Ah, so Cost either halves in effect after each year, drops by 12 or obeys some other formula.

I wonder what the mechanical effects of Impact are, actually...
 
[X][FERASA] Caitian Frontier Police R&D (Skill 2, Personal Tech/Communications)
[X][RIGEL] Amash Hagan Research Office (Skill 2, Computers/Personal Tech)

ACQUIRE RIGELLIAN CLOAKS
 
Well, I feel vindicated. The exact Tech team the other plan wanted we got for free. For all the hand-wringing about the Bajorans, in the end they're in too deep with the Cardassians and simply don't become affiliates. No major problem for us. And the Border Zone doesn't become active until Q4 meaning we only have to stretch deployments for two quarters until the first 3 Connie-Bs come out.

Every downside we were warned about for Betazoids Plus One failed to materialize.
 
[x][RIGEL] Amash Hagan Research Office (Skill 2, Computers/Personal Tech)
[x][FERASA] Admiral Niraya K'Niri (Skill 3, Offensive Doctrine/Foreign Analysis)
 
*Sigh* Always with the cloaks. It's above our pay grade.

Honestly, as useful as they could be in a practical sense, it's that VERY practicality that makes disavowing them a major political talking point. You don't need to worry about the Federation skulking about and picking off your trade fleets because they can't. It elminates the Federation from the pool of suspects in a lot of situations and makes trusting them a lot easier. I can see whey we'd WANT them, but I also see why the diplomats were willing to trade the use of them away in treaty talks. But I don't doubt the Federation KNOWS how to make cloaking devices. They just don't.
 
Guys let's get the skill 3 offensive doctrine/foreign analysis. We can never have too much foreign analysis and we'll need more offensive doctrine when we get to it.

And the computer team does personal tech too.
 
*Sigh* Always with the cloaks. It's above our pay grade.

Honestly, as useful as they could be in a practical sense, it's that VERY practicality that makes disavowing them a major political talking point. You don't need to worry about the Federation skulking about and picking off your trade fleets because they can't. It elminates the Federation from the pool of suspects in a lot of situations and makes trusting them a lot easier. I can see whey we'd WANT them, but I also see why the diplomats were willing to trade the use of them away in treaty talks. But I don't doubt the Federation KNOWS how to make cloaking devices. They just don't.
TBH my ideal scenario for the cloak thing for us would be
  • Always having as much knowledge as we can of current cutting edge cloaks
  • Always having at least one working model of a cutting edge cloak used only for testing anticloak systems
  • Not being bound by treaty to not use them (we may be averse to them now but if they suddenly become necessary I don't want treaty barriers against them)
  • Always having at least enough ECM/other hiding mechanisms to facilitate avoiding accidental Prime DIrective violations
  • Not being seen using a cloak in any practical way by outside powers unless we are at a stage of quite bloody desperate.
 
Guys let's get the skill 3 offensive doctrine/foreign analysis. We can never have too much foreign analysis and we'll need more offensive doctrine when we get to it.

And the computer team does personal tech too.

I'm assuming we're using the computer team to do computer research. Which means the personal tech is likely to fall by the wayside if we just get that team.
 
Could the federation incorporate powers that possess cloaking technology, or otherwise have 'fun stuff' that council wouldn't want us near, the genetic engineering (*cough* Khan *cough*)?
 
[X][FERASA] S'Naranya Design Team (Skill 2, Weapons/Ship Design - Escort)
[x][RIGEL] Amash Hagan Research Office (Skill 2, Computers/Personal Tech)

I value Personal Tech as much as the next guy, but I think we can better use someone who can support our Escort Design branch. And Weapons tech can also do with a catch up-we can have one team working Phasers, one team working Torpedoes, and then at T3 it opens up like WHOA.
 
*Sigh* Always with the cloaks. It's above our pay grade.

Honestly, as useful as they could be in a practical sense, it's that VERY practicality that makes disavowing them a major political talking point. You don't need to worry about the Federation skulking about and picking off your trade fleets because they can't. It elminates the Federation from the pool of suspects in a lot of situations and makes trusting them a lot easier. I can see whey we'd WANT them, but I also see why the diplomats were willing to trade the use of them away in treaty talks. But I don't doubt the Federation KNOWS how to make cloaking devices. They just don't.
I agree that advanced cloaks with enhanced capabilities, both in hiding personnel from view but also providing protection from various elements could lead to a dangerous game of brinkmanship, particularly if we enhance our capabilities with better maneuvering gear. However, Rigellian superiority in the field of cloaks and Orion experience in three-dimensional maneuvering technologies is worth pursuing, as it will allow us to continue to stand up to the various titans that stride local space.
 
Could the federation incorporate powers that possess cloaking technology, or otherwise have 'fun stuff' that council wouldn't want us near, the genetic engineering (*cough* Khan *cough*)?
We will have to see how things go with the Orion Union, where the latter is widespread.
 
Could the federation incorporate powers that possess cloaking technology, or otherwise have 'fun stuff' that council wouldn't want us near, the genetic engineering (*cough* Khan *cough*)?
Well we're about to get the Orions...

And speaking of which, we really need to eventually do something about the bloody augment ban/prejudice thing. Like, really, in all seriousness that is probably the #2 problem with the UFP ethically (#1 being a few certain episodes where they use the Prime Directive as an excuse to stand back and let billions of people die easily preventable deaths)
 
And speaking of which, we really need to eventually do something about the bloody augment ban/prejudice thing.
Ah yes, the augments, so prejudiced against that Bashir was able to continue his career without any major disruptions.

(#1 being a few certain episodes where they use the Prime Directive as an excuse to stand back and let billions of people die easily preventable deaths)
The interesting thing about those episodes is a lot of the time the Captain ends up going "FUCK ORDERS, LET'S SAVE LIVES."

Probably the most egregious example of it isn't even under the auspices of the Prime Directive!
 
Well, augmenting our whole population with understood genetics technology would be helpful, surely. I assume with 24th century tech augmenting adults is easily doable, so no involuntary choice dilemmas.
 
[X][FERASA] Caitian Frontier Police R&D (Skill 2, Personal Tech/Communications)
[X][RIGEL] Lagan-Shir Drafting Office (Skill 3, Construction/Ship Design - Cruiser)

I do agree we need more personal tech but for offensive we have to go through the first tier which takes 4 turns, enough time to pick up an offensive doctrine team later. as it is ship teams can always be used and as a skill 3 option too much to pass up.
 
Ah yes, the augments, so prejudiced against that Bashir was able to continue his career without any major disruptions.
After his dad had to make a deal with an Admiral involving taking full responsibility and being incarcerated for the crime of genetic engineering, yes. Notable how Bashir until that deal was made was certain he was going to be drummed out of the force...
 
[x][FERASA] Admiral Niraya K'Niri (Skill 3, Offensive Doctrine/Foreign Analysis)
[x][RIGEL] Amash Hagan Research Office (Skill 2, Computers/Personal Tech)

An escort team or a doctrine team both cover current needs. I don't really see the point in doubling on personal tech compared to doubling on foreign analysis or weapons.

It's my hope that the bees will have a good escort team, though.

As for the other, our research trackers have wanted another computing team forever.
 
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Well, augmenting our whole population with understood genetics technology would be helpful, surely. I assume with 24th century tech augmenting adults is easily doable, so no involuntary choice dilemmas.

The popular fear of genetic engineering is probably something akin to Japan's distaste for nuclear weapons. The Feds got burned by genetic engineering, and the trans-generational trauma is now ingrained in the public subconscious.
 
[X][FERASA] Caitian Frontier Police R&D (Skill 2, Personal Tech/Communications)
[X][RIGEL] Amash Hagan Research Office (Skill 2, Computers/Personal Tech)
 
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