[x][NEW] 40 Eridani A Ship Design Detachment - Research (Ships) Team
[x][NEW] Andorian Blue Hand - Civil Engineering (Medical) Team
[x][OBERTH] Assign an Oberth
Right now the Vulcan Science Academy Detachment has nothing else to do and could research the ship design project. If we get a proper team for that it will sit idle unless a new project opens up elsewhere. Therefore the benefit of a ship design team is only the difference in point values earned, probably just 1 (3 skill without specialization vs 4 from 2 skill points with specialization). The Civil Engineering team will only allow us to finish the evacuation 1 turn earlier and will probably mostly sit idle afterwards (or do relatively unimportant work) since we already have enough teams to work on upgrades at 3 points simultaneously.
 
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[ ][NEW] Andorian Orbit Guard Runabouts - Combat (Recon) Team
[ ][NEW] Starfleet Academy Red Squad Runabouts - Combat (Recon) team

[ ][NEW] Shorc Xurth Resource Combine (Tellar Prime) - Industry (Heavy) Team
[ ][NEW] North America Productivity Commission (Earth) - Industry (Heavy) Team
[ ][NEW] Cheleb-Kor Industrial Centre (Vulcan) - Industry (Heavy) Team
[ ][NEW] Dhara Heavy Industry Park (Andoria) - Industry (Heavy) Team

[ ][NEW] 40 Eridani A Ship Design Detachment - Research (Ships) Team

[ ][NEW] Federation Diplomatic Service - External Diplomacy
[ ][NEW] Councillor Stesk - External Diplomacy
[ ][NEW] Andorian Civil Service - Internal Diplomacy Team

[ ][NEW] Tellarite Work Crew - Civil Engineering Team
[ ][NEW] United Earth Station Service - Civil Engineering Team
[ ][NEW] Andorian Blue Hand - Civil Engineering (Medical) Team
Let's see. I think we have enough Civil Engineering Teams for now. The Research Team is.... not urgent, in my opinion. Another Recon Team would speed up our search. An Industry Team could fortify another system or build/repair more ships. The Diplomacy Teams would be good for getting more assets.

I'd say take a Recon Team and a Diplomacy Team.
 
Let's see. I think we have enough Civil Engineering Teams for now. The Research Team is.... not urgent, in my opinion. Another Recon Team would speed up our search. An Industry Team could fortify another system or build/repair more ships. The Diplomacy Teams would be good for getting more assets.

I'd say take a Recon Team and a Diplomacy Team.
If we recruit an internal diplomacy team this turn and use it to recuit a recon team next turn that should mean we can scout all 3 remaining areas simultaneously if we add the Romulans, and finish with that at the same time the evacuation ends. External diplomacy would be useful for all kinds of things and we currently have the only capable team locked up long term so we can't make any short term responses in that area at all.
 
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If we recruit an internal diplomacy team this turn and use it to recuit a recon team next turn that should mean we can scout all 3 remaining areas simultaneously if we add the Romulans, and finish with that at the same time the evacuation ends.
Recruiting Team A to recruit Team B instead of just directly recruiting Team B.... I'm sorry, I'm sure it's a good plan, but it just sounds so weird to me.
 
Recruiting Team A to recruit Team B instead of just directly recruiting Team B.... I'm sorry, I'm sure it's a good plan, but it just sounds so weird to me.
We'd recruit team A to be able to recruit faster in general, it just so happens that using it to recruit Team B next month is almost as good as recruiting Team B now, and Team A can continue to recruit afterwards.
 
[X][NEW] Andorian Civil Service - Internal Diplomacy Team
[X][NEW] Andorian Orbit Guard Runabouts - Combat (Recon) Team
[x][OBERTH] Assign an Oberth

I am nervous about assigning an Oberth, because it's a fragile ship, easily lost. But the better our Science, the easier a time the TF will have as a whole, so.

[ ][NEW] Starfleet Academy Red Squad Runabouts - Combat (Recon) team
Well, that's a sign of how seriously we're taking this crisis - we're seriously contemplating sending cadets out to scout for the biophage's presence, risking a fate worse than death.
(Unless this just means the ships themselves would be committed, with regular scout crews?)

@OneirosTheWriter: can the VSA research ship design, despite not having that tag?
Additionally, if there's a team that's being unused, can we deactivate them and activate a replacement team? (With proper mobilization).
Alternatively, can we have two teams working on rushing the same research project?

That all being said, I think we should recruit an internal team (so that we can raise the mobilization level in addition to recruiting up to 16 teams) this turn. I lean towards a recon team as the second team. Ship design... may leave a team without a job, barring additional research opportunities coming up. External diplomacy ... I'm not sure what use we'd have for two teams yet? Besides, I'd like to accelerate our reconnaissance efforts now.
(In other words, recruit teams A and B, and then use team A to possibly recruit team C next turn... or, more accurately, use team A to increase the mobilization level while using our two existing internal teams to recruit team C and another team)
 
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[X][NEW] Federation Diplomatic Service - External Diplomacy
[X][NEW] Andorian Civil Service - Internal Diplomacy Team
[x][OBERTH] Assign an Oberth
 
(Unless this just means the ships themselves would be committed, with regular scout crews?)
It's the squad themselves.
@OneirosTheWriter: can the VSA research ship design, despite not having that tag?
Hmm, yes, I think you can trust a Vulcan Science Academy to have a little of everything.
Additionally, if there's a team that's being unused, can we deactivate them and activate a replacement team? (With proper mobilization).
That's an interesting thought actually. Yes, I'd say you can. Just vote "Deactivate" as an action for them, and I'd allow a Mobilise action to be taken in the same turn.
Alternatively, can we have two teams working on rushing the same research project?
Sorry, no. This one is a too many cooks, not enough broth issue.
 
Also the nice thing about external diplomacy teams is that since they are write-in we can't possibly run out of things for them to do. In the worst case we can just use them to buff relations with the Romulans and Klingons.

The main cost of a team is the mobilization action, not the slot. The slot just costs 1/4 of an action, so demobilizing means an effective refund of 20%.
 
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Just vote "Deactivate" as an action for them, and I'd allow a Mobilise action to be taken in the same turn.
Does this mean we get a free mobilise action as part of deactivating the unneeded team, or does it mean we have to set an internal team to mobilise to replace the team?

It's the squad themselves.
Welp.
Guess we might be risking our top cadets some time in the near future... :O
 
[X][NEW] Federation Diplomatic Service - External Diplomacy
[X][NEW] Andorian Civil Service - Internal Diplomacy Team
[X][OBERTH] Assign an Oberth

As the biophage absorbs both equipment and crew, this is easy pickings of our most advanced tech and latest techniques, out on the front line. I'd advise against assigning an Oberth, at least at this point.

Edit: Convinced otherwise; changing my vote.
 
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Does this mean we get a free mobilise action as part of deactivating the unneeded team, or does it mean we have to set an internal team to mobilise to replace the team?
You'll still need to use an internal diplomacy team to get a replacement. But you can make the action in the same time that the demobilising is occurring rather than waiting for the turn after.
 
I'm not feeling that desperate for more internal diplomacy. I'd rather get a Runabout squadron so we can Recon the remaining Areas faster. (As far as "the Romulans will recon Area 2" didn't that turn out to be a laugh?) And yes, I'm good with assigning an Oberth.

[X][NEW] Federation Diplomatic Service - External Diplomacy
[X][NEW] Andorian Orbit Guard Runabouts - Combat (Recon) Team

[X][OBERTH] Assign an Oberth
 
[X][NEW] Federation Diplomatic Service - External Diplomacy
[X][NEW] Andorian Civil Service - Internal Diplomacy Team
[X][OBERTH] Leave them for safer space

As the biophage absorbs both equipment and crew, this is easy pickings of our most advanced tech and latest techniques, out on the front line. I'd advise against assigning an Oberth, at least at this point.
Consider that the shields of an Oberth are just as strong as those of a Costellation or a Centaur, and those have been operating in the crisis area without any scares so far simply by always being part of a group. The Oberth would be even better protected and we have already made advances that help preventing and/or slowing down infection.
 
The biophage ships are like wolf packs of submarines.

Convoys, strong sensors and prompt responses do a pretty good job against them.
 
We should be thinking of actions that will make Vaccine research go faster. I still think we should spend an external diplomacy action asking the Caldonians if they have anything that would help. They are supposedly the science species. Maybe they could provide extra quarantine procedures or something else that would give a bonus to the roll.
 
Consider that the shields of an Oberth are just as strong as those of a Costellation or a Centaur, and those have been operating in the crisis area without any scares so far simply by always being part of a group. The Oberth would be even better protected and we have already made advances that help preventing and/or slowing down infection.

Fair enough; while I'd rather have our best and brightest behind shields more comparable to an Excelsior, this is good enough. I'll change my vote.
 
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