Basically, the refits are going to force us to accept temporarily undesirable fleet distributions here and there; in and of itself that's not a problem.

How about Eagle as a legacy Connie name? Or if we want to go with similar themes but that wasn't mentioned in canon, perhaps something along more Royal Navy lines like Resolute or Indomitable ( that one sounds a bit klingony though)

Or there was Huascar, which is a pretty good name as well.
I'm voting for Huascar, if it comes up for a vote, though I'd like to try and get the accent in there. ;)
 
Omake - History of the United Worlds of Rigel Pt 2 - Ato
A History of the United Worlds of Rigel
-Part 2


Imperium

Rigel's era as a directly controlled imperial province, is considered by some groups to have been it's golden age. During the approximately two hundred and fifty years following the Second Rebellion, and before the start of the Colony Wars Rigel prospered, and much of the groundwork was laid for the later mercantile powerhouse it would become.

The first few decades however were wrought with hardship, as the crippling damage the four years of the rebellion had inflicted upon the system was slowly repaired. This endeavour required a great influx of capital, which was a significant drain on the Empire's finances. Despite this bureaucratic will to accomplish the restoration of Rigel was strong. The Imperial institutions were eager to find sources of revenue that left them less dependant on the support of the hypercorporations. If Rigel could be made as productive as it had once been under the Consortium, their investment would be well worth it.

The first Imperial Viceroy Teras Mirranir, instituted sweeping changes to the Rigel system and it's surrounding region. Firstly the administrative capital was moved from Hayar's Landing on Kolar to a new purpose built city on Chelar. The new capital of the Rigel province was called Sanadar, and the planet itself renamed to Rigel Prime. The exterior inhabited worlds of the Rigel sector, which the Consortium had ruled via violence and fear, were now brought properly into the framework of the province's government. To control and regulate this territory and the multitudes who inhabited it the previous corporate structures where replaced completely by the importation for Imperial bureaucrats from the core worlds.
Rigel however was along way from the Orion home space, and though postings there were considered a god way for ambitious young Orions to gain experience in the bureaucracy it became difficult to retain them as they sought bigger and brighter opportunities back home to further their careers.
Though many stayed either due to eccentricities of character or a genuine love of Rigel, the shortfall in personnel was made up by heavily recruiting from the Free Rigellian population. This was a marked divergence from policy within the Empire's core where non-Orions were usually shut out from governmental posts, but it significantly boosted the political power of Free Rigellian society.

The population of Free Rigellians was significantly swelled during this period by the generous bond purchasing regulations set out by the Provincial government as more and more slaves bought their freedom. Another source was immigration from other worlds in the Rigel sector. Though these newcomers often had no history of slavery themselves, they integrated into the existing culture. This influx greatly strengthened the sector's culture and society, in which Free Rigellians had embraced the Orion commercial drive with enthusiasm. Many Free Rigellians rose to become wealthy and influential business owners. By 780AD there were more Free Rigellians than there were Orions. By 850AS the Free Rigellians were beginning to rival the slaves in number. An economically savvy and well motivated middle class with links to government power had been created.
These economic and cultural developments had lead to Rigel becoming a jewel of the Empire, its multi-ethnic cosmopolitan population and Imperial backed security making it the ideal hub for trade just not within the Empire but for much of local space. However the policy of Orion supremacy still held, and the very highest positions were denied to anyone but them. For Nobles of the Empire Rigel and its environs became a travel destination, and many came to holiday on vast luxurious estates or wilderness hunting lodges, and sample the exotic markets of Ategn and Sanadar.

The golden age however bright could not last. The self indulgent hedonism and laissez faire attitude of the Imperial state towards the Orion colonies during this period fostered a growing resentment across the Empire. Tax and jurisdiction disputes flared up on many colonies, both large and small, with increasing frequency by 920 AD.


Isolation
In 934AD the Imperial government's relationship with several major colonies across it's periphery had totally deteriorated. When pro-imperial legislators pushed through new laws regulating the hypercorporations, it was the last straw. Several major worlds including Alukk, Celos and Duaba all broke ties with the Imperial government, ejecting imperial tax collectors at the behest of their corporate backers.
The initial Imperial response was sluggish, as if not quite understanding the gravity of the situation. Token forces were sent to enforce compliance on the wayward colonies, but in almost all cases they were chased off by newly raised Colonial Naval units, mostly corporate security ships under contract.

Very quickly there was an incident, with great loss of life there cam outrage, and all thoughts of compromise and reconciliation were thrown aside. The conflict that would rage across the borders of the Orion Empire would become known as the Colony Wars.
The Imperial military lurched haltering in to action, like a great mailed fist it smashed aside resistance in one system only for it to reform again elsewhere.
As the conflict raged an ever increasing amount of material and capital was required to keep the war machine running. The wealth of Rigel flowed into this abyss seemingly without end.

As the war raged Rigel became increasingly isolated from the rest of the Empire, the garrisons were drawn down, the news came less frequently, and the noble dilettante tourists were increasingly replaced by permanent refugees.

By the 955AD the Empire was exhausted, and under duress from the gathered military of the Allied Orion Colonies signed an armistice and recognition of independence that basically amounted to surrender. The once mighty Orion Empire was reduced to Orion, a few minor colony worlds, and the resource drained Rigel sector. A far flung outpost that now seemed so far away. The hypercorps had proved their supremacy.

The rump Empire soldiered on for a decade more in this shrunken state before a lingering succession crisis within the Imperial family led to a series of short, but brutal, civil wars, with both sides often backed by rival hypercorp factions. When the Syndicate backed claimant finally prevailed and was subsequently installed upon the throne, the then current Viceroy of Rigel, Duchess Parvenna Yatah, took matters into her own hands. As a member of a cadet line of the previous royal house, she had a proper heritage, and more importantly a solid backing among the Rigellian bureaucracy and local Imperial Navy squadron. With this support she declared herself the true and rightful Empress of the Orion Empire, and severed ties with the hypercorp's puppet regime on Orion in 971AD. This act set Rigel on a course that would forever split it from the rest of Orion space.


Independence
The break with the rest of Orion civilization was not total nor immediate, and for the next hundred years the Corewards and Rimwards Orion Empires alternated between periods of uneasy peace and sporadic conflict as one tried to conquer the other. In between they both found time to come to blows with the frequently shifting states that made up the fractured Orion colony worlds.

This constant level of warfare served to further confirm the downward spiral of Orion civilization following the heights of the Empire. Even before the Colony Wars the social fabric of Orion culture had been wearing at the edges as politics became heavily influenced by violence and corruption. During the last fifty years technological developed had stalled, and in some key areas even noticeably regressed.
Now important repositories of knowledge and irreplaceable infrastructure were routinely being wrecked for short term astro-politcal gain. In Rigel this was as keenly felt as elsewhere, it had always lacked the great research and development labs of the coreworlds, and though the least touched by war due to it's isolation, the dwindling resources meant that few efforts could be made to improve matters.
A significant area of shortfall was the inability to construct the complex warp drive systems to power new ships, the great Consortium shipyards had never been rebuilt, and Rigel was dependant on imports from hypercorporation manufactories to support its small remaining shipbuilding industry.

The hypercorps presided over this decay like carrion birds, picking at the pieces of most worth, and leaving the rest of Orion civilization to wither. Even distant Rigel was not immune to their depredations, and it paid a heavy price to get the scraps it needed to maintain its own faltering infrastructure. A burden that meant it could never find the resources to try and properly rebuild.
Eventually it seemed as though the wars would stop from sheer exhaustion, and perhaps in the future once there was nothing of worth left to fight over, something new could be built from the ashes.

Any chance for the Orions to pull themselves out of this endless spiral of decline and infighting was robbed when the Hur'q arrived.
 
Captain's Log - 2312.Q2.M1
Captain's Log, USS Enterprise, Stardate 24727.4 - Captain Samhaya Mrr'shan

The entire Explorer Corps is pushing out into the core-and-spinward space in the long expanse between Cardassian and Sydraxian space. It is something of an oddity, remarked upon in the scientific community, that so far no intelligent life has been found within this region of space. Instead it just seems to be stretches of rather uninteresting genericness. Of course, with four Excelsiors carving a search cone into the unknown, if there is anything interesting we'll root it out soon.

-

Captain's Log, USS S'harien, Stardate 24727.8 - Captain Saavik

Our mapping mission continues, having found little of interest in a trio of star-only systems thus far. At the end of this first search pattern is the star of Ariel, which is believed to contain at least one Class M world. In the interim, however, we travel to the next destination.

-

Captain's Log, USS Enterprise, Stardate 24728.3

Well, even if we are still yet to find current signs of life in this expanse, we have discovered a sign of past life. A set of ruins that may be of Iconian origin have been discovered. Together with my science officer, an embarked survey team, and a set of Security personnel, I will beam down to the surface and conduct an investigation.

No power signals are currently detected. Instead the anomaly was identified by the tremendously deep crevice is sits overs, and the concentration of exotic metals.

-

Captain's Log, USS S'harien, Stardate 24728.6

We briefly encountered a Sydraxian cruiser. However, it retired from the system without answering our hails.

I am unwilling to proceed directly to our next nominal destination without taking further steps to mask our approach. As a result, the S'harien will backtrack to the Collie system and lay down a series of short high-speed sprints in different directions to disrupt subspace wakes.

[No reward - mission delayed]

-

Captain's Log, USS Enterprise, Stardate 24728.9

It honestly feels like a temple of sorts, a sort of inverted pyramid, large metal terraces that descend into the ground, underneath the faded skeleton of what was once a massive dome. At the very nadir of the structure it becomes a set of swirling stairwells that lead into deep underground passages.

Crewman T'Iprin accidentally started up an inactive power system in the form of an advanced geothermal tap. Apparently I have the galaxy's only klutzy Vulcan. Good to know. Still, it has opened up new avenues of discovery for our teams. Downside: the latent interference of reactivated systems is inhibiting transporter locks.

Which is a shame, because there is a hidden chamber at the base of the complex we are currently unable to access.

-

Captain's Log, USS Enterprise, Stardate 24729.1

There was a puzzle to gain access to the secret chamber. Ensign Goldman was almost vaporised by a booby-trap built into the system, but the doc says he'll make a full recovery after the near-miss.

The chamber itself is stone-walled, but smoothed with laser precision, even after all these years. Stabilised against geological activity, erosion, gravitational tidal stresses, you name it, it's actually an eerie place. In the centre is a pillar, like a sort of obelisk.

-

Captain's Log, USS Enterprise, Stardate 24729.4

Touch the obelsik, and the entire chamber is transported off to, well, we still don't know where we are yet. It's a similar but different complex. Our tricorders are trying to examine the night sky to assess where in the galaxy we might be. From what we can discern, the method of return should be the same.

Problem is. No power.

-

Captain's Log, USS Enterprise, Stardate 24729.8

We have been able to juryrig a fix to ancient generators. It was a bit ... well, a lot of a risk, because if it didn't work we'd all probably catch our death of radiation poisoning shortly before it exploded along with the sizeable fraction of the local planetary crust.

We have returned and are studying this device from a distance now. It is proving remarkably resistant to giving up its secrets, though!

[Gain +15pp, +15rp]
-
 
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Hmmm.. interesting area of study.

@OneirosTheWriter the updated ship registry, you posted on the 9th, does that include ships under construction and what quarter is current as of? I am putting together a spreadsheet to track all our member and affiliate fleets for ease of reference for players and I am using that as my basis then going to go through each quarter for updates on lost ships and new construction.
 
I mean, has anyone actually told Stesk what T'mir has been doing

If not someone should because you don't often get to see a Vulcan struggling with homicidal rage outside of mating season
The only explanation I can come up with is Linderly's bonus is preventing the news from crossing his desk :V

Well, that and Stesk seems to be kind of a pragmatist pacifist who recognizes our best sensors also lend themselves to keeping ourselves informed. And no one respects the maxim "knowledge is power" more than Vulcans.

I imagine he'd rly appreciate more of them running around our sectors doing studies tho
 
@OneirosTheWriter

Apologies if this has been asked before, but are there Crew Rating scores past Elite?
Also, does Crew Rating transfer when the crew is transferred to a new ship, say if the old is decommissioned or destroyed?
(Also uncertain; Are Voyager-like modifications on the event tables?)
 
*snip*
Crewman T'Iprin accidentally started up an inactive power system in the form of an advanced geothermal tap. Apparently I have the galaxy's only klutzy Vulcan. Good to know. Still, it has opened up new avenues of discovery for our teams. Downside: the latent interference of reactivated systems is inhibiting transporter locks.
*snip*
Infinite diversity in infinite combinations, Captain.

*snip*
Captain's Log, USS Enterprise, Stardate 24729.4

Touch the obelsik, and the entire chamber is transported off to, well, we still don't know where we are yet. It's a similar but different complex. Our tricorders are trying to examine the night sky to assess where in the galaxy we might be. From what we can discern, the method of return should be the same.

Problem is. No power.
*snip*
*Sighs*
I think Sam needs to review the No Touching Rulebook again.
 
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A History of the United Worlds of Rigel
-Part 2


Imperium

Rigel's era as a directly controlled imperial province, is considered by some groups to have been it's golden age. During the approximately two hundred and fifty years following the Second Rebellion, and before the start of the Colony Wars Rigel prospered, and much of the groundwork was laid for the later mercantile powerhouse it would become.

The first few decades however were wrought with hardship, as the crippling damage the four years of the rebellion had inflicted upon the system was slowly repaired. This endeavour required a great influx of capital, which was a significant drain on the Empire's finances. Despite this bureaucratic will to accomplish the restoration of Rigel was strong. The Imperial institutions were eager to find sources of revenue that left them less dependant on the support of the hypercorporations. If Rigel could be made as productive as it had once been under the Consortium, their investment would be well worth it.

The first Imperial Viceroy Teras Mirranir, instituted sweeping changes to the Rigel system and it's surrounding region. Firstly the administrative capital was moved from Hayar's Landing on Kolar to a new purpose built city on Chelar. The new capital of the Rigel province was called Sanadar, and the planet itself renamed to Rigel Prime. The exterior inhabited worlds of the Rigel sector, which the Consortium had ruled via violence and fear, were now brought properly into the framework of the province's government. To control and regulate this territory and the multitudes who inhabited it the previous corporate structures where replaced completely by the importation for Imperial bureaucrats from the core worlds.
Rigel however was along way from the Orion home space, and though postings there were considered a god way for ambitious young Orions to gain experience in the bureaucracy it became difficult to retain them as they sought bigger and brighter opportunities back home to further their careers.
Though many stayed either due to eccentricities of character or a genuine love of Rigel, the shortfall in personnel was made up by heavily recruiting from the Free Rigellian population. This was a marked divergence from policy within the Empire's core where non-Orions were usually shut out from governmental posts, but it significantly boosted the political power of Free Rigellian society.

The population of Free Rigellians was significantly swelled during this period by the generous bond purchasing regulations set out by the Provincial government as more and more slaves bought their freedom. Another source was immigration from other worlds in the Rigel sector. Though these newcomers often had no history of slavery themselves, they integrated into the existing culture. This influx greatly strengthened the sector's culture and society, in which Free Rigellians had embraced the Orion commercial drive with enthusiasm. Many Free Rigellians rose to become wealthy and influential business owners. By 780AD there were more Free Rigellians than there were Orions. By 850AS the Free Rigellians were beginning to rival the slaves in number. An economically savvy and well motivated middle class with links to government power had been created.
These economic and cultural developments had lead to Rigel becoming a jewel of the Empire, its multi-ethnic cosmopolitan population and Imperial backed security making it the ideal hub for trade just not within the Empire but for much of local space. However the policy of Orion supremacy still held, and the very highest positions were denied to anyone but them. For Nobles of the Empire Rigel and its environs became a travel destination, and many came to holiday on vast luxurious estates or wilderness hunting lodges, and sample the exotic markets of Ategn and Sanadar.

The golden age however bright could not last. The self indulgent hedonism and laissez faire attitude of the Imperial state towards the Orion colonies during this period fostered a growing resentment across the Empire. Tax and jurisdiction disputes flared up on many colonies, both large and small, with increasing frequency by 920 AD.


Isolation
In 934AD the Imperial government's relationship with several major colonies across it's periphery had totally deteriorated. When pro-imperial legislators pushed through new laws regulating the hypercorporations, it was the last straw. Several major worlds including Alukk, Celos and Duaba all broke ties with the Imperial government, ejecting imperial tax collectors at the behest of their corporate backers.
The initial Imperial response was sluggish, as if not quite understanding the gravity of the situation. Token forces were sent to enforce compliance on the wayward colonies, but in almost all cases they were chased off by newly raised Colonial Naval units, mostly corporate security ships under contract.

Very quickly there was an incident, with great loss of life there cam outrage, and all thoughts of compromise and reconciliation were thrown aside. The conflict that would rage across the borders of the Orion Empire would become known as the Colony Wars.
The Imperial military lurched haltering in to action, like a great mailed fist it smashed aside resistance in one system only for it to reform again elsewhere.
As the conflict raged an ever increasing amount of material and capital was required to keep the war machine running. The wealth of Rigel flowed into this abyss seemingly without end.

As the war raged Rigel became increasingly isolated from the rest of the Empire, the garrisons were drawn down, the news came less frequently, and the noble dilettante tourists were increasingly replaced by permanent refugees.

By the 955AD the Empire was exhausted, and under duress from the gathered military of the Allied Orion Colonies signed an armistice and recognition of independence that basically amounted to surrender. The once mighty Orion Empire was reduced to Orion, a few minor colony worlds, and the resource drained Rigel sector. A far flung outpost that now seemed so far away. The hypercorps had proved their supremacy.

The rump Empire soldiered on for a decade more in this shrunken state before a lingering succession crisis within the Imperial family led to a series of short, but brutal, civil wars, with both sides often backed by rival hypercorp factions. When the Syndicate backed claimant finally prevailed and was subsequently installed upon the throne, the then current Viceroy of Rigel, Duchess Parvenna Yatah, took matters into her own hands. As a member of a cadet line of the previous royal house, she had a proper heritage, and more importantly a solid backing among the Rigellian bureaucracy and local Imperial Navy squadron. With this support she declared herself the true and rightful Empress of the Orion Empire, and severed ties with the hypercorp's puppet regime on Orion in 971AD. This act set Rigel on a course that would forever split it from the rest of Orion space.


Independence
The break with the rest of Orion civilization was not total nor immediate, and for the next hundred years the Corewards and Rimwards Orion Empires alternated between periods of uneasy peace and sporadic conflict as one tried to conquer the other. In between they both found time to come to blows with the frequently shifting states that made up the fractured Orion colony worlds.

This constant level of warfare served to further confirm the downward spiral of Orion civilization following the heights of the Empire. Even before the Colony Wars the social fabric of Orion culture had been wearing at the edges as politics became heavily influenced by violence and corruption. During the last fifty years technological developed had stalled, and in some key areas even noticeably regressed.
Now important repositories of knowledge and irreplaceable infrastructure were routinely being wrecked for short term astro-politcal gain. In Rigel this was as keenly felt as elsewhere, it had always lacked the great research and development labs of the coreworlds, and though the least touched by war due to it's isolation, the dwindling resources meant that few efforts could be made to improve matters.
A significant area of shortfall was the inability to construct the complex warp drive systems to power new ships, the great Consortium shipyards had never been rebuilt, and Rigel was dependant on imports from hypercorporation manufactories to support its small remaining shipbuilding industry.

The hypercorps presided over this decay like carrion birds, picking at the pieces of most worth, and leaving the rest of Orion civilization to wither. Even distant Rigel was not immune to their depredations, and it paid a heavy price to get the scraps it needed to maintain its own faltering infrastructure. A burden that meant it could never find the resources to try and properly rebuild.
Eventually it seemed as though the wars would stop from sheer exhaustion, and perhaps in the future once there was nothing of worth left to fight over, something new could be built from the ashes.

Any chance for the Orions to pull themselves out of this endless spiral of decline and infighting was robbed when the Hur'q arrived.

Ahh Space Britain continues. > : P

Though I'd usually headcannoned the end of the Orion Empire to involve a ruinous conflict against the Gorn Empire that helped to shatter both polities, and explain why both these old, established species in roughly the same area at the same time are no longer A Thing. Though Space Imperial Britain centrifuging apart is neat too.
 
Hmmm.. interesting area of study.

@OneirosTheWriter the updated ship registry, you posted on the 9th, does that include ships under construction and what quarter is current as of? I am putting together a spreadsheet to track all our member and affiliate fleets for ease of reference for players and I am using that as my basis then going to go through each quarter for updates on lost ships and new construction.
 
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Ahh Space Britain continues. > : P

Though I'd usually headcannoned the end of the Orion Empire to involve a ruinous conflict against the Gorn Empire that helped to shatter both polities, and explain why both these old, established species in roughly the same area at the same time are no longer A Thing. Though Space Imperial Britain centrifuging apart is neat too.

Ah derp, I had actually forgotten about the Gorn when writing this, despite having had them be the major adversaries for the Orions in the last part.

It may take some rewriting, as I cant just see the Gorn sitting back whilst their main rival goes into a tailspain.
 
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Ah derp, I had actually forgotten about the Gorn when writing this, despite having had them be the major adversaries for the Orions in the last part.

It may take some rewriting, as I cant just see the Gorn sitting back whilst their main rival goes into a tailspain.

Makes sense, "Never interrupt your opponent in the middle of making a mistake" and all that

On the other hand France did get stuck in the American War of Independence, at literally ruinous cost, purely to spite the British Empire.
 
I mean, has anyone actually told Stesk what T'mir has been doing

If not someone should because you don't often get to see a Vulcan struggling with homicidal rage outside of mating season

Even a pacifist Vulcan understands the value of knowing if someone is about to strike you. Honestly I think Stesk would actually be okay with it; he seeks peace and understanding, and the T'Mir's mission ultimately serves both ends even if it does so in spite of the Cardassians. By knowing more about them we can keep a lid on possible conflict, and since we cannot trust them to be truthful we must tap their communications to do so. It's not like we're openly advocating war with the Cardassians or planning an offensive against them; at worst we are planning our defense and trying to stave off a war one more day.

Now, Stesk would get really upset if he found out that we'd actually done direct-action deniable-ops stuff using the Enterprise.
 
Hm. We appear to have run into what sure sounds like an Iconian gateway, or other analogous device.

If not someone should because you don't often get to see a Vulcan struggling with homicidal rage outside of mating season
Eddie Leslie: "How many times do I have to tell you overconfident young Andorians, do not poke the Vulcan. They'll try to nerve pinch you, and they'll be too mad to do it the safe way."

Ahh Space Britain continues. > : P

Though I'd usually headcannoned the end of the Orion Empire to involve a ruinous conflict against the Gorn Empire that helped to shatter both polities, and explain why both these old, established species in roughly the same area at the same time are no longer A Thing. Though Space Imperial Britain centrifuging apart is neat too.
It may well be that the Gorn had their own problems at roughly the same time, and then both civilizations were smashed back into their constituent planets and bombed into the Steam Age by the Hur'q.

Sort of analogous to how the Byzantine and Persian empires fought each other to mutual exhaustion in the early 600s. Then the early Muslim jihads swept through the resulting power vacuum and took over half of Byzantium and ALL of Persia. The difference being, the Gorn and Orions may not actually have done very much fighting during this time, with the Orions falling apart due to sheer decadence and corporate separatism, while the Gorn fell apart because, oh... I don't know, catastrophic tailoring breakdowns?
 
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Even a pacifist Vulcan understands the value of knowing if someone is about to strike you. Honestly I think Stesk would actually be okay with it; he seeks peace and understanding, and the T'Mir's mission ultimately serves both ends even if it does so in spite of the Cardassians. By knowing more about them we can keep a lid on possible conflict, and since we cannot trust them to be truthful we must tap their communications to do so. It's not like we're openly advocating war with the Cardassians or planning an offensive against them; at worst we are planning our defense and trying to stave off a war one more day.

Now, Stesk would get really upset if he found out that we'd actually done direct-action deniable-ops stuff using the Enterprise.

As someone who has written Stesk in two omakes, let me say this about him. He is a pacifist in the way that only a man who has once led a life of violence and turned his back on it can be. I promise you virtually nothing anyone does ever angers him, only disappoints him. He only gets excited right before someone makes a mistake, because he thinks there's still time to stop them from making it.

Captain's Log, USS S'harien, Stardate 24728.6

We briefly encountered a Sydraxian cruiser. However, it retired from the system without answering our hails.

I am unwilling to proceed directly to our next nominal destination without taking further steps to mask our approach. As a result, the S'harien will backtrack to the Collie system and lay down a series of short high-speed sprints in different directions to disrupt subspace wakes.

[No reward - mission delayed]

Is that delayed until next month, or delayed until next quarter?
 
Now I'm picturing Stesk as the Vulcan equivalent of Jules Winfield, after the events of Pulp Fiction.

Did the enterprise just find a way into the Dyson's?
There's a night sky; they weren't in a Dyson sphere.
____________________

And, hm... Addendum to my ancient history speculations:

Of course, then if the Hur'q came in and mopped up the two exhausted empires of Orion and Gorn after they'd battered themselves senseless... You have to explain what happened to the Hur'q, who seem to have been a "conquering flash in the pan" sort of like the Mongol hordes.

And maybe that's a clue to what happened. Maybe the Hur'q were a species relatively few in number, possibly spacegoing nomads with no large, heavily populated homeworlds. They dispersed across a huge area as the dominant force because they had most of the working high-end starships of the era, due to the weakening of the Orions and the Gorn, with other 'old races' like the Vulcan/Romulans watching nervously.

But once local species of greater sophistication (or in the case of the Klingons, sheer grit) started rebelling and seizing their ships out from under them and so on,

The Klingons wound up with a disproportionate share of the Hur'q ships (perhaps because Klingons had been drafted as sepoys, mameluke fighting-slaves, or expendable redshirts on Hur'q vessels), and that started them on their upward climb... But it was centuries before they got the hang of building decent ships of their own, because, well, early Klingons were like Kazons who were still trying to figure out how to into space.
 
Boldly Goes-Member and Affiliate Fleets

I have put that into the above link. I assume that is current as of Q1 of this year.

Items to be completed on the spreadsheet:
Member Ships Under Construction, Under Repair(Believe this is 0 currently), Under Refit
Starfleet
Affiliates above 300-Need numbers of ships and ships under construction/repair for all affiliates
Need Ship stats for Indorians, Orions and Qolathi
Edit: Everything is updated, however the breakdown of affiliate ships is likely out of date and some are missing the stats.
Also my combat score totals may seem lower than what @OneirosTheWriter has since I remove ships going under refit from the active category.

How I am handling refits:
Example: For Miranda to Miranda-A
Say UESPA has 4 Mirandas, the sheet would show a qty of 4 for Mirandas since all 4 are active.
They chose to refit 2 Mirandas, the Qty is decreased to 2 and under Mirandas 2 will be entered for refit.
They will not show up under Miranda-A until they finish, also ships in refit are removed from the stat calculations (ships under construction and repair also do not count).
 
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