I suppose having the Romulan admiral on board the Enterprise has at least the virtue of nicely aligning incentives. Either both he and the Enterprise make it back or neither one does.
AHHHHHHHH!!Effectively, the Biophage subsumes the memories and personalities of all those that it consumes. They all live on in a hideous sort of half-life. Paraphrasing the Vulcan report, of course. Dunwich IV maintained faked communications to hide its infected status in large part because of the Biophage's ability to take over these details. In some cases this even extended into fooling distant family members into believing kin on Dunwich IV were still alive. This does, however, also explain how the organism has the technical know-how to operate starships. Let us pray that shipyard
Taking on... what?
Apparently, we can use said team to request additional teams in subsequent turns. This frees up more vital and multipurpose teams for more important stuff.Why are we voting on a new Internal Diplomacy team? Seems to be a lot of trend that way, but I don't see the logic.
I dont see the need for us to increase the mobilization level any farther. Once the neutral zone is fully explored, we can replace 1 of the recon squads. We can only evacuate 1 colony a turn, so we dont need to worry about more scuttling then we can hamdle.Since the leading options lead 11 to 2, we have never had more than 15 voters in this quest as far as I know and discussion has died down I think we can start talking about the vote for next turn. As always new options could change things.
[] [Starfleet Command] Mobilise an Asset (1 turn)
[] [Federation Emergency Council] Expand Federation Mobilisation Level (1 turn)
[] [Andorian Civil Service] Mobilise an Asset (1 turn)
We are about to hit the cap again, so another round of expanding mobilization level. Recruit a recon team and maybe an industry team, or pick something in response to the events of the turn. I would be willing to consider requisitioning a colony ship instead, any opinions?
[] [Federation Diplomatic Service] Request Asset from Affiliate
Either the Amarki Flagship, more empaths, or @Briefvoice 's thing with the Caldonians. What do you think?
[] [Starfleet Medical Command] Evacuate Cygnus Sigma I (30k) to Andor Sector (1 turn)
[] [Tellarite Mining Expedition] Scuttle Liath V shipyards (1 turn)
Continue evacuation and denying them federation shipyards. We could start with the science outposts instead of Cygnus Sigma I to preserve the option of speeding up completion of the evacuation by 1 turn through recruiting more civil teams, but I think saving lives and reducing the number of locations we need to defend asap is more important.
[] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
[] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
[] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
[] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)
All currently available projects covered. If a new doctrine project becomes available we can assign Starfleet Command since we will have another internal diplomacy team to cover for them.
[] [RBZ Fleet - Commodore T'Faer] Own Initiative
No reason to change anything here.
We are about to hit the cap again, so another round of expanding mobilization level. Recruit a recon team and maybe an industry team, or pick something in response to the events of the turn. I would be willing to consider requisitioning a colony ship instead, any opinions?
[] [Federation Diplomatic Service] Request Asset from Affiliate
Either the Amarki Flagship, more empaths, or @Briefvoice 's thing with the Caldonians. What do you think?
[] [RBZ Fleet - Commodore T'Faer] Own Initiative
No reason to change anything here.
I'm not sure if we'd go to 20 teams, but I can easily see us making use of 18, and it's nice to have the option available. Maybe do the expansion the turn after though, we can expand and mobilize in the same turn after all.I dont see the need for us to increase the mobilization level any farther. Once the neutral zone is fully explored, we can replace 1 of the recon squads. We can only evacuate 1 colony a turn, so we dont need to worry about more scuttling then we can hamdle.
I just dont see 20 being much better then 16 with the amount of action needed to make use of it, and we can use the actions elsewhere.
The main thing is that T'Faer has been using the fleet in a pretty sensible way with multiple groups doing different things according to their strengths and we can only set one single priority.I guess, though I think next turn we have an action where we aren't evacuating civilians we should have him concentrate on Hunt the Miracht.
With how quickly this is coming to a head, i think that we need to decide when enough is enough, and i think 16 will be enough.I'm not sure if we'd go to 20 teams, but I can easily see us making use of 18, and it's nice to have the option available. Maybe do the expansion the turn after though, we can expand and mobilize in the same turn after all.
We can in fact do multiple evacuations a turn, we haven't so far because we had other things for our civil engineering teams to do and it also had the nice side effect of being able to concentrate on defending just one evacuation. I do expect us to do 2 simultaneous evacuations after the discussed turn though, we'll have the teams for it and with the reduced number of colonies to look after we should be able to defend two convoys. Particularly if we have a colony ship.
Teams pay for themselves very quickly and I expect the crisis to last for another 6 months or so. I also expect new options to become available for which we'll need more teams, like maybe civil engineering(medical) will be needed to distribute the vaccine once it's done. Keep in mind that we are still at the second lowest possible level of mobilization: limited -> increased -> ??? -> ??? -> total?With how quickly this is coming to a head, i think that we need to decide when enough is enough, and i think 16 will be enough.
We have a limited number of actions and a pimited time to use them. getting more of them becomes less valuable aftter a certain point because we wont be able to use them long term. And i think we are getting very close to that point.
Teams pay for themselves very quickly and I expect the crisis to last for another 6 months or so. I also expect new options to become available for which we'll need more teams, like maybe civil engineering(medical) will be needed to distribute the vaccine once it's done. Keep in mind that we are still at the second lowest possible level of mobilization: limited -> increased -> ??? -> ??? -> total?
6 months is where I see the peak probability, it might be over as early as in 4 months (with the last month mostly cleanup), it could take a year or more.You expect it to last another six months? I don't know about that; it seems like things could come to a head much faster.
Promoted to Lieutenant, Junior-Grade
Wolfe - Assigned to Starfleet Tactical Command, Analysis Division