Laws or not

In the end, it makes no sense for the Dwarves to deny Freddy or anybody for that matter a generalized version of their laws, else how can they expect people to follow them ?
And the dwarves would certainly appreciate it if there would be less Grudge worthy behavior among the people they live with

Edit: That being said, I could certainly see your logic, in regards to the whole Dwarven Lord issue, but by the end of the Day I simple disagree with the concept that the Dwarves have to continue living by two set of laws, simple because the two do not agree on everything, when we are in the process of reforming the Laws of Ostland and thus could resolve such an issue easily
 
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Bit of a bad example. Freddy already knows that. In fact he speaks it, with a royal dialect at that. Which in a way means he speaks it better than most dwarves.

I don't see how cuz no one taught him tho. He only learned by osmosing the souls of gods know how many dead dwarves and stuff from Gazul in Karak Ungor.

That said asking a dwarf "would this interfere with a dwarf law?" I give about 50/50 odds of passing.

Then again, none of us know the intricacies of the dwarven legal system and how it applies to dwarves outside of the Karaz Ankor. Knowing dwarves it could literally be generations of peer pressure and it would work because thats how it always worked and stop asking or I start grudgin Manlin'.
 
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