I suppose having the Romulan admiral on board the Enterprise has at least the virtue of nicely aligning incentives. Either both he and the Enterprise make it back or neither one does.
 
Effectively, the Biophage subsumes the memories and personalities of all those that it consumes. They all live on in a hideous sort of half-life. Paraphrasing the Vulcan report, of course. Dunwich IV maintained faked communications to hide its infected status in large part because of the Biophage's ability to take over these details. In some cases this even extended into fooling distant family members into believing kin on Dunwich IV were still alive. This does, however, also explain how the organism has the technical know-how to operate starships. Let us pray that shipyard
AHHHHHHHH!!
In other news, our special tactics team is taking on
Taking on... what?

Edit: I see you fixed this part.
 
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[X][NEW] Federation Diplomatic Service - External Diplomacy
[X][NEW] Andorian Civil Service - Internal Diplomacy Team
[X][OBERTH] Assign an Oberth


Edit: Also, is it possible to assign a team to comb records in who exactly got om nom nom'ed absorbed by the Biopage?

Remember, it knows what those it has 'eaten' knows.

And if one of those absorbed is a ranking officer, colony leader, construction boss, ship designer, biophage researcher etc... aka anyone with sensitive, vital information, we want to know that the 'phage knows, YESTERDAY.

(PS: is there anyone important in the 300 O'Hara pulled out? If we need an excuse to lighten his punishment, that's our excuse right there.)
 
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Why are we voting on a new Internal Diplomacy team? Seems to be a lot of trend that way, but I don't see the logic.
Apparently, we can use said team to request additional teams in subsequent turns. This frees up more vital and multipurpose teams for more important stuff.
 
Let's talk about research. This turn went nicely and things are looking really great for the next few turns. Next turn the entirety of Biophage Combat Research as well as Sample Bio-laboratory Containment Procedures, Structural Integrity Field Modifications I and Mutual Support Formation will definitely finish, and depending on rolls, events and completion bonuses Shuttle Cloak Sensor Pattern Analysis and Structural Integrity Field Modifications [ship design] are reasonably likely to finish as well.
As for the big one, Vaccine Development II. I estimate that we will complete that within the next 4 turns: A cost of something like 50 seems likely, and with all other techs in that project complete we will generate at least +11 every turn. We should get a completion bonus from Containment Procedures of at least 5 points, and are reasonably likely to get more boni from other completions or events.
 
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[X][NEW] Federation Diplomatic Service - External Diplomacy
[X][NEW] Andorian Civil Service - Internal Diplomacy Team
[X][OBERTH] Assign an Oberth
 
[X][NEW] Federation Diplomatic Service - External Diplomacy
[X][NEW] Andorian Civil Service - Internal Diplomacy Team
[X][OBERTH] Assign an Oberth

Internal diplomacy sounds good.
 
Since the leading options lead 11 to 2, we have never had more than 15 voters in this quest as far as I know and discussion has died down I think we can start talking about the vote for next turn. As always new options could change things.

[] [Starfleet Command] Mobilise an Asset (1 turn)
[] [Federation Emergency Council] Expand Federation Mobilisation Level (1 turn)
[] [Andorian Civil Service] Mobilise an Asset (1 turn)

We are about to hit the cap again, so another round of expanding mobilization level. Recruit a recon team and maybe an industry team, or pick something in response to the events of the turn. I would be willing to consider requisitioning a colony ship instead, any opinions?

[] [Federation Diplomatic Service] Request Asset from Affiliate

Either the Amarki Flagship, more empaths, or @Briefvoice 's thing with the Caldonians. What do you think?

[] [Starfleet Medical Command] Evacuate Cygnus Sigma I (30k) to Andor Sector (1 turn)
[] [Tellarite Mining Expedition] Scuttle Liath V shipyards (1 turn)

Continue evacuation and denying them federation shipyards. We could start with the science outposts instead of Cygnus Sigma I to preserve the option of speeding up completion of the evacuation by 1 turn through recruiting more civil teams, but I think saving lives and reducing the number of locations we need to defend asap is more important.

[] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
[] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
[] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
[] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)

All currently available projects covered. If a new doctrine project becomes available we can assign Starfleet Command since we will have another internal diplomacy team to cover for them.

[] [RBZ Fleet - Commodore T'Faer] Own Initiative

No reason to change anything here.
 
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Since the leading options lead 11 to 2, we have never had more than 15 voters in this quest as far as I know and discussion has died down I think we can start talking about the vote for next turn. As always new options could change things.

[] [Starfleet Command] Mobilise an Asset (1 turn)
[] [Federation Emergency Council] Expand Federation Mobilisation Level (1 turn)
[] [Andorian Civil Service] Mobilise an Asset (1 turn)

We are about to hit the cap again, so another round of expanding mobilization level. Recruit a recon team and maybe an industry team, or pick something in response to the events of the turn. I would be willing to consider requisitioning a colony ship instead, any opinions?

[] [Federation Diplomatic Service] Request Asset from Affiliate

Either the Amarki Flagship, more empaths, or @Briefvoice 's thing with the Caldonians. What do you think?

[] [Starfleet Medical Command] Evacuate Cygnus Sigma I (30k) to Andor Sector (1 turn)
[] [Tellarite Mining Expedition] Scuttle Liath V shipyards (1 turn)

Continue evacuation and denying them federation shipyards. We could start with the science outposts instead of Cygnus Sigma I to preserve the option of speeding up completion of the evacuation by 1 turn through recruiting more civil teams, but I think saving lives and reducing the number of locations we need to defend asap is more important.

[] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
[] [Vulcan Science Academy Detachment] Ship Modifications (1 turn)
[] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
[] [Commodore T'Faer] Suicide Shuttle Countermeasures (1 turn)

All currently available projects covered. If a new doctrine project becomes available we can assign Starfleet Command since we will have another internal diplomacy team to cover for them.

[] [RBZ Fleet - Commodore T'Faer] Own Initiative

No reason to change anything here.
I dont see the need for us to increase the mobilization level any farther. Once the neutral zone is fully explored, we can replace 1 of the recon squads. We can only evacuate 1 colony a turn, so we dont need to worry about more scuttling then we can hamdle.

I just dont see 20 being much better then 16 with the amount of action needed to make use of it, and we can use the actions elsewhere.
 
We are about to hit the cap again, so another round of expanding mobilization level. Recruit a recon team and maybe an industry team, or pick something in response to the events of the turn. I would be willing to consider requisitioning a colony ship instead, any opinions?

To lay my cards on the table, generally my position is to be biased in favor of taking actions right now rather than building more actions for some future turn.

That said, those Colony ships have extremely strong shields. If we're going to be evacuating more next turn (as you indicate we will), I think we absolutely need the ships to avoid more losses.

[] [Federation Diplomatic Service] Request Asset from Affiliate

Either the Amarki Flagship, more empaths, or @Briefvoice 's thing with the Caldonians. What do you think?

I admit the Caldonian thing is kind of a gamble, but we've been outright told by the QM that SCIENCE is the solution to this crisis and that everything else is a delaying action until we can finish the SCIENCE. The Caldonians are the only affiliate option that promises to be able to aid SCIENCE directly. I'm confident they'll come up with something, though how good it will be I don't know.

[] [RBZ Fleet - Commodore T'Faer] Own Initiative

No reason to change anything here.

I guess, though I think next turn we have an action where we aren't evacuating civilians we should have him concentrate on Hunt the Miracht.
 
I dont see the need for us to increase the mobilization level any farther. Once the neutral zone is fully explored, we can replace 1 of the recon squads. We can only evacuate 1 colony a turn, so we dont need to worry about more scuttling then we can hamdle.

I just dont see 20 being much better then 16 with the amount of action needed to make use of it, and we can use the actions elsewhere.
I'm not sure if we'd go to 20 teams, but I can easily see us making use of 18, and it's nice to have the option available. Maybe do the expansion the turn after though, we can expand and mobilize in the same turn after all.

We can in fact do multiple evacuations a turn, we haven't so far because we had other things for our civil engineering teams to do and it also had the nice side effect of being able to concentrate on defending just one evacuation. I do expect us to do 2 simultaneous evacuations after the discussed turn though, we'll have the teams for it and with the reduced number of colonies to look after we should be able to defend two convoys. Particularly if we have a colony ship.
I guess, though I think next turn we have an action where we aren't evacuating civilians we should have him concentrate on Hunt the Miracht.
The main thing is that T'Faer has been using the fleet in a pretty sensible way with multiple groups doing different things according to their strengths and we can only set one single priority.
 
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I'm not sure if we'd go to 20 teams, but I can easily see us making use of 18, and it's nice to have the option available. Maybe do the expansion the turn after though, we can expand and mobilize in the same turn after all.

We can in fact do multiple evacuations a turn, we haven't so far because we had other things for our civil engineering teams to do and it also had the nice side effect of being able to concentrate on defending just one evacuation. I do expect us to do 2 simultaneous evacuations after the discussed turn though, we'll have the teams for it and with the reduced number of colonies to look after we should be able to defend two convoys. Particularly if we have a colony ship.
With how quickly this is coming to a head, i think that we need to decide when enough is enough, and i think 16 will be enough.

We have a limited number of actions and a pimited time to use them. getting more of them becomes less valuable aftter a certain point because we wont be able to use them long term. And i think we are getting very close to that point.
 
With how quickly this is coming to a head, i think that we need to decide when enough is enough, and i think 16 will be enough.

We have a limited number of actions and a pimited time to use them. getting more of them becomes less valuable aftter a certain point because we wont be able to use them long term. And i think we are getting very close to that point.
Teams pay for themselves very quickly and I expect the crisis to last for another 6 months or so. I also expect new options to become available for which we'll need more teams, like maybe civil engineering(medical) will be needed to distribute the vaccine once it's done. Keep in mind that we are still at the second lowest possible level of mobilization: limited -> increased -> ??? -> ??? -> total?
 
Teams pay for themselves very quickly and I expect the crisis to last for another 6 months or so. I also expect new options to become available for which we'll need more teams, like maybe civil engineering(medical) will be needed to distribute the vaccine once it's done. Keep in mind that we are still at the second lowest possible level of mobilization: limited -> increased -> ??? -> ??? -> total?

You expect it to last another six months? I don't know about that; it seems like things could come to a head much faster.
 
You expect it to last another six months? I don't know about that; it seems like things could come to a head much faster.
6 months is where I see the peak probability, it might be over as early as in 4 months (with the last month mostly cleanup), it could take a year or more.

As to why 6 months: I expect the vaccine II to take 4 months (possibly a bit faster) and explained why. There could be a vaccine III after that, but probably not. After that it needs to be put into production and distributed. We also need to destroy all their known ships and whatever bases they have in the neutral zone. We can do that in parallel with the vaccine (though having the vaccine first would of course help because we wouldn't need to fear infection during battle), but it's pretty difficult to say how long it will take. Hunting cloaked ships requires some luck or a dense net of sensors that would take quite a long time to build up.

If the Inflictor escapes the confinement and leaves Federation/Romulan space the conflict could take decades to resolve, but will almost certainly end with a loss.
 
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[X][NEW] Federation Diplomatic Service - External Diplomacy
[X][NEW] Andorian Civil Service - Internal Diplomacy Team

[X][OBERTH] Assign an Oberth
 
Hey, are we going to be picking up those Red Squad Cadets next turn?

I remember the consensus was leaning towards picking additional Recon Elements?
 
2303.Q4 - Well, They Try
Starfleet Intelligence Report

Suspected Force on Romulan Border:
Quarantine Fleet - 1 Heavy Warbird, 4 Birds of Prey, 2 D7 Cruisers

Suspected Force on Klingon Border:
6 K'tinga
16 Klingon Bird of Prey

Opinion on Origin of Ulith III Biophage & Romulan Involvement

We have taken into account all available information pertaining to the Ulith III Biophage and it is the opinion of Starfleet Intelligence that this was not released as a deliberate act of sabotage by the Romulan Star Empire. We believe they are genuinely terrified by the potential ramifications of a spread of the plague and are seemingly uninterested in taking any chances with it.

While this is reassuring to most of our analysts, the implications are disturbing, to say the least.

Opinion on Potential for Klingon Intervention

Forces have built up on the border, but the Andorian Ambassadorial team reports that a good rapport is being maintained with the Klingons, and that the increase in forces appears to relate solely to avoiding a repeat of their lost colony.
 
2303.Q4 - The Rat Race
Starfleet Personnel - Promotions Board

2303.Q4
Highlighted Officer's Summary


Promoted to Lieutenant, Junior-Grade
Wolfe - Assigned to Starfleet Tactical Command, Analysis Division

Promoted to Commander
Zaardmani - Assigned to USS Enterprise, Excelsior-class, seconded to Romulan Quarantine Fleet in Federation Border Zone
Samhaya Mrr'shan - Assigned to USS Enterprise, Excelsior-class, seconded to Romulan Quarantine Fleet in Federation Border Zone

Promoted to Captain
(DEFERRED) - Maryam Ajam - Will take effect at end of 5YM
(DEFERRED) - Rosalee McAdams - Will take effect at end of 5YM

Promoted to Commodore

(DECLINED) - Captain Straak - Remains in Explorer Corps HQ

Promoted to Rear Admiral
None

Promoted to Vice Admiral
Heidi Eriksson - Assigned to Commander, Starfleet Operations Command

Retirements
Vice Admiral Donald Hamsfeld
Rear Admiral Yamada Keiko

Changes to Explorer Panel of Captains
Out: None
In: None
 
(DECLINED) - Captain Straak - Remains in Explorer Corps HQ

Who is this guy again? He wasn't on the original list of Explorer captains to chose from.

EDIT: Actually, I've never been quite clear on what it means to be in the "Explorer Panel of Captains". It's presumably captains who might potentially be assigned a 5YM, which I get the impression is the single most coveted assignment in all of Starfleet. Is it anything beyond that?
 
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