Some details on that Cardassian combat escort would be useful, including it's name.
We can be pretty sure it's got Combat 4, and Hull/Shields totalling about six. What more do we need? How would we use it?

And a check on how much the Sydraxians are building will let us know of any surprises, like more materials than expected flowing into their hands, perhaps from a species or two coreward of our current map.
I don't see how. It's not like information on Cardassian or Romulan shipbuilding gave us information on other species associated with the Cardassians or Romulans, or on the other side of their space.

I'm not concerned about the Syndicate Resilience; it's going to be years before we wrap that fight up.
See, the thing is, if we learn how to reduce their resilience, the fight could be a lot shorter. It sounds like we'll be hammering on them for something like 8-10 years, and if we can reduce their resilience by 10-15 points somehow, it'd be over a year or two faster.

If we don't find out how to do that until halfway through the campaign, we derive a lot less benefit from the information, because we'll already have had 100-200 Impact just vanish into the mist and bounce off their resilience harmlessly.

hm, does anyone else think we might want to look into the syndicate at least a little?
Yeah, it's funny; EVERY YEAR people talk about how we don't know enough about the Syndicate's weaknesses in mechanical terms, all we can really do is deploy our assets and hope they trip over enemy assets.

You'd think that knowing a basic mechanical fact about the Syndicate (are they no-selling forty points of our Impact a year, or ten?) would be viewed as more important than whether the Sydraxians have two cruiser berths or three, or the whys and wherefores of a war between two species we aren't affiliated with and aren't going to be able to do anything for until we get one or more of our present crises wrapped up.

Edit: To clarify the above, if you add one 1mt dock to UP, you gain an additional 1 mt that can be run in parallel with the others there. At Ana Font, there's only one currently, so adding another would allow both of those to gain the bonus.
The big problem there is that it's doubtful whether we have the crew recruitment capability to exploit Chen's bonuses on any more berths. We're already basically going to use up our entire crew pool just to commission the first wave of Rennies.

Furthermore, if we have very few singleton berths, we have very few places where we can bump a build to handle repairs, without disrupting another build. If Ana Font's one-megaton berths are all building Rennies, that means we can't repair a Rennie in one of those berths without blowing the schedule, for instance. Likewise at Utopia Planitia.

IIRC the reason we're not offered Syndicate intel reports is because Linderly's dedicated Syndicate team is pouring all their available effort into the intel we get in the Master of Orion updates.
Except that frankly, we're getting the same kind of "massive intel" that the Johnson administration got on Vietnam. We're being briefed on the blow-by-blow details of every single campaign and every major round of arrests, which is great...

But we're NOT getting a clear overall picture of the Syndicate's strength. Or its total assets on the ground and in space. Or of how fast it can rebuild assets we take out of play. Or of wheterh the Orion Union government is likely to crack before we can knock the Syndicate down to a level that reduces its cracking power. We've got lots of intel and knowledge about the tactics we're using, but almost none about the strategic impact our tactics are having, or about the impact the enemy's tactics are having on our allies.

Which is what reminds me of Vietnam.

The Johnson administration's whiz kids spent three years or so patting themselves on the back for how many bombs they were dropping on North Vietnam because they thought they were racking up massive Impact by killing guerillas and bombing infrastructure... But all they were doing was barely keeping the North from straight-up conquering the South, because the North was much, much more resilient than they had believed. What they wanted to know was a blow-by-blow analysis of the war, but what they needed was a realistic appreciation of just how tough their opponent was.

I don't want that to be us.

Warbird: 6-13, probably 9
Modern Light Cruisers: 0-5
D-7s. Aprox 35-50
Bird-of-Prey aprox 50-200

Based on known fleetyards for the Romulans, and assuming that they had all their present yards in 2260s, I'd make the above estimates for fleet strength. This assumes that neither Crew nor Resources are limited, that all dock spaces are always at least half occupied with new construction, and that yard size has neither grown nor shrunk. While the figures with new-type ships are probably reasonably accurate under those assessments, the older types must be regarded as 'worst case scenarios.' They should also have a new crop of 4-5 Warbirds on the way to service, and I would expect their 1000k ton yards to be bearing a rich crop of the new light-cruisers.
I think that figure for Birds-of-Prey is very unlikely, because their Birds-of-Prey are much more powerful units than their Klingon counterpart. They can't be that cheap, they can't be that spammable. If the Romulans had roughly as many of their "Bird of Prey" design, with its published statline, as the Klingons do of theirs... The Romulan Senate wouldn't need to bother building up for a war. They'd just straight-up conquer the Klingons, and there wouldn't be much the Klingons could do about it.

Plus, they cost 120sr a pop, damn near as much as an Excelsior. Again, the Romulans just can't be that powerful and that rich or they'd feel no fear of the Klingons and little or no fear of us.

Just to make sure my vote is done properly...

[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] History and current status of the war between the Licori and the Ked Peddah
 
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[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] History and current status of the war between the Licori and the Ked Peddah
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Shipyard Activity Report for: Sydraxians
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] Background, history, and current status the war between the Licori and the Ked Peddah
 
The big problem there is that it's doubtful whether we have the crew recruitment capability to exploit Chen's bonuses on any more berths. We're already basically going to use up our entire crew pool just to commission the first wave of Rennies.

*shrug* I suspect we will be asking for academy expansions until that's resolved, however many years it takes.
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar DiplomaticPosture Report
[X][REPORT] History and currentstatus of the war between theLicori and the Ked Peddah
 
In response to HearthBorn's post:

Thing is, the academy expansions have a very gradual effect. Each expansion takes 6-10 years to give us enough cumulative crew increase to staff one Rennie.

Now, the effect is geometric, because we benefit forever from each expansion, so that if we get ten of them over the course of the next decade, that's ten Rennies or so worth of crew within the decade after that, and ten more the decade after that, and so on...

But it's very slow and doesn't help us that much with our immediate crew crunch coming up in the late 23-teens. Especially if we fight a war, which will probably result in casualties and a lot of losses to our crew pool.
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] History and current status of the war between the Licori and the Ked Peddah
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] History and current status of the war between the Licori and the Ked Peddah

We received a fleet report on the Sydraxians relatively recently. I feel like we do not need one now.
 
Omake - Under The Moon - Briefvoice
Under the Moon

It began with a repeating loop of an atonal composition. Annoying, very annoying. It was meant to be. Fire Kossan had written it herself, a long time ago, as something guaranteed to grab her attention no matter how deep in contemplation she was. Speaking of, how deep in contemplation had she been, anyway? Hard to know how long she had been sitting here, thinking. Fire's biological processes didn't require a lot these days, and without that interruption it could have been... maybe half a solar cycle? Not a full one, she never let a full one go by without doing a performance.

No one bothered with clocks anymore, here in the Rest Home. No one but the Home itself, which meticulously kept track of time and matched it against a duty schedule so that it would know who to call when something came up requiring the attention of a sapient consciousness. Which is exactly what that tone meant.

Fire tapped a random place on the wall (nearly any surface in the Rest Home could be a display) to see what was up. Ah. It was a starship of some sort, poking about the system. The design didn't look familiar, but it would be strange if it was. It had been nearly a couple of hundred solar cycles since the last time a ship had visited the system, and that one had stayed barely any time at all. Just poked around a bit, realized that there was no life and nothing of obvious use, and left again. Fire hadn't even heard about it until some time after, as she'd been busy and set her messages to queue.

With a few short commands Fire had the Rest Home notify all the other Residents in case they cared, which they probably wouldn't. She considered following up with the Rest Home, double-checking the machine's cloaking and detection avoidance protocols, but to her own surprise realized there was something she wanted to do instead. The ship, it was... kind of pretty. It made her feel inspired to do some original composition.

Soon enough she was in one of her music rooms. Two hands held one of many stringed instruments she had mastered. The lower two hands rested on a keyboard. She spent the next while playing around, trying to recreate in music the feeling that ship had given her. Eventually this pleasant past time was interrupted by another loop of the atonal composition.

Annoyed, Fire gestured at the wall with her lower left hand. She spent a long moment looking at the resulting display, then did something that she hadn't done since well before the ship she was looking at had been built. She cursed. The interlopers were orbiting the Rest Home, or at least the moon under which the Rest Home was concealed. With over 200 moons in the system there was no way that was a coincidence.

A period of frantic data inquiries later, and Fire Cossan had her very unsatisfying answer. The Rest Home's cloak was near perfect. It was capable of hiding them from even temporal vessels, the tachyons acting to blur cross-time scans. There is no such thing as system proof against fools, though. A load of solar cycles ago one of her fellow old fools Halt Baccano, had gotten it into his fool head to request a gate to the system's star so that he could get freshly fused elements for some kind of crafts project. He had never bothered shutting it down, and it had left an imperfection in the cloak that resulted in a tiny, unnoticeable, EM leak. Well... not unnoticeable, apparently.

Of course if Cossan had bothered to check all this when the ship had first entered the system, she could likely have shut down the leak before they noticed. Something she was sure her fellow old fools would point out. At length. Well, there was no help for it. She'd have to call a Resident's meeting and decide what to do.

The Residents all gathered together physically, something they rarely did anymore but if there was yelling it would only be polite to do it in person. There was yelling, though Fire thought it was mainly for the satisfaction of an excuse to yell about something. A few wanted to order the ship destroyed, or at least spanked sufficiently to make it clear it should go away and leave them alone. Fire found herself arguing against this strenuously, mostly because it was a very pretty ship. And because it would be immoral, of course.

They had the Rest Home crack open the ship's data banks and take a look at what they were dealing with. The Rest Home scanned the data and gave them a quick download of the high points, which was that this was apparently an exploration ship from a multi-species coalition. Nice kids, from what they could tell. (It later occurred to them that the Rest Home probably could have taken control of the ship's systems and forced it to deliver false sensor reports, but nobody thought of asking in time.)

By the time the radiation bombardment began, Fire thought a rough consensus to invite the kids down had been achieved. By which she meant that the holdouts had marched off to their quarters and asked not to be bothered. She wasn't fooled, though. They'd poke our their noses eventually for something this interesting.

Their cloak wasn't going to be able to hold out, so Fire had the Rest Home null it and gave the Courageous a call. (She had, by virtue of being the one on the duty roster, been assigned to do all the work of this visit by the kids.)

"If you're going to make that much of a pest of yourself up there, you may as well come down before you do something stupid."

The response came back quickly. "This is Captain McAdams of the United Federation of Planets Starship Courageous. With whom do I speak?"

"Someone too old to enjoy long comm calls. We've lit a beacon on one of our shuttle bays, come fly down." Fire cut the call and chuckled meanly to herself. She had better get prepared for visitors. Clean up and everything. They'd probably like it if she wore some clothing too.

===

Lt. Buce na'Masharr tried to control his excitement. Captain McAdams had picked him for a First Contact mission. Him, who hadn't done nearly anything worth mentioning in his short career. He thought he was doing a good job of concealing his emotions as he piloted the shuttle down towards the beacon, but Captain McAdams patted him him on the shoulder.

"Steady on, Mr. na'Masharr. Remember, we train like it's the real thing and then do the real thing like it's training," said the Captain. She turned to Commander Devereaux. "Any more information now that we're closer, Jeanette?"

The Commander shook her head without looking away from her screen. "Nothing, Captain. All we're getting is the inside of the shuttle bay, and I can't even guarantee that. We're seeing only what they want us to see. This technology has to be far in advance of our own."

The Captain hmmmed wordlessly and sat in silence, seemingly placid as ice on a windless day.

There was the smallest of bumps as the shuttle set down, and Commander certified the atmosphere as breathable and the temperature as within acceptable range, if a little warm for an Andorian like na'Masharr. The three exited the shuttle together, the Captain's right hand resting casually near her phaser.

Waiting for them outside was a humanoid woman. The first thing they noticed was her skin, which was gold and had a shiny, almost metallic gloss to it. Her hair was a reddish pink and fell to her shoulders, with slightly pointed ears visible between the strands. Despite the remark over the comms about being 'old', she showed no particular signs of age, though neither did give an impression of youth. She wore a tight suit that outlined her body, which showed sex-specific traits consistent with what was considered 'female' for the majority of known humanoid races. Oh, and she had four arms.

The woman's lower two hands rested on her hips while the other two were crossed beneath her breasts. She regarded them in silence, apparently feeling no need to be the first to speak.

Captain McAdams got on script. "I am Captain Rosalee McAdams, commander of the United Federation of Planets Starship Courageous, which is the vessel orbiting overhead. This is Lieutenant na'Masharr and Commander Devereaux."

The gold woman nodded. "I'm called Fire Kossan. I don't hold any rank here, but it's my turn on the duty cycle so the others dumped the job of supervising your visit on me." She waved them forward with her upper right hand. "Come on, I'll take you to see the other Residents and explain things on the way."

The Captain gave a brief nod and fell into position to follow Kossan's lead. Buce hurriedly followed.

"We had the Rest Home- that's what we call this place. We had the Rest Home take a look through your ship's computer and give us a summary on your United Federation of Planets, so I think I've got the basic idea on where you come from. You seemed nice enough kids, so we got a consensus on inviting you down," said Kossan.

"We've had no indications of our ship being scanned, much less our computer's security being breached," said the Captain carefully.

"Ah well, you wouldn't. I supposed I should get this out of the way right now. If you're thinking you've contacted a new species you haven't, not really. My species has been gone for a long, long time now. There's just a couple of dozen of us left here in the Rest Home, whiling away the time until the end of our very long lives. The Rest Home takes care of us, and it has enough of our old technology to do things like check out new ships in the neighborhood and hide from them. Usually. We got a little careless with you, I suppose. Well like I said you seem nice enough, and a visit will provide something to talk about for the next few hundred years."

As Kossan finished this extraordinary statement, they turned a corner and emerged into a large room. Scattered around lounging on various pieces of furniture were twenty more gold-skinned humans, both male and female. To Buce's surprise though, all of them had only the two arms of the standard humanoid model.

"I am sorry to hear that your species is gone. It's our loss to be unable to meet them. May I ask, how long have you been alone?" replied the Captain.

Kossan turned and tapped the wall, which lit up with a display. She looked at it carefully. "Translating into your units... Seven hundred and thirty thousand years, 28 days, and thirty-two minutes. More or less."

==

Fire had to spend some more time answering questions, but finally she seemed to satisfy the human captain enough that she reported back to her ship, then let her people spread out and start properly mingling. Everyone wanted their turn talking to the alien visitors, even if they pretended like they didn't.

To her mild surprise the blue one with the antenna swung back around to talk to her. "I hope this isn't offensive in any way, but I was wondering. Why are you the only one with four arms?"

"You're Lieutenant na'Masharr, right?" asked Fire to make sure she had the name right.

"Yes, my personal name is Buce. Buce na'Masharr."

"Well, I had a couple of extra arms stuck on a long time ago so I could play this instrument that required it. Got used to it, and never really got around to having them taken off again," explained Fire.

"You're a musician?" asked Buce earnestly. Fire decided she found it endearing. Like he was a pet she wanted to cuddle.

"We're all musicians and everything else around here, cycling through hobbies and such. But I suppose I stick with it more than anyone else," answered Fire fibbing slightly. Truthfully she loved music; had never been able to stay away from it for more than 200 years at a time. Impulsively she added, "I was composing a piece about your ship. You want to hear it?"

Before she knew it, Fire was playing her half-finished piece for Buce back in a private room. His obvious enjoyment made her feel very satisfied, and they chatted.

Everyone was young compared to her, but Buce felt young even by the standards of his own kind. The Courageous was his first posting, which was apparently something of an honor by his culture's standards. He talked about how excited he was to be out here exploring space, and how he hoped he was making his grandmother Rear Admiral (ret) Thana sh'Masharr proud.

It was probably around that point that Fire made her decision, even if she didn't realize she had made it.

==

The Courageous's visit to the Rest Home was winding down. More of the Courageous's crew had been allowed to visit and interact with the Resident's, but the gold-skinned inhabitants had seemed to grow more and more weary, many retreating to their private quarters and not coming back out. No one had told Captain McAdams she had to leave, but she got the message. Besides, there was more exploration to be done and the Courageous couldn't tarry forever.

She informed the woman supervising their visit, Fire Kossan, of their intent to depart. To her surprise, she received an unexpected request in her return.

"Take me with you. As old as I am, you lot make me feel little younger. And to be honest, I think I'm in love with your ship," said Kossan.

If Rosalee had been a Vulcan she would have raised an eyebrow, not sure how literally to take that last statement. She temporized. "It would be unusual, but I do have the authority as an Explorer Corps captain to take an 'indefinite guest' aboard the Courageous if I think it's in the Federation's interests."

"Oh, I know you do," replied Kossan. She continued, "Don't worry, I'll be worth your while. I've got more life experience than everyone on your ship combined, and it hasn't all been spent in the Rest Home. Don't let this sting, but I've forgotten more than you ever knew about more things than I can count. Some of it even matters. I'm sure I can give you some useful advice now and then. When you need it."

"It may be a long time before you're able to find a ride back this way- yes, I'm sure a long time to me means something different than it does to you." As was her habit and skill, McAdams made a swift decision. "All right, you can travel with the Courageous. On one condition."

Kossan made a palms-up gesture with all four hands.

McAdams leaned forward and lowered her voice. "You and all the Residents here have been very vague about what happened to your species, but whatever it is you can time it down to the minute. What is it that you don't want to tell us?"

"Oh, you're good, finding a price that actually means something to me. All right, I'll tell you on the condition you don't put it in your official logs. Tell Starfleet if you must, but at least make sure the message doesn't get read by every curious looky-loo that wants to know."

Captain McAdams nodded.

"My people didn't so much die as... ascend. Change. Pass on to another state of being. Higher dimensions. Made of energy. You get the idea. Some of us didn't want to go, for our own reasons. We were the remnant, and here in the Rest Home is the remnant of the remnant. So my people didn't so much die as leave. Don't worry, though, you won't see them. They have almost no interest in this small galaxy in this small universe anymore."

Captain McAdams opened her mouth to ask a follow-up question.

Fire shook her head. "That's all I have to say about it." She covered her mouth with all four hands.

"Very well. Welcome aboard the Courageous, Fire Kossan." McAdams extended her hand.

"Glad to come aboard, dearie. You have a real cute ship." Kossan shook the Captain's hand and winked.

Notes: When I read the log this originated from, it seemed like a great chance to get a Guinan-like character aboard the Courageous. It would be cool if she showed up on a log sometime, @OneirosTheWriter. I know you wanted to do more of the 'special character' thing for the Explorer ships. Also note I may have based her a little on a character from Ian Bank's Culture novel Hydrogen Sonata.
 
In regards to Jester's post, if we have a problem that is not solvable with current Snakepit options, usually a new solution opens up. Perhaps a general Starfleet recruiting drive in addition to the Explorer corps one.
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] History and current status of the war between the Licori and the Ked Peddah
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Shipyard Activity Report for: Sydraxians
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] Background, history, and current status the war between the Licori and the Ked Peddah

Ugh fuck the Cardies I swear to god.

Anyways.

This is fine. This is great.
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] History and current status of the war between the Licori and the Ked Peddah
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] Background, history, and current status the war between the Licori and the Ked Peddah

So I think it's important to remember the purpose of these intel reports - they help inform us of what decisions we'll need to make primarily in the next year. We shouldn't grab intel reports just for the sake of curiosity - the best intel reports should influence our decisions next year.

I think it's more important to determine whether we need to ramp up our anti-Syndicate efforts before the snakepit, to determine whether we need another +5 impact before spending all our impact. 20pp depends on this decision.

Dawiar diplo posture report is just prudent in case of imminent conflict with the Cardassians and allies. It can influence whether we need to bolster up Ferasa sector.

I don't think we particularly need the Sydraxian shipyard report yet, since we can just estimate their shipyard capacity as about the same as that of the Amarki, and they'll likely be producing Kalindrax and Hasque ships. If they have some new ship design about to come out the gates, a shipyard report won't report many details about with which we could use. I doubt info from the shipyard report would affect our decisions, since we're already putting as many ships as we can in GBZ and SBZ, both of which are expected to be contested by Sydraxians.

As for the Licori and Ked Paddah situation, I also don't think it's particularly important with our already very stretched attention, and the chances of Gaeni getting dragged in are slim, but I think it would give us more info overall than the other options.
 
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[X][CARD] Cardassian Fleet Strength Report

5% will only total to a whole one additional Combat at the scale of 20C. If we are having 20C-sized engagements, something has gone wrong.

[]X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] Background, history, and current status the war between the Licori and the Ked Peddah
 
In regards to Jester's post, if we have a problem that is not solvable with current Snakepit options, usually a new solution opens up. Perhaps a general Starfleet recruiting drive in addition to the Explorer corps one.
See, the thing is, we don't have a problem so much as we have as situation in balance. With Chen running our berths, roughly our current recruitment level, and our current resource output, we are roughly "in balance." If we acquired more crew we could build more ships; if we don't, we can't. But it's going to be a fairly long while before we have an oversupply of crew that would justify us building more berths. Unless, of course, the berths in question are intended to provide surplus repair capability in case of war, which would actually be a GOOD reason to build a yard or two in the near future.

5% will only total to a whole one additional Combat at the scale of 20C. If we are having 20C-sized engagements, something has gone wrong.
Thing is, the combat engine compares decimal combat values. Everything scales. So that +5% translates as having a chance of hitting and of not being hit that improves by a few percent, in every exchange of fire for the whole battle. That's a small but significant advantage, and one that is just as valuable for single-ship action as for a Kadesh-sized fleet battle.

I now imagine them as a remnant of Iconian civilization. :V
They were before that.
 
5% will only total to a whole one additional Combat at the scale of 20C. If we are having 20C-sized engagements, something has gone wrong.

I doesn't work that way. Fleet total combat is not granular at the integer level, so every little bit of % increase helps. Even for tiny 1 on 1 battles - a Miranda that had 3^1.15 total combat now effectively has 3^1.15*1.05 total combat (or something like that - forgot if taking to the 1.15 power is done before applying combat multipliers).

edit: Above might not be strictly correct anymore, since the specifics of the combat mechanics are a bit arbitrary and subject to change, but point of the % being applicable in all battles still stands.
 
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[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Shipyard Activity Report for: Sydraxians
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] Background, history, and current status the war between the Licori and the Ked Peddah
 
Thing is, the combat engine compares decimal combat values. Everything scales. So that +5% translates as having a chance of hitting and of not being hit that improves by a few percent, in every exchange of fire for the whole battle. That's a small but significant advantage, and one that is just as valuable for single-ship action as for a Kadesh-sized fleet battle.

Mathematically it will matter an extremely small percentage of the time unless stacked with (several) other bonuses. It's just a small advantage, not a significant one.
 
Congratulations on your appointment. I look forward to serving you as dutifully as I did Admiral Kahurangi.

"No Klingon intel sharing for you either BUAHAHAHAHAHAHA!!!!"


[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] History and current status of the war between the Licori and the Ked Peddah
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Syndicate resilience and potential vulnerabilities to reduce resilience.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] History and current status of the war between the Licori and the Ked Peddah
 
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